| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _InputState_H__ |
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| 30 | #define _InputState_H__ |
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| 31 | |
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| 32 | #include "InputPrereqs.h" |
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| 33 | |
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| 34 | #include <cassert> |
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| 35 | #include <string> |
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| 36 | #include <vector> |
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| 37 | #include <boost/function.hpp> |
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| 38 | #include <boost/bind.hpp> |
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| 39 | |
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| 40 | #include "util/tribool.h" |
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| 41 | #include "InputHandler.h" |
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| 42 | #include "InputManager.h" |
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| 43 | #include "JoyStickQuantityListener.h" |
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| 44 | |
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| 45 | #define INPUT_STATE_PUSH_CALL(deviceIndex, functionName, ...) \ |
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| 46 | InputManager::getInstance().pushCall(boost::function<void ()>(boost::bind(&InputHandler::functionName, handlers_[deviceIndex], __VA_ARGS__))) |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | /** |
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| 51 | @brief |
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| 52 | InputStates allow you to customise the input event targets at runtime. |
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| 53 | |
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| 54 | The general idea is a stack: Every activated InputState will be pushed on |
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| 55 | that stack and only the top one gets the input events. This is done for |
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| 56 | every device (keyboard, mouse, all joy sticks) separately to allow |
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| 57 | for instance keyboard input capturing for the console while you can still |
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| 58 | steer a ship with the mouse. |
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| 59 | There are two exceptions to this behaviour though: |
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| 60 | - If an InputState is created with the 'Transparent' parameter on, the |
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| 61 | state will not prevent input from getting to the state below it on the stack. |
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| 62 | This can be useful for instance if you need to deploy input to multiple |
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| 63 | handlers: Simply create two InputStates and make the high priority one transparent. |
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| 64 | - If an InputState is created with the 'AlwaysGetsInput' parameter on, then |
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| 65 | the state will always receive input as long as it is activated. |
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| 66 | - Note: If you mark an InputState with both parameters on, then it will |
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| 67 | not influence only other InputState at all. |
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| 68 | |
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| 69 | @par Priorities |
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| 70 | Every InputState has a priority when on the stack, but mostly this |
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| 71 | priority is dynamic (InputStatePriority::Dynamic) which means that a state |
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| 72 | pushed onto the stack will simply have a higher priority than the top one. |
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| 73 | This behaviour really only applies to normal states that don't have |
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| 74 | a high priority (InputStatePriority::HighPriority). These 'special' ones |
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| 75 | are used for features like the KeyDetector or the console. Use with care! |
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| 76 | |
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| 77 | @par Exclusive/Non-Exclusive mouse Mode |
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| 78 | You can select a specific mouse mode that tells whether the application |
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| 79 | should have exclusive access to it or not. |
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| 80 | When in non-exclusive mode, you can move the mouse out of the window |
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| 81 | like with any other normal window (only for windowed mode!). |
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| 82 | The setting is dictated by the topmost InputState that gets mouse events. |
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| 83 | */ |
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| 84 | class _CoreExport InputState : public JoyStickQuantityListener |
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| 85 | { |
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| 86 | friend class InputManager; |
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| 87 | |
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| 88 | //! Marks the index in the handler vector for the keyboard handler |
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| 89 | static const InputDeviceEnumerator::Value keyboardIndex_s = InputDeviceEnumerator::Keyboard; |
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| 90 | //! Marks the index in the handler vector for the mouse handler |
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| 91 | static const InputDeviceEnumerator::Value mouseIndex_s = InputDeviceEnumerator::Mouse; |
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| 92 | //! Marks the index in the handler vector for the first joy stick handler |
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| 93 | static const InputDeviceEnumerator::Value firstJoyStickIndex_s = InputDeviceEnumerator::FirstJoyStick; |
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| 94 | |
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| 95 | public: |
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| 96 | //! Sets the keyboard event handler (overwrites if there already was one!) |
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| 97 | void setKeyHandler (InputHandler* handler) |
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| 98 | { handlers_[keyboardIndex_s] = handler; bExpired_ = true; } |
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| 99 | //! Sets the mouse event handler (overwrites if there already was one!) |
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| 100 | void setMouseHandler (InputHandler* handler) |
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| 101 | { handlers_[mouseIndex_s] = handler; bExpired_ = true; } |
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| 102 | /** |
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| 103 | @brief |
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| 104 | Sets the joy stick event handler for one specific joy stick (overwrites if there already was one!) |
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| 105 | @return |
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| 106 | Returns false if the specified device was not found |
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| 107 | */ |
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| 108 | bool setJoyStickHandler(InputHandler* handler, unsigned int joyStick); |
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| 109 | //! Sets the joy stick event handler for all joy sticks (overwrites if there already was one!) |
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| 110 | void setJoyStickHandler(InputHandler* handler); |
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| 111 | //! Sets an InputHandler to be used for all devices |
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| 112 | void setHandler (InputHandler* handler); |
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| 113 | |
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| 114 | void setMouseExclusive(tribool value) { exclusiveMouse_ = value; this->bExpired_ = true; } |
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| 115 | tribool getMouseExclusive() const { return exclusiveMouse_; } |
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| 116 | |
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| 117 | //! Returns the name of the state (which is unique!) |
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| 118 | const std::string& getName() const { return name_; } |
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| 119 | //! Returns the priority of the state (which is unique if != 0) |
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| 120 | int getPriority() const { return priority_; } |
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| 121 | |
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| 122 | //! Tells whether there a handler installed for a specific device |
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| 123 | bool isInputDeviceEnabled(unsigned int device); |
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| 124 | |
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| 125 | //! Returns true if the handler situation has changed |
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| 126 | bool hasExpired() { return this->bExpired_; } |
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| 127 | //! Call this if you have applied the changes resulting from changed handlers |
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| 128 | void resetExpiration() { bExpired_ = false; } |
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| 129 | |
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| 130 | //! Updates one specific device handler with deviceUpdated |
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| 131 | void update(float dt, unsigned int device); |
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| 132 | //! Updates all handlers with allDevicesUpdated |
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| 133 | void update(float dt); |
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| 134 | |
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| 135 | //! Generic function that distributes all 9 button events |
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| 136 | template <typename EventType, class ButtonTypeParam> |
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| 137 | void buttonEvent(unsigned int device, ButtonTypeParam button); |
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| 138 | |
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| 139 | //! Event handler |
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| 140 | void mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
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| 141 | //! Event handler |
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| 142 | void mouseScrolled(int abs, int rel); |
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| 143 | //! Event handler |
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| 144 | void joyStickAxisMoved(unsigned int device, unsigned int axis, float value); |
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| 145 | |
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| 146 | // Functors |
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| 147 | //! Called when the state is being activated (even if it doesn't get any events afterwards!) |
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| 148 | void entered(); |
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| 149 | //! Called upon deactivation of the state |
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| 150 | void left(); |
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| 151 | //! Sets a functor to be called upon activation of the state |
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| 152 | void setEnterFunctor(const FunctorPtr& functor) { this->enterFunctor_ = functor; } |
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| 153 | //! Sets a functor to be called upon deactivation of the state |
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| 154 | void setLeaveFunctor(const FunctorPtr& functor) { this->leaveFunctor_ = functor; } |
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| 155 | |
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| 156 | private: |
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| 157 | InputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority); |
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| 158 | ~InputState() { } |
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| 159 | |
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| 160 | void JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList); |
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| 161 | |
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| 162 | //! Sets the priority (only to be used by the InputManager!) |
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| 163 | void setPriority(int priority) { priority_ = priority; } |
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| 164 | |
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| 165 | const std::string name_; //!< Name of the state |
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| 166 | const bool bAlwaysGetsInput_; //!< See class declaration for explanation |
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| 167 | const bool bTransparent_; //!< See class declaration for explanation |
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| 168 | tribool exclusiveMouse_; //!< See class declaration for explanation |
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| 169 | int priority_; //!< Current priority (might change) |
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| 170 | bool bExpired_; //!< See hasExpired() |
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| 171 | std::vector<InputHandler*> handlers_; //!< Vector with all handlers where the index is the device ID |
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| 172 | //! Handler to be used for all joy sticks (needs to be saved in case another joy stick gets attached) |
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| 173 | InputHandler* joyStickHandlerAll_; |
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| 174 | FunctorPtr enterFunctor_; //!< Functor to be executed on enter |
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| 175 | FunctorPtr leaveFunctor_; //!< Functor to be executed on leave |
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| 176 | }; |
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| 177 | |
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| 178 | ORX_FORCEINLINE void InputState::update(float dt) |
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| 179 | { |
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| 180 | for (unsigned int i = 0; i < handlers_.size(); ++i) |
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| 181 | if (handlers_[i] != NULL) |
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| 182 | INPUT_STATE_PUSH_CALL(i, allDevicesUpdated, dt); |
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| 183 | } |
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| 184 | |
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| 185 | ORX_FORCEINLINE void InputState::update(float dt, unsigned int device) |
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| 186 | { |
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| 187 | switch (device) |
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| 188 | { |
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| 189 | case InputDeviceEnumerator::Keyboard: |
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| 190 | if (handlers_[keyboardIndex_s] != NULL) |
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| 191 | INPUT_STATE_PUSH_CALL(keyboardIndex_s, keyboardUpdated, dt); |
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| 192 | break; |
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| 193 | |
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| 194 | case InputDeviceEnumerator::Mouse: |
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| 195 | if (handlers_[mouseIndex_s] != NULL) |
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| 196 | INPUT_STATE_PUSH_CALL(mouseIndex_s, mouseUpdated, dt); |
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| 197 | break; |
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| 198 | |
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| 199 | default: // joy sticks |
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| 200 | if (handlers_[device] != NULL) |
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| 201 | INPUT_STATE_PUSH_CALL(device, joyStickUpdated, device - firstJoyStickIndex_s, dt); |
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| 202 | break; |
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| 203 | } |
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| 204 | } |
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| 205 | |
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| 206 | template <typename EventType, class ButtonTypeParam> |
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| 207 | ORX_FORCEINLINE void InputState::buttonEvent(unsigned int device, ButtonTypeParam button) |
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| 208 | { |
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| 209 | assert(device < handlers_.size()); |
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| 210 | if (handlers_[device] != NULL) |
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| 211 | { |
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| 212 | // We have to store the function pointer to tell the compiler about its actual type because of overloading |
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| 213 | void (InputHandler::*function)(unsigned int, ButtonTypeParam, EventType) = &InputHandler::buttonEvent<ButtonTypeParam>; |
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| 214 | InputManager::getInstance().pushCall(boost::function<void ()>(boost::bind(function, handlers_[device], device, button, EventType()))); |
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| 215 | } |
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| 216 | } |
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| 217 | |
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| 218 | ORX_FORCEINLINE void InputState::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) |
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| 219 | { |
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| 220 | if (handlers_[mouseIndex_s] != NULL) |
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| 221 | INPUT_STATE_PUSH_CALL(mouseIndex_s, mouseMoved, abs, rel, clippingSize); |
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| 222 | } |
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| 223 | |
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| 224 | ORX_FORCEINLINE void InputState::mouseScrolled(int abs, int rel) |
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| 225 | { |
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| 226 | if (handlers_[mouseIndex_s] != NULL) |
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| 227 | INPUT_STATE_PUSH_CALL(mouseIndex_s, mouseScrolled, abs, rel); |
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| 228 | } |
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| 229 | |
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| 230 | ORX_FORCEINLINE void InputState::joyStickAxisMoved(unsigned int device, unsigned int axis, float value) |
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| 231 | { |
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| 232 | assert(device < handlers_.size()); |
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| 233 | if (handlers_[device] != NULL) |
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| 234 | INPUT_STATE_PUSH_CALL(device, axisMoved, device - firstJoyStickIndex_s, axis, value); |
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| 235 | } |
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| 236 | } |
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| 237 | |
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| 238 | #endif /* _InputState_H__ */ |
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