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source: code/trunk/src/libraries/core/input/KeyBinder.h @ 10352

Last change on this file since 10352 was 9978, checked in by landauf, 10 years ago

added new keybind mode 'OnPressAndRelease' which triggers both when a button is pressed and when it's released.
pressed buttons send the value '1' to the bound console command, while released buttons send the value '0'.

  • Property svn:eol-style set to native
File size: 9.5 KB
RevLine 
[971]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1349]3 *                    > www.orxonox.net <
[971]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
[973]28
[1413]29#ifndef _KeyBinder_H__
30#define _KeyBinder_H__
[973]31
[3327]32#include "InputPrereqs.h"
[1062]33
[3196]34#include <cassert>
35#include <string>
[1349]36#include <vector>
[6417]37#include <map>
[5695]38#include <boost/shared_ptr.hpp>
[2662]39
[3327]40#include "InputHandler.h"
[1520]41#include "Button.h"
42#include "HalfAxis.h"
[1887]43#include "InputCommands.h"
[3327]44#include "JoyStickQuantityListener.h"
[973]45
[6417]46// tolua_begin
[973]47namespace orxonox
48{
[6417]49    // tolua_end
[1755]50    /**
51    @brief
[5929]52        Maps mouse, keyboard and joy stick input to command strings and executes them.
53
54        The bindings are stored in ini-files (like the one for configValues) in the config Path.
55    @remarks
56        You cannot change the filename because the KeyBinderManager maps these filenames to the
57        KeyBinders. If you need to load other bindings, just create a new one.
[1755]58    */
[6417]59    class _CoreExport KeyBinder // tolua_export
60        : public InputHandler, public JoyStickQuantityListener
61    { // tolua_export
[1755]62    public:
[5929]63        KeyBinder (const std::string& filename);
[1755]64        virtual ~KeyBinder();
[1022]65
[1755]66        void clearBindings();
[1887]67        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
[6417]68        const std::string& getBinding(const std::string& commandName); //tolua_export
69        const std::string& getBinding(const std::string& commandName, unsigned int index); //tolua_export
70        unsigned int getNumberOfBindings(const std::string& commandName); //tolua_export
71
[5929]72        const std::string& getBindingsFilename()
73            { return this->filename_; }
[1755]74        void setConfigValues();
75        void resetJoyStickAxes();
[7859]76        void resetMouseAxes();
[1349]77
[7861]78        void changeMode(ConsoleCommand* command, KeybindMode::Value mode);
79
[1755]80    protected: // functions
[5929]81        void loadBindings();
82        void buttonThresholdChanged();
83        void initialiseJoyStickBindings();
84        void compilePointerLists();
85        // from JoyStickQuantityListener interface
86        virtual void JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList);
87
[3327]88        void allDevicesUpdated(float dt);
89        void mouseUpdated(float dt);
90        void joyStickUpdated(unsigned int joyStick, float dt);
[1887]91        // internal
[2087]92        void tickHalfAxis(HalfAxis& halfAxis);
[1413]93
[3327]94        void buttonPressed (const KeyEvent& evt);
95        void buttonReleased(const KeyEvent& evt);
96        void buttonHeld    (const KeyEvent& evt);
[1022]97
[3327]98        void buttonPressed (MouseButtonCode::ByEnum button);
99        void buttonReleased(MouseButtonCode::ByEnum button);
100        void buttonHeld    (MouseButtonCode::ByEnum button);
101        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
102        void mouseScrolled (int abs, int rel);
[1022]103
[3327]104        void buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button);
105        void buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button);
106        void buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button);
107        void axisMoved     (unsigned int device, unsigned int axis, float value);
[1349]108
[1755]109    protected: // variables
[1887]110        //! Currently active joy sticks
[3327]111        std::vector<JoyStick*>  joySticks_;
[1022]112
[1887]113        //! Actual key bindings for keys on the keyboard
114        Button keys_            [KeyCode::numberOfKeys];
115        //! Number of mouse buttons in KeyBinder (+4)
[1888]116        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
[1887]117        //! Actual key bindings for mouse buttons including the wheel(s)
118        Button mouseButtons_    [numberOfMouseButtons_];
119        //! Actual key bindings for mouse axes
120        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
[1219]121
[1887]122        //! Helper class to use something like std:vector<Button[64]>
123        struct JoyStickButtonVector
124        {
125            Button& operator[](unsigned int index) { return buttons[index]; }
126            Button buttons[JoyStickButtonCode::numberOfButtons];
127        };
128        //! Actual key bindings for joy stick buttons
[5695]129        std::vector<shared_ptr<JoyStickButtonVector> > joyStickButtons_;
[1887]130        //! Helper class to use something like std:vector<HalfAxis[48]>
131        struct JoyStickAxisVector
132        {
133            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
134            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
135        };
136        //! Actual key bindings for joy stick axes (and sliders)
[5695]137        std::vector<shared_ptr<JoyStickAxisVector> > joyStickAxes_;
[1219]138
[1887]139        //! Pointer map with all Buttons, including half axes
140        std::map<std::string, Button*> allButtons_;
141        //! Pointer list with all half axes
142        std::vector<HalfAxis*> allHalfAxes_;
[6417]143        //! Maps input commands to all Button names, including half axes
144        std::map< std::string, std::vector<std::string> > allCommands_;
[1349]145
[1755]146        /**
147        @brief
148            Commands that have additional parameters (axes) are executed at the end of
[2896]149            update() so that all values can be buffered for single execution.
[1755]150        */
151        std::vector<BufferedParamCommand*> paramCommandBuffer_;
[1349]152
[6417]153        //! Keeps track of the absolute mouse value
154        float mousePosition_[2];
[1755]155        //! Used to derive mouse input if requested
156        int mouseRelative_[2];
157        float deriveTime_;
[1349]158
[5929]159        //! Name of the file used in this KeyBinder (constant!)
160        const std::string filename_;
[6536]161        //! Config file used. NULL in case of KeyDetector. Also indicates whether we've already loaded.
162        ConfigFile* configFile_;
163        //! Config file from the data directory that only serves as fallback
164        ConfigFile* fallbackConfigFile_;
[1755]165
[1887]166    private:
[6417]167        void addButtonToCommand(const std::string& command, Button* button);
168
[1755]169        //##### ConfigValues #####
[2087]170        //! Whether to filter small value analog input
171        bool bFilterAnalogNoise_;
[1755]172        //! Threshold for analog triggers until which the state is 0.
173        float analogThreshold_;
174        //! Threshold for analog triggers until which the button is not pressed.
175        float buttonThreshold_;
176        //! Derive mouse input for absolute values?
177        bool bDeriveMouseInput_;
178        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
179        float derivePeriod_;
180        //! mouse sensitivity
181        float mouseSensitivity_;
182        //! mouse sensitivity if mouse input is derived
183        float mouseSensitivityDerived_;
[6417]184        //! Equals one step of the mouse wheel
[2087]185        int mouseWheelStepSize_;
[1887]186
[6417]187        //! Multiplication of mouse sensitivity and clipping size
188        float totalMouseSensitivity_;
189
[1887]190        //##### Constant config variables #####
191        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
192        static const int mouseClippingSize_ = 1024;
[6417]193    };// tolua_export
[1887]194
[5929]195
[3327]196    inline void KeyBinder::buttonPressed (const KeyEvent& evt)
[9978]197    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnPress, 1); }
[1887]198
[3327]199    inline void KeyBinder::buttonReleased(const KeyEvent& evt)
[9978]200    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnRelease, 0); }
[1887]201
[3327]202    inline void KeyBinder::buttonHeld    (const KeyEvent& evt)
203    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnHold); }
[1887]204
205
[3327]206    inline void KeyBinder::buttonPressed (MouseButtonCode::ByEnum button)
[9978]207    { mouseButtons_[button].execute(KeybindMode::OnPress, 1); }
[1887]208
[3327]209    inline void KeyBinder::buttonReleased(MouseButtonCode::ByEnum button)
[9978]210    { mouseButtons_[button].execute(KeybindMode::OnRelease, 0); }
[1887]211
[3327]212    inline void KeyBinder::buttonHeld    (MouseButtonCode::ByEnum button)
213    { mouseButtons_[button].execute(KeybindMode::OnHold); }
[1887]214
215
[3327]216    inline void KeyBinder::buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button)
[9978]217    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnPress, 1); }
[1887]218
[3327]219    inline void KeyBinder::buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button)
[9978]220    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnRelease, 0); }
[1887]221
[3327]222    inline void KeyBinder::buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button)
[5695]223    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnHold); }
[1887]224
[3327]225    inline void KeyBinder::allDevicesUpdated(float dt)
[1887]226    {
227        // execute all buffered bindings (additional parameter)
228        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
[2087]229        {
230            paramCommandBuffer_[i]->rel_ *= dt;
[1887]231            paramCommandBuffer_[i]->execute();
[2087]232        }
[1887]233
234        // always reset the relative movement of the mouse
235        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
236            mouseAxes_[i].relVal_ = 0.0f;
237    }
[6417]238}// tolua_export
[973]239
[1413]240#endif /* _KeyBinder_H__ */
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