| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @defgroup ConsoleCommand Console commands | 
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| 31 | @ingroup Command | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | @file | 
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| 36 | @ingroup Command ConsoleCommand | 
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| 37 | @brief Declaration the SetConsoleCommand() macro. | 
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| 38 |  | 
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| 39 | @anchor ConsoleCommandExample | 
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| 40 |  | 
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| 41 | Console commands can be used to write scripts, use key-bindings or simply to be | 
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| 42 | entered into the shell by the user. Instances of orxonox::ConsoleCommand define | 
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| 43 | the function of a command, and also more information like, for example, if it is | 
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| 44 | active, default values, and possible arguments. | 
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| 45 |  | 
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| 46 | Commands need to be registered to the system statically on startup by using the | 
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| 47 | SetConsoleCommand() or DeclareConsoleCommand() macros outside of a function. | 
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| 48 | This ensures that commands are known to the system at any time, so they can be | 
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| 49 | evaluated (see orxonox::CommandExecutor::evaluate()), for example for key-bindings. | 
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| 50 |  | 
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| 51 | Example: | 
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| 52 | @code | 
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| 53 | void myCoutFunction(const std::string& text)        // Define a static function | 
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| 54 | { | 
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| 55 | orxout() << "Text: " << text << endl;           // Print the text to the console | 
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| 56 | } | 
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| 57 |  | 
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| 58 | SetConsoleCommand("cout", &myCoutFunction);         // Register the function as command with name "cout" | 
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| 59 | @endcode | 
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| 60 |  | 
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| 61 | Now you can open the shell and execute the command: | 
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| 62 | @code | 
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| 63 | $ cout Hello World | 
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| 64 | @endcode | 
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| 65 |  | 
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| 66 | Internally this command is now passed to orxonox::CommandExecutor::execute(): | 
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| 67 | @code | 
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| 68 | CommandExecutor::execute("cout HelloWorld"); | 
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| 69 | @endcode | 
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| 70 |  | 
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| 71 | CommandExecutor searches for a command with name "cout" and passes the arguments | 
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| 72 | "Hello World" to it. Because we registered myCoutFunction() with this command, | 
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| 73 | as a result the following text will be printed to the console: | 
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| 74 | @code | 
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| 75 | Text: Hello World | 
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| 76 | @endcode | 
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| 77 |  | 
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| 78 | You can add more attributes to the ConsoleCommand, by using the command-chain feature | 
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| 79 | of SetConsoleCommand(). For example like this: | 
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| 80 | @code | 
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| 81 | SetConsoleCommand("cout", &myCoutFunction) | 
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| 82 | .addGroup("output", "text") | 
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| 83 | .accessLevel(AccessLevel::Offline) | 
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| 84 | .defaultValues("no text"); | 
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| 85 | @endcode | 
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| 86 |  | 
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| 87 | Open the shell again and try it: | 
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| 88 | @code | 
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| 89 | $ cout Hello World | 
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| 90 | Text: Hello World | 
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| 91 | $ output text Hello World | 
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| 92 | Text: Hello World | 
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| 93 | $ cout | 
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| 94 | Text: no text | 
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| 95 | @endcode | 
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| 96 |  | 
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| 97 | If you execute it online (note: the access level is "Offline"), you will see the | 
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| 98 | following (or something similar): | 
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| 99 | @code | 
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| 100 | $ cout Hello World | 
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| 101 | Error: Can't execute command "cout", access denied. | 
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| 102 | @endcode | 
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| 103 |  | 
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| 104 | If a command is executed, the arguments are passed to an underlying function, | 
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| 105 | whitch is wrapped by an orxonox::Functor which again is wrapped by an orxonox::Executor. | 
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| 106 | The Functor contains the function-pointer, as well as the object-pointer in | 
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| 107 | case of a non-static member-function. The executor stores possible default-values | 
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| 108 | for each argument of the function. | 
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| 109 |  | 
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| 110 | The function of a command can be changed at any time. It's possible to just exchange | 
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| 111 | the function-pointer of the underlying Functor if the headers of the functions are | 
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| 112 | exactly the same. But you can also exchange the Functor itself or even completely | 
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| 113 | replace the Executor. Also the other attributes of a ConsoleCommand can be modified | 
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| 114 | during the game, for example it can be activated or deactivated. | 
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| 115 |  | 
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| 116 | To do so, the function ModifyConsoleCommand() has to be used. It returns an instance | 
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| 117 | of orxonox::ConsoleCommand::ConsoleCommandManipulator which has an interface similar to | 
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| 118 | orxonox::ConsoleCommand, but with slight differences. You can use it the same way like | 
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| 119 | SetConsoleCommand(), meaning you can use command-chains to change different attributes at | 
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| 120 | the same time. ModifyConsoleCommand() must not be executed statically, but rather in a | 
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| 121 | function at some point of the execution of the program. | 
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| 122 |  | 
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| 123 | Example: | 
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| 124 | @code | 
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| 125 | void myOtherCoutFunction(const std::string& text)                       // Define a new static function | 
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| 126 | { | 
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| 127 | orxout() << "Uppercase: " << getUppercase(text) << endl;            // Print the text in uppercase to the console | 
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| 128 | } | 
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| 129 |  | 
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| 130 | { | 
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| 131 | // ...                                                              // somewhere in the code | 
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| 132 |  | 
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| 133 | ModifyConsoleCommand("cout").setFunction(&myOtherCoutFunction);     // Modify the underlying function of the command | 
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| 134 |  | 
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| 135 | // ... | 
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| 136 | } | 
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| 137 | @endcode | 
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| 138 |  | 
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| 139 | If you now enter the command into the shell, you'll see a different behavior: | 
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| 140 | @code | 
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| 141 | $ cout Hello World | 
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| 142 | Uppercase: HELLO WORLD | 
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| 143 | $ cout | 
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| 144 | Uppercase: NO TEXT | 
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| 145 | @endcode | 
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| 146 |  | 
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| 147 | A few important notes about changing functions: | 
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| 148 |  | 
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| 149 | Instead of changing the function with setFunction(), you can also create a command-stack | 
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| 150 | by using pushFunction() and popFunction(). It's important to note a few things about that, | 
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| 151 | because the underlying structure of Executor and Functor has a few pitfalls: | 
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| 152 | - If you push a new function-pointer, the same executor as before will be used (and, if | 
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| 153 | the headers match, even the same functor can be used, which is very fast) | 
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| 154 | - If you push a new Functor, the same executor as before will be used | 
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| 155 | - If you push a new Executor, everything is changed | 
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| 156 |  | 
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| 157 | Note that the executor contains the @b default @b values, so if you just exchange the | 
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| 158 | Functor, the default values remain the same. However if you decide to change the default | 
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| 159 | values at any point of the stack, <b>this will also change the default values on all | 
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| 160 | other stack-levels</b> that share the same executor. If you don't like this behavior, | 
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| 161 | you have to explicitly push a new executor before changing the default values, either by | 
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| 162 | calling pushFunction(executor) or by calling pushFunction(void) which pushes a copy of | 
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| 163 | the current executor to the stack. | 
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| 164 |  | 
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| 165 | Another important point are object pointers in case of non-static member-functions. | 
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| 166 | Whenever you set or push a new function, <b>you must add the object pointer again</b> | 
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| 167 | because objects are stored in the Functor which is usually exchanged if you change | 
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| 168 | the function. | 
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| 169 |  | 
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| 170 | You can also use a stack for objects, but note that this <b>object-stack is different for each | 
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| 171 | function</b> - so if you set a new function, the object-stack will be cleared. If you push | 
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| 172 | a new function, the old object-stack is stored in the stack, so it can be restored if | 
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| 173 | you pop the function. | 
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| 174 |  | 
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| 175 | %DeclareConsoleCommand(): | 
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| 176 |  | 
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| 177 | Appart from SetConsoleCommand() you can also call DeclareConsoleCommand(). In contrast | 
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| 178 | to SetConsoleCommand(), this doesn't assign a function to the command. Indeed you have | 
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| 179 | to pass a function-pointer to DeclareConsoleCommand(), but it is only used to determine | 
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| 180 | the header of the future command-function. This allows to declare a command statically, | 
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| 181 | thus it's possible to evaluate key-bindings of this command, but the actual function | 
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| 182 | can be assigned at a later point. | 
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| 183 |  | 
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| 184 | Example: | 
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| 185 | @code | 
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| 186 | DeclareConsoleCommand("cout", &prototype::void__string); | 
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| 187 | @endcode | 
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| 188 |  | 
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| 189 | If you try to execute the command now, you see the following (or something similar): | 
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| 190 | @code | 
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| 191 | $ cout Hello World | 
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| 192 | Error: Can't execute command "cout", command is not active. | 
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| 193 | @endcode | 
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| 194 |  | 
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| 195 | You first have to assign a function to use the command: | 
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| 196 | @code | 
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| 197 | { | 
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| 198 | // ... | 
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| 199 |  | 
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| 200 | ModifyConsoleCommand("cout").setFunction(&myCoutFunction); | 
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| 201 |  | 
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| 202 | // ... | 
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| 203 | } | 
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| 204 | @endcode | 
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| 205 |  | 
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| 206 | Now you can use it: | 
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| 207 | @code | 
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| 208 | $ cout Hello World | 
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| 209 | Text: Hello World | 
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| 210 | @endcode | 
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| 211 |  | 
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| 212 | Note that the initial function prototype::void__string is defined in the namespace | 
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| 213 | orxonox::prototype. If there's no function with the desired header, you can extend | 
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| 214 | the collection of functions or simply use another function that has the same header. | 
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| 215 | */ | 
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| 216 |  | 
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| 217 | #ifndef _ConsoleCommandIncludes_H__ | 
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| 218 | #define _ConsoleCommandIncludes_H__ | 
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| 219 |  | 
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| 220 | #include "core/CorePrereqs.h" | 
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| 221 |  | 
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| 222 | #include "ConsoleCommand.h" | 
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| 223 | #include "ConsoleCommandManager.h" | 
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| 224 | #include "util/VA_NARGS.h" | 
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| 225 | #include "core/module/StaticallyInitializedInstance.h" | 
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| 226 |  | 
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| 227 |  | 
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| 228 | /** | 
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| 229 | @brief Defines a console command. The macro is overloaded for 2-4 parameters. | 
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| 230 |  | 
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| 231 | This is an overloaded macro. Depending on the number of arguments a different | 
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| 232 | overloaded implementation of the macro will be chosen. | 
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| 233 |  | 
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| 234 | Console commands created with SetConsoleCommand() become active immediately and | 
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| 235 | the given function-pointer (and optionally the object) will be used to execute | 
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| 236 | the command. | 
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| 237 | */ | 
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| 238 | #define SetConsoleCommand(...) \ | 
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| 239 | BOOST_PP_EXPAND(BOOST_PP_CAT(SetConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) | 
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| 240 | /** | 
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| 241 | @brief This macro is executed if you call SetConsoleCommand() with 2 arguments. | 
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| 242 | @param name The name (string) of the console command | 
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| 243 | @param functionpointer The function-pointer of the corresponding command-function | 
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| 244 | */ | 
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| 245 | #define SetConsoleCommand2(name, functionpointer) \ | 
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| 246 | SetConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) | 
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| 247 | /** | 
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| 248 | @brief This macro is executed if you call SetConsoleCommand() with 3 arguments. | 
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| 249 | @param group The group (string) of the console command | 
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| 250 | @param name The name (string) of the console command | 
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| 251 | @param functionpointer The function-pointer of the corresponding command-function | 
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| 252 | */ | 
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| 253 | #define SetConsoleCommand3(group, name, functionpointer) \ | 
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| 254 | SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) | 
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| 255 | /** | 
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| 256 | @brief This macro is executed if you call SetConsoleCommand() with 4 arguments. | 
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| 257 | @param group The group (string) of the console command | 
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| 258 | @param name The name (string) of the console command | 
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| 259 | @param functionpointer The function-pointer of the corresponding command-function | 
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| 260 | @param object The object that will be assigned to the command. Used for member-functions. | 
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| 261 | */ | 
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| 262 | #define SetConsoleCommand4(group, name, functionpointer, object) \ | 
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| 263 | SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer, object)) | 
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| 264 |  | 
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| 265 | /// Internal macro | 
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| 266 | #define SetConsoleCommandGeneric(group, name, functor) \ | 
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| 267 | static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __UNIQUE_NUMBER__) \ | 
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| 268 | = (new orxonox::SI_CC(new orxonox::ConsoleCommand(group, name, orxonox::createExecutor(functor))))->getCommand() | 
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| 269 |  | 
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| 270 |  | 
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| 271 | /** | 
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| 272 | @brief Declares a console command. The macro is overloaded for 2-3 parameters. | 
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| 273 |  | 
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| 274 | This is an overloaded macro. Depending on the number of arguments a different | 
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| 275 | overloaded implementation of the macro will be chosen. | 
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| 276 |  | 
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| 277 | Console commands created with DeclareConsoleCommand() don't use the the given | 
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| 278 | function-pointer to execute the command, it is only used to define the header | 
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| 279 | of the future command-function. The command is inactive until you manually | 
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| 280 | set a function with orxonox::ModifyConsoleCommand(). You can use a different | 
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| 281 | function-pointer than in the final command, as long as it has the same header. | 
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| 282 | */ | 
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| 283 | #define DeclareConsoleCommand(...) \ | 
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| 284 | BOOST_PP_EXPAND(BOOST_PP_CAT(DeclareConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) | 
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| 285 | /** | 
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| 286 | @brief This macro is executed if you call DeclareConsoleCommand() with 2 arguments. | 
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| 287 | @param name The name (string) of the console command | 
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| 288 | @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function | 
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| 289 | */ | 
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| 290 | #define DeclareConsoleCommand2(name, functionpointer) \ | 
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| 291 | DeclareConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) | 
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| 292 | /** | 
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| 293 | @brief This macro is executed if you call DeclareConsoleCommand() with 3 arguments. | 
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| 294 | @param group The group (string) of the console command | 
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| 295 | @param name The name (string) of the console command | 
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| 296 | @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function | 
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| 297 | */ | 
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| 298 | #define DeclareConsoleCommand3(group, name, functionpointer) \ | 
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| 299 | DeclareConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) | 
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| 300 |  | 
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| 301 | /// Internal macro | 
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| 302 | #define DeclareConsoleCommandGeneric(group, name, functor) \ | 
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| 303 | static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __UNIQUE_NUMBER__) \ | 
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| 304 | = (new orxonox::SI_CC(new orxonox::ConsoleCommand(group, name, orxonox::createExecutor(functor), false)))->getCommand() | 
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| 305 |  | 
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| 306 |  | 
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| 307 | namespace orxonox | 
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| 308 | { | 
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| 309 | class _CoreExport StaticallyInitializedConsoleCommand : public StaticallyInitializedInstance | 
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| 310 | { | 
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| 311 | public: | 
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| 312 | StaticallyInitializedConsoleCommand(ConsoleCommand* command) | 
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| 313 | : StaticallyInitializedInstance(StaticInitialization::CONSOLE_COMMAND) | 
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| 314 | , command_(command) | 
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| 315 | {} | 
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| 316 | ~StaticallyInitializedConsoleCommand() { delete command_; } | 
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| 317 |  | 
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| 318 | virtual void load() override; | 
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| 319 | virtual void unload() override; | 
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| 320 |  | 
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| 321 | inline ConsoleCommand& getCommand() | 
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| 322 | { return *this->command_; } | 
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| 323 |  | 
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| 324 | private: | 
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| 325 | ConsoleCommand* command_; | 
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| 326 | }; | 
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| 327 |  | 
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| 328 | typedef StaticallyInitializedConsoleCommand SI_CC; | 
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| 329 |  | 
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| 330 | /** | 
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| 331 | @brief Returns a manipulator for a command with the given name. | 
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| 332 |  | 
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| 333 | @note If the command doesn't exist, the manipulator contains a nullptr to the command, | 
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| 334 | but it can still be used without checks, because all functions of ConsoleCommandManipulator | 
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| 335 | check internally if the command exists. | 
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| 336 | */ | 
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| 337 | inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& name) | 
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| 338 | { return ConsoleCommandManager::getInstance().getCommand(name, true); } | 
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| 339 | /** | 
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| 340 | @brief Returns a manipulator for a command with the given group and name. | 
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| 341 |  | 
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| 342 | @note If the command doesn't exist, the manipulator contains a nullptr to the command, | 
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| 343 | but it can still be used without checks, because all functions of ConsoleCommandManipulator | 
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| 344 | check internally if the command exists. | 
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| 345 | */ | 
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| 346 | inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& group, const std::string& name) | 
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| 347 | { return ConsoleCommandManager::getInstance().getCommand(group, name, true); } | 
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| 348 | } | 
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| 349 |  | 
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| 350 | #endif /* _ConsoleCommandIncludes_H__ */ | 
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