| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      Dumeni Manatschal | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "GamestateClient.h" | 
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| 30 |  | 
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| 31 | #include "util/Debug.h" | 
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| 32 | #include "core/ObjectList.h" | 
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| 33 | #include "synchronisable/Synchronisable.h" | 
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| 34 | #include "synchronisable/NetworkCallbackManager.h" | 
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| 35 | #include "packet/Acknowledgement.h" | 
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| 36 | #include "packet/Gamestate.h" | 
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| 37 |  | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | struct _NetworkExport GameStateItem | 
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| 42 | { | 
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| 43 | packet::Gamestate *state; | 
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| 44 | unsigned int id; | 
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| 45 | }; | 
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| 46 |  | 
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| 47 | GamestateClient::GamestateClient() | 
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| 48 | { | 
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| 49 | COUT(5) << "this: " << this << std::endl; | 
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| 50 | lastAckedGamestateID_=GAMESTATEID_INITIAL-1; | 
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| 51 | lastProcessedGamestateID_=GAMESTATEID_INITIAL-1; | 
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| 52 | tempGamestate_=NULL; | 
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| 53 | } | 
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| 54 |  | 
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| 55 | GamestateClient::~GamestateClient() | 
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| 56 | { | 
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| 57 | std::map<unsigned int, packet::Gamestate *>::iterator it; | 
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| 58 | for ( it = this->gamestateMap_.begin(); it != this->gamestateMap_.end(); ++it ) | 
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| 59 | delete it->second; | 
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| 60 | if( this->tempGamestate_ ) | 
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| 61 | delete this->tempGamestate_; | 
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| 62 | } | 
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| 63 |  | 
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| 64 | bool GamestateClient::ackGamestate(unsigned int gamestateID, unsigned int clientID) | 
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| 65 | { | 
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| 66 | return true; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | bool GamestateClient::addGamestate(packet::Gamestate *gs, unsigned int clientID) | 
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| 70 | { | 
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| 71 | if(tempGamestate_!=NULL) | 
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| 72 | { | 
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| 73 | //delete the obsolete gamestate | 
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| 74 | if(tempGamestate_->getID()>gs->getID()) | 
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| 75 | return false; | 
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| 76 | delete tempGamestate_; | 
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| 77 | } | 
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| 78 | tempGamestate_=gs; | 
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| 79 | return true; | 
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| 80 | } | 
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| 81 |  | 
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| 82 | bool GamestateClient::processGamestates() | 
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| 83 | { | 
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| 84 | if(tempGamestate_==NULL) | 
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| 85 | return false; | 
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| 86 | bool isDiffed = tempGamestate_->isDiffed(); | 
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| 87 | int id = GAMESTATEID_INITIAL; | 
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| 88 | packet::Gamestate *processed = processGamestate(tempGamestate_); | 
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| 89 | assert(processed); | 
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| 90 |  | 
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| 91 | //now call the queued callbacks | 
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| 92 | NetworkCallbackManager::callCallbacks(); | 
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| 93 |  | 
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| 94 | if (!processed) | 
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| 95 | { | 
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| 96 | assert(0); | 
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| 97 | sendAck(0); | 
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| 98 | return false; | 
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| 99 | } | 
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| 100 | //successfully loaded data from gamestate. now save gamestate for diff and delete the old gs | 
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| 101 | tempGamestate_=NULL; | 
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| 102 | gamestateMap_[processed->getID()]=processed; | 
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| 103 | lastProcessedGamestateID_ = processed->getID(); | 
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| 104 | if(isDiffed) | 
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| 105 | lastAckedGamestateID_ = processed->getBaseID(); | 
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| 106 | id = processed->getID(); | 
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| 107 | sendAck(id); | 
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| 108 | return true; | 
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| 109 | } | 
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| 110 |  | 
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| 111 |  | 
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| 112 | /** | 
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| 113 | * This function removes a Synchronisable out of the universe | 
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| 114 | * @param it iterator of the list pointing to the object | 
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| 115 | * @return iterator pointing to the next object in the list | 
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| 116 | */ | 
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| 117 | void GamestateClient::removeObject(ObjectListIterator<Synchronisable> &it) | 
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| 118 | { | 
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| 119 | ObjectListIterator<Synchronisable> temp=it; | 
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| 120 | ++it; | 
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| 121 | temp->destroy(); // or delete? | 
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| 122 | } | 
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| 123 |  | 
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| 124 | packet::Gamestate *GamestateClient::getGamestate() | 
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| 125 | { | 
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| 126 | packet::Gamestate *gs = new packet::Gamestate(); | 
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| 127 | if(!gs->collectData(this->getLastProcessedGamestateID(NETWORK_PEER_ID_SERVER), 0x2)) | 
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| 128 | { | 
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| 129 | delete gs; | 
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| 130 | return 0; | 
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| 131 | } | 
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| 132 | return gs; | 
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| 133 | } | 
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| 134 |  | 
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| 135 | void GamestateClient::cleanup() | 
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| 136 | { | 
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| 137 | std::map<unsigned int, packet::Gamestate*>::iterator temp, it = gamestateMap_.begin(); | 
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| 138 | while(it!=gamestateMap_.end()) | 
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| 139 | { | 
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| 140 | if(it->first>=lastAckedGamestateID_) | 
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| 141 | break; | 
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| 142 | // otherwise delete that stuff | 
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| 143 | delete it->second; | 
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| 144 | temp=it++; | 
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| 145 | gamestateMap_.erase(temp); | 
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| 146 | } | 
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| 147 | tempGamestate_=NULL; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | void GamestateClient::printGamestateMap() | 
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| 151 | { | 
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| 152 | std::map<unsigned int, packet::Gamestate*>::iterator it; | 
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| 153 | COUT(4) << "gamestates: "; | 
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| 154 | for(it=gamestateMap_.begin(); it!=gamestateMap_.end(); it++) | 
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| 155 | { | 
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| 156 | COUT(4) << it->first << ':' << it->second << '|'; | 
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| 157 | } | 
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| 158 | COUT(4) << std::endl; | 
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| 159 |  | 
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| 160 | } | 
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| 161 |  | 
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| 162 | bool GamestateClient::sendAck(unsigned int gamestateID) | 
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| 163 | { | 
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| 164 | packet::Acknowledgement *ack = new packet::Acknowledgement(gamestateID, 0); | 
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| 165 | if(!ack->send()) | 
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| 166 | { | 
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| 167 | COUT(3) << "could not ack gamestate: " << gamestateID << std::endl; | 
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| 168 | return false; | 
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| 169 | } | 
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| 170 | else | 
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| 171 | { | 
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| 172 | COUT(5) << "acked a gamestate: " << gamestateID << std::endl; | 
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| 173 | return true; | 
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| 174 | } | 
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| 175 | } | 
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| 176 |  | 
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| 177 | packet::Gamestate *GamestateClient::processGamestate(packet::Gamestate *gs) | 
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| 178 | { | 
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| 179 | if(gs->isCompressed()) | 
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| 180 | { | 
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| 181 | bool b = gs->decompressData(); | 
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| 182 | assert(b); | 
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| 183 | } | 
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| 184 | if(gs->isDiffed()) | 
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| 185 | { | 
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| 186 | assert(0); | 
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| 187 | //       packet::Gamestate *base = gamestateMap_[gs->getBaseID()]; | 
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| 188 | //       if(!base) | 
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| 189 | //       { | 
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| 190 | //         COUT(0) << "could not find base gamestate id: " << gs->getBaseID() << endl; | 
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| 191 | //         assert(0); | 
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| 192 | //         delete gs; | 
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| 193 | //         return 0; | 
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| 194 | //       } | 
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| 195 | //       packet::Gamestate *undiffed = gs->undiff(base); | 
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| 196 | //       delete gs; | 
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| 197 | //       gs=undiffed; | 
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| 198 | //       COUT(5) << "successfully undiffed gamestate id: " << undiffed->getID() << std::endl; | 
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| 199 | } | 
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| 200 | if(gs->spreadData(0x2)) | 
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| 201 | return gs; | 
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| 202 | else | 
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| 203 | { | 
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| 204 | COUT(0) << "could not spread gamestate" << endl; | 
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| 205 | assert(0); | 
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| 206 | return NULL; | 
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| 207 | } | 
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| 208 | } | 
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| 209 |  | 
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| 210 | } | 
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| 211 |  | 
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