| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |   | 
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| 29 | #ifndef _ClientConnection_H__ | 
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| 30 | #define _ClientConnection_H__ | 
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| 31 |  | 
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| 32 | #include "NetworkPrereqs.h" | 
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| 33 | #include "Connection.h" | 
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| 34 |  | 
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| 35 | namespace orxonox | 
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| 36 | { | 
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| 37 |  | 
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| 38 |   class _NetworkExport ClientConnection: public Connection{ | 
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| 39 |   public: | 
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| 40 |     ClientConnection(); | 
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| 41 |     virtual ~ClientConnection(); | 
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| 42 |      | 
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| 43 |     void setServerAddress( const std::string& serverAddress ); | 
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| 44 |     void setPort( unsigned int port ); | 
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| 45 |      | 
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| 46 |     ENetEvent *getEvent(); | 
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| 47 |     // check wheter the packet queue is empty | 
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| 48 |     bool queueEmpty(); | 
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| 49 |     // create a new listener thread | 
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| 50 |     virtual bool establishConnection(); | 
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| 51 |     virtual bool closeConnection(); | 
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| 52 |     // add a packet to queue for the server | 
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| 53 |     bool addPacket(ENetPacket *packet); | 
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| 54 |     inline bool isConnected(){ return this->established_; } | 
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| 55 |   protected: | 
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| 56 |     virtual void connectionClosed()=0; | 
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| 57 |     uint32_t getRTT(); | 
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| 58 |   private: | 
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| 59 |     virtual void addPeer(ENetEvent* event); | 
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| 60 |     virtual void removePeer(ENetEvent* event); | 
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| 61 |      | 
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| 62 |     bool disconnectConnection(); | 
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| 63 |     // enet stuff | 
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| 64 |     ENetAddress *serverAddress_; | 
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| 65 |     bool established_; | 
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| 66 |     // clientlist | 
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| 67 |     ENetPeer *server_; | 
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| 68 | }; | 
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| 69 |  | 
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| 70 |  | 
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| 71 | } | 
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| 72 |  | 
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| 73 | #endif /* _ClientConnection_H__ */ | 
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