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source: code/trunk/src/libraries/core/object/ObjectListBase.cc @ 11071

Last change on this file since 11071 was 11071, checked in by landauf, 8 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 5.0 KB
RevLine 
[1574]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
[2171]30    @file
[1574]31    @brief Implementation of the ObjectListBase class.
32*/
33
[3196]34#include "ObjectListBase.h"
35
[1574]36#include <set>
[1591]37#include "Iterator.h"
[9593]38#include "Listable.h"
[3196]39#include "ObjectListIterator.h"
[1574]40
41namespace orxonox
42{
[9667]43    // ###############################
44    // ###  ObjectListBaseElement  ###
45    // ###############################
46    void ObjectListBaseElement::removeFromList()
47    {
48        if (this->list_)
49            this->list_->removeElement(this);
50    }
51
52    // ###############################
53    // ###     ObjectListBase      ###
54    // ###############################
[1574]55    /**
56        @brief Constructor: Sets default values.
57    */
[9593]58    ObjectListBase::ObjectListBase()
[1574]59    {
[11071]60        this->first_ = nullptr;
61        this->last_ = nullptr;
[9667]62        this->size_ = 0;
[1574]63    }
64
65    /**
[9975]66        @brief Destructor: Detaches all list-elements, but doesn't delete them (nor the objects).
[1574]67    */
68    ObjectListBase::~ObjectListBase()
69    {
[9667]70        ObjectListBaseElement* current = this->first_;
71        while (current)
[1574]72        {
[9667]73            ObjectListBaseElement* next = current->next_;
74
[11071]75            current->list_ = nullptr;
76            current->next_ = nullptr;
77            current->prev_ = nullptr;
[9667]78
79            current = next;
[1574]80        }
[9975]81
82        if (!this->listeners_.empty())
83            orxout(internal_error) << "Deleting ObjectListBase but it still has " << this->listeners_.size() << " listeners. This will lead to a crash. "
84                                   << "Ensure that all Iterators are destroyed before deleting object lists." << endl;
[1574]85    }
86
87    /**
[9667]88        @brief Notifies all listeners that the given element is about to get removed.
89        @param element The element that gets removed
90        This is mainly used for iterators which point at the removed element
[1574]91    */
[9667]92    void ObjectListBase::notifyRemovalListeners(ObjectListBaseElement* element) const
[1574]93    {
[11071]94        for (ObjectListElementRemovalListener* listener : this->listeners_)
95            listener->removedElement(element);
[1574]96    }
97
98    /**
99        @brief Adds a new object to the end of the list.
[7401]100        @param element The element to add
[1574]101    */
[9667]102    void ObjectListBase::addElement(ObjectListBaseElement* element)
[1574]103    {
[9667]104        if (element->list_)
105        {
106            orxout(internal_error) << "Element is already registered in another list" << endl;
107            return;
108        }
109
110        if (element->objectBase_)
111            orxout(verbose, context::object_list) << "Added object to " << element->objectBase_->getIdentifier()->getName() << "-list." << endl;
112
[1574]113        if (!this->last_)
114        {
115            // If the list is empty
[1591]116            this->last_ = element;
[9667]117            this->first_ = element; // There's only one object in the list now
[1574]118        }
119        else
120        {
121            // If the list isn't empty
122            ObjectListBaseElement* temp = this->last_;
[1591]123            this->last_ = element;
[9667]124            element->prev_ = temp;
125            temp->next_ = element;
[1574]126        }
127
[9667]128        element->list_ = this;
129        ++this->size_;
[1574]130    }
[9593]131
[9667]132    /**
133     * @brief Removes the element from the list
134     */
[9593]135    void ObjectListBase::removeElement(ObjectListBaseElement* element)
136    {
[9667]137        if (element->list_ != this)
138        {
139            orxout(internal_error) << "Element is not registered in this list" << endl;
140            return;
141        }
[9593]142
[9667]143        if (element->objectBase_)
144            orxout(verbose, context::object_list) << "Removing Object from " << element->objectBase_->getIdentifier()->getName() << "-list." << endl;
145        this->notifyRemovalListeners(element);
146
[9593]147        if (element->next_)
148            element->next_->prev_ = element->prev_;
149        else
150            this->last_ = element->prev_; // If there is no next_, we deleted the last object and have to update the last_ pointer of the list
151
152        if (element->prev_)
153            element->prev_->next_ = element->next_;
154        else
155            this->first_ = element->next_; // If there is no prev_, we deleted the first object and have to update the first_ pointer of the list
[9667]156
[11071]157        element->list_ = nullptr;
158        element->next_ = nullptr;
159        element->prev_ = nullptr;
[9667]160        --this->size_;
[9593]161    }
[1574]162}
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