| [1502] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [3084] | 23 | *      Oliver Scheuss | 
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| [1502] | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | // | 
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|  | 30 | // C++ Implementation: Client | 
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|  | 31 | // | 
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|  | 32 | // Description: | 
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|  | 33 | // | 
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|  | 34 | // | 
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|  | 35 | // Author:  Oliver Scheuss, (C) 2007 | 
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|  | 36 | // | 
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|  | 37 | // Copyright: See COPYING file that comes with this distribution | 
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|  | 38 | // | 
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|  | 39 | // | 
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|  | 40 |  | 
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| [3214] | 41 | #include "Client.h" | 
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|  | 42 |  | 
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| [2087] | 43 | #include <cassert> | 
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|  | 44 |  | 
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| [5929] | 45 | #include "util/Clock.h" | 
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| [3214] | 46 | #include "util/Debug.h" | 
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| [2662] | 47 | #include "synchronisable/Synchronisable.h" | 
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| [3214] | 48 | #include "packet/Chat.h" | 
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|  | 49 | #include "packet/Gamestate.h" | 
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| [3084] | 50 | #include "FunctionCallManager.h" | 
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| [5929] | 51 | #include "core/CoreIncludes.h" | 
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|  | 52 | #include "core/Game.h" | 
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| [2087] | 53 |  | 
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| [2171] | 54 | namespace orxonox | 
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| [1502] | 55 | { | 
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| [1752] | 56 |  | 
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|  | 57 |  | 
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| [1502] | 58 | /** | 
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|  | 59 | * Constructor for the Client class | 
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|  | 60 | * initializes the address and the port to default localhost:NETWORK_PORT | 
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|  | 61 | */ | 
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| [3214] | 62 | Client::Client(): | 
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|  | 63 | isSynched_(false), | 
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| [6417] | 64 | gameStateFailure_(false), | 
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|  | 65 | timeSinceLastUpdate_(0) | 
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| [3214] | 66 | { | 
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| [1502] | 67 | } | 
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|  | 68 |  | 
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|  | 69 | /** | 
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|  | 70 | * Constructor for the Client class | 
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|  | 71 | * @param address the server address | 
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|  | 72 | * @param port port of the application on the server | 
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|  | 73 | */ | 
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| [3214] | 74 | Client::Client(const std::string& address, int port): | 
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|  | 75 | isSynched_(false), | 
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| [6417] | 76 | gameStateFailure_(false), | 
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|  | 77 | timeSinceLastUpdate_(0) | 
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| [3214] | 78 | { | 
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|  | 79 | setPort( port ); | 
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|  | 80 | setServerAddress( address ); | 
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| [1502] | 81 | } | 
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|  | 82 |  | 
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|  | 83 | Client::~Client(){ | 
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| [3214] | 84 | if ( ClientConnection::isConnected() ) | 
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| [1502] | 85 | closeConnection(); | 
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|  | 86 | } | 
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| [1752] | 87 |  | 
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| [1502] | 88 | /** | 
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|  | 89 | * Establish the Connection to the Server | 
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|  | 90 | * @return true/false | 
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|  | 91 | */ | 
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|  | 92 | bool Client::establishConnection(){ | 
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|  | 93 | Synchronisable::setClient(true); | 
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| [3214] | 94 | return ClientConnection::establishConnection(); | 
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| [1502] | 95 | } | 
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|  | 96 |  | 
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|  | 97 | /** | 
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|  | 98 | * closes the Connection to the Server | 
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|  | 99 | * @return true/false | 
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|  | 100 | */ | 
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|  | 101 | bool Client::closeConnection(){ | 
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| [3214] | 102 | return ClientConnection::closeConnection(); | 
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| [1502] | 103 | } | 
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|  | 104 |  | 
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| [1735] | 105 | bool Client::queuePacket(ENetPacket *packet, int clientID){ | 
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| [3214] | 106 | bool b = ClientConnection::addPacket(packet); | 
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|  | 107 | assert(b); | 
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|  | 108 | return b; | 
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| [1735] | 109 | } | 
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| [1752] | 110 |  | 
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| [2087] | 111 | bool Client::processChat(const std::string& message, unsigned int playerID){ | 
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|  | 112 | //    COUT(1) << "Player " << playerID << ": " << message << std::endl; | 
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| [1907] | 113 | return true; | 
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| [1534] | 114 | } | 
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| [6417] | 115 |  | 
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| [5961] | 116 | void Client::printRTT(){ | 
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|  | 117 | COUT(0) << "Round trip time to server is " << ClientConnection::getRTT() << " ms" << endl; | 
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|  | 118 | } | 
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| [2087] | 119 |  | 
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| [1502] | 120 | /** | 
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| [1907] | 121 | * This function implements the method of sending a chat message to the server | 
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| [2087] | 122 | * @param message message to be sent | 
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| [1907] | 123 | * @return result(true/false) | 
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|  | 124 | */ | 
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| [2087] | 125 | bool Client::chat(const std::string& message){ | 
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| [1907] | 126 | packet::Chat *m = new packet::Chat(message, Host::getPlayerID()); | 
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|  | 127 | return m->send(); | 
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| [1502] | 128 | } | 
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|  | 129 |  | 
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| [1907] | 130 |  | 
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| [1502] | 131 | /** | 
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| [1907] | 132 | * Processes incoming packets, sends a gamestate to the server and does the cleanup | 
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| [2087] | 133 | * @param time | 
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| [1907] | 134 | */ | 
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| [2896] | 135 | void Client::update(const Clock& time){ | 
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| [3084] | 136 | //this steers our network frequency | 
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|  | 137 | timeSinceLastUpdate_+=time.getDeltaTime(); | 
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| [3214] | 138 | if(timeSinceLastUpdate_>=NETWORK_PERIOD) | 
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|  | 139 | { | 
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| [3084] | 140 | timeSinceLastUpdate_ -= static_cast<unsigned int>( timeSinceLastUpdate_ / NETWORK_PERIOD ) * NETWORK_PERIOD; | 
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| [6417] | 141 | //     COUT(3) << '.'; | 
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| [3214] | 142 | if ( isConnected() && isSynched_ ) | 
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|  | 143 | { | 
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| [3084] | 144 | COUT(4) << "popping partial gamestate: " << std::endl; | 
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|  | 145 | packet::Gamestate *gs = gamestate.getGamestate(); | 
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|  | 146 | //assert(gs); <--- there might be the case that no data has to be sent, so its commented out now | 
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|  | 147 | if(gs){ | 
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|  | 148 | COUT(4) << "client tick: sending gs " << gs << std::endl; | 
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|  | 149 | if( !gs->send() ) | 
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|  | 150 | COUT(3) << "Problem adding partial gamestate to queue" << std::endl; | 
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| [1735] | 151 | // gs gets automatically deleted by enet callback | 
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| [3084] | 152 | } | 
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|  | 153 | FunctionCallManager::sendCalls(); | 
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| [1751] | 154 | } | 
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| [1502] | 155 | } | 
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| [3214] | 156 | sendPackets(); // flush the enet queue | 
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| [6417] | 157 |  | 
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| [3214] | 158 | Connection::processQueue(); | 
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| [1769] | 159 | if(gamestate.processGamestates()) | 
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|  | 160 | { | 
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| [1502] | 161 | if(!isSynched_) | 
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|  | 162 | isSynched_=true; | 
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| [1907] | 163 | } | 
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| [1502] | 164 | gamestate.cleanup(); | 
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| [5965] | 165 | Connection::sendPackets(); | 
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| [3084] | 166 |  | 
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| [1502] | 167 | return; | 
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|  | 168 | } | 
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| [6417] | 169 |  | 
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| [5929] | 170 | void Client::connectionClosed() | 
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|  | 171 | { | 
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|  | 172 | ObjectList<Synchronisable>::iterator it; | 
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|  | 173 | for(it = ObjectList<Synchronisable>::begin(); it; ) | 
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|  | 174 | { | 
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|  | 175 | if( it->getSyncMode() != 0x0 ) | 
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|  | 176 | (it++)->destroy(); | 
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|  | 177 | else | 
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|  | 178 | { | 
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|  | 179 | ++it; | 
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|  | 180 | } | 
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|  | 181 | } | 
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|  | 182 | Game::getInstance().popState(); | 
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|  | 183 | Game::getInstance().popState(); | 
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|  | 184 | } | 
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| [1502] | 185 |  | 
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|  | 186 | } | 
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