| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Oliver Scheuss | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | // | 
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| 30 | // C++ Implementation: Client | 
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| 31 | // | 
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| 32 | // Description: | 
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| 33 | // | 
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| 34 | // | 
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| 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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| 36 | // | 
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| 37 | // Copyright: See COPYING file that comes with this distribution | 
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| 38 | // | 
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| 39 | // | 
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| 40 |  | 
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| 41 | #include "Client.h" | 
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| 42 |  | 
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| 43 | #include <cassert> | 
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| 44 |  | 
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| 45 | #include "util/Clock.h" | 
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| 46 | #include "util/Debug.h" | 
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| 47 | #include "util/ScopedSingletonManager.h" | 
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| 48 | #include "synchronisable/Synchronisable.h" | 
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| 49 | #include "packet/Chat.h" | 
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| 50 | #include "packet/Gamestate.h" | 
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| 51 | #include "FunctionCallManager.h" | 
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| 52 | #include "core/CoreIncludes.h" | 
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| 53 | #include "core/CommandLineParser.h" | 
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| 54 | #include "core/Game.h" | 
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| 55 |  | 
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| 56 | namespace orxonox | 
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| 57 | { | 
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| 58 |  | 
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| 59 |   ManageScopedSingleton( Client, ScopeID::Root, true ); | 
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| 60 |  | 
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| 61 |   /** | 
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| 62 |   * Constructor for the Client class | 
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| 63 |   * initializes the address and the port to default localhost:NETWORK_PORT | 
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| 64 |   */ | 
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| 65 |   Client::Client(): | 
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| 66 |       isSynched_(false), | 
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| 67 |       gameStateFailure_(false), | 
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| 68 |       timeSinceLastUpdate_(0) | 
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| 69 |   { | 
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| 70 |     this->setDestination( CommandLineParser::getValue("dest").getString(), CommandLineParser::getValue("port") ); | 
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| 71 |   } | 
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| 72 |  | 
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| 73 |   Client::~Client() | 
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| 74 |   { | 
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| 75 |     if ( ClientConnection::isConnected() ) | 
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| 76 |       closeConnection(); | 
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| 77 |   } | 
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| 78 |  | 
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| 79 |   /** | 
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| 80 |   * Establish the Connection to the Server | 
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| 81 |   * @return true/false | 
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| 82 |   */ | 
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| 83 |   bool Client::establishConnection() | 
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| 84 |   { | 
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| 85 |     Synchronisable::setClient(true); | 
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| 86 |     if( ClientConnection::establishConnection() ) | 
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| 87 |     { | 
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| 88 |       Host::setActive(true); | 
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| 89 |       GamestateManager::addPeer(NETWORK_PEER_ID_SERVER); | 
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| 90 |       return true; | 
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| 91 |     } | 
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| 92 |     else | 
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| 93 |       return false; | 
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| 94 |   } | 
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| 95 |  | 
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| 96 |   /** | 
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| 97 |   * closes the Connection to the Server | 
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| 98 |   * @return true/false | 
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| 99 |   */ | 
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| 100 |   bool Client::closeConnection() | 
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| 101 |   { | 
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| 102 |     Host::setActive(false); | 
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| 103 |     GamestateManager::removePeer(NETWORK_PEER_ID_SERVER); | 
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| 104 |     return ClientConnection::closeConnection(); | 
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| 105 |   } | 
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| 106 |  | 
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| 107 |   void Client::setDestination(const std::string& serverAddress, unsigned int port) | 
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| 108 |   { | 
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| 109 |     ClientConnection::setServerAddress(serverAddress); | 
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| 110 |     ClientConnection::setPort(port); | 
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| 111 |   } | 
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| 112 |  | 
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| 113 |   void Client::queuePacket(ENetPacket *packet, int clientID, uint8_t channelID) | 
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| 114 |   { | 
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| 115 |     ClientConnection::addPacket(packet, channelID); | 
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| 116 |   } | 
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| 117 |  | 
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| 118 |   bool Client::processChat(const std::string& message, unsigned int playerID) | 
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| 119 |   { | 
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| 120 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| 121 |     return true; | 
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| 122 |   } | 
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| 123 |  | 
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| 124 |   void Client::printRTT() | 
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| 125 |   { | 
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| 126 |     COUT(0) << "Round trip time to server is " << ClientConnection::getRTT() << " ms" << endl; | 
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| 127 |   } | 
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| 128 |  | 
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| 129 |   /** | 
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| 130 |    * This function implements the method of sending a chat message to the server | 
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| 131 |    * @param message message to be sent | 
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| 132 |    * @return result(true/false) | 
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| 133 |    */ | 
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| 134 |   bool Client::chat(const std::string& message) | 
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| 135 |   { | 
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| 136 |     packet::Chat *m = new packet::Chat(message, Host::getPlayerID()); | 
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| 137 |     return m->send(static_cast<Host*>(this)); | 
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| 138 |   } | 
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| 139 |  | 
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| 140 |  | 
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| 141 |   /** | 
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| 142 |    * Processes incoming packets, sends a gamestate to the server and does the cleanup | 
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| 143 |    * @param time | 
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| 144 |    */ | 
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| 145 |   void Client::update(const Clock& time) | 
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| 146 |   { | 
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| 147 |     //this steers our network frequency | 
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| 148 |     timeSinceLastUpdate_+=time.getDeltaTime(); | 
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| 149 |     if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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| 150 |     { | 
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| 151 |       timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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| 152 |       //     COUT(3) << '.'; | 
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| 153 |       if ( isConnected() && isSynched_ ) | 
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| 154 |       { | 
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| 155 |         COUT(4) << "popping partial gamestate: " << std::endl; | 
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| 156 | //         packet::Gamestate *gs = GamestateClient::getGamestate(); | 
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| 157 |         GamestateManager::update(); | 
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| 158 |         std::vector<packet::Gamestate*> gamestates = GamestateManager::getGamestates(); | 
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| 159 |         std::vector<packet::Gamestate*>::iterator it; | 
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| 160 |         for( it = gamestates.begin(); it != gamestates.end(); ++it ) | 
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| 161 |         { | 
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| 162 |           (*it)->send( static_cast<Host*>(this) ); | 
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| 163 |         } | 
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| 164 |         //assert(gs); <--- there might be the case that no data has to be sent, so its commented out now | 
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| 165 | //         if(gs){ | 
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| 166 | //           COUT(4) << "client tick: sending gs " << gs << std::endl; | 
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| 167 | //           if( !gs->send() ) | 
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| 168 | //             COUT(2) << "Problem adding partial gamestate to queue" << std::endl; | 
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| 169 | //         // gs gets automatically deleted by enet callback | 
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| 170 | //         } | 
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| 171 |         FunctionCallManager::sendCalls(static_cast<Host*>(this)); | 
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| 172 |       } | 
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| 173 |     } | 
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| 174 | //     sendPackets(); // flush the enet queue | 
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| 175 |  | 
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| 176 |     Connection::processQueue(); | 
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| 177 |     if(GamestateManager::processGamestates()) | 
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| 178 |     { | 
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| 179 |       FunctionCallManager::processBufferedFunctionCalls(); | 
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| 180 |       if(!isSynched_) | 
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| 181 |         isSynched_=true; | 
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| 182 |     } | 
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| 183 | //     GamestateManager::cleanup();; | 
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| 184 | //     Connection::sendPackets(); | 
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| 185 |  | 
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| 186 |     return; | 
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| 187 |   } | 
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| 188 |  | 
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| 189 |   void Client::connectionClosed() | 
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| 190 |   { | 
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| 191 |     ObjectList<Synchronisable>::iterator it; | 
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| 192 |     for(it = ObjectList<Synchronisable>::begin(); it; ) | 
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| 193 |     { | 
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| 194 |       if( it->getSyncMode() != 0x0 ) | 
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| 195 |         (it++)->destroy(); | 
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| 196 |       else | 
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| 197 |       { | 
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| 198 |         ++it; | 
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| 199 |       } | 
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| 200 |     } | 
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| 201 |     Game::getInstance().popState(); | 
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| 202 |     Game::getInstance().popState(); | 
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| 203 |   } | 
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| 204 |    | 
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| 205 |   void Client::processPacket(packet::Packet* packet) | 
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| 206 |   { | 
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| 207 |     if( packet->isReliable() ) | 
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| 208 |     { | 
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| 209 |       if( this->getLastProcessedGamestateID(packet->getPeerID()) >= packet->getRequiredGamestateID() ) | 
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| 210 |         packet->process(static_cast<Host*>(this)); | 
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| 211 |       else | 
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| 212 |         this->packetQueue_.push_back(packet); | 
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| 213 |     } | 
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| 214 |     else | 
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| 215 |       packet->process(static_cast<Host*>(this)); | 
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| 216 |   } | 
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| 217 |  | 
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| 218 |  | 
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| 219 |  | 
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| 220 |  | 
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| 221 | } | 
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