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source: code/trunk/src/libraries/core/input/KeyBinder.cc @ 7401

Last change on this file since 7401 was 7401, checked in by landauf, 14 years ago

merged doc branch back to trunk

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[971]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1349]3 *                    > www.orxonox.net <
[971]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
[973]28
[1413]29#include "KeyBinder.h"
[2662]30
[6417]31#include <algorithm>
32#include <sstream>
[1293]33#include "util/Convert.h"
[1747]34#include "util/Debug.h"
[5929]35#include "util/Exception.h"
[1519]36#include "core/ConfigValueIncludes.h"
37#include "core/CoreIncludes.h"
[1795]38#include "core/ConfigFileManager.h"
[6536]39#include "core/PathConfig.h"
[1520]40#include "InputCommands.h"
[3327]41#include "JoyStick.h"
[971]42
43namespace orxonox
44{
[1755]45    /**
46    @brief
47        Constructor that does as little as necessary.
48    */
[5929]49    KeyBinder::KeyBinder(const std::string& filename)
[3327]50        : deriveTime_(0.0f)
[5929]51        , filename_(filename)
[6536]52        , configFile_(NULL)
53        , fallbackConfigFile_(NULL)
[1755]54    {
55        mouseRelative_[0] = 0;
56        mouseRelative_[1] = 0;
[6417]57        mousePosition_[0] = 0.0;
58        mousePosition_[1] = 0.0;
[1391]59
[1755]60        RegisterRootObject(KeyBinder);
[1293]61
[6428]62        // initialise all buttons and half axes to avoid creating everything with 'new'
[1755]63        // keys
[1887]64        for (unsigned int i = 0; i < KeyCode::numberOfKeys; i++)
[1755]65        {
[6417]66            const std::string& keyname = KeyCode::ByString[i];
[1887]67            if (!keyname.empty())
68                keys_[i].name_ = std::string("Key") + keyname;
69            else
[6417]70                keys_[i].name_.clear();
[1887]71            keys_[i].paramCommandBuffer_ = &paramCommandBuffer_;
72            keys_[i].groupName_ = "Keys";
[1755]73        }
[1887]74        // mouse buttons plus 4 mouse wheel buttons only 'generated' by KeyBinder
75        const char* const mouseWheelNames[] = { "Wheel1Down", "Wheel1Up", "Wheel2Down", "Wheel2Up" };
76        for (unsigned int i = 0; i < numberOfMouseButtons_; i++)
[1755]77        {
[1887]78            std::string nameSuffix;
79            if (i < MouseButtonCode::numberOfButtons)
80                nameSuffix = MouseButtonCode::ByString[i];
81            else
82                nameSuffix = mouseWheelNames[i - MouseButtonCode::numberOfButtons];
[3327]83            mouseButtons_[i].name_ = nameSuffix;
[1887]84            mouseButtons_[i].paramCommandBuffer_ = &paramCommandBuffer_;
85            mouseButtons_[i].groupName_ = "MouseButtons";
[1755]86        }
[1887]87        // mouse axes
88        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
89        {
[3327]90            mouseAxes_[i].name_ = MouseAxisCode::ByString[i / 2];
[1887]91            if (i & 1)
92                mouseAxes_[i].name_ += "Pos";
93            else
94                mouseAxes_[i].name_ += "Neg";
95            mouseAxes_[i].paramCommandBuffer_ = &paramCommandBuffer_;
96            mouseAxes_[i].groupName_ = "MouseAxes";
97        }
[1755]98
[1887]99        // initialise joy sticks separatly to allow for reloading
[3327]100        this->JoyStickQuantityChanged(this->getJoyStickList());
[1887]101
102        // set them here to use allHalfAxes_
103        setConfigValues();
[5929]104
105        // Load the bindings if filename was given
106        if (!this->filename_.empty())
107            this->loadBindings();
[1413]108    }
109
[1755]110    /**
111    @brief
112        Destructor
113    */
114    KeyBinder::~KeyBinder()
[1413]115    {
[1755]116        // almost no destructors required because most of the arrays are static.
117        clearBindings(); // does some destruction work
[6536]118        if (this->configFile_)
119            delete this->configFile_;
120        if (this->fallbackConfigFile_)
121            delete this->fallbackConfigFile_;
[1413]122    }
123
[1755]124    /**
125    @brief
126        Loader for the key bindings, managed by config values.
127    */
128    void KeyBinder::setConfigValues()
129    {
130        SetConfigValue(analogThreshold_, 0.05f)
131            .description("Threshold for analog axes until which the state is 0.");
[2087]132        SetConfigValue(bFilterAnalogNoise_, false)
133            .description("Specifies whether to filter small analog values like joy stick fluctuations.");
[6417]134        SetConfigValue(mouseSensitivity_, 3.0f)
[1755]135            .description("Mouse sensitivity.");
[6417]136        this->totalMouseSensitivity_ = this->mouseSensitivity_ / this->mouseClippingSize_;
[1755]137        SetConfigValue(bDeriveMouseInput_, false)
138            .description("Whether or not to derive moues movement for the absolute value.");
139        SetConfigValue(derivePeriod_, 0.05f)
140            .description("Accuracy of the mouse input deriver. The higher the more precise, but laggier.");
141        SetConfigValue(mouseSensitivityDerived_, 1.0f)
142            .description("Mouse sensitivity if mouse input is derived.");
[2087]143        SetConfigValue(mouseWheelStepSize_, 120)
[1887]144            .description("Equals one step of the mousewheel.");
[1755]145        SetConfigValue(buttonThreshold_, 0.80f)
[1887]146            .description("Threshold for analog axes until which the button is not pressed.")
147            .callback(this, &KeyBinder::buttonThresholdChanged);
148    }
[973]149
[1887]150    void KeyBinder::buttonThresholdChanged()
151    {
152        for (unsigned int i = 0; i < allHalfAxes_.size(); i++)
153            if (!allHalfAxes_[i]->bButtonThresholdUser_)
154                allHalfAxes_[i]->buttonThreshold_ = this->buttonThreshold_;
[1755]155    }
[1293]156
[3327]157    void KeyBinder::JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList)
[1755]158    {
[3327]159        unsigned int oldValue = joySticks_.size();
160        joySticks_ = joyStickList;
[1887]161
162        // initialise joy stick bindings
163        initialiseJoyStickBindings();
164
165        // collect all Buttons and HalfAxes again
166        compilePointerLists();
167
168        // load the bindings if required
[6536]169        if (configFile_ != NULL)
[1755]170        {
[3327]171            for (unsigned int iDev = oldValue; iDev < joySticks_.size(); ++iDev)
[1887]172            {
173                for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; ++i)
[6536]174                    (*joyStickButtons_[iDev])[i].readBinding(this->configFile_, this->fallbackConfigFile_);
[1887]175                for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; ++i)
[6536]176                    (*joyStickAxes_[iDev])[i].readBinding(this->configFile_, this->fallbackConfigFile_);
[1887]177            }
[1755]178        }
[1293]179
[1887]180        // Set the button threshold for potential new axes
181        buttonThresholdChanged();
182    }
183
184    void KeyBinder::initialiseJoyStickBindings()
185    {
[5695]186        while (joyStickAxes_.size() < joySticks_.size())
187            joyStickAxes_.push_back(shared_ptr<JoyStickAxisVector>(new JoyStickAxisVector()));
188        while (joyStickButtons_.size() < joySticks_.size())
189            joyStickButtons_.push_back(shared_ptr<JoyStickButtonVector>(new JoyStickButtonVector()));
190        // For the case the new size is smaller
[3327]191        this->joyStickAxes_.resize(joySticks_.size());
192        this->joyStickButtons_.resize(joySticks_.size());
[1887]193
[6417]194        // reinitialise all joy stick bindings (doesn't overwrite the old ones)
[3327]195        for (unsigned int iDev = 0; iDev < joySticks_.size(); iDev++)
[1755]196        {
[6417]197            const std::string& deviceName = joySticks_[iDev]->getDeviceName();
[1887]198            // joy stick buttons
199            for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; i++)
200            {
[5695]201                (*joyStickButtons_[iDev])[i].name_ = JoyStickButtonCode::ByString[i];
202                (*joyStickButtons_[iDev])[i].paramCommandBuffer_ = &paramCommandBuffer_;
203                (*joyStickButtons_[iDev])[i].groupName_ = "JoyStickButtons_" + deviceName;
[1887]204            }
205            // joy stick axes
206            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
207            {
[5695]208                (*joyStickAxes_[iDev])[i].name_ = JoyStickAxisCode::ByString[i / 2];
[1887]209                if (i & 1)
[5695]210                    (*joyStickAxes_[iDev])[i].name_ += "Pos";
[1887]211                else
[5695]212                    (*joyStickAxes_[iDev])[i].name_ += "Neg";
213                (*joyStickAxes_[iDev])[i].paramCommandBuffer_ = &paramCommandBuffer_;
214                (*joyStickAxes_[iDev])[i].groupName_ = "JoyStickAxes_" + deviceName;
[1887]215            }
216        }
217    }
[973]218
[1887]219    void KeyBinder::compilePointerLists()
220    {
221        allButtons_.clear();
222        allHalfAxes_.clear();
223
[2662]224        // Note: Don't include the dummy keys which don't actually exist in OIS but have a number
[1887]225        for (unsigned int i = 0; i < KeyCode::numberOfKeys; i++)
[2662]226            if (!keys_[i].name_.empty())
[6417]227                allButtons_[keys_[i].groupName_ + '.' + keys_[i].name_] = keys_ + i;
[1887]228        for (unsigned int i = 0; i < numberOfMouseButtons_; i++)
[6417]229            allButtons_[mouseButtons_[i].groupName_ + '.' + mouseButtons_[i].name_] = mouseButtons_ + i;
[1887]230        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
231        {
[6417]232            allButtons_[mouseAxes_[i].groupName_ + '.' + mouseAxes_[i].name_] = mouseAxes_ + i;
[1887]233            allHalfAxes_.push_back(mouseAxes_ + i);
[1755]234        }
[3327]235        for (unsigned int iDev = 0; iDev < joySticks_.size(); iDev++)
[1887]236        {
237            for (unsigned int i = 0; i < JoyStickButtonCode::numberOfButtons; i++)
[6417]238                allButtons_[(*joyStickButtons_[iDev])[i].groupName_ + '.' + (*joyStickButtons_[iDev])[i].name_] = &((*joyStickButtons_[iDev])[i]);
[1887]239            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
240            {
[6417]241                allButtons_[(*joyStickAxes_[iDev])[i].groupName_ + '.' + (*joyStickAxes_[iDev])[i].name_] = &((*joyStickAxes_[iDev])[i]);
[5695]242                allHalfAxes_.push_back(&((*joyStickAxes_[iDev])[i]));
[1887]243            }
244        }
[1349]245    }
246
[1755]247    /**
248    @brief
[1887]249        Loads the key and button bindings.
[1755]250    */
[5929]251    void KeyBinder::loadBindings()
[1349]252    {
[1887]253        COUT(3) << "KeyBinder: Loading key bindings..." << std::endl;
[1428]254
[6536]255        this->configFile_ = new ConfigFile(this->filename_, !PathConfig::isDevelopmentRun());
256        this->configFile_->load();
[1293]257
[6536]258        if (PathConfig::isDevelopmentRun())
259        {
260            // Dev users should have combined key bindings files
261            std::string defaultFilepath(PathConfig::getDataPathString() + ConfigFile::DEFAULT_CONFIG_FOLDER + '/' + this->filename_);
262            std::ifstream file(defaultFilepath.c_str());
263            if (file.is_open())
264            {
265                file.close();
266                // Open the default file for later use (use absolute path!)
267                this->fallbackConfigFile_ = new ConfigFile(defaultFilepath, false);
268                this->fallbackConfigFile_->load();
269            }
270        }
[3280]271
[1887]272        // Parse bindings and create the ConfigValueContainers if necessary
273        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
[6417]274        {
[6536]275            it->second->readBinding(this->configFile_, this->fallbackConfigFile_);
[6417]276            addButtonToCommand(it->second->bindingString_, it->second);
277        }
[1349]278
[1887]279        COUT(3) << "KeyBinder: Loading key bindings done." << std::endl;
280    }
281
282    bool KeyBinder::setBinding(const std::string& binding, const std::string& name, bool bTemporary)
283    {
284        std::map<std::string, Button*>::iterator it = allButtons_.find(name);
285        if (it != allButtons_.end())
286        {
[6417]287            addButtonToCommand(binding, it->second);
[6536]288            std::string str = binding;
289            if (PathConfig::isDevelopmentRun() && binding.empty())
290                str = "NoBinding";
291            it->second->setBinding(this->configFile_, this->fallbackConfigFile_, binding, bTemporary);
[1887]292            return true;
293        }
294        else
295        {
296            COUT(2) << "Could not find key/button/axis with name '" << name << "'." << std::endl;
297            return false;
298        }
299    }
300
[6417]301     void KeyBinder::addButtonToCommand(const std::string& command, Button* button)
302     {
303        std::ostringstream stream;
304        stream << button->groupName_  << '.' << button->name_;
305
306        std::vector<std::string>& oldKeynames = this->allCommands_[button->bindingString_];
307        std::vector<std::string>::iterator it = std::find(oldKeynames.begin(), oldKeynames.end(), stream.str());
[6422]308        if (it != oldKeynames.end())
[6417]309            oldKeynames.erase(it);
310
311        if (!command.empty())
312        {
313            std::vector<std::string>& keynames = this->allCommands_[command];
[6422]314            if (std::find(keynames.begin(), keynames.end(), stream.str()) == keynames.end())
[6417]315                this->allCommands_[command].push_back(stream.str());
316        }
317     }
318
[1887]319    /**
320    @brief
[6417]321        Return the first key name for a specific command
322    */
323    const std::string& KeyBinder::getBinding(const std::string& commandName)
324    {
[6422]325        if (this->allCommands_.find(commandName) != this->allCommands_.end())
[6417]326        {
327            std::vector<std::string>& keynames = this->allCommands_[commandName];
328            return keynames.front();
329        }
330
331        return BLANKSTRING;
332    }
333
334    /**
335    @brief
336        Return the key name for a specific command at a given index.
337    @param commandName
338        The command name the key name is returned for.
339    @param index
340        The index at which the key name is returned for.
341    */
342    const std::string& KeyBinder::getBinding(const std::string& commandName, unsigned int index)
343    {
[6422]344        if (this->allCommands_.find(commandName) != this->allCommands_.end())
[6417]345        {
346            std::vector<std::string>& keynames = this->allCommands_[commandName];
[6422]347            if (index < keynames.size())
[6417]348                return keynames[index];
349
350            return BLANKSTRING;
351        }
352
353        return BLANKSTRING;
354    }
355
356    /**
357    @brief
358        Get the number of different key bindings of a specific command.
359    @param commandName
360        The command.
361    */
362    unsigned int KeyBinder::getNumberOfBindings(const std::string& commandName)
363    {
[6422]364        if (this->allCommands_.find(commandName) != this->allCommands_.end())
[6417]365        {
366            std::vector<std::string>& keynames = this->allCommands_[commandName];
367            return keynames.size();
368        }
369
370        return 0;
371    }
372
373    /**
374    @brief
[1887]375        Overwrites all bindings with ""
376    */
377    void KeyBinder::clearBindings()
378    {
379        for (std::map<std::string, Button*>::const_iterator it = allButtons_.begin(); it != allButtons_.end(); ++it)
380            it->second->clear();
381
[1755]382        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
383            delete paramCommandBuffer_[i];
384        paramCommandBuffer_.clear();
385    }
[1349]386
[1755]387    void KeyBinder::resetJoyStickAxes()
[1461]388    {
[3327]389        for (unsigned int iDev = 0; iDev < joySticks_.size(); ++iDev)
[1755]390        {
[1887]391            for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
392            {
[5695]393                (*joyStickAxes_[iDev])[i].absVal_ = 0.0f;
394                (*joyStickAxes_[iDev])[i].relVal_ = 0.0f;
[1887]395            }
[1755]396        }
[1461]397    }
398
[3327]399    void KeyBinder::mouseUpdated(float dt)
[1349]400    {
[1755]401        if (bDeriveMouseInput_)
[1349]402        {
[2662]403            // only update when derivation dt has passed
[1755]404            if (deriveTime_ > derivePeriod_)
405            {
406                for (int i = 0; i < 2; i++)
407                {
[2662]408                    if (mouseRelative_[i] < 0)
[1755]409                    {
[1887]410                        mouseAxes_[2*i + 0].absVal_
[3196]411                            = -mouseRelative_[i] / deriveTime_ * 0.0005f * mouseSensitivityDerived_;
[1887]412                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]413                    }
[2662]414                    else if (mouseRelative_[i] > 0)
[1755]415                    {
[1887]416                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
417                        mouseAxes_[2*i + 1].absVal_
[3196]418                            =  mouseRelative_[i] / deriveTime_ * 0.0005f * mouseSensitivityDerived_;
[1755]419                    }
420                    else
421                    {
[1887]422                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
423                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]424                    }
425                    mouseRelative_[i] = 0;
[1887]426                    mouseAxes_[2*i + 0].hasChanged_ = true;
427                    mouseAxes_[2*i + 1].hasChanged_ = true;
[1755]428                }
429                deriveTime_ = 0.0f;
430            }
431            else
432                deriveTime_ += dt;
[1349]433        }
[1219]434
[2087]435        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
[1349]436        {
[2087]437            // Why dividing relative value by dt? The reason lies in the simple fact, that when you
438            // press a button that has relative movement, that value has to be multiplied by dt to be
[2896]439            // frame rate independent. This can easily (and only) be done in updateInput(float).
[2087]440            // Hence we need to divide by dt here for the mouse to compensate, because the relative
441            // move movements have nothing to do with dt.
442            if (dt != 0.0f)
[1755]443            {
[2087]444                // just ignore if dt == 0.0 because we have multiplied by 0.0 anyway..
445                mouseAxes_[i].relVal_ /= dt;
[1755]446            }
447
[2087]448            tickHalfAxis(mouseAxes_[i]);
449        }
450    }
451
[3327]452    void KeyBinder::joyStickUpdated(unsigned int joyStick, float dt)
[2087]453    {
454        for (unsigned int i = 0; i < JoyStickAxisCode::numberOfAxes * 2; i++)
455        {
[5695]456            tickHalfAxis((*joyStickAxes_[joyStick])[i]);
[2087]457        }
458    }
459
460    void KeyBinder::tickHalfAxis(HalfAxis& halfAxis)
461    {
462        // button mode
463        // TODO: optimize out all the half axes that don't act as a button at the moment
464        if (halfAxis.hasChanged_)
465        {
466            if (!halfAxis.pressed_ && halfAxis.absVal_ > halfAxis.buttonThreshold_)
[1755]467            {
[2087]468                // key pressed event
469                halfAxis.pressed_ = true;
470                if (halfAxis.nCommands_[KeybindMode::OnPress])
471                    halfAxis.execute(KeybindMode::OnPress);
[1755]472            }
[2087]473            else if (halfAxis.pressed_ && halfAxis.absVal_ < halfAxis.buttonThreshold_)
[1755]474            {
[2087]475                // key released event
476                halfAxis.pressed_ = false;
477                if (halfAxis.nCommands_[KeybindMode::OnRelease])
478                    halfAxis.execute(KeybindMode::OnRelease);
[1755]479            }
[2087]480            halfAxis.hasChanged_ = false;
[1349]481        }
[2087]482
483        if (halfAxis.pressed_)
484        {
485            // key held event
486            if (halfAxis.nCommands_[KeybindMode::OnHold])
487                halfAxis.execute(KeybindMode::OnHold);
488        }
489
490        // these are the actually useful axis bindings for analog input
[6417]491        halfAxis.execute();
[1349]492    }
493
[1755]494    /**
495    @brief
496        Event handler for the mouseMoved Event.
[7401]497    @param abs_
498        The absolute position of the mouse
499    @param rel_
500        The relative movement of the mouse
501    @param clippingSize
502        Mouse screen area in pixels (usually 1024x1024)
[1755]503    */
504    void KeyBinder::mouseMoved(IntVector2 abs_, IntVector2 rel_, IntVector2 clippingSize)
505    {
506        // y axis of mouse input is inverted
507        int rel[] = { rel_.x, -rel_.y };
[1349]508
[2087]509        if (bDeriveMouseInput_)
[1755]510        {
[2087]511            mouseRelative_[0] += rel[0];
512            mouseRelative_[1] += rel[1];
513        }
514        else
515        {
[1755]516            for (int i = 0; i < 2; i++)
517            {
[2662]518                if (rel[i]) // performance opt. for the case that rel[i] == 0
[1755]519                {
[1887]520                    // write absolute values
521                    mouseAxes_[2*i + 0].hasChanged_ = true;
522                    mouseAxes_[2*i + 1].hasChanged_ = true;
[6417]523                    mousePosition_[i] += rel[i] * totalMouseSensitivity_;
[1349]524
[1887]525                    // clip absolute position
[6417]526                    if (mousePosition_[i] > 1.0)
527                        mousePosition_[i] =  1.0;
528                    if (mousePosition_[i] < -1.0)
529                        mousePosition_[i] = -1.0;
[1428]530
[6417]531                    if (mousePosition_[i] < 0.0)
[1755]532                    {
[6417]533                        mouseAxes_[2*i + 0].absVal_ = -mousePosition_[i];
[3301]534                        mouseAxes_[2*i + 1].absVal_ = 0.0f;
[1755]535                    }
536                    else
537                    {
[3301]538                        mouseAxes_[2*i + 0].absVal_ = 0.0f;
[6417]539                        mouseAxes_[2*i + 1].absVal_ =  mousePosition_[i];
[1755]540                    }
541                }
542            }
543        }
[1428]544
[1755]545        // relative
546        for (int i = 0; i < 2; i++)
547        {
[2662]548            if (rel[i] < 0)
[6417]549                mouseAxes_[0 + 2*i].relVal_ = -rel[i] * totalMouseSensitivity_;
[1755]550            else
[6417]551                mouseAxes_[1 + 2*i].relVal_ =  rel[i] * totalMouseSensitivity_;
[1349]552        }
553    }
[1428]554
[1755]555    /**
[1349]556    @brief Event handler for the mouseScrolled Event.
[7401]557    @param abs The absolute position of the scroll wheel
558    @param rel The relative movement of the scroll wheel
[1755]559    */
560    void KeyBinder::mouseScrolled(int abs, int rel)
[1349]561    {
[2662]562        if (rel < 0)
563            for (int i = 0; i < -rel/mouseWheelStepSize_; i++)
[3301]564                mouseButtons_[8].execute(KeybindMode::OnPress, static_cast<float>(abs)/mouseWheelStepSize_);
[1755]565        else
[2662]566            for (int i = 0; i < rel/mouseWheelStepSize_; i++)
[3301]567                mouseButtons_[9].execute(KeybindMode::OnPress, static_cast<float>(abs)/mouseWheelStepSize_);
[1349]568    }
[1755]569
[3327]570    void KeyBinder::axisMoved(unsigned int device, unsigned int axisID, float value)
[1349]571    {
[6417]572        // Filter analog noise
573        if (this->bFilterAnalogNoise_ && std::abs(value) < this->analogThreshold_)
574            value = 0.0;
[3327]575        int i = axisID * 2;
[5695]576        JoyStickAxisVector& axis = *joyStickAxes_[device];
[2662]577        if (value < 0)
[1755]578        {
[3327]579            axis[i].absVal_ = -value;
580            axis[i].relVal_ = -value;
581            axis[i].hasChanged_ = true;
582            if (axis[i + 1].absVal_ > 0.0f)
[1755]583            {
[3327]584                axis[i + 1].absVal_ = -0.0f;
585                axis[i + 1].relVal_ = -0.0f;
586                axis[i + 1].hasChanged_ = true;
[1755]587            }
588        }
589        else
590        {
[3327]591            axis[i + 1].absVal_ = value;
592            axis[i + 1].relVal_ = value;
593            axis[i + 1].hasChanged_ = true;
594            if (axis[i].absVal_ > 0.0f)
[1755]595            {
[3327]596                axis[i].absVal_ = -0.0f;
597                axis[i].relVal_ = -0.0f;
598                axis[i].hasChanged_ = true;
[1755]599            }
600        }
[1349]601    }
[971]602}
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