Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/trunk/src/libraries/core/input/KeyBinder.h @ 11052

Last change on this file since 11052 was 11052, checked in by landauf, 8 years ago

merged branch presentationHS15 back to trunk

  • Property svn:eol-style set to native
File size: 9.6 KB
RevLine 
[971]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1349]3 *                    > www.orxonox.net <
[971]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
[973]28
[1413]29#ifndef _KeyBinder_H__
30#define _KeyBinder_H__
[973]31
[3327]32#include "InputPrereqs.h"
[1062]33
[3196]34#include <cassert>
35#include <string>
[1349]36#include <vector>
[6417]37#include <map>
[5695]38#include <boost/shared_ptr.hpp>
[2662]39
[3327]40#include "InputHandler.h"
[1520]41#include "Button.h"
42#include "HalfAxis.h"
[1887]43#include "InputCommands.h"
[3327]44#include "JoyStickQuantityListener.h"
[973]45
[6417]46// tolua_begin
[973]47namespace orxonox
48{
[6417]49    // tolua_end
[1755]50    /**
51    @brief
[5929]52        Maps mouse, keyboard and joy stick input to command strings and executes them.
53
54        The bindings are stored in ini-files (like the one for configValues) in the config Path.
55    @remarks
56        You cannot change the filename because the KeyBinderManager maps these filenames to the
57        KeyBinders. If you need to load other bindings, just create a new one.
[1755]58    */
[6417]59    class _CoreExport KeyBinder // tolua_export
60        : public InputHandler, public JoyStickQuantityListener
61    { // tolua_export
[1755]62    public:
[5929]63        KeyBinder (const std::string& filename);
[1755]64        virtual ~KeyBinder();
[1022]65
[1755]66        void clearBindings();
[1887]67        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
[6417]68        const std::string& getBinding(const std::string& commandName); //tolua_export
69        const std::string& getBinding(const std::string& commandName, unsigned int index); //tolua_export
[11052]70        const std::string& getBindingReadable(const std::string& commandName); //tolua_export
[6417]71        unsigned int getNumberOfBindings(const std::string& commandName); //tolua_export
72
[5929]73        const std::string& getBindingsFilename()
74            { return this->filename_; }
[1755]75        void setConfigValues();
76        void resetJoyStickAxes();
[7859]77        void resetMouseAxes();
[1349]78
[7861]79        void changeMode(ConsoleCommand* command, KeybindMode::Value mode);
80
[1755]81    protected: // functions
[5929]82        void loadBindings();
83        void buttonThresholdChanged();
84        void initialiseJoyStickBindings();
85        void compilePointerLists();
86        // from JoyStickQuantityListener interface
87        virtual void JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList);
88
[3327]89        void allDevicesUpdated(float dt);
90        void mouseUpdated(float dt);
91        void joyStickUpdated(unsigned int joyStick, float dt);
[1887]92        // internal
[2087]93        void tickHalfAxis(HalfAxis& halfAxis);
[1413]94
[3327]95        void buttonPressed (const KeyEvent& evt);
96        void buttonReleased(const KeyEvent& evt);
97        void buttonHeld    (const KeyEvent& evt);
[1022]98
[3327]99        void buttonPressed (MouseButtonCode::ByEnum button);
100        void buttonReleased(MouseButtonCode::ByEnum button);
101        void buttonHeld    (MouseButtonCode::ByEnum button);
102        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
103        void mouseScrolled (int abs, int rel);
[1022]104
[3327]105        void buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button);
106        void buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button);
107        void buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button);
108        void axisMoved     (unsigned int device, unsigned int axis, float value);
[1349]109
[1755]110    protected: // variables
[1887]111        //! Currently active joy sticks
[3327]112        std::vector<JoyStick*>  joySticks_;
[1022]113
[1887]114        //! Actual key bindings for keys on the keyboard
115        Button keys_            [KeyCode::numberOfKeys];
116        //! Number of mouse buttons in KeyBinder (+4)
[1888]117        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
[1887]118        //! Actual key bindings for mouse buttons including the wheel(s)
119        Button mouseButtons_    [numberOfMouseButtons_];
120        //! Actual key bindings for mouse axes
121        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
[1219]122
[1887]123        //! Helper class to use something like std:vector<Button[64]>
124        struct JoyStickButtonVector
125        {
126            Button& operator[](unsigned int index) { return buttons[index]; }
127            Button buttons[JoyStickButtonCode::numberOfButtons];
128        };
129        //! Actual key bindings for joy stick buttons
[5695]130        std::vector<shared_ptr<JoyStickButtonVector> > joyStickButtons_;
[1887]131        //! Helper class to use something like std:vector<HalfAxis[48]>
132        struct JoyStickAxisVector
133        {
134            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
135            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
136        };
137        //! Actual key bindings for joy stick axes (and sliders)
[5695]138        std::vector<shared_ptr<JoyStickAxisVector> > joyStickAxes_;
[1219]139
[1887]140        //! Pointer map with all Buttons, including half axes
141        std::map<std::string, Button*> allButtons_;
142        //! Pointer list with all half axes
143        std::vector<HalfAxis*> allHalfAxes_;
[6417]144        //! Maps input commands to all Button names, including half axes
145        std::map< std::string, std::vector<std::string> > allCommands_;
[1349]146
[1755]147        /**
148        @brief
149            Commands that have additional parameters (axes) are executed at the end of
[2896]150            update() so that all values can be buffered for single execution.
[1755]151        */
152        std::vector<BufferedParamCommand*> paramCommandBuffer_;
[1349]153
[6417]154        //! Keeps track of the absolute mouse value
155        float mousePosition_[2];
[1755]156        //! Used to derive mouse input if requested
157        int mouseRelative_[2];
158        float deriveTime_;
[1349]159
[5929]160        //! Name of the file used in this KeyBinder (constant!)
161        const std::string filename_;
[6536]162        //! Config file used. NULL in case of KeyDetector. Also indicates whether we've already loaded.
163        ConfigFile* configFile_;
164        //! Config file from the data directory that only serves as fallback
165        ConfigFile* fallbackConfigFile_;
[1755]166
[1887]167    private:
[6417]168        void addButtonToCommand(const std::string& command, Button* button);
169
[1755]170        //##### ConfigValues #####
[2087]171        //! Whether to filter small value analog input
172        bool bFilterAnalogNoise_;
[1755]173        //! Threshold for analog triggers until which the state is 0.
174        float analogThreshold_;
175        //! Threshold for analog triggers until which the button is not pressed.
176        float buttonThreshold_;
177        //! Derive mouse input for absolute values?
178        bool bDeriveMouseInput_;
179        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
180        float derivePeriod_;
181        //! mouse sensitivity
182        float mouseSensitivity_;
183        //! mouse sensitivity if mouse input is derived
184        float mouseSensitivityDerived_;
[6417]185        //! Equals one step of the mouse wheel
[2087]186        int mouseWheelStepSize_;
[1887]187
[6417]188        //! Multiplication of mouse sensitivity and clipping size
189        float totalMouseSensitivity_;
190
[1887]191        //##### Constant config variables #####
192        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
193        static const int mouseClippingSize_ = 1024;
[6417]194    };// tolua_export
[1887]195
[5929]196
[3327]197    inline void KeyBinder::buttonPressed (const KeyEvent& evt)
[9978]198    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnPress, 1); }
[1887]199
[3327]200    inline void KeyBinder::buttonReleased(const KeyEvent& evt)
[9978]201    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnRelease, 0); }
[1887]202
[3327]203    inline void KeyBinder::buttonHeld    (const KeyEvent& evt)
204    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnHold); }
[1887]205
206
[3327]207    inline void KeyBinder::buttonPressed (MouseButtonCode::ByEnum button)
[9978]208    { mouseButtons_[button].execute(KeybindMode::OnPress, 1); }
[1887]209
[3327]210    inline void KeyBinder::buttonReleased(MouseButtonCode::ByEnum button)
[9978]211    { mouseButtons_[button].execute(KeybindMode::OnRelease, 0); }
[1887]212
[3327]213    inline void KeyBinder::buttonHeld    (MouseButtonCode::ByEnum button)
214    { mouseButtons_[button].execute(KeybindMode::OnHold); }
[1887]215
216
[3327]217    inline void KeyBinder::buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button)
[9978]218    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnPress, 1); }
[1887]219
[3327]220    inline void KeyBinder::buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button)
[9978]221    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnRelease, 0); }
[1887]222
[3327]223    inline void KeyBinder::buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button)
[5695]224    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnHold); }
[1887]225
[3327]226    inline void KeyBinder::allDevicesUpdated(float dt)
[1887]227    {
228        // execute all buffered bindings (additional parameter)
229        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
[2087]230        {
231            paramCommandBuffer_[i]->rel_ *= dt;
[1887]232            paramCommandBuffer_[i]->execute();
[2087]233        }
[1887]234
235        // always reset the relative movement of the mouse
236        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
237            mouseAxes_[i].relVal_ = 0.0f;
238    }
[6417]239}// tolua_export
[973]240
[1413]241#endif /* _KeyBinder_H__ */
Note: See TracBrowser for help on using the repository browser.