| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "KeyDetector.h" | 
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| 30 |  | 
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| 31 | #include "core/CoreIncludes.h" | 
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| 32 | #include "core/singleton/ScopedSingletonIncludes.h" | 
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| 33 | #include "core/command/ConsoleCommandIncludes.h" | 
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| 34 | #include "Button.h" | 
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| 35 | #include "InputManager.h" | 
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| 36 | #include "InputState.h" | 
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| 37 |  | 
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| 38 | namespace orxonox | 
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| 39 | { | 
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| 40 | ManageScopedSingleton(KeyDetector, ScopeID::GRAPHICS, false); | 
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| 41 |  | 
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| 42 | static const std::string __CC_KeyDetector_callback_name = "KeyDetectorKeyPressed"; | 
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| 43 | DeclareConsoleCommand(__CC_KeyDetector_callback_name, &prototype::void__string).hide(); | 
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| 44 |  | 
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| 45 | RegisterAbstractClass(KeyDetector).inheritsFrom<KeyBinder>(); | 
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| 46 |  | 
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| 47 | KeyDetector::KeyDetector() | 
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| 48 | : KeyBinder("") | 
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| 49 | { | 
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| 50 | RegisterObject(KeyDetector); | 
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| 51 |  | 
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| 52 | ModifyConsoleCommand(__CC_KeyDetector_callback_name).setFunction(&KeyDetector::callback, this); | 
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| 53 |  | 
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| 54 | this->assignCommands(); | 
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| 55 |  | 
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| 56 | inputState_ = InputManager::getInstance().createInputState("detector", false, false, InputStatePriority::Detector); | 
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| 57 | // Create a callback to avoid buttonHeld events after the key has been detected | 
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| 58 | inputState_->setLeaveFunctor(createFunctor(&InputManager::clearBuffers, &InputManager::getInstance())); | 
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| 59 | inputState_->setHandler(this); | 
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| 60 | } | 
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| 61 |  | 
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| 62 | KeyDetector::~KeyDetector() | 
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| 63 | { | 
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| 64 | inputState_->setHandler(NULL); | 
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| 65 | InputManager::getInstance().destroyState("detector"); | 
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| 66 | ModifyConsoleCommand(__CC_KeyDetector_callback_name).resetFunction(); | 
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| 67 | } | 
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| 68 |  | 
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| 69 | void KeyDetector::assignCommands() | 
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| 70 | { | 
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| 71 | // Assign every button/axis the same command, but with its name as argument | 
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| 72 | for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it) | 
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| 73 | it->second->parse(__CC_KeyDetector_callback_name + ' ' + it->second->groupName_ + "." + it->second->name_); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void KeyDetector::callback(const std::string& name) | 
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| 77 | { | 
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| 78 | // Call the registered function | 
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| 79 | if (this->callbackFunction_) | 
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| 80 | (*this->callbackFunction_)(name); | 
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| 81 | } | 
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| 82 |  | 
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| 83 | void KeyDetector::JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList) | 
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| 84 | { | 
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| 85 | KeyBinder::JoyStickQuantityChanged(joyStickList); | 
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| 86 | this->assignCommands(); | 
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| 87 | } | 
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| 88 | } | 
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