| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Reto Grieder |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief |
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| 32 | Implementation of InputDevice and InputDeviceTemplated |
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| 33 | */ |
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| 34 | |
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| 35 | #ifndef _InputDevice_H__ |
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| 36 | #define _InputDevice_H__ |
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| 37 | |
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| 38 | #include "InputPrereqs.h" |
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| 39 | |
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| 40 | #include <vector> |
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| 41 | #include <ois/OISInputManager.h> |
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| 42 | |
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| 43 | #include "util/Clock.h" |
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| 44 | #include "util/Debug.h" |
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| 45 | #include "util/Exception.h" |
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| 46 | #include "InputState.h" |
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| 47 | |
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| 48 | namespace orxonox |
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| 49 | { |
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| 50 | /** |
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| 51 | @brief |
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| 52 | Abstract base class for all input devices (mouse, keyboard and joy sticks). |
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| 53 | |
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| 54 | It provides common virtual functions to be used by the InputManager. |
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| 55 | */ |
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| 56 | class InputDevice |
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| 57 | { |
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| 58 | public: |
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| 59 | //! Only resets the members |
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| 60 | InputDevice(unsigned int id) : bCalibrating_(false), deviceID_(id) { } |
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| 61 | virtual ~InputDevice() { } |
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| 62 | //! Returns the device class (derived) name as string |
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| 63 | virtual std::string getClassName() const = 0; |
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| 64 | //! Updates the device which should in turn distribute events |
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| 65 | virtual void update(const Clock& time) = 0; |
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| 66 | //! Clear all button related buffers |
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| 67 | virtual void clearBuffers() = 0; |
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| 68 | |
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| 69 | //! Start calibrating (only useful for joy sticks) |
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| 70 | void startCalibration() |
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| 71 | { |
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| 72 | bCalibrating_ = true; |
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| 73 | this->calibrationStarted(); |
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| 74 | } |
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| 75 | |
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| 76 | //! Stop calibrating and evaluate the data (only useful for joy sticks) |
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| 77 | void stopCalibration() |
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| 78 | { |
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| 79 | this->calibrationStopped(); |
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| 80 | bCalibrating_ = false; |
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| 81 | } |
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| 82 | |
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| 83 | //! Returns a reference to the internal input state vector. Use with care! |
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| 84 | std::vector<InputState*>& getStateListRef() { return this->inputStates_; } |
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| 85 | //! Returns the ID of the device (the same as in InputDeviceEnumerator for mouse and keyboard) |
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| 86 | unsigned int getDeviceID() const { return this->deviceID_; } |
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| 87 | //! Tells whether the device is in calibration mode |
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| 88 | bool isCalibrating() const { return bCalibrating_; } |
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| 89 | |
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| 90 | protected: |
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| 91 | //! To be ovrridden by the subclass |
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| 92 | virtual void calibrationStarted() { } |
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| 93 | //! To be ovrridden by the subclass |
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| 94 | virtual void calibrationStopped() { } |
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| 95 | |
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| 96 | //! List of all input states that receive events from this device |
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| 97 | std::vector<InputState*> inputStates_; |
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| 98 | |
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| 99 | private: |
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| 100 | InputDevice(const InputDevice& rhs); //!< Don't use! |
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| 101 | |
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| 102 | bool bCalibrating_; //!< Whether the device is in calibration mode |
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| 103 | const unsigned int deviceID_; //!< ID of the device (the same as in InputDeviceEnumerator for mouse and keyboard) |
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| 104 | }; |
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| 105 | |
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| 106 | /** |
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| 107 | @brief |
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| 108 | Heavily templated base class for all three input devices. |
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| 109 | |
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| 110 | The purpose of this class is not to provide an interface but rather |
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| 111 | to reduce code redundancy. This concerns device creation and destruction |
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| 112 | as well as common code for button events (press, release, hold). |
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| 113 | |
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| 114 | In order to derive from this class you have to supply it with a struct |
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| 115 | as template parameter that contains the necessary type traits. |
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| 116 | */ |
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| 117 | template <class Traits> |
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| 118 | class InputDeviceTemplated : public InputDevice |
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| 119 | { |
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| 120 | typedef typename Traits::DeviceClass DeviceClass; |
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| 121 | typedef typename Traits::OISDeviceClass OISDeviceClass; |
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| 122 | typedef typename Traits::ButtonType ButtonType; |
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| 123 | typedef typename Traits::ButtonTypeParam ButtonTypeParam; |
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| 124 | static const OIS::Type OISDeviceValue = Traits::OISDeviceValue; |
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| 125 | |
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| 126 | public: |
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| 127 | //! Creates the OIS device |
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| 128 | InputDeviceTemplated(unsigned int id, OIS::InputManager* oisInputManager) |
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| 129 | : InputDevice(id) |
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| 130 | , oisInputManager_(oisInputManager) |
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| 131 | { |
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| 132 | oisDevice_ = static_cast<OISDeviceClass*>(oisInputManager_->createInputObject(OISDeviceValue, true)); |
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| 133 | // Note: after the static_cast here, the casted this pointer becomes |
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| 134 | // invalid right until the subclass has been constructed! |
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| 135 | oisDevice_->setEventCallback(static_cast<DeviceClass*>(this)); |
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| 136 | COUT(4) << "Instantiated a " << this->getClassName() << std::endl; |
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| 137 | } |
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| 138 | |
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| 139 | //! Destroys the OIS device |
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| 140 | virtual ~InputDeviceTemplated() |
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| 141 | { |
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| 142 | try |
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| 143 | { |
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| 144 | oisInputManager_->destroyInputObject(oisDevice_); |
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| 145 | } |
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| 146 | catch (...) |
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| 147 | { |
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| 148 | COUT(1) << this->getClassName() << " destruction failed: " << Exception::handleMessage() << std::endl |
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| 149 | << " Potential resource leak!" << std::endl; |
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| 150 | } |
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| 151 | } |
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| 152 | |
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| 153 | //! Captures OIS events (which then get distributed to the derived class) and creates the button held events |
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| 154 | void update(const Clock& time) |
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| 155 | { |
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| 156 | oisDevice_->capture(); |
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| 157 | |
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| 158 | // Call all the states with the held button event |
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| 159 | for (unsigned int iB = 0; iB < pressedButtons_.size(); ++iB) |
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| 160 | for (unsigned int iS = 0; iS < inputStates_.size(); ++iS) |
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| 161 | inputStates_[iS]->buttonEvent<ButtonEvent::THold, typename Traits::ButtonTypeParam>( |
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| 162 | this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(pressedButtons_[iB])); |
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| 163 | |
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| 164 | // Call states with device update events |
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| 165 | for (unsigned int i = 0; i < inputStates_.size(); ++i) |
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| 166 | inputStates_[i]->update(time.getDeltaTime(), this->getDeviceID()); |
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| 167 | |
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| 168 | static_cast<DeviceClass*>(this)->updateImpl(time); |
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| 169 | } |
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| 170 | |
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| 171 | //! Clears the list of pressed buttons and calls the derived class's method |
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| 172 | void clearBuffers() |
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| 173 | { |
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| 174 | pressedButtons_.clear(); |
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| 175 | static_cast<DeviceClass*>(this)->clearBuffersImpl(); |
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| 176 | } |
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| 177 | |
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| 178 | // Returns a pointer to the OIS device |
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| 179 | OISDeviceClass* getOISDevice() { return this->oisDevice_; } |
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| 180 | // Returns the name of the derived class as string |
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| 181 | std::string getClassName() const { return DeviceClass::getClassNameImpl(); } |
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| 182 | |
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| 183 | protected: |
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| 184 | //! Common code for all button pressed events (updates pressed buttons list and calls the input states) |
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| 185 | FORCEINLINE void buttonPressed(ButtonTypeParam button) |
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| 186 | { |
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| 187 | // check whether the button already is in the list (can happen when focus was lost) |
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| 188 | unsigned int iButton = 0; |
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| 189 | while (iButton < pressedButtons_.size() && pressedButtons_[iButton] != button) |
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| 190 | iButton++; |
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| 191 | if (iButton == pressedButtons_.size()) |
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| 192 | pressedButtons_.push_back(button); |
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| 193 | else |
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| 194 | return; // Button already pressed |
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| 195 | |
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| 196 | // Call states |
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| 197 | for (unsigned int i = 0; i < inputStates_.size(); ++i) |
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| 198 | inputStates_[i]->buttonEvent<ButtonEvent::TPress, typename Traits::ButtonTypeParam>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); |
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| 199 | } |
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| 200 | |
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| 201 | //! Common code for all button released events (updates pressed buttons list and calls the input states) |
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| 202 | FORCEINLINE void buttonReleased(ButtonTypeParam button) |
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| 203 | { |
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| 204 | // remove the button from the pressedButtons_ list |
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| 205 | bool found = false; |
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| 206 | for (unsigned int iButton = 0; iButton < pressedButtons_.size(); iButton++) |
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| 207 | { |
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| 208 | if (pressedButtons_[iButton] == button) |
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| 209 | { |
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| 210 | pressedButtons_.erase(pressedButtons_.begin() + iButton); |
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| 211 | found = true; |
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| 212 | break; |
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| 213 | } |
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| 214 | } |
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| 215 | if (!found) |
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| 216 | return; // We ignore release strokes when the press was not captured |
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| 217 | |
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| 218 | // Call states |
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| 219 | for (unsigned int i = 0; i < inputStates_.size(); ++i) |
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| 220 | inputStates_[i]->buttonEvent<ButtonEvent::TRelease, typename Traits::ButtonTypeParam>(this->getDeviceID(), static_cast<DeviceClass*>(this)->getButtonEventArg(button)); |
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| 221 | } |
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| 222 | |
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| 223 | //! Managed pointer to the OIS device |
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| 224 | OISDeviceClass* oisDevice_; |
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| 225 | |
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| 226 | private: |
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| 227 | //!< Fallback dummy function for static polymorphism |
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| 228 | void clearBuffersImpl() { } |
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| 229 | //!< Fallback dummy function for static polymorphism |
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| 230 | void updateImpl(const Clock& time) { } |
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| 231 | //!< Fallback dummy function for static polymorphism |
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| 232 | ButtonType& getButtonEventArg(ButtonType& button) { return button; } |
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| 233 | |
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| 234 | std::vector<ButtonType> pressedButtons_; //!< List of all buttons that are currently pressed down |
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| 235 | OIS::InputManager* oisInputManager_; //!< Pointer to the OIS InputManager that can create and destroy devices |
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| 236 | }; |
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| 237 | } |
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| 238 | |
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| 239 | #endif /* _InputDevice_H__ */ |
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