| 1 | /* | 
|---|
| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
|---|
| 3 | *                    > www.orxonox.net < | 
|---|
| 4 | * | 
|---|
| 5 | * | 
|---|
| 6 | *   License notice: | 
|---|
| 7 | * | 
|---|
| 8 | *   This program is free software; you can redistribute it and/or | 
|---|
| 9 | *   modify it under the terms of the GNU General Public License | 
|---|
| 10 | *   as published by the Free Software Foundation; either version 2 | 
|---|
| 11 | *   of the License, or (at your option) any later version. | 
|---|
| 12 | * | 
|---|
| 13 | *   This program is distributed in the hope that it will be useful, | 
|---|
| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
|---|
| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
|---|
| 16 | *   GNU General Public License for more details. | 
|---|
| 17 | * | 
|---|
| 18 | *   You should have received a copy of the GNU General Public License | 
|---|
| 19 | *   along with this program; if not, write to the Free Software | 
|---|
| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
|---|
| 21 | * | 
|---|
| 22 | *   Author: | 
|---|
| 23 | *      Reto Grieder | 
|---|
| 24 | *   Co-authors: | 
|---|
| 25 | *      ... | 
|---|
| 26 | * | 
|---|
| 27 | */ | 
|---|
| 28 |  | 
|---|
| 29 | /** | 
|---|
| 30 | @file | 
|---|
| 31 | @brief | 
|---|
| 32 | Implementation of the InputManager and a static variable from the InputHandler. | 
|---|
| 33 | */ | 
|---|
| 34 |  | 
|---|
| 35 | #include "InputManager.h" | 
|---|
| 36 |  | 
|---|
| 37 | #include <cassert> | 
|---|
| 38 | #include <climits> | 
|---|
| 39 | #include <ois/OISException.h> | 
|---|
| 40 | #include <ois/OISInputManager.h> | 
|---|
| 41 | #include <boost/foreach.hpp> | 
|---|
| 42 | #include <loki/ScopeGuard.h> | 
|---|
| 43 |  | 
|---|
| 44 | #include "util/Clock.h" | 
|---|
| 45 | #include "util/Convert.h" | 
|---|
| 46 | #include "util/Exception.h" | 
|---|
| 47 | #include "core/CoreIncludes.h" | 
|---|
| 48 | #include "core/ConfigValueIncludes.h" | 
|---|
| 49 | #include "core/CommandLineParser.h" | 
|---|
| 50 | #include "core/GraphicsManager.h" | 
|---|
| 51 | #include "core/command/ConsoleCommand.h" | 
|---|
| 52 | #include "core/command/Functor.h" | 
|---|
| 53 |  | 
|---|
| 54 | #include "InputBuffer.h" | 
|---|
| 55 | #include "JoyStick.h" | 
|---|
| 56 | #include "JoyStickQuantityListener.h" | 
|---|
| 57 | #include "Mouse.h" | 
|---|
| 58 | #include "Keyboard.h" | 
|---|
| 59 |  | 
|---|
| 60 | namespace orxonox | 
|---|
| 61 | { | 
|---|
| 62 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); | 
|---|
| 63 |  | 
|---|
| 64 | static const std::string __CC_InputManager_name = "InputManager"; | 
|---|
| 65 | static const std::string __CC_calibrate_name = "calibrate"; | 
|---|
| 66 | static const std::string __CC_reload_name = "reload"; | 
|---|
| 67 |  | 
|---|
| 68 | SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut(); | 
|---|
| 69 | SetConsoleCommand(__CC_InputManager_name, __CC_reload_name,    &InputManager::reload   ); | 
|---|
| 70 |  | 
|---|
| 71 | // Abuse of this source file for the InputHandler | 
|---|
| 72 | InputHandler InputHandler::EMPTY; | 
|---|
| 73 |  | 
|---|
| 74 | InputManager* InputManager::singletonPtr_s = 0; | 
|---|
| 75 |  | 
|---|
| 76 | //! Defines the |= operator for easier use. | 
|---|
| 77 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) | 
|---|
| 78 | { | 
|---|
| 79 | return (lval = (InputManager::State)(lval | rval)); | 
|---|
| 80 | } | 
|---|
| 81 |  | 
|---|
| 82 | //! Defines the &= operator for easier use. | 
|---|
| 83 | inline InputManager::State operator&=(InputManager::State& lval, int rval) | 
|---|
| 84 | { | 
|---|
| 85 | return (lval = (InputManager::State)(lval & rval)); | 
|---|
| 86 | } | 
|---|
| 87 |  | 
|---|
| 88 | // ############################################################ | 
|---|
| 89 | // #####                  Initialisation                  ##### | 
|---|
| 90 | // ##########                                        ########## | 
|---|
| 91 | // ############################################################ | 
|---|
| 92 | InputManager::InputManager() | 
|---|
| 93 | : internalState_(Bad) | 
|---|
| 94 | , oisInputManager_(0) | 
|---|
| 95 | , devices_(2) | 
|---|
| 96 | , exclusiveMouse_(TriBool::False) | 
|---|
| 97 | , emptyState_(0) | 
|---|
| 98 | , calibratorCallbackHandler_(0) | 
|---|
| 99 | { | 
|---|
| 100 | RegisterRootObject(InputManager); | 
|---|
| 101 |  | 
|---|
| 102 | CCOUT(4) << "Constructing..." << std::endl; | 
|---|
| 103 |  | 
|---|
| 104 | // Allocate space for the function call buffer | 
|---|
| 105 | this->callBuffer_.reserve(16); | 
|---|
| 106 |  | 
|---|
| 107 | this->setConfigValues(); | 
|---|
| 108 |  | 
|---|
| 109 | if (GraphicsManager::getInstance().isFullScreen()) | 
|---|
| 110 | exclusiveMouse_ = TriBool::True; | 
|---|
| 111 | this->loadDevices(); | 
|---|
| 112 |  | 
|---|
| 113 | // Lowest priority empty InputState | 
|---|
| 114 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); | 
|---|
| 115 | emptyState_->setHandler(&InputHandler::EMPTY); | 
|---|
| 116 | activeStates_[emptyState_->getPriority()] = emptyState_; | 
|---|
| 117 |  | 
|---|
| 118 | // Joy stick calibration helper callback | 
|---|
| 119 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); | 
|---|
| 120 | calibrator->setHandler(&InputHandler::EMPTY); | 
|---|
| 121 | calibratorCallbackHandler_ = new InputBuffer(); | 
|---|
| 122 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); | 
|---|
| 123 | calibrator->setKeyHandler(calibratorCallbackHandler_); | 
|---|
| 124 |  | 
|---|
| 125 | this->updateActiveStates(); | 
|---|
| 126 |  | 
|---|
| 127 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this); | 
|---|
| 128 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this); | 
|---|
| 129 |  | 
|---|
| 130 | CCOUT(4) << "Construction complete." << std::endl; | 
|---|
| 131 | internalState_ = Nothing; | 
|---|
| 132 | } | 
|---|
| 133 |  | 
|---|
| 134 | void InputManager::setConfigValues() | 
|---|
| 135 | { | 
|---|
| 136 | } | 
|---|
| 137 |  | 
|---|
| 138 | /** | 
|---|
| 139 | @brief | 
|---|
| 140 | Creates the OIS::InputMananger, the keyboard, the mouse and | 
|---|
| 141 | the joys ticks. If either of the first two fail, this method throws an exception. | 
|---|
| 142 | */ | 
|---|
| 143 | void InputManager::loadDevices() | 
|---|
| 144 | { | 
|---|
| 145 | CCOUT(4) << "Loading input devices..." << std::endl; | 
|---|
| 146 |  | 
|---|
| 147 | // When loading the devices they should not already be loaded | 
|---|
| 148 | assert(internalState_ & Bad); | 
|---|
| 149 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); | 
|---|
| 150 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); | 
|---|
| 151 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); | 
|---|
| 152 |  | 
|---|
| 153 | typedef std::pair<std::string, std::string> StringPair; | 
|---|
| 154 |  | 
|---|
| 155 | // Fill parameter list | 
|---|
| 156 | OIS::ParamList paramList; | 
|---|
| 157 | size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle(); | 
|---|
| 158 | paramList.insert(StringPair("WINDOW", multi_cast<std::string>(windowHnd))); | 
|---|
| 159 | #if defined(ORXONOX_PLATFORM_WINDOWS) | 
|---|
| 160 | paramList.insert(StringPair("w32_keyboard", "DISCL_NONEXCLUSIVE")); | 
|---|
| 161 | paramList.insert(StringPair("w32_keyboard", "DISCL_FOREGROUND")); | 
|---|
| 162 | paramList.insert(StringPair("w32_mouse", "DISCL_FOREGROUND")); | 
|---|
| 163 | if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) | 
|---|
| 164 | { | 
|---|
| 165 | // Disable Windows key plus special keys (like play, stop, next, etc.) | 
|---|
| 166 | paramList.insert(StringPair("w32_keyboard", "DISCL_NOWINKEY")); | 
|---|
| 167 | paramList.insert(StringPair("w32_mouse", "DISCL_EXCLUSIVE")); | 
|---|
| 168 | } | 
|---|
| 169 | else | 
|---|
| 170 | paramList.insert(StringPair("w32_mouse", "DISCL_NONEXCLUSIVE")); | 
|---|
| 171 | #elif defined(ORXONOX_PLATFORM_LINUX) | 
|---|
| 172 | // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on | 
|---|
| 173 | // Trouble might be that the Pressed event occurs a bit too often... | 
|---|
| 174 | paramList.insert(StringPair("XAutoRepeatOn", "true")); | 
|---|
| 175 |  | 
|---|
| 176 | if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) | 
|---|
| 177 | { | 
|---|
| 178 | if (CommandLineParser::getValue("keyboard_no_grab").getBool()) | 
|---|
| 179 | paramList.insert(StringPair("x11_keyboard_grab", "false")); | 
|---|
| 180 | else | 
|---|
| 181 | paramList.insert(StringPair("x11_keyboard_grab", "true")); | 
|---|
| 182 | paramList.insert(StringPair("x11_mouse_grab",  "true")); | 
|---|
| 183 | paramList.insert(StringPair("x11_mouse_hide", "true")); | 
|---|
| 184 | } | 
|---|
| 185 | else | 
|---|
| 186 | { | 
|---|
| 187 | paramList.insert(StringPair("x11_keyboard_grab", "false")); | 
|---|
| 188 | paramList.insert(StringPair("x11_mouse_grab",  "false")); | 
|---|
| 189 | paramList.insert(StringPair("x11_mouse_hide", "false")); | 
|---|
| 190 | } | 
|---|
| 191 | #endif | 
|---|
| 192 |  | 
|---|
| 193 | try | 
|---|
| 194 | { | 
|---|
| 195 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); | 
|---|
| 196 | // Exception-safety | 
|---|
| 197 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); | 
|---|
| 198 | CCOUT(4) << "Created OIS input manager." << std::endl; | 
|---|
| 199 |  | 
|---|
| 200 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) | 
|---|
| 201 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); | 
|---|
| 202 | else | 
|---|
| 203 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); | 
|---|
| 204 |  | 
|---|
| 205 | // Successful initialisation | 
|---|
| 206 | guard.Dismiss(); | 
|---|
| 207 | } | 
|---|
| 208 | catch (const std::exception& ex) | 
|---|
| 209 | { | 
|---|
| 210 | oisInputManager_ = NULL; | 
|---|
| 211 | internalState_ |= Bad; | 
|---|
| 212 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); | 
|---|
| 213 | } | 
|---|
| 214 |  | 
|---|
| 215 | this->loadMouse(); | 
|---|
| 216 | this->loadJoySticks(); | 
|---|
| 217 |  | 
|---|
| 218 | // Reorder states in case some joy sticks were added/removed | 
|---|
| 219 | this->updateActiveStates(); | 
|---|
| 220 |  | 
|---|
| 221 | CCOUT(4) << "Input devices loaded." << std::endl; | 
|---|
| 222 | } | 
|---|
| 223 |  | 
|---|
| 224 | //! Creates a new orxonox::Mouse | 
|---|
| 225 | void InputManager::loadMouse() | 
|---|
| 226 | { | 
|---|
| 227 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) | 
|---|
| 228 | { | 
|---|
| 229 | try | 
|---|
| 230 | { | 
|---|
| 231 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); | 
|---|
| 232 | } | 
|---|
| 233 | catch (const std::exception& ex) | 
|---|
| 234 | { | 
|---|
| 235 | CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl | 
|---|
| 236 | << "Proceeding without mouse support." << std::endl; | 
|---|
| 237 | } | 
|---|
| 238 | } | 
|---|
| 239 | else | 
|---|
| 240 | CCOUT(2) << "Warning: No mouse found! Proceeding without mouse support." << std::endl; | 
|---|
| 241 | } | 
|---|
| 242 |  | 
|---|
| 243 | //! Creates as many joy sticks as are available. | 
|---|
| 244 | void InputManager::loadJoySticks() | 
|---|
| 245 | { | 
|---|
| 246 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) | 
|---|
| 247 | { | 
|---|
| 248 | try | 
|---|
| 249 | { | 
|---|
| 250 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); | 
|---|
| 251 | } | 
|---|
| 252 | catch (const std::exception& ex) | 
|---|
| 253 | { | 
|---|
| 254 | CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl; | 
|---|
| 255 | } | 
|---|
| 256 | } | 
|---|
| 257 |  | 
|---|
| 258 | // inform all JoyStick Device Number Listeners | 
|---|
| 259 | std::vector<JoyStick*> joyStickList; | 
|---|
| 260 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) | 
|---|
| 261 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); | 
|---|
| 262 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); | 
|---|
| 263 | } | 
|---|
| 264 |  | 
|---|
| 265 | // ############################################################ | 
|---|
| 266 | // #####                    Destruction                   ##### | 
|---|
| 267 | // ##########                                        ########## | 
|---|
| 268 | // ############################################################ | 
|---|
| 269 |  | 
|---|
| 270 | InputManager::~InputManager() | 
|---|
| 271 | { | 
|---|
| 272 | CCOUT(3) << "Destroying..." << std::endl; | 
|---|
| 273 |  | 
|---|
| 274 | // Leave all active InputStates (except "empty") | 
|---|
| 275 | while (this->activeStates_.size() > 1) | 
|---|
| 276 | this->leaveState(this->activeStates_.rbegin()->second->getName()); | 
|---|
| 277 | this->activeStates_.clear(); | 
|---|
| 278 |  | 
|---|
| 279 | // Destroy calibrator helper handler and state | 
|---|
| 280 | this->destroyState("calibrator"); | 
|---|
| 281 | // Destroy KeyDetector and state | 
|---|
| 282 | calibratorCallbackHandler_->destroy(); | 
|---|
| 283 | // Destroy the empty InputState | 
|---|
| 284 | this->destroyStateInternal(this->emptyState_); | 
|---|
| 285 |  | 
|---|
| 286 | // Destroy all user InputStates | 
|---|
| 287 | while (statesByName_.size() > 0) | 
|---|
| 288 | this->destroyStateInternal(statesByName_.rbegin()->second); | 
|---|
| 289 |  | 
|---|
| 290 | if (!(internalState_ & Bad)) | 
|---|
| 291 | this->destroyDevices(); | 
|---|
| 292 |  | 
|---|
| 293 | // Reset console commands | 
|---|
| 294 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0); | 
|---|
| 295 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0); | 
|---|
| 296 |  | 
|---|
| 297 | CCOUT(3) << "Destruction complete." << std::endl; | 
|---|
| 298 | } | 
|---|
| 299 |  | 
|---|
| 300 | /** | 
|---|
| 301 | @brief | 
|---|
| 302 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) | 
|---|
| 303 | @throw | 
|---|
| 304 | Method does not throw | 
|---|
| 305 | */ | 
|---|
| 306 | void InputManager::destroyDevices() | 
|---|
| 307 | { | 
|---|
| 308 | CCOUT(4) << "Destroying devices..." << std::endl; | 
|---|
| 309 |  | 
|---|
| 310 | BOOST_FOREACH(InputDevice*& device, devices_) | 
|---|
| 311 | { | 
|---|
| 312 | if (device == NULL) | 
|---|
| 313 | continue; | 
|---|
| 314 | const std::string& className = device->getClassName(); | 
|---|
| 315 | delete device; | 
|---|
| 316 | device = 0; | 
|---|
| 317 | CCOUT(4) << className << " destroyed." << std::endl; | 
|---|
| 318 | } | 
|---|
| 319 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); | 
|---|
| 320 |  | 
|---|
| 321 | assert(oisInputManager_ != NULL); | 
|---|
| 322 | try | 
|---|
| 323 | { | 
|---|
| 324 | OIS::InputManager::destroyInputSystem(oisInputManager_); | 
|---|
| 325 | } | 
|---|
| 326 | catch (const OIS::Exception& ex) | 
|---|
| 327 | { | 
|---|
| 328 | COUT(1) << "OIS::InputManager destruction failed" << ex.eText << std::endl | 
|---|
| 329 | << "    Potential resource leak!" << std::endl; | 
|---|
| 330 | } | 
|---|
| 331 | oisInputManager_ = NULL; | 
|---|
| 332 |  | 
|---|
| 333 | internalState_ |= Bad; | 
|---|
| 334 | CCOUT(4) << "Destroyed devices." << std::endl; | 
|---|
| 335 | } | 
|---|
| 336 |  | 
|---|
| 337 | // ############################################################ | 
|---|
| 338 | // #####                     Reloading                    ##### | 
|---|
| 339 | // ##########                                        ########## | 
|---|
| 340 | // ############################################################ | 
|---|
| 341 |  | 
|---|
| 342 | void InputManager::reload() | 
|---|
| 343 | { | 
|---|
| 344 | if (internalState_ & Calibrating) | 
|---|
| 345 | CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl; | 
|---|
| 346 | else | 
|---|
| 347 | reloadInternal(); | 
|---|
| 348 | } | 
|---|
| 349 |  | 
|---|
| 350 | //! Internal reload method. Destroys the OIS devices and loads them again. | 
|---|
| 351 | void InputManager::reloadInternal() | 
|---|
| 352 | { | 
|---|
| 353 | CCOUT(4) << "Reloading ..." << std::endl; | 
|---|
| 354 |  | 
|---|
| 355 | this->destroyDevices(); | 
|---|
| 356 | this->loadDevices(); | 
|---|
| 357 |  | 
|---|
| 358 | internalState_ &= ~Bad; | 
|---|
| 359 | CCOUT(4) << "Reloading complete." << std::endl; | 
|---|
| 360 | } | 
|---|
| 361 |  | 
|---|
| 362 | // ############################################################ | 
|---|
| 363 | // #####                  Runtime Methods                 ##### | 
|---|
| 364 | // ##########                                        ########## | 
|---|
| 365 | // ############################################################ | 
|---|
| 366 |  | 
|---|
| 367 | void InputManager::preUpdate(const Clock& time) | 
|---|
| 368 | { | 
|---|
| 369 | if (internalState_ & Bad) | 
|---|
| 370 | ThrowException(General, "InputManager was not correctly reloaded."); | 
|---|
| 371 |  | 
|---|
| 372 | // check whether a state has changed its EMPTY situation | 
|---|
| 373 | bool bUpdateRequired = false; | 
|---|
| 374 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) | 
|---|
| 375 | { | 
|---|
| 376 | if (it->second->hasExpired()) | 
|---|
| 377 | { | 
|---|
| 378 | it->second->resetExpiration(); | 
|---|
| 379 | bUpdateRequired = true; | 
|---|
| 380 | } | 
|---|
| 381 | } | 
|---|
| 382 | if (bUpdateRequired) | 
|---|
| 383 | updateActiveStates(); | 
|---|
| 384 |  | 
|---|
| 385 | // Capture all the input and collect the function calls | 
|---|
| 386 | // No event gets triggered here yet! | 
|---|
| 387 | BOOST_FOREACH(InputDevice* device, devices_) | 
|---|
| 388 | if (device != NULL) | 
|---|
| 389 | device->update(time); | 
|---|
| 390 |  | 
|---|
| 391 | // Collect function calls for the update | 
|---|
| 392 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) | 
|---|
| 393 | activeStatesTicked_[i]->update(time.getDeltaTime()); | 
|---|
| 394 |  | 
|---|
| 395 | // Execute all cached function calls in order | 
|---|
| 396 | // Why so complicated? The problem is that an InputHandler could trigger | 
|---|
| 397 | // a reload that would destroy the OIS devices or it could even leave and | 
|---|
| 398 | // then destroy its own InputState. That would of course lead to access | 
|---|
| 399 | // violations. | 
|---|
| 400 | // If we delay the calls, then OIS and and the InputStates are not anymore | 
|---|
| 401 | // in the call stack and can therefore be edited. | 
|---|
| 402 | for (size_t i = 0; i < this->callBuffer_.size(); ++i) | 
|---|
| 403 | this->callBuffer_[i](); | 
|---|
| 404 |  | 
|---|
| 405 | this->callBuffer_.clear(); | 
|---|
| 406 | } | 
|---|
| 407 |  | 
|---|
| 408 | /** | 
|---|
| 409 | @brief | 
|---|
| 410 | Updates the currently active states (according to activeStates_) for each device. | 
|---|
| 411 | Also, a list of all active states (no duplicates!) is compiled for the general preUpdate(). | 
|---|
| 412 | */ | 
|---|
| 413 | void InputManager::updateActiveStates() | 
|---|
| 414 | { | 
|---|
| 415 | // Calculate the stack of input states | 
|---|
| 416 | // and assign it to the corresponding device | 
|---|
| 417 | for (unsigned int i = 0; i < devices_.size(); ++i) | 
|---|
| 418 | { | 
|---|
| 419 | if (devices_[i] == NULL) | 
|---|
| 420 | continue; | 
|---|
| 421 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); | 
|---|
| 422 | bool occupied = false; | 
|---|
| 423 | states.clear(); | 
|---|
| 424 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) | 
|---|
| 425 | { | 
|---|
| 426 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) | 
|---|
| 427 | { | 
|---|
| 428 | states.push_back(rit->second); | 
|---|
| 429 | if (!rit->second->bTransparent_) | 
|---|
| 430 | occupied = true; | 
|---|
| 431 | } | 
|---|
| 432 | } | 
|---|
| 433 | } | 
|---|
| 434 |  | 
|---|
| 435 | // See that we only update each InputState once for each device | 
|---|
| 436 | // Using an std::set to avoid duplicates | 
|---|
| 437 | std::set<InputState*> tempSet; | 
|---|
| 438 | for (unsigned int i = 0; i < devices_.size(); ++i) | 
|---|
| 439 | if (devices_[i] != NULL) | 
|---|
| 440 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) | 
|---|
| 441 | tempSet.insert(devices_[i]->getStateListRef()[iState]); | 
|---|
| 442 |  | 
|---|
| 443 | // Copy the content of the std::set back to the actual vector | 
|---|
| 444 | activeStatesTicked_.clear(); | 
|---|
| 445 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) | 
|---|
| 446 | activeStatesTicked_.push_back(*it); | 
|---|
| 447 |  | 
|---|
| 448 | // Check whether we have to change the mouse mode | 
|---|
| 449 | TriBool::Value requestedMode = TriBool::Dontcare; | 
|---|
| 450 | std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); | 
|---|
| 451 | if (mouseStates.empty()) | 
|---|
| 452 | requestedMode = TriBool::False; | 
|---|
| 453 | else | 
|---|
| 454 | requestedMode = mouseStates.front()->getMouseExclusive(); | 
|---|
| 455 | if (requestedMode != TriBool::Dontcare && exclusiveMouse_ != requestedMode) | 
|---|
| 456 | { | 
|---|
| 457 | exclusiveMouse_ = requestedMode; | 
|---|
| 458 | if (!GraphicsManager::getInstance().isFullScreen()) | 
|---|
| 459 | this->reloadInternal(); | 
|---|
| 460 | } | 
|---|
| 461 | } | 
|---|
| 462 |  | 
|---|
| 463 | void InputManager::clearBuffers() | 
|---|
| 464 | { | 
|---|
| 465 | BOOST_FOREACH(InputDevice* device, devices_) | 
|---|
| 466 | if (device != NULL) | 
|---|
| 467 | device->clearBuffers(); | 
|---|
| 468 | } | 
|---|
| 469 |  | 
|---|
| 470 | void InputManager::calibrate() | 
|---|
| 471 | { | 
|---|
| 472 | COUT(0) << "Move all joy stick axes fully in all directions." << std::endl | 
|---|
| 473 | << "When done, put the axex in the middle position and press enter." << std::endl; | 
|---|
| 474 |  | 
|---|
| 475 | BOOST_FOREACH(InputDevice* device, devices_) | 
|---|
| 476 | if (device != NULL) | 
|---|
| 477 | device->startCalibration(); | 
|---|
| 478 |  | 
|---|
| 479 | internalState_ |= Calibrating; | 
|---|
| 480 | enterState("calibrator"); | 
|---|
| 481 | } | 
|---|
| 482 |  | 
|---|
| 483 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! | 
|---|
| 484 | void InputManager::stopCalibration() | 
|---|
| 485 | { | 
|---|
| 486 | BOOST_FOREACH(InputDevice* device, devices_) | 
|---|
| 487 | if (device != NULL) | 
|---|
| 488 | device->stopCalibration(); | 
|---|
| 489 |  | 
|---|
| 490 | // restore old input state | 
|---|
| 491 | leaveState("calibrator"); | 
|---|
| 492 | internalState_ &= ~Calibrating; | 
|---|
| 493 | // Clear buffers to prevent button hold events | 
|---|
| 494 | this->clearBuffers(); | 
|---|
| 495 |  | 
|---|
| 496 | COUT(0) << "Calibration has been stored." << std::endl; | 
|---|
| 497 | } | 
|---|
| 498 |  | 
|---|
| 499 | //! Gets called by WindowEventListener upon focus change --> clear buffers | 
|---|
| 500 | void InputManager::windowFocusChanged(bool bFocus) | 
|---|
| 501 | { | 
|---|
| 502 | this->clearBuffers(); | 
|---|
| 503 | } | 
|---|
| 504 |  | 
|---|
| 505 | std::pair<int, int> InputManager::getMousePosition() const | 
|---|
| 506 | { | 
|---|
| 507 | Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]); | 
|---|
| 508 | if (mouse != NULL) | 
|---|
| 509 | { | 
|---|
| 510 | const OIS::MouseState state = mouse->getOISDevice()->getMouseState(); | 
|---|
| 511 | return std::make_pair(state.X.abs, state.Y.abs); | 
|---|
| 512 | } | 
|---|
| 513 | else | 
|---|
| 514 | return std::make_pair(0, 0); | 
|---|
| 515 | } | 
|---|
| 516 |  | 
|---|
| 517 | // ############################################################ | 
|---|
| 518 | // #####                    Input States                  ##### | 
|---|
| 519 | // ##########                                        ########## | 
|---|
| 520 | // ############################################################ | 
|---|
| 521 |  | 
|---|
| 522 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) | 
|---|
| 523 | { | 
|---|
| 524 | if (name.empty()) | 
|---|
| 525 | return 0; | 
|---|
| 526 | if (statesByName_.find(name) == statesByName_.end()) | 
|---|
| 527 | { | 
|---|
| 528 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) | 
|---|
| 529 | { | 
|---|
| 530 | // Make sure we don't add two high priority states with the same priority | 
|---|
| 531 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); | 
|---|
| 532 | it != this->statesByName_.end(); ++it) | 
|---|
| 533 | { | 
|---|
| 534 | if (it->second->getPriority() == priority) | 
|---|
| 535 | { | 
|---|
| 536 | COUT(2) << "Warning: Could not add an InputState with the same priority '" | 
|---|
| 537 | << static_cast<int>(priority) << "' != 0." << std::endl; | 
|---|
| 538 | return 0; | 
|---|
| 539 | } | 
|---|
| 540 | } | 
|---|
| 541 | } | 
|---|
| 542 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); | 
|---|
| 543 | statesByName_[name] = state; | 
|---|
| 544 |  | 
|---|
| 545 | return state; | 
|---|
| 546 | } | 
|---|
| 547 | else | 
|---|
| 548 | { | 
|---|
| 549 | COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl; | 
|---|
| 550 | return 0; | 
|---|
| 551 | } | 
|---|
| 552 | } | 
|---|
| 553 |  | 
|---|
| 554 | InputState* InputManager::getState(const std::string& name) | 
|---|
| 555 | { | 
|---|
| 556 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); | 
|---|
| 557 | if (it != statesByName_.end()) | 
|---|
| 558 | return it->second; | 
|---|
| 559 | else | 
|---|
| 560 | return 0; | 
|---|
| 561 | } | 
|---|
| 562 |  | 
|---|
| 563 | bool InputManager::enterState(const std::string& name) | 
|---|
| 564 | { | 
|---|
| 565 | // get pointer from the map with all stored handlers | 
|---|
| 566 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); | 
|---|
| 567 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end()) | 
|---|
| 568 | { | 
|---|
| 569 | // exists and not active | 
|---|
| 570 | if (it->second->getPriority() == 0) | 
|---|
| 571 | { | 
|---|
| 572 | // Get smallest possible priority between 1 and maxStateStackSize_s | 
|---|
| 573 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); | 
|---|
| 574 | rit != activeStates_.rend(); ++rit) | 
|---|
| 575 | { | 
|---|
| 576 | if (rit->first < InputStatePriority::HighPriority) | 
|---|
| 577 | { | 
|---|
| 578 | it->second->setPriority(rit->first + 1); | 
|---|
| 579 | break; | 
|---|
| 580 | } | 
|---|
| 581 | } | 
|---|
| 582 | // In case no normal handler was on the stack | 
|---|
| 583 | if (it->second->getPriority() == 0) | 
|---|
| 584 | it->second->setPriority(1); | 
|---|
| 585 | } | 
|---|
| 586 | activeStates_[it->second->getPriority()] = it->second; | 
|---|
| 587 | updateActiveStates(); | 
|---|
| 588 | it->second->entered(); | 
|---|
| 589 |  | 
|---|
| 590 | return true; | 
|---|
| 591 | } | 
|---|
| 592 | return false; | 
|---|
| 593 | } | 
|---|
| 594 |  | 
|---|
| 595 | bool InputManager::leaveState(const std::string& name) | 
|---|
| 596 | { | 
|---|
| 597 | if (name == "empty") | 
|---|
| 598 | { | 
|---|
| 599 | COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl; | 
|---|
| 600 | return false; | 
|---|
| 601 | } | 
|---|
| 602 | // get pointer from the map with all stored handlers | 
|---|
| 603 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); | 
|---|
| 604 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end()) | 
|---|
| 605 | { | 
|---|
| 606 | // exists and active | 
|---|
| 607 |  | 
|---|
| 608 | it->second->left(); | 
|---|
| 609 |  | 
|---|
| 610 | activeStates_.erase(it->second->getPriority()); | 
|---|
| 611 | if (it->second->getPriority() < InputStatePriority::HighPriority) | 
|---|
| 612 | it->second->setPriority(0); | 
|---|
| 613 | updateActiveStates(); | 
|---|
| 614 |  | 
|---|
| 615 | return true; | 
|---|
| 616 | } | 
|---|
| 617 | return false; | 
|---|
| 618 | } | 
|---|
| 619 |  | 
|---|
| 620 | bool InputManager::destroyState(const std::string& name) | 
|---|
| 621 | { | 
|---|
| 622 | if (name == "empty") | 
|---|
| 623 | { | 
|---|
| 624 | COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl; | 
|---|
| 625 | return false; | 
|---|
| 626 | } | 
|---|
| 627 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); | 
|---|
| 628 | if (it != statesByName_.end()) | 
|---|
| 629 | { | 
|---|
| 630 | this->leaveState(name); | 
|---|
| 631 | destroyStateInternal(it->second); | 
|---|
| 632 |  | 
|---|
| 633 | return true; | 
|---|
| 634 | } | 
|---|
| 635 | return false; | 
|---|
| 636 | } | 
|---|
| 637 |  | 
|---|
| 638 | //! Destroys an InputState internally. | 
|---|
| 639 | void InputManager::destroyStateInternal(InputState* state) | 
|---|
| 640 | { | 
|---|
| 641 | assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end()); | 
|---|
| 642 | statesByName_.erase(state->getName()); | 
|---|
| 643 | state->destroy(); | 
|---|
| 644 | } | 
|---|
| 645 |  | 
|---|
| 646 | bool InputManager::setMouseExclusive(const std::string& name, TriBool::Value value) | 
|---|
| 647 | { | 
|---|
| 648 | if (name == "empty") | 
|---|
| 649 | { | 
|---|
| 650 | COUT(2) << "InputManager: Changing the empty state is not allowed!" << std::endl; | 
|---|
| 651 | return false; | 
|---|
| 652 | } | 
|---|
| 653 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); | 
|---|
| 654 | if (it != statesByName_.end()) | 
|---|
| 655 | { | 
|---|
| 656 | it->second->setMouseExclusive(value); | 
|---|
| 657 | return true; | 
|---|
| 658 | } | 
|---|
| 659 | return false; | 
|---|
| 660 | } | 
|---|
| 661 | } | 
|---|