| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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| 32 | Implementation of the InputManager and a static variable from the InputHandler. |
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| 33 | */ |
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| 34 | |
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| 35 | #include "InputManager.h" |
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| 36 | |
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| 37 | #include <cassert> |
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| 38 | #include <climits> |
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| 39 | #include <ois/OISException.h> |
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| 40 | #include <ois/OISInputManager.h> |
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| 41 | #include <boost/foreach.hpp> |
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| 42 | #include <loki/ScopeGuard.h> |
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| 43 | |
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| 44 | #include "util/Clock.h" |
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| 45 | #include "util/Convert.h" |
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| 46 | #include "util/Exception.h" |
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| 47 | #include "core/CoreIncludes.h" |
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| 48 | #include "core/ConfigValueIncludes.h" |
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| 49 | #include "core/CommandLineParser.h" |
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| 50 | #include "core/GraphicsManager.h" |
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| 51 | #include "core/command/ConsoleCommand.h" |
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| 52 | #include "core/command/Functor.h" |
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| 53 | |
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| 54 | #include "InputBuffer.h" |
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| 55 | #include "JoyStick.h" |
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| 56 | #include "JoyStickQuantityListener.h" |
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| 57 | #include "Mouse.h" |
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| 58 | #include "Keyboard.h" |
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| 59 | |
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| 60 | namespace orxonox |
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| 61 | { |
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| 62 | SetCommandLineSwitch(keyboard_no_grab).information("Whether not to exclusively grab the keyboard"); |
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| 63 | |
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| 64 | static const std::string __CC_InputManager_name = "InputManager"; |
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| 65 | static const std::string __CC_calibrate_name = "calibrate"; |
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| 66 | static const std::string __CC_reload_name = "reload"; |
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| 67 | |
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| 68 | SetConsoleCommand(__CC_InputManager_name, __CC_calibrate_name, &InputManager::calibrate).addShortcut(); |
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| 69 | SetConsoleCommand(__CC_InputManager_name, __CC_reload_name, &InputManager::reload ); |
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| 70 | |
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| 71 | // Abuse of this source file for the InputHandler |
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| 72 | InputHandler InputHandler::EMPTY; |
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| 73 | |
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| 74 | InputManager* InputManager::singletonPtr_s = 0; |
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| 75 | |
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| 76 | //! Defines the |= operator for easier use. |
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| 77 | inline InputManager::State operator|=(InputManager::State& lval, InputManager::State rval) |
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| 78 | { |
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| 79 | return (lval = (InputManager::State)(lval | rval)); |
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| 80 | } |
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| 81 | |
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| 82 | //! Defines the &= operator for easier use. |
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| 83 | inline InputManager::State operator&=(InputManager::State& lval, int rval) |
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| 84 | { |
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| 85 | return (lval = (InputManager::State)(lval & rval)); |
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| 86 | } |
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| 87 | |
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| 88 | // ############################################################ |
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| 89 | // ##### Initialisation ##### |
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| 90 | // ########## ########## |
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| 91 | // ############################################################ |
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| 92 | InputManager::InputManager() |
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| 93 | : internalState_(Bad) |
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| 94 | , oisInputManager_(0) |
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| 95 | , devices_(2) |
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| 96 | , exclusiveMouse_(TriBool::False) |
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| 97 | , emptyState_(0) |
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| 98 | , calibratorCallbackHandler_(0) |
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| 99 | { |
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| 100 | RegisterRootObject(InputManager); |
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| 101 | |
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| 102 | CCOUT(4) << "Constructing..." << std::endl; |
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| 103 | |
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| 104 | // Allocate space for the function call buffer |
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| 105 | this->callBuffer_.reserve(16); |
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| 106 | |
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| 107 | this->setConfigValues(); |
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| 108 | |
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| 109 | if (GraphicsManager::getInstance().isFullScreen()) |
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| 110 | exclusiveMouse_ = TriBool::True; |
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| 111 | this->loadDevices(); |
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| 112 | |
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| 113 | // Lowest priority empty InputState |
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| 114 | emptyState_ = createInputState("empty", false, false, InputStatePriority::Empty); |
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| 115 | emptyState_->setHandler(&InputHandler::EMPTY); |
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| 116 | activeStates_[emptyState_->getPriority()] = emptyState_; |
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| 117 | |
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| 118 | // Joy stick calibration helper callback |
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| 119 | InputState* calibrator = createInputState("calibrator", false, false, InputStatePriority::Calibrator); |
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| 120 | calibrator->setHandler(&InputHandler::EMPTY); |
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| 121 | calibratorCallbackHandler_ = new InputBuffer(); |
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| 122 | calibratorCallbackHandler_->registerListener(this, &InputManager::stopCalibration, '\r', true); |
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| 123 | calibrator->setKeyHandler(calibratorCallbackHandler_); |
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| 124 | |
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| 125 | this->updateActiveStates(); |
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| 126 | |
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| 127 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(this); |
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| 128 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(this); |
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| 129 | |
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| 130 | CCOUT(4) << "Construction complete." << std::endl; |
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| 131 | internalState_ = Nothing; |
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| 132 | } |
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| 133 | |
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| 134 | void InputManager::setConfigValues() |
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| 135 | { |
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| 136 | } |
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| 137 | |
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| 138 | /** |
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| 139 | @brief |
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| 140 | Creates the OIS::InputMananger, the keyboard, the mouse and |
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| 141 | the joys ticks. If either of the first two fail, this method throws an exception. |
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| 142 | */ |
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| 143 | void InputManager::loadDevices() |
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| 144 | { |
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| 145 | CCOUT(4) << "Loading input devices..." << std::endl; |
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| 146 | |
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| 147 | // When loading the devices they should not already be loaded |
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| 148 | assert(internalState_ & Bad); |
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| 149 | assert(devices_[InputDeviceEnumerator::Mouse] == 0); |
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| 150 | assert(devices_[InputDeviceEnumerator::Keyboard] == 0); |
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| 151 | assert(devices_.size() == InputDeviceEnumerator::FirstJoyStick); |
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| 152 | |
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| 153 | // Fill parameter list |
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| 154 | OIS::ParamList paramList; |
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| 155 | size_t windowHnd = GraphicsManager::getInstance().getRenderWindowHandle(); |
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| 156 | paramList.insert(std::make_pair("WINDOW", multi_cast<std::string>(windowHnd))); |
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| 157 | #if defined(ORXONOX_PLATFORM_WINDOWS) |
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| 158 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_NONEXCLUSIVE")); |
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| 159 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_FOREGROUND")); |
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| 160 | paramList.insert(std::make_pair("w32_mouse", "DISCL_FOREGROUND")); |
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| 161 | if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) |
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| 162 | { |
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| 163 | // Disable Windows key plus special keys (like play, stop, next, etc.) |
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| 164 | paramList.insert(std::make_pair("w32_keyboard", "DISCL_NOWINKEY")); |
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| 165 | paramList.insert(std::make_pair("w32_mouse", "DISCL_EXCLUSIVE")); |
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| 166 | } |
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| 167 | else |
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| 168 | paramList.insert(std::make_pair("w32_mouse", "DISCL_NONEXCLUSIVE")); |
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| 169 | #elif defined(ORXONOX_PLATFORM_LINUX) |
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| 170 | // Enabling this is probably a bad idea, but whenever orxonox crashes, the setting stays on |
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| 171 | // Trouble might be that the Pressed event occurs a bit too often... |
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| 172 | paramList.insert(std::make_pair("XAutoRepeatOn", "true")); |
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| 173 | |
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| 174 | if (exclusiveMouse_ == TriBool::True || GraphicsManager::getInstance().isFullScreen()) |
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| 175 | { |
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| 176 | if (CommandLineParser::getValue("keyboard_no_grab").getBool()) |
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| 177 | paramList.insert(std::make_pair("x11_keyboard_grab", "false")); |
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| 178 | else |
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| 179 | paramList.insert(std::make_pair("x11_keyboard_grab", "true")); |
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| 180 | paramList.insert(std::make_pair("x11_mouse_grab", "true")); |
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| 181 | paramList.insert(std::make_pair("x11_mouse_hide", "true")); |
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| 182 | } |
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| 183 | else |
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| 184 | { |
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| 185 | paramList.insert(std::make_pair("x11_keyboard_grab", "false")); |
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| 186 | paramList.insert(std::make_pair("x11_mouse_grab", "false")); |
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| 187 | paramList.insert(std::make_pair("x11_mouse_hide", "false")); |
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| 188 | } |
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| 189 | #endif |
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| 190 | |
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| 191 | try |
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| 192 | { |
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| 193 | oisInputManager_ = OIS::InputManager::createInputSystem(paramList); |
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| 194 | // Exception-safety |
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| 195 | Loki::ScopeGuard guard = Loki::MakeGuard(OIS::InputManager::destroyInputSystem, oisInputManager_); |
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| 196 | CCOUT(4) << "Created OIS input manager." << std::endl; |
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| 197 | |
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| 198 | if (oisInputManager_->getNumberOfDevices(OIS::OISKeyboard) > 0) |
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| 199 | devices_[InputDeviceEnumerator::Keyboard] = new Keyboard(InputDeviceEnumerator::Keyboard, oisInputManager_); |
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| 200 | else |
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| 201 | ThrowException(InitialisationFailed, "InputManager: No keyboard found, cannot proceed!"); |
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| 202 | |
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| 203 | // Successful initialisation |
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| 204 | guard.Dismiss(); |
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| 205 | } |
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| 206 | catch (const std::exception& ex) |
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| 207 | { |
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| 208 | oisInputManager_ = NULL; |
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| 209 | internalState_ |= Bad; |
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| 210 | ThrowException(InitialisationFailed, "Could not initialise the input system: " << ex.what()); |
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| 211 | } |
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| 212 | |
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| 213 | this->loadMouse(); |
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| 214 | this->loadJoySticks(); |
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| 215 | |
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| 216 | // Reorder states in case some joy sticks were added/removed |
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| 217 | this->updateActiveStates(); |
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| 218 | |
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| 219 | CCOUT(4) << "Input devices loaded." << std::endl; |
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| 220 | } |
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| 221 | |
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| 222 | //! Creates a new orxonox::Mouse |
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| 223 | void InputManager::loadMouse() |
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| 224 | { |
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| 225 | if (oisInputManager_->getNumberOfDevices(OIS::OISMouse) > 0) |
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| 226 | { |
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| 227 | try |
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| 228 | { |
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| 229 | devices_[InputDeviceEnumerator::Mouse] = new Mouse(InputDeviceEnumerator::Mouse, oisInputManager_); |
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| 230 | } |
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| 231 | catch (const std::exception& ex) |
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| 232 | { |
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| 233 | CCOUT(2) << "Warning: Failed to create Mouse:" << ex.what() << std::endl |
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| 234 | << "Proceeding without mouse support." << std::endl; |
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| 235 | } |
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| 236 | } |
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| 237 | else |
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| 238 | CCOUT(2) << "Warning: No mouse found! Proceeding without mouse support." << std::endl; |
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| 239 | } |
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| 240 | |
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| 241 | //! Creates as many joy sticks as are available. |
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| 242 | void InputManager::loadJoySticks() |
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| 243 | { |
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| 244 | for (int i = 0; i < oisInputManager_->getNumberOfDevices(OIS::OISJoyStick); i++) |
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| 245 | { |
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| 246 | try |
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| 247 | { |
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| 248 | devices_.push_back(new JoyStick(InputDeviceEnumerator::FirstJoyStick + i, oisInputManager_)); |
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| 249 | } |
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| 250 | catch (const std::exception& ex) |
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| 251 | { |
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| 252 | CCOUT(2) << "Warning: Failed to create joy stick: " << ex.what() << std::endl; |
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| 253 | } |
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| 254 | } |
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| 255 | |
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| 256 | // inform all JoyStick Device Number Listeners |
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| 257 | std::vector<JoyStick*> joyStickList; |
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| 258 | for (unsigned int i = InputDeviceEnumerator::FirstJoyStick; i < devices_.size(); ++i) |
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| 259 | joyStickList.push_back(static_cast<JoyStick*>(devices_[i])); |
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| 260 | JoyStickQuantityListener::changeJoyStickQuantity(joyStickList); |
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| 261 | } |
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| 262 | |
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| 263 | // ############################################################ |
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| 264 | // ##### Destruction ##### |
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| 265 | // ########## ########## |
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| 266 | // ############################################################ |
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| 267 | |
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| 268 | InputManager::~InputManager() |
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| 269 | { |
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| 270 | CCOUT(3) << "Destroying..." << std::endl; |
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| 271 | |
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| 272 | // Leave all active InputStates (except "empty") |
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| 273 | while (this->activeStates_.size() > 1) |
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| 274 | this->leaveState(this->activeStates_.rbegin()->second->getName()); |
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| 275 | this->activeStates_.clear(); |
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| 276 | |
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| 277 | // Destroy calibrator helper handler and state |
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| 278 | this->destroyState("calibrator"); |
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| 279 | // Destroy KeyDetector and state |
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| 280 | calibratorCallbackHandler_->destroy(); |
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| 281 | // Destroy the empty InputState |
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| 282 | this->destroyStateInternal(this->emptyState_); |
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| 283 | |
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| 284 | // Destroy all user InputStates |
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| 285 | while (statesByName_.size() > 0) |
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| 286 | this->destroyStateInternal(statesByName_.rbegin()->second); |
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| 287 | |
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| 288 | if (!(internalState_ & Bad)) |
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| 289 | this->destroyDevices(); |
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| 290 | |
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| 291 | // Reset console commands |
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| 292 | ModifyConsoleCommand(__CC_InputManager_name, __CC_calibrate_name).setObject(0); |
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| 293 | ModifyConsoleCommand(__CC_InputManager_name, __CC_reload_name).setObject(0); |
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| 294 | |
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| 295 | CCOUT(3) << "Destruction complete." << std::endl; |
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| 296 | } |
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| 297 | |
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| 298 | /** |
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| 299 | @brief |
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| 300 | Destoys all input devices (joy sticks, mouse, keyboard and OIS::InputManager) |
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| 301 | @throw |
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| 302 | Method does not throw |
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| 303 | */ |
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| 304 | void InputManager::destroyDevices() |
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| 305 | { |
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| 306 | CCOUT(4) << "Destroying devices..." << std::endl; |
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| 307 | |
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| 308 | BOOST_FOREACH(InputDevice*& device, devices_) |
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| 309 | { |
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| 310 | if (device == NULL) |
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| 311 | continue; |
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| 312 | const std::string& className = device->getClassName(); |
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| 313 | delete device; |
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| 314 | device = 0; |
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| 315 | CCOUT(4) << className << " destroyed." << std::endl; |
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| 316 | } |
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| 317 | devices_.resize(InputDeviceEnumerator::FirstJoyStick); |
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| 318 | |
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| 319 | assert(oisInputManager_ != NULL); |
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| 320 | try |
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| 321 | { |
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| 322 | OIS::InputManager::destroyInputSystem(oisInputManager_); |
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| 323 | } |
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| 324 | catch (const OIS::Exception& ex) |
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| 325 | { |
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| 326 | COUT(1) << "OIS::InputManager destruction failed" << ex.eText << std::endl |
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| 327 | << " Potential resource leak!" << std::endl; |
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| 328 | } |
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| 329 | oisInputManager_ = NULL; |
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| 330 | |
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| 331 | internalState_ |= Bad; |
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| 332 | CCOUT(4) << "Destroyed devices." << std::endl; |
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| 333 | } |
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| 334 | |
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| 335 | // ############################################################ |
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| 336 | // ##### Reloading ##### |
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| 337 | // ########## ########## |
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| 338 | // ############################################################ |
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| 339 | |
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| 340 | void InputManager::reload() |
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| 341 | { |
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| 342 | if (internalState_ & Calibrating) |
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| 343 | CCOUT(2) << "Warning: Cannot reload input system. Joy sticks are currently being calibrated." << std::endl; |
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| 344 | else |
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| 345 | reloadInternal(); |
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| 346 | } |
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| 347 | |
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| 348 | //! Internal reload method. Destroys the OIS devices and loads them again. |
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| 349 | void InputManager::reloadInternal() |
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| 350 | { |
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| 351 | CCOUT(4) << "Reloading ..." << std::endl; |
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| 352 | |
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| 353 | this->destroyDevices(); |
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| 354 | this->loadDevices(); |
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| 355 | |
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| 356 | internalState_ &= ~Bad; |
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| 357 | CCOUT(4) << "Reloading complete." << std::endl; |
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| 358 | } |
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| 359 | |
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| 360 | // ############################################################ |
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| 361 | // ##### Runtime Methods ##### |
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| 362 | // ########## ########## |
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| 363 | // ############################################################ |
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| 364 | |
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| 365 | void InputManager::preUpdate(const Clock& time) |
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| 366 | { |
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| 367 | if (internalState_ & Bad) |
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| 368 | ThrowException(General, "InputManager was not correctly reloaded."); |
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| 369 | |
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| 370 | // check whether a state has changed its EMPTY situation |
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| 371 | bool bUpdateRequired = false; |
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| 372 | for (std::map<int, InputState*>::iterator it = activeStates_.begin(); it != activeStates_.end(); ++it) |
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| 373 | { |
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| 374 | if (it->second->hasExpired()) |
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| 375 | { |
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| 376 | it->second->resetExpiration(); |
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| 377 | bUpdateRequired = true; |
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| 378 | } |
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| 379 | } |
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| 380 | if (bUpdateRequired) |
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| 381 | updateActiveStates(); |
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| 382 | |
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| 383 | // Capture all the input and collect the function calls |
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| 384 | // No event gets triggered here yet! |
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| 385 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 386 | if (device != NULL) |
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| 387 | device->update(time); |
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| 388 | |
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| 389 | // Collect function calls for the update |
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| 390 | for (unsigned int i = 0; i < activeStatesTicked_.size(); ++i) |
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| 391 | activeStatesTicked_[i]->update(time.getDeltaTime()); |
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| 392 | |
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| 393 | // Execute all cached function calls in order |
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| 394 | // Why so complicated? The problem is that an InputHandler could trigger |
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| 395 | // a reload that would destroy the OIS devices or it could even leave and |
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| 396 | // then destroy its own InputState. That would of course lead to access |
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| 397 | // violations. |
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| 398 | // If we delay the calls, then OIS and and the InputStates are not anymore |
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| 399 | // in the call stack and can therefore be edited. |
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| 400 | for (size_t i = 0; i < this->callBuffer_.size(); ++i) |
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| 401 | this->callBuffer_[i](); |
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| 402 | |
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| 403 | this->callBuffer_.clear(); |
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| 404 | } |
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| 405 | |
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| 406 | /** |
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| 407 | @brief |
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| 408 | Updates the currently active states (according to activeStates_) for each device. |
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| 409 | Also, a list of all active states (no duplicates!) is compiled for the general preUpdate(). |
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| 410 | */ |
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| 411 | void InputManager::updateActiveStates() |
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| 412 | { |
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| 413 | // Calculate the stack of input states |
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| 414 | // and assign it to the corresponding device |
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| 415 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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| 416 | { |
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| 417 | if (devices_[i] == NULL) |
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| 418 | continue; |
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| 419 | std::vector<InputState*>& states = devices_[i]->getStateListRef(); |
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| 420 | bool occupied = false; |
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| 421 | states.clear(); |
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| 422 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); rit != activeStates_.rend(); ++rit) |
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| 423 | { |
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| 424 | if (rit->second->isInputDeviceEnabled(i) && (!occupied || rit->second->bAlwaysGetsInput_)) |
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| 425 | { |
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| 426 | states.push_back(rit->second); |
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| 427 | if (!rit->second->bTransparent_) |
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| 428 | occupied = true; |
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| 429 | } |
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| 430 | } |
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| 431 | } |
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| 432 | |
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| 433 | // See that we only update each InputState once for each device |
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| 434 | // Using an std::set to avoid duplicates |
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| 435 | std::set<InputState*> tempSet; |
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| 436 | for (unsigned int i = 0; i < devices_.size(); ++i) |
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| 437 | if (devices_[i] != NULL) |
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| 438 | for (unsigned int iState = 0; iState < devices_[i]->getStateListRef().size(); ++iState) |
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| 439 | tempSet.insert(devices_[i]->getStateListRef()[iState]); |
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| 440 | |
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| 441 | // Copy the content of the std::set back to the actual vector |
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| 442 | activeStatesTicked_.clear(); |
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| 443 | for (std::set<InputState*>::const_iterator it = tempSet.begin();it != tempSet.end(); ++it) |
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| 444 | activeStatesTicked_.push_back(*it); |
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| 445 | |
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| 446 | // Check whether we have to change the mouse mode |
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| 447 | TriBool::Value requestedMode = TriBool::Dontcare; |
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| 448 | std::vector<InputState*>& mouseStates = devices_[InputDeviceEnumerator::Mouse]->getStateListRef(); |
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| 449 | if (mouseStates.empty()) |
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| 450 | requestedMode = TriBool::False; |
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| 451 | else |
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| 452 | requestedMode = mouseStates.front()->getMouseExclusive(); |
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| 453 | if (requestedMode != TriBool::Dontcare && exclusiveMouse_ != requestedMode) |
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| 454 | { |
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| 455 | exclusiveMouse_ = requestedMode; |
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| 456 | if (!GraphicsManager::getInstance().isFullScreen()) |
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| 457 | this->reloadInternal(); |
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| 458 | } |
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| 459 | } |
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| 460 | |
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| 461 | void InputManager::clearBuffers() |
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| 462 | { |
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| 463 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 464 | if (device != NULL) |
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| 465 | device->clearBuffers(); |
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| 466 | } |
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| 467 | |
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| 468 | void InputManager::calibrate() |
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| 469 | { |
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| 470 | COUT(0) << "Move all joy stick axes fully in all directions." << std::endl |
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| 471 | << "When done, put the axex in the middle position and press enter." << std::endl; |
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| 472 | |
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| 473 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 474 | if (device != NULL) |
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| 475 | device->startCalibration(); |
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| 476 | |
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| 477 | internalState_ |= Calibrating; |
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| 478 | enterState("calibrator"); |
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| 479 | } |
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| 480 | |
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| 481 | //! Tells all devices to stop the calibration and evaluate it. Buffers are being cleared as well! |
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| 482 | void InputManager::stopCalibration() |
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| 483 | { |
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| 484 | BOOST_FOREACH(InputDevice* device, devices_) |
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| 485 | if (device != NULL) |
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| 486 | device->stopCalibration(); |
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| 487 | |
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| 488 | // restore old input state |
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| 489 | leaveState("calibrator"); |
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| 490 | internalState_ &= ~Calibrating; |
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| 491 | // Clear buffers to prevent button hold events |
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| 492 | this->clearBuffers(); |
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| 493 | |
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| 494 | COUT(0) << "Calibration has been stored." << std::endl; |
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| 495 | } |
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| 496 | |
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| 497 | //! Gets called by WindowEventListener upon focus change --> clear buffers |
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| 498 | void InputManager::windowFocusChanged(bool bFocus) |
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| 499 | { |
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| 500 | this->clearBuffers(); |
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| 501 | } |
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| 502 | |
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| 503 | std::pair<int, int> InputManager::getMousePosition() const |
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| 504 | { |
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| 505 | Mouse* mouse = static_cast<Mouse*>(devices_[InputDeviceEnumerator::Mouse]); |
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| 506 | if (mouse != NULL) |
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| 507 | { |
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| 508 | const OIS::MouseState state = mouse->getOISDevice()->getMouseState(); |
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| 509 | return std::make_pair(state.X.abs, state.Y.abs); |
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| 510 | } |
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| 511 | else |
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| 512 | return std::make_pair(0, 0); |
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| 513 | } |
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| 514 | |
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| 515 | // ############################################################ |
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| 516 | // ##### Input States ##### |
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| 517 | // ########## ########## |
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| 518 | // ############################################################ |
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| 519 | |
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| 520 | InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority) |
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| 521 | { |
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| 522 | if (name.empty()) |
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| 523 | return 0; |
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| 524 | if (statesByName_.find(name) == statesByName_.end()) |
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| 525 | { |
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| 526 | if (priority >= InputStatePriority::HighPriority || priority == InputStatePriority::Empty) |
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| 527 | { |
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| 528 | // Make sure we don't add two high priority states with the same priority |
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| 529 | for (std::map<std::string, InputState*>::const_iterator it = this->statesByName_.begin(); |
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| 530 | it != this->statesByName_.end(); ++it) |
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| 531 | { |
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| 532 | if (it->second->getPriority() == priority) |
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| 533 | { |
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| 534 | COUT(2) << "Warning: Could not add an InputState with the same priority '" |
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| 535 | << static_cast<int>(priority) << "' != 0." << std::endl; |
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| 536 | return 0; |
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| 537 | } |
|---|
| 538 | } |
|---|
| 539 | } |
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| 540 | InputState* state = new InputState(name, bAlwaysGetsInput, bTransparent, priority); |
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| 541 | statesByName_[name] = state; |
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| 542 | |
|---|
| 543 | return state; |
|---|
| 544 | } |
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| 545 | else |
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| 546 | { |
|---|
| 547 | COUT(2) << "Warning: Could not add an InputState with the same name '" << name << "'." << std::endl; |
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| 548 | return 0; |
|---|
| 549 | } |
|---|
| 550 | } |
|---|
| 551 | |
|---|
| 552 | InputState* InputManager::getState(const std::string& name) |
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| 553 | { |
|---|
| 554 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
|---|
| 555 | if (it != statesByName_.end()) |
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| 556 | return it->second; |
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| 557 | else |
|---|
| 558 | return 0; |
|---|
| 559 | } |
|---|
| 560 | |
|---|
| 561 | bool InputManager::enterState(const std::string& name) |
|---|
| 562 | { |
|---|
| 563 | // get pointer from the map with all stored handlers |
|---|
| 564 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
|---|
| 565 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) == activeStates_.end()) |
|---|
| 566 | { |
|---|
| 567 | // exists and not active |
|---|
| 568 | if (it->second->getPriority() == 0) |
|---|
| 569 | { |
|---|
| 570 | // Get smallest possible priority between 1 and maxStateStackSize_s |
|---|
| 571 | for (std::map<int, InputState*>::reverse_iterator rit = activeStates_.rbegin(); |
|---|
| 572 | rit != activeStates_.rend(); ++rit) |
|---|
| 573 | { |
|---|
| 574 | if (rit->first < InputStatePriority::HighPriority) |
|---|
| 575 | { |
|---|
| 576 | it->second->setPriority(rit->first + 1); |
|---|
| 577 | break; |
|---|
| 578 | } |
|---|
| 579 | } |
|---|
| 580 | // In case no normal handler was on the stack |
|---|
| 581 | if (it->second->getPriority() == 0) |
|---|
| 582 | it->second->setPriority(1); |
|---|
| 583 | } |
|---|
| 584 | activeStates_[it->second->getPriority()] = it->second; |
|---|
| 585 | updateActiveStates(); |
|---|
| 586 | it->second->entered(); |
|---|
| 587 | |
|---|
| 588 | return true; |
|---|
| 589 | } |
|---|
| 590 | return false; |
|---|
| 591 | } |
|---|
| 592 | |
|---|
| 593 | bool InputManager::leaveState(const std::string& name) |
|---|
| 594 | { |
|---|
| 595 | if (name == "empty") |
|---|
| 596 | { |
|---|
| 597 | COUT(2) << "InputManager: Leaving the empty state is not allowed!" << std::endl; |
|---|
| 598 | return false; |
|---|
| 599 | } |
|---|
| 600 | // get pointer from the map with all stored handlers |
|---|
| 601 | std::map<std::string, InputState*>::const_iterator it = statesByName_.find(name); |
|---|
| 602 | if (it != statesByName_.end() && activeStates_.find(it->second->getPriority()) != activeStates_.end()) |
|---|
| 603 | { |
|---|
| 604 | // exists and active |
|---|
| 605 | |
|---|
| 606 | it->second->left(); |
|---|
| 607 | |
|---|
| 608 | activeStates_.erase(it->second->getPriority()); |
|---|
| 609 | if (it->second->getPriority() < InputStatePriority::HighPriority) |
|---|
| 610 | it->second->setPriority(0); |
|---|
| 611 | updateActiveStates(); |
|---|
| 612 | |
|---|
| 613 | return true; |
|---|
| 614 | } |
|---|
| 615 | return false; |
|---|
| 616 | } |
|---|
| 617 | |
|---|
| 618 | bool InputManager::destroyState(const std::string& name) |
|---|
| 619 | { |
|---|
| 620 | if (name == "empty") |
|---|
| 621 | { |
|---|
| 622 | COUT(2) << "InputManager: Removing the empty state is not allowed!" << std::endl; |
|---|
| 623 | return false; |
|---|
| 624 | } |
|---|
| 625 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
|---|
| 626 | if (it != statesByName_.end()) |
|---|
| 627 | { |
|---|
| 628 | this->leaveState(name); |
|---|
| 629 | destroyStateInternal(it->second); |
|---|
| 630 | |
|---|
| 631 | return true; |
|---|
| 632 | } |
|---|
| 633 | return false; |
|---|
| 634 | } |
|---|
| 635 | |
|---|
| 636 | //! Destroys an InputState internally. |
|---|
| 637 | void InputManager::destroyStateInternal(InputState* state) |
|---|
| 638 | { |
|---|
| 639 | assert(state && this->activeStates_.find(state->getPriority()) == this->activeStates_.end()); |
|---|
| 640 | statesByName_.erase(state->getName()); |
|---|
| 641 | state->destroy(); |
|---|
| 642 | } |
|---|
| 643 | |
|---|
| 644 | bool InputManager::setMouseExclusive(const std::string& name, TriBool::Value value) |
|---|
| 645 | { |
|---|
| 646 | if (name == "empty") |
|---|
| 647 | { |
|---|
| 648 | COUT(2) << "InputManager: Changing the empty state is not allowed!" << std::endl; |
|---|
| 649 | return false; |
|---|
| 650 | } |
|---|
| 651 | std::map<std::string, InputState*>::iterator it = statesByName_.find(name); |
|---|
| 652 | if (it != statesByName_.end()) |
|---|
| 653 | { |
|---|
| 654 | it->second->setMouseExclusive(value); |
|---|
| 655 | return true; |
|---|
| 656 | } |
|---|
| 657 | return false; |
|---|
| 658 | } |
|---|
| 659 | } |
|---|