| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @defgroup ConsoleCommand Console commands | 
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| 31 | @ingroup Command | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | @file | 
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| 36 | @ingroup Command ConsoleCommand | 
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| 37 | @brief Declaration of the orxonox::ConsoleCommand class and the SetConsoleCommand() macro. | 
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| 38 |  | 
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| 39 | @anchor ConsoleCommandExample | 
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| 40 |  | 
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| 41 | Console commands can be used to write scripts, use key-bindings or simply to be | 
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| 42 | entered into the shell by the user. Instances of orxonox::ConsoleCommand define | 
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| 43 | the function of a command, and also more information like, for example, if it is | 
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| 44 | active, default values, and possible arguments. | 
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| 45 |  | 
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| 46 | Commands need to be registered to the system statically on startup by using the | 
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| 47 | SetConsoleCommand() or DeclareConsoleCommand() macros outside of a function. | 
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| 48 | This ensures that commands are known to the system at any time, so they can be | 
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| 49 | evaluated (see orxonox::CommandExecutor::evaluate()), for example for key-bindings. | 
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| 50 |  | 
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| 51 | Example: | 
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| 52 | @code | 
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| 53 | void myCoutFunction(const std::string& text)        // Define a static function | 
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| 54 | { | 
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| 55 | orxout() << "Text: " << text << endl;           // Print the text to the console | 
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| 56 | } | 
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| 57 |  | 
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| 58 | SetConsoleCommand("cout", &myCoutFunction);         // Register the function as command with name "cout" | 
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| 59 | @endcode | 
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| 60 |  | 
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| 61 | Now you can open the shell and execute the command: | 
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| 62 | @code | 
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| 63 | $ cout Hello World | 
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| 64 | @endcode | 
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| 65 |  | 
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| 66 | Internally this command is now passed to orxonox::CommandExecutor::execute(): | 
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| 67 | @code | 
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| 68 | CommandExecutor::execute("cout HelloWorld"); | 
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| 69 | @endcode | 
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| 70 |  | 
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| 71 | CommandExecutor searches for a command with name "cout" and passes the arguments | 
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| 72 | "Hello World" to it. Because we registered myCoutFunction() with this command, | 
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| 73 | as a result the following text will be printed to the console: | 
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| 74 | @code | 
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| 75 | Text: Hello World | 
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| 76 | @endcode | 
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| 77 |  | 
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| 78 | You can add more attributes to the ConsoleCommand, by using the command-chain feature | 
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| 79 | of SetConsoleCommand(). For example like this: | 
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| 80 | @code | 
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| 81 | SetConsoleCommand("cout", &myCoutFunction) | 
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| 82 | .addGroup("output", "text") | 
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| 83 | .accessLevel(AccessLevel::Offline) | 
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| 84 | .defaultValues("no text"); | 
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| 85 | @endcode | 
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| 86 |  | 
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| 87 | Open the shell again and try it: | 
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| 88 | @code | 
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| 89 | $ cout Hello World | 
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| 90 | Text: Hello World | 
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| 91 | $ output text Hello World | 
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| 92 | Text: Hello World | 
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| 93 | $ cout | 
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| 94 | Text: no text | 
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| 95 | @endcode | 
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| 96 |  | 
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| 97 | If you execute it online (note: the access level is "Offline"), you will see the | 
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| 98 | following (or something similar): | 
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| 99 | @code | 
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| 100 | $ cout Hello World | 
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| 101 | Error: Can't execute command "cout", access denied. | 
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| 102 | @endcode | 
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| 103 |  | 
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| 104 | If a command is executed, the arguments are passed to an underlying function, | 
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| 105 | whitch is wrapped by an orxonox::Functor which again is wrapped by an orxonox::Executor. | 
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| 106 | The Functor contains the function-pointer, as well as the object-pointer in | 
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| 107 | case of a non-static member-function. The executor stores possible default-values | 
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| 108 | for each argument of the function. | 
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| 109 |  | 
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| 110 | The function of a command can be changed at any time. It's possible to just exchange | 
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| 111 | the function-pointer of the underlying Functor if the headers of the functions are | 
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| 112 | exactly the same. But you can also exchange the Functor itself or even completely | 
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| 113 | replace the Executor. Also the other attributes of a ConsoleCommand can be modified | 
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| 114 | during the game, for example it can be activated or deactivated. | 
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| 115 |  | 
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| 116 | To do so, the function ModifyConsoleCommand() has to be used. It returns an instance | 
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| 117 | of orxonox::ConsoleCommand::ConsoleCommandManipulator which has an interface similar to | 
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| 118 | orxonox::ConsoleCommand, but with slight differences. You can use it the same way like | 
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| 119 | SetConsoleCommand(), meaning you can use command-chains to change different attributes at | 
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| 120 | the same time. ModifyConsoleCommand() must not be executed statically, but rather in a | 
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| 121 | function at some point of the execution of the program. | 
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| 122 |  | 
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| 123 | Example: | 
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| 124 | @code | 
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| 125 | void myOtherCoutFunction(const std::string& text)                       // Define a new static function | 
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| 126 | { | 
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| 127 | orxout() << "Uppercase: " << getUppercase(text) << endl;            // Print the text in uppercase to the console | 
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| 128 | } | 
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| 129 |  | 
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| 130 | { | 
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| 131 | // ...                                                              // somewhere in the code | 
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| 132 |  | 
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| 133 | ModifyConsoleCommand("cout").setFunction(&myOtherCoutFunction);     // Modify the underlying function of the command | 
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| 134 |  | 
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| 135 | // ... | 
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| 136 | } | 
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| 137 | @endcode | 
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| 138 |  | 
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| 139 | If you now enter the command into the shell, you'll see a different behavior: | 
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| 140 | @code | 
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| 141 | $ cout Hello World | 
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| 142 | Uppercase: HELLO WORLD | 
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| 143 | $ cout | 
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| 144 | Uppercase: NO TEXT | 
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| 145 | @endcode | 
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| 146 |  | 
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| 147 | A few important notes about changing functions: | 
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| 148 |  | 
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| 149 | Instead of changing the function with setFunction(), you can also create a command-stack | 
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| 150 | by using pushFunction() and popFunction(). It's important to note a few things about that, | 
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| 151 | because the underlying structure of Executor and Functor has a few pitfalls: | 
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| 152 | - If you push a new function-pointer, the same executor as before will be used (and, if | 
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| 153 | the headers match, even the same functor can be used, which is very fast) | 
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| 154 | - If you push a new Functor, the same executor as before will be used | 
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| 155 | - If you push a new Executor, everything is changed | 
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| 156 |  | 
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| 157 | Note that the executor contains the @b default @b values, so if you just exchange the | 
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| 158 | Functor, the default values remain the same. However if you decide to change the default | 
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| 159 | values at any point of the stack, <b>this will also change the default values on all | 
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| 160 | other stack-levels</b> that share the same executor. If you don't like this behavior, | 
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| 161 | you have to explicitly push a new executor before changing the default values, either by | 
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| 162 | calling pushFunction(executor) or by calling pushFunction(void) which pushes a copy of | 
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| 163 | the current executor to the stack. | 
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| 164 |  | 
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| 165 | Another important point are object pointers in case of non-static member-functions. | 
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| 166 | Whenever you set or push a new function, <b>you must add the object pointer again</b> | 
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| 167 | because objects are stored in the Functor which is usually exchanged if you change | 
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| 168 | the function. | 
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| 169 |  | 
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| 170 | You can also use a stack for objects, but note that this <b>object-stack is different for each | 
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| 171 | function</b> - so if you set a new function, the object-stack will be cleared. If you push | 
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| 172 | a new function, the old object-stack is stored in the stack, so it can be restored if | 
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| 173 | you pop the function. | 
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| 174 |  | 
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| 175 | %DeclareConsoleCommand(): | 
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| 176 |  | 
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| 177 | Appart from SetConsoleCommand() you can also call DeclareConsoleCommand(). In contrast | 
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| 178 | to SetConsoleCommand(), this doesn't assign a function to the command. Indeed you have | 
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| 179 | to pass a function-pointer to DeclareConsoleCommand(), but it is only used to determine | 
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| 180 | the header of the future command-function. This allows to declare a command statically, | 
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| 181 | thus it's possible to evaluate key-bindings of this command, but the actual function | 
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| 182 | can be assigned at a later point. | 
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| 183 |  | 
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| 184 | Example: | 
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| 185 | @code | 
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| 186 | DeclareConsoleCommand("cout", &prototype::void__string); | 
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| 187 | @endcode | 
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| 188 |  | 
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| 189 | If you try to execute the command now, you see the following (or something similar): | 
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| 190 | @code | 
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| 191 | $ cout Hello World | 
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| 192 | Error: Can't execute command "cout", command is not active. | 
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| 193 | @endcode | 
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| 194 |  | 
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| 195 | You first have to assign a function to use the command: | 
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| 196 | @code | 
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| 197 | { | 
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| 198 | // ... | 
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| 199 |  | 
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| 200 | ModifyConsoleCommand("cout").setFunction(&myCoutFunction); | 
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| 201 |  | 
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| 202 | // ... | 
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| 203 | } | 
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| 204 | @endcode | 
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| 205 |  | 
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| 206 | Now you can use it: | 
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| 207 | @code | 
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| 208 | $ cout Hello World | 
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| 209 | Text: Hello World | 
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| 210 | @endcode | 
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| 211 |  | 
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| 212 | Note that the initial function prototype::void__string is defined in the namespace | 
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| 213 | orxonox::prototype. If there's no function with the desired header, you can extend | 
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| 214 | the collection of functions or simply use another function that has the same header. | 
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| 215 | */ | 
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| 216 |  | 
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| 217 | #ifndef _ConsoleCommand_H__ | 
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| 218 | #define _ConsoleCommand_H__ | 
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| 219 |  | 
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| 220 | #include "core/CorePrereqs.h" | 
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| 221 |  | 
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| 222 | #include <stack> | 
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| 223 | #include <vector> | 
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| 224 | #include <boost/preprocessor/cat.hpp> | 
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| 225 | #include <boost/preprocessor/facilities/expand.hpp> | 
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| 226 |  | 
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| 227 | #include "util/VA_NARGS.h" | 
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| 228 | #include "ArgumentCompletionFunctions.h" | 
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| 229 | #include "Executor.h" | 
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| 230 |  | 
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| 231 |  | 
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| 232 | /** | 
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| 233 | @brief Defines a console command. The macro is overloaded for 2-4 parameters. | 
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| 234 |  | 
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| 235 | This is an overloaded macro. Depending on the number of arguments a different | 
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| 236 | overloaded implementation of the macro will be chosen. | 
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| 237 |  | 
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| 238 | Console commands created with SetConsoleCommand() become active immediately and | 
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| 239 | the given function-pointer (and optionally the object) will be used to execute | 
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| 240 | the command. | 
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| 241 | */ | 
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| 242 | #define SetConsoleCommand(...) \ | 
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| 243 | BOOST_PP_EXPAND(BOOST_PP_CAT(SetConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) | 
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| 244 | /** | 
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| 245 | @brief This macro is executed if you call SetConsoleCommand() with 2 arguments. | 
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| 246 | @param name The name (string) of the console command | 
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| 247 | @param functionpointer The function-pointer of the corresponding command-function | 
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| 248 | */ | 
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| 249 | #define SetConsoleCommand2(name, functionpointer) \ | 
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| 250 | SetConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) | 
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| 251 | /** | 
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| 252 | @brief This macro is executed if you call SetConsoleCommand() with 3 arguments. | 
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| 253 | @param group The group (string) of the console command | 
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| 254 | @param name The name (string) of the console command | 
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| 255 | @param functionpointer The function-pointer of the corresponding command-function | 
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| 256 | */ | 
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| 257 | #define SetConsoleCommand3(group, name, functionpointer) \ | 
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| 258 | SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) | 
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| 259 | /** | 
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| 260 | @brief This macro is executed if you call SetConsoleCommand() with 4 arguments. | 
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| 261 | @param group The group (string) of the console command | 
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| 262 | @param name The name (string) of the console command | 
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| 263 | @param functionpointer The function-pointer of the corresponding command-function | 
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| 264 | @param object The object that will be assigned to the command. Used for member-functions. | 
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| 265 | */ | 
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| 266 | #define SetConsoleCommand4(group, name, functionpointer, object) \ | 
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| 267 | SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer, object)) | 
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| 268 |  | 
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| 269 | /// Internal macro | 
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| 270 | #define SetConsoleCommandGeneric(group, name, functor) \ | 
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| 271 | static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __UNIQUE_NUMBER__) = (*orxonox::createConsoleCommand(group, name, orxonox::createExecutor(functor))) | 
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| 272 |  | 
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| 273 |  | 
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| 274 | /** | 
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| 275 | @brief Declares a console command. The macro is overloaded for 2-3 parameters. | 
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| 276 |  | 
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| 277 | This is an overloaded macro. Depending on the number of arguments a different | 
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| 278 | overloaded implementation of the macro will be chosen. | 
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| 279 |  | 
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| 280 | Console commands created with DeclareConsoleCommand() don't use the the given | 
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| 281 | function-pointer to execute the command, it is only used to define the header | 
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| 282 | of the future command-function. The command is inactive until you manually | 
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| 283 | set a function with orxonox::ModifyConsoleCommand(). You can use a different | 
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| 284 | function-pointer than in the final command, as long as it has the same header. | 
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| 285 | */ | 
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| 286 | #define DeclareConsoleCommand(...) \ | 
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| 287 | BOOST_PP_EXPAND(BOOST_PP_CAT(DeclareConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) | 
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| 288 | /** | 
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| 289 | @brief This macro is executed if you call DeclareConsoleCommand() with 2 arguments. | 
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| 290 | @param name The name (string) of the console command | 
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| 291 | @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function | 
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| 292 | */ | 
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| 293 | #define DeclareConsoleCommand2(name, functionpointer) \ | 
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| 294 | DeclareConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) | 
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| 295 | /** | 
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| 296 | @brief This macro is executed if you call DeclareConsoleCommand() with 3 arguments. | 
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| 297 | @param group The group (string) of the console command | 
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| 298 | @param name The name (string) of the console command | 
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| 299 | @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function | 
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| 300 | */ | 
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| 301 | #define DeclareConsoleCommand3(group, name, functionpointer) \ | 
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| 302 | DeclareConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) | 
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| 303 |  | 
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| 304 | /// Internal macro | 
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| 305 | #define DeclareConsoleCommandGeneric(group, name, functor) \ | 
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| 306 | static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __UNIQUE_NUMBER__) = (*orxonox::createConsoleCommand(group, name, orxonox::createExecutor(functor), false)) | 
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| 307 |  | 
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| 308 |  | 
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| 309 | namespace orxonox | 
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| 310 | { | 
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| 311 | /** | 
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| 312 | @brief A small collection of functions that can be used in DeclareConsoleCommand() if | 
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| 313 | you don't want to use the real function-pointer. | 
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| 314 | */ | 
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| 315 | namespace prototype | 
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| 316 | { | 
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| 317 | inline void void__void(void) {} | 
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| 318 | inline void void__string(const std::string&) {} | 
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| 319 |  | 
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| 320 | inline std::string string__bool(bool) { return ""; } | 
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| 321 | inline std::string string__string(const std::string&) { return ""; } | 
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| 322 | inline std::string string__uint_uint_bool(unsigned int, unsigned int, bool) { return ""; } | 
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| 323 | } | 
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| 324 |  | 
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| 325 | namespace AccessLevel | 
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| 326 | { | 
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| 327 | /** | 
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| 328 | @brief Possible access levels: A command can only be executed if the program is in the state which is requested by the access level. | 
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| 329 | */ | 
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| 330 | enum Enum | 
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| 331 | { | 
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| 332 | All, | 
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| 333 | Standalone, | 
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| 334 | Master, | 
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| 335 | Server, | 
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| 336 | Client, | 
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| 337 | Online, | 
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| 338 | Offline, | 
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| 339 | None | 
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| 340 | }; | 
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| 341 | } | 
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| 342 |  | 
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| 343 | /** | 
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| 344 | @brief The ConsoleCommand class stores all information about a console command which can be executed by CommandExecutor. | 
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| 345 |  | 
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| 346 | Console commands can be entered by the user into the shell, called in scripts, or | 
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| 347 | used for key-bindings. They are simple text strings that can be executed by | 
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| 348 | CommandExecutor. CommandExecutor will search for a ConsoleCommand with the given | 
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| 349 | group and name and will execute it's Executor (which again calls the Functor and | 
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| 350 | this finally calls the command-function). | 
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| 351 |  | 
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| 352 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and some examples. | 
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| 353 | */ | 
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| 354 | class _CoreExport ConsoleCommand | 
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| 355 | { | 
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| 356 | friend struct ConsoleCommandManipulator; | 
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| 357 |  | 
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| 358 | /** | 
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| 359 | @brief Helper class that is used to put the current state of the ConsoleCommand on a stack. | 
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| 360 | */ | 
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| 361 | struct Command | 
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| 362 | { | 
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| 363 | ExecutorPtr executor_;              ///< The executor | 
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| 364 | FunctorPtr functor_;                ///< The function that is used with the executor - has to be stored separatley because the executor is often used with different functors | 
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| 365 | std::vector<void*> objectStack_;    ///< The object stack | 
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| 366 | }; | 
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| 367 |  | 
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| 368 | public: | 
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| 369 | /** | 
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| 370 | @brief Helper class that is used to manipulate console commands. | 
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| 371 |  | 
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| 372 | An instance of this class is returned if you call the ModifyConsoleCommand macro. | 
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| 373 | This class provides an interface which wraps some functions of ConsoleCommand. It | 
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| 374 | allows access to some private functions like setFunction() (that can't be called | 
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| 375 | right after SetConsoleCommand()) but it also hides some functions that shouln't be | 
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| 376 | called after the static declaration like addShortcut() or description(). | 
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| 377 |  | 
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| 378 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and examples. | 
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| 379 | */ | 
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| 380 | struct ConsoleCommandManipulator | 
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| 381 | { | 
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| 382 | public: | 
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| 383 | /// Constructor: Creates a manipulator for a given ConsoleCommand. | 
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| 384 | ConsoleCommandManipulator(ConsoleCommand* command) : command_(command) {} | 
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| 385 |  | 
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| 386 | /// Changes the current function of the command. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 387 | template <class F> | 
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| 388 | inline ConsoleCommandManipulator& setFunction(F function, bool bForce = false) | 
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| 389 | { | 
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| 390 | if (this->command_) | 
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| 391 | { | 
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| 392 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor | 
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| 393 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) | 
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| 394 | { | 
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| 395 | FunctorPointer<F>* functor = static_cast<FunctorPointer<F>*>(this->command_->getExecutor()->getFunctor().get()); | 
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| 396 | functor->setFunction(function); | 
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| 397 | return *this; | 
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| 398 | } | 
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| 399 | this->command_->setFunction(createFunctor(function), bForce); | 
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| 400 | } | 
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| 401 | return *this; | 
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| 402 | } | 
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| 403 | /// Changes the current function of the command. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 404 | template <class F, class O> | 
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| 405 | inline ConsoleCommandManipulator& setFunction(F function, O* object, bool bForce = false) | 
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| 406 | { | 
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| 407 | if (this->command_) | 
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| 408 | { | 
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| 409 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor | 
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| 410 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) | 
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| 411 | { | 
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| 412 | FunctorPointer<F, O>* functor = static_cast<FunctorPointer<F, O>*>(this->command_->getExecutor()->getFunctor().get()); | 
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| 413 | functor->setFunction(function); | 
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| 414 | functor->setObject(object); | 
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| 415 | return *this; | 
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| 416 | } | 
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| 417 | this->command_->setFunction(createFunctor(function, object), bForce); | 
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| 418 | } | 
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| 419 | return *this; | 
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| 420 | } | 
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| 421 | /// Changes the current Functor of the command. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match | 
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| 422 | inline ConsoleCommandManipulator& setFunction(const FunctorPtr& functor, bool bForce = false) | 
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| 423 | { if (this->command_) { this->command_->setFunction(functor, bForce); } return *this; } | 
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| 424 | /// Changes the current Executor of the command. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match | 
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| 425 | inline ConsoleCommandManipulator& setFunction(const ExecutorPtr& executor, bool bForce = false) | 
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| 426 | { if (this->command_) { this->command_->setFunction(executor, bForce); } return *this; } | 
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| 427 |  | 
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| 428 | /// Pushes a copy of the current Executor on the command-stack, that can be altered without changing the old Executor. @details This function is especially useful if you don't wan't to change the function, but only the default values of the executor. | 
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| 429 | inline ConsoleCommandManipulator& pushFunction() | 
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| 430 | { if (this->command_) { this->command_->pushFunction(); } return *this; } | 
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| 431 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 432 | template <class F> | 
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| 433 | inline ConsoleCommandManipulator& pushFunction(F function, bool bForce = false) | 
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| 434 | { if (this->command_) { this->command_->pushFunction(createFunctor(function), bForce); } return *this; } | 
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| 435 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 436 | template <class F, class O> | 
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| 437 | inline ConsoleCommandManipulator& pushFunction(F function, O* object, bool bForce = false) | 
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| 438 | { if (this->command_) { this->command_->pushFunction(createFunctor(function, object), bForce); } return *this; } | 
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| 439 | /// Pushes a new Functor on the command-stack. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match | 
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| 440 | inline ConsoleCommandManipulator& pushFunction(const FunctorPtr& functor, bool bForce = false) | 
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| 441 | { if (this->command_) { this->command_->pushFunction(functor, bForce); } return *this; } | 
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| 442 | /// Pushes a new Executor on the command-stack. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match | 
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| 443 | inline ConsoleCommandManipulator& pushFunction(const ExecutorPtr& executor, bool bForce = false) | 
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| 444 | { if (this->command_) { this->command_->pushFunction(executor, bForce); } return *this; } | 
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| 445 |  | 
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| 446 | /// Removes the current function from the stack and restores the old state. If there's no other function on the stack, the command is deactivated. | 
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| 447 | inline ConsoleCommandManipulator& popFunction() | 
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| 448 | { if (this->command_) { this->command_->popFunction(); } return *this; } | 
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| 449 |  | 
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| 450 | /// Sets the current function-pointer to NULL, which also deactivates the command. | 
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| 451 | inline ConsoleCommandManipulator& resetFunction() | 
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| 452 | { if (this->command_) { this->command_->resetFunction(); } return *this; } | 
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| 453 |  | 
|---|
| 454 | /// Changes the current object (used for member-functions). | 
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| 455 | inline ConsoleCommandManipulator& setObject(void* object) | 
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| 456 | { if (this->command_) { this->command_->setObject(object); } return *this; } | 
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| 457 | /// Pushes a new object on the object-stack. | 
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| 458 | inline ConsoleCommandManipulator& pushObject(void* object) | 
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| 459 | { if (this->command_) { this->command_->pushObject(object); } return *this; } | 
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| 460 | /// Removes the current object from the object-stack and restores the old object (or NULL if there's no object left on the stack). | 
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| 461 | inline ConsoleCommandManipulator& popObject() | 
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| 462 | { if (this->command_) { this->command_->popObject(); } return *this; } | 
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| 463 |  | 
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| 464 | /// Changes the activity of the command. | 
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| 465 | inline ConsoleCommandManipulator& setActive(bool bActive) | 
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| 466 | { if (this->command_) { this->command_->setActive(bActive); } return *this; } | 
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| 467 | /// Activates the command. | 
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| 468 | inline ConsoleCommandManipulator& activate() | 
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| 469 | { return this->setActive(true); } | 
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| 470 | /// Deactivates the command. | 
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| 471 | inline ConsoleCommandManipulator& deactivate() | 
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| 472 | { return this->setActive(false); } | 
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| 473 |  | 
|---|
| 474 | /// Changes the visibility of the command. | 
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| 475 | inline ConsoleCommandManipulator& setHidden(bool bHidden) | 
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| 476 | { if (this->command_) { this->command_->setHidden(bHidden); } return *this; } | 
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| 477 | /// Hides the command (can still be executed, but is not visible in the list of available commands). | 
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| 478 | inline ConsoleCommandManipulator& hide() | 
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| 479 | { return this->setHidden(true); } | 
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| 480 | /// Makes the command visible. | 
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| 481 | inline ConsoleCommandManipulator& show() | 
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| 482 | { return this->setHidden(false); } | 
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| 483 |  | 
|---|
| 484 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 485 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1) | 
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| 486 | { if (this->command_) { this->command_->defaultValues(arg1); } return *this; } | 
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| 487 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 488 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2) | 
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| 489 | { if (this->command_) { this->command_->defaultValues(arg1, arg2); } return *this; } | 
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| 490 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
|---|
| 491 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3) | 
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| 492 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3); } return *this; } | 
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| 493 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
|---|
| 494 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4) | 
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| 495 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4); } return *this; } | 
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| 496 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 497 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5) | 
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| 498 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4, arg5); } return *this; } | 
|---|
| 499 | /// Changes the default value of the argument with given index of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 500 | inline ConsoleCommandManipulator& defaultValue(unsigned int index, const MultiType& arg) | 
|---|
| 501 | { if (this->command_) { this->command_->defaultValue(index, arg); } return *this; } | 
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| 502 |  | 
|---|
| 503 | /// Changes the access level of the command. | 
|---|
| 504 | inline ConsoleCommandManipulator& accessLevel(AccessLevel::Enum level) | 
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| 505 | { if (this->command_) { this->command_->accessLevel(level); } return *this; } | 
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| 506 |  | 
|---|
| 507 | /// Changes the argument completer for the given parameter. | 
|---|
| 508 | inline ConsoleCommandManipulator& argumentCompleter(unsigned int index, ArgumentCompleter* completer) | 
|---|
| 509 | { if (this->command_) { this->command_->argumentCompleter(index, completer); } return *this; } | 
|---|
| 510 |  | 
|---|
| 511 | /// Defines the command to be an input command. | 
|---|
| 512 | inline ConsoleCommandManipulator& setAsInputCommand() | 
|---|
| 513 | { if (this->command_) { this->command_->setAsInputCommand(); } return *this; } | 
|---|
| 514 | /// Changes the keybind mode of the command. | 
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| 515 | inline ConsoleCommandManipulator& keybindMode(KeybindMode::Value mode) | 
|---|
| 516 | { if (this->command_) { this->command_->changeKeybindMode(mode); } return *this; } | 
|---|
| 517 | /// Sets the input configured param to the given index. | 
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| 518 | inline ConsoleCommandManipulator& inputConfiguredParam(int index) | 
|---|
| 519 | { if (this->command_) { this->command_->inputConfiguredParam(index); } return *this; } | 
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| 520 |  | 
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| 521 | private: | 
|---|
| 522 | ConsoleCommand* command_;   ///< The command which is being manipulated by this object | 
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| 523 | }; | 
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| 524 |  | 
|---|
| 525 | public: | 
|---|
| 526 | ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true); | 
|---|
| 527 | ~ConsoleCommand(); | 
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| 528 |  | 
|---|
| 529 | ConsoleCommand& addShortcut(); | 
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| 530 | ConsoleCommand& addShortcut(const std::string&  name); | 
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| 531 | ConsoleCommand& addGroup(const std::string& group); | 
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| 532 | ConsoleCommand& addGroup(const std::string& group, const std::string&  name); | 
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| 533 |  | 
|---|
| 534 | /// Returns the name that was first used for this command. | 
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| 535 | inline const std::string& getName() const | 
|---|
| 536 | { return this->baseName_; } | 
|---|
| 537 |  | 
|---|
| 538 | const ExecutorPtr& getExecutor() const; | 
|---|
| 539 | /// Returns the functor that defines the required header for this command (but isn't necessarily executed). | 
|---|
| 540 | inline const FunctorPtr& getBaseFunctor() const | 
|---|
| 541 | { return this->baseFunctor_; } | 
|---|
| 542 |  | 
|---|
| 543 | /// Changes the activity of the command. | 
|---|
| 544 | inline ConsoleCommand& setActive(bool bActive) | 
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| 545 | { this->bActive_ = bActive; return *this; } | 
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| 546 | /// Activates the command. | 
|---|
| 547 | inline ConsoleCommand& activate() | 
|---|
| 548 | { return this->setActive(true); } | 
|---|
| 549 | /// Deactivates the command. | 
|---|
| 550 | inline ConsoleCommand& deactivate() | 
|---|
| 551 | { return this->setActive(false); } | 
|---|
| 552 |  | 
|---|
| 553 | /// Changes the visibility of the command. | 
|---|
| 554 | inline ConsoleCommand& setHidden(bool bHidden) | 
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| 555 | { this->bHidden_ = bHidden; return *this; } | 
|---|
| 556 | /// Hides the command (can still be executed, but is not visible in the list of available commands). | 
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| 557 | inline ConsoleCommand& hide() | 
|---|
| 558 | { return this->setHidden(true); } | 
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| 559 | /// Makes the command visible. | 
|---|
| 560 | inline ConsoleCommand& show() | 
|---|
| 561 | { return this->setHidden(false); } | 
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| 562 |  | 
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| 563 | bool isActive() const; | 
|---|
| 564 | bool hasAccess() const; | 
|---|
| 565 | /// Returns true if the command is currently hidden. | 
|---|
| 566 | inline bool isHidden() const | 
|---|
| 567 | { return this->bHidden_; } | 
|---|
| 568 |  | 
|---|
| 569 | ConsoleCommand& description(const std::string& description); | 
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| 570 | const std::string& getDescription() const; | 
|---|
| 571 |  | 
|---|
| 572 | ConsoleCommand& descriptionParam(unsigned int index, const std::string& description); | 
|---|
| 573 | const std::string& getDescriptionParam(unsigned int index) const; | 
|---|
| 574 |  | 
|---|
| 575 | ConsoleCommand& descriptionReturnvalue(const std::string& description); | 
|---|
| 576 | const std::string& getDescriptionReturnvalue(int index) const; | 
|---|
| 577 |  | 
|---|
| 578 | ConsoleCommand& defaultValues(const MultiType& arg1); | 
|---|
| 579 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2); | 
|---|
| 580 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3); | 
|---|
| 581 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4); | 
|---|
| 582 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5); | 
|---|
| 583 | ConsoleCommand& defaultValue(unsigned int index, const MultiType& arg); | 
|---|
| 584 |  | 
|---|
| 585 | /// Changes the access level of the command. | 
|---|
| 586 | inline ConsoleCommand& accessLevel(AccessLevel::Enum level) | 
|---|
| 587 | { this->accessLevel_ = level; return *this; } | 
|---|
| 588 | /// Returns the access level of the command. | 
|---|
| 589 | inline AccessLevel::Enum getAccessLevel() const | 
|---|
| 590 | { return this->accessLevel_; } | 
|---|
| 591 |  | 
|---|
| 592 | ConsoleCommand& argumentCompleter(unsigned int index, ArgumentCompleter* completer); | 
|---|
| 593 | ArgumentCompleter* getArgumentCompleter(unsigned int index) const; | 
|---|
| 594 |  | 
|---|
| 595 | /// Defines the command to be an input command | 
|---|
| 596 | inline ConsoleCommand& setAsInputCommand() | 
|---|
| 597 | { | 
|---|
| 598 | this->keybindMode(KeybindMode::OnHold); | 
|---|
| 599 | this->defaultValue(0, Vector2(0.0f, 0.0f)); | 
|---|
| 600 | this->inputConfiguredParam(0); | 
|---|
| 601 | return *this; | 
|---|
| 602 | } | 
|---|
| 603 |  | 
|---|
| 604 | /// Sets the keybind mode. Note: use changeKeybindMode if you intend to change the mode. | 
|---|
| 605 | inline ConsoleCommand& keybindMode(KeybindMode::Value mode) | 
|---|
| 606 | { this->keybindMode_ = mode; return *this; } | 
|---|
| 607 | /// Returns the keybind mode | 
|---|
| 608 | inline KeybindMode::Value getKeybindMode() const | 
|---|
| 609 | { return this->keybindMode_; } | 
|---|
| 610 |  | 
|---|
| 611 | ConsoleCommand& changeKeybindMode(KeybindMode::Value mode); | 
|---|
| 612 |  | 
|---|
| 613 | /// Changes the input configured param to the given index. | 
|---|
| 614 | inline ConsoleCommand& inputConfiguredParam(int index) | 
|---|
| 615 | { this->inputConfiguredParam_ = index; return *this; } | 
|---|
| 616 | /// Returns the input configured param. | 
|---|
| 617 | inline int getInputConfiguredParam_() const | 
|---|
| 618 | { return this->inputConfiguredParam_; } | 
|---|
| 619 |  | 
|---|
| 620 | /// Returns a manipulator for this command. | 
|---|
| 621 | inline ConsoleCommandManipulator getManipulator() | 
|---|
| 622 | { return this; } | 
|---|
| 623 |  | 
|---|
| 624 | private: | 
|---|
| 625 | bool headersMatch(const FunctorPtr& functor); | 
|---|
| 626 | bool headersMatch(const ExecutorPtr& executor); | 
|---|
| 627 |  | 
|---|
| 628 | bool setFunction(const ExecutorPtr& executor, bool bForce = false); | 
|---|
| 629 | bool setFunction(const FunctorPtr& functor, bool bForce = false); | 
|---|
| 630 | void pushFunction(const ExecutorPtr& executor, bool bForce = false); | 
|---|
| 631 | void pushFunction(const FunctorPtr& functor, bool bForce = false); | 
|---|
| 632 | void pushFunction(); | 
|---|
| 633 | void popFunction(); | 
|---|
| 634 | void resetFunction(); | 
|---|
| 635 |  | 
|---|
| 636 | bool setObject(void* object); | 
|---|
| 637 | void pushObject(void* object); | 
|---|
| 638 | void popObject(); | 
|---|
| 639 | void* getObject() const; | 
|---|
| 640 |  | 
|---|
| 641 | bool bActive_;                                                  ///< True if the command should be active (it can still be inactive, for example if the function is missing) | 
|---|
| 642 | bool bHidden_;                                                  ///< True if the command is hidden (it is still executable, but not visible in the list of available commands) | 
|---|
| 643 | AccessLevel::Enum accessLevel_;                                 ///< The access level (the state of the game in which you can access the command) | 
|---|
| 644 | std::string baseName_;                                          ///< The name that was first assigned to the command | 
|---|
| 645 | FunctorPtr baseFunctor_;                                        ///< The functor that defines the header of the command-function | 
|---|
| 646 |  | 
|---|
| 647 | ExecutorPtr executor_;                                          ///< The Executor that is used to execute the command | 
|---|
| 648 | std::stack<Command> commandStack_;                              ///< A stack of commands, used to push and pop different functions | 
|---|
| 649 | std::vector<void*> objectStack_;                                ///< A stack of objects, used to push and pop different objects for a function | 
|---|
| 650 |  | 
|---|
| 651 | ArgumentCompleter* argumentCompleter_[MAX_FUNCTOR_ARGUMENTS];   ///< ArgumentCompleter for each argument | 
|---|
| 652 |  | 
|---|
| 653 | KeybindMode::Value keybindMode_;                                ///< The keybind mode | 
|---|
| 654 | int inputConfiguredParam_;                                      ///< The input configured param | 
|---|
| 655 |  | 
|---|
| 656 | LanguageEntryLabel description_;                                ///< The description of the command | 
|---|
| 657 | LanguageEntryLabel descriptionReturnvalue_;                     ///< A description of the return-value | 
|---|
| 658 | LanguageEntryLabel descriptionParam_[MAX_FUNCTOR_ARGUMENTS];    ///< A description for each argument | 
|---|
| 659 |  | 
|---|
| 660 | public: | 
|---|
| 661 | /// Returns the map with all groups and commands. | 
|---|
| 662 | static inline const std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommands() | 
|---|
| 663 | { return ConsoleCommand::getCommandMap(); } | 
|---|
| 664 | /// Returns the map with all groups and commands in lowercase. | 
|---|
| 665 | static inline const std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandsLC() | 
|---|
| 666 | { return ConsoleCommand::getCommandMapLC(); } | 
|---|
| 667 |  | 
|---|
| 668 | /// Returns a command (shortcut) with given name. @param name The name of the command shortcut @param bPrintError If true, an error is printed if the command doesn't exist | 
|---|
| 669 | static inline ConsoleCommand* getCommand(const std::string& name, bool bPrintError = false) | 
|---|
| 670 | { return ConsoleCommand::getCommand("", name, bPrintError); } | 
|---|
| 671 | /// Returns a command (shortcut) with given name in lowercase. @param name The lowercase name of the command shortcut @param bPrintError If true, an error is printed if the command doesn't exist | 
|---|
| 672 | static inline ConsoleCommand* getCommandLC(const std::string& name, bool bPrintError = false) | 
|---|
| 673 | { return ConsoleCommand::getCommandLC("", name, bPrintError); } | 
|---|
| 674 |  | 
|---|
| 675 | static ConsoleCommand* getCommand(const std::string& group, const std::string& name, bool bPrintError = false); | 
|---|
| 676 | static ConsoleCommand* getCommandLC(const std::string& group, const std::string& name, bool bPrintError = false); | 
|---|
| 677 |  | 
|---|
| 678 | static void destroyAll(); | 
|---|
| 679 |  | 
|---|
| 680 | private: | 
|---|
| 681 | static std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandMap(); | 
|---|
| 682 | static std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandMapLC(); | 
|---|
| 683 |  | 
|---|
| 684 | static void registerCommand(const std::string& group, const std::string& name, ConsoleCommand* command); | 
|---|
| 685 | static void unregisterCommand(ConsoleCommand* command); | 
|---|
| 686 | }; | 
|---|
| 687 |  | 
|---|
| 688 | /** | 
|---|
| 689 | @brief Creates a new ConsoleCommand. | 
|---|
| 690 | @param name The name of the command | 
|---|
| 691 | @param executor The executor of the command | 
|---|
| 692 | @param bInitialized If true, the command is ready to be executed, otherwise it has to be activated first. | 
|---|
| 693 | */ | 
|---|
| 694 | inline ConsoleCommand* createConsoleCommand(const std::string& name, const ExecutorPtr& executor, bool bInitialized = true) | 
|---|
| 695 | { return new ConsoleCommand("", name, executor, bInitialized); } | 
|---|
| 696 | /** | 
|---|
| 697 | @brief Creates a new ConsoleCommand. | 
|---|
| 698 | @param group The group of the command | 
|---|
| 699 | @param name The name of the command | 
|---|
| 700 | @param executor The executor of the command | 
|---|
| 701 | @param bInitialized If true, the command is ready to be executed, otherwise it has to be activated first. | 
|---|
| 702 | */ | 
|---|
| 703 | inline ConsoleCommand* createConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true) | 
|---|
| 704 | { return new ConsoleCommand(group, name, executor, bInitialized); } | 
|---|
| 705 |  | 
|---|
| 706 |  | 
|---|
| 707 | /** | 
|---|
| 708 | @brief Returns a manipulator for a command with the given name. | 
|---|
| 709 |  | 
|---|
| 710 | @note If the command doesn't exist, the manipulator contains a NULL pointer to the command, | 
|---|
| 711 | but it can still be used without checks, because all functions of ConsoleCommandManipulator | 
|---|
| 712 | check internally if the command exists. | 
|---|
| 713 | */ | 
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| 714 | inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& name) | 
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| 715 | { return ConsoleCommand::getCommand(name, true); } | 
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| 716 | /** | 
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| 717 | @brief Returns a manipulator for a command with the given group and name. | 
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| 718 |  | 
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| 719 | @note If the command doesn't exist, the manipulator contains a NULL pointer to the command, | 
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| 720 | but it can still be used without checks, because all functions of ConsoleCommandManipulator | 
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| 721 | check internally if the command exists. | 
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| 722 | */ | 
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| 723 | inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& group, const std::string& name) | 
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| 724 | { return ConsoleCommand::getCommand(group, name, true); } | 
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| 725 | } | 
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| 726 |  | 
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| 727 | #endif /* _ConsoleCommand_H__ */ | 
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