| [1502] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1502] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Interface: Client | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 |  | 
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|  | 41 | #ifndef _Client_H__ | 
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|  | 42 | #define _Client_H__ | 
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|  | 43 |  | 
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|  | 44 | #include "NetworkPrereqs.h" | 
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|  | 45 |  | 
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|  | 46 | #include <string> | 
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|  | 47 | #include "ClientConnection.h" | 
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| [1735] | 48 | #include "GamestateClient.h" | 
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| [3214] | 49 | #include "Host.h" | 
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| [1502] | 50 |  | 
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| [2171] | 51 | namespace orxonox | 
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| [1502] | 52 | { | 
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|  | 53 | /** | 
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| [2171] | 54 | Client *client; | 
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| [1502] | 55 | * The network/Client class | 
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|  | 56 | * This class implements all necessary function for the network communication | 
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|  | 57 | * It is the root class of the network module | 
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|  | 58 | * | 
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|  | 59 | */ | 
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| [3214] | 60 | class _NetworkExport Client : public Host, public ClientConnection{ | 
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| [1502] | 61 | public: | 
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| [1735] | 62 | Client(); | 
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| [2087] | 63 | Client(const std::string& address, int port); | 
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| [1735] | 64 | ~Client(); | 
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| [2087] | 65 |  | 
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| [1502] | 66 | bool establishConnection(); | 
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|  | 67 | bool closeConnection(); | 
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| [1735] | 68 | bool queuePacket(ENetPacket *packet, int clientID); | 
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| [2087] | 69 | bool processChat(const std::string& message, unsigned int playerID); | 
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|  | 70 | virtual bool chat(const std::string& message); | 
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|  | 71 | virtual bool broadcast(const std::string& message) { return false; } | 
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|  | 72 |  | 
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| [2896] | 73 | void update(const Clock& time); | 
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| [1502] | 74 |  | 
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|  | 75 | private: | 
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| [2773] | 76 | Client(const Client& copy); // not used | 
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| [1907] | 77 | virtual bool isServer_(){return false;} | 
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| [2087] | 78 |  | 
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| [1735] | 79 | GamestateClient gamestate; | 
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| [1502] | 80 | bool isSynched_; | 
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| [2087] | 81 |  | 
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| [1502] | 82 | bool gameStateFailure_; | 
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| [3084] | 83 | float timeSinceLastUpdate_; | 
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| [1502] | 84 | }; | 
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|  | 85 |  | 
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|  | 86 |  | 
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|  | 87 | } | 
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|  | 88 |  | 
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|  | 89 | #endif /* _Client_H__ */ | 
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