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source: code/trunk/src/libraries/core/input/InputHandler.h @ 11071

Last change on this file since 11071 was 11071, checked in by landauf, 8 years ago

merged branch cpp11_v3 back to trunk

  • Property svn:eol-style set to native
File size: 5.9 KB
RevLine 
[1236]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
[1502]3 *                    > www.orxonox.net <
[1236]4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[3274]29#ifndef _InputHandler_H__
30#define _InputHandler_H__
[1236]31
[3274]32#include "InputPrereqs.h"
[1236]33
34namespace orxonox
35{
[8729]36    /// A Vector class containing two integers @a x and @a y.
37    class IntVector2
38    {
39    public:
40        IntVector2() : x(0), y(0) { }
41        IntVector2(int _x, int _y) : x(_x), y(_y) { }
42        int x;
43        int y;
44    };
45
[3327]46    namespace ButtonEvent
47    {
48        //! Helper enum to deploy events with the help of templates
49        enum Value
50        {
51            Press,
52            Release,
53            Hold
54        };
55
56        //! Enables function overloading with integer values
57        template <ButtonEvent::Value Event>
58        struct EnumToType { };
59        typedef EnumToType<Press>   TPress;
60        typedef EnumToType<Release> TRelease;
61        typedef EnumToType<Hold>    THold;
62    }
63
64    namespace KeyboardModifier
65    {
66        //! Keyboard modifiers (shift, ctrl and alt)
67        enum Enum
68        {
69            Shift = 0x0000001,
70            Ctrl  = 0x0000010,
71            Alt   = 0x0000100
72        };
73    }
74
75    //! Event argument for key events
76    class _CoreExport KeyEvent
77    {
78    public:
79        KeyEvent(const OIS::KeyEvent& evt)
80            : key_(static_cast<KeyCode::ByEnum>(evt.key))
81            , text_(evt.text)
82            , modifiers_(0)
83        { }
[6105]84        KeyEvent(KeyCode::ByEnum key, unsigned int text, int modifiers)
85            : key_(key)
86            , text_(text)
87            , modifiers_(modifiers)
88        { }
[3327]89        bool operator==(const KeyEvent& rhs) const
90            { return rhs.key_ == key_; }
91        bool operator!=(const KeyEvent& rhs) const
92            { return rhs.key_ != key_; }
93        void setModifiers(int modifiers)
94            { modifiers_ = modifiers; }
95
96        bool isModifierDown(KeyboardModifier::Enum modifier) const
97            { return static_cast<KeyboardModifier::Enum>(modifier & modifiers_); }
98        KeyCode::ByEnum getKeyCode() const
99            { return key_; }
100        unsigned int getText() const { return text_; }
101
102    private:
103        KeyCode::ByEnum key_;
104        unsigned int text_;
105        int modifiers_;
106    };
107
[1755]108    /**
109    @brief
[3327]110        Base class for all input handlers like KeyBinder, InputBuffer, etc.
111
112        Derive from this class if you wish to receive input events.
[6105]113        But keep in mind that this is pointless without first having an InputState.
[3327]114    @note
115        The definitions for the button events with the weird arguments are simply
[6105]116        to avoid redundant code in the input devices.
[1755]117    */
[3274]118    class _CoreExport InputHandler
[1755]119    {
120    public:
[11071]121        virtual ~InputHandler() = default;
[1502]122
[6746]123        template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::TPress)
[3274]124            { this->buttonPressed(button); }
[6746]125        template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::TRelease)
[3274]126            { this->buttonReleased(button); }
[6746]127        template<class T> void buttonEvent(unsigned int device, T button, ButtonEvent::THold)
[3274]128            { this->buttonHeld(button); }
[1555]129
[3274]130        virtual void buttonPressed (const KeyEvent& evt) { }
131        virtual void buttonReleased(const KeyEvent& evt) { }
132        virtual void buttonHeld    (const KeyEvent& evt) { }
[1349]133
[3274]134        virtual void buttonPressed (MouseButtonCode::ByEnum button) { }
135        virtual void buttonReleased(MouseButtonCode::ByEnum button) { }
136        virtual void buttonHeld    (MouseButtonCode::ByEnum button) { }
137        virtual void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) { }
138        virtual void mouseScrolled (int abs, int rel) { }
[1236]139
[3274]140        virtual void buttonPressed (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { }
141        virtual void buttonReleased(unsigned int joyStick, JoyStickButtonCode::ByEnum button) { }
142        virtual void buttonHeld    (unsigned int joyStick, JoyStickButtonCode::ByEnum button) { }
143        virtual void axisMoved     (unsigned int joyStick, unsigned int axis, float value){ }
[1878]144
[3274]145        virtual void keyboardUpdated(float dt) { }
146        virtual void mouseUpdated   (float dt) { }
147        virtual void joyStickUpdated(unsigned int joyStick, float dt) { }
[1236]148
[3274]149        virtual void allDevicesUpdated(float dt) { }
[1236]150
[3327]151        //! Use this input handler if you want to occupy a device in an input state.
[3274]152        static InputHandler EMPTY;
[1755]153    };
[6746]154
155    template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TPress)
156        { this->buttonPressed(device - InputDeviceEnumerator::FirstJoyStick, button); }
157    template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::TRelease)
158        { this->buttonReleased(device - InputDeviceEnumerator::FirstJoyStick, button); }
159    template<> inline void InputHandler::buttonEvent<JoyStickButtonCode::ByEnum>(unsigned int device, JoyStickButtonCode::ByEnum button, ButtonEvent::THold)
160        { this->buttonHeld(device - InputDeviceEnumerator::FirstJoyStick, button); }
[1236]161}
162
[3274]163#endif /* _InputHandler_H__ */
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