| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @defgroup ConsoleCommand Console commands |
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| 31 | @ingroup Command |
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| 32 | */ |
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| 33 | |
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| 34 | /** |
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| 35 | @file |
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| 36 | @ingroup Command ConsoleCommand |
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| 37 | @brief Declaration of the orxonox::ConsoleCommand class and the SetConsoleCommand() macro. |
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| 38 | |
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| 39 | @anchor ConsoleCommandExample |
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| 40 | |
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| 41 | Console commands can be used to write scripts, use key-bindings or simply to be |
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| 42 | entered into the shell by the user. Instances of orxonox::ConsoleCommand define |
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| 43 | the function of a command, and also more information like, for example, if it is |
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| 44 | active, default values, and possible arguments. |
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| 45 | |
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| 46 | Commands need to be registered to the system statically on startup by using the |
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| 47 | SetConsoleCommand() or DeclareConsoleCommand() macros outside of a function. |
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| 48 | This ensures that commands are known to the system at any time, so they can be |
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| 49 | evaluated (see orxonox::CommandExecutor::evaluate()), for example for key-bindings. |
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| 50 | |
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| 51 | Example: |
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| 52 | @code |
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| 53 | void myCoutFunction(const std::string& text) // Define a static function |
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| 54 | { |
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| 55 | COUT(0) << "Text: " << text << std::endl; // Print the text to the console |
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| 56 | } |
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| 57 | |
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| 58 | SetConsoleCommand("cout", &myCoutFunction); // Register the function as command with name "cout" |
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| 59 | @endcode |
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| 60 | |
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| 61 | Now you can open the shell and execute the command: |
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| 62 | @code |
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| 63 | $ cout Hello World |
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| 64 | @endcode |
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| 65 | |
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| 66 | Internally this command is now passed to orxonox::CommandExecutor::execute(): |
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| 67 | @code |
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| 68 | CommandExecutor::execute("cout HelloWorld"); |
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| 69 | @endcode |
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| 70 | |
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| 71 | CommandExecutor searches for a command with name "cout" and passes the arguments |
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| 72 | "Hello World" to it. Because we registered myCoutFunction() with this command, |
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| 73 | as a result the following text will be printed to the console: |
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| 74 | @code |
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| 75 | Text: Hello World |
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| 76 | @endcode |
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| 77 | |
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| 78 | You can add more attributes to the ConsoleCommand, by using the command-chain feature |
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| 79 | of SetConsoleCommand(). For example like this: |
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| 80 | @code |
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| 81 | SetConsoleCommand("cout", &myCoutFunction) |
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| 82 | .addGroup("output", "text") |
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| 83 | .accessLevel(AccessLevel::Offline) |
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| 84 | .defaultValues("no text"); |
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| 85 | @endcode |
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| 86 | |
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| 87 | Open the shell again and try it: |
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| 88 | @code |
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| 89 | $ cout Hello World |
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| 90 | Text: Hello World |
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| 91 | $ output text Hello World |
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| 92 | Text: Hello World |
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| 93 | $ cout |
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| 94 | Text: no text |
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| 95 | @endcode |
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| 96 | |
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| 97 | If you execute it online (note: the access level is "Offline"), you will see the |
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| 98 | following (or something similar): |
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| 99 | @code |
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| 100 | $ cout Hello World |
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| 101 | Error: Can't execute command "cout", access denied. |
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| 102 | @endcode |
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| 103 | |
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| 104 | If a command is executed, the arguments are passed to an underlying function, |
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| 105 | whitch is wrapped by an orxonox::Functor which again is wrapped by an orxonox::Executor. |
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| 106 | The Functor contains the function-pointer, as well as the object-pointer in |
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| 107 | case of a non-static member-function. The executor stores possible default-values |
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| 108 | for each argument of the function. |
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| 109 | |
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| 110 | The function of a command can be changed at any time. It's possible to just exchange |
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| 111 | the function-pointer of the underlying Functor if the headers of the functions are |
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| 112 | exactly the same. But you can also exchange the Functor itself or even completely |
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| 113 | replace the Executor. Also the other attributes of a ConsoleCommand can be modified |
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| 114 | during the game, for example it can be activated or deactivated. |
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| 115 | |
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| 116 | To do so, the function ModifyConsoleCommand() has to be used. It returns an instance |
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| 117 | of orxonox::ConsoleCommand::ConsoleCommandManipulator which has an interface similar to |
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| 118 | orxonox::ConsoleCommand, but with slight differences. You can use it the same way like |
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| 119 | SetConsoleCommand(), meaning you can use command-chains to change different attributes at |
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| 120 | the same time. ModifyConsoleCommand() must not be executed statically, but rather in a |
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| 121 | function at some point of the execution of the program. |
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| 122 | |
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| 123 | Example: |
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| 124 | @code |
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| 125 | void myOtherCoutFunction(const std::string& text) // Define a new static function |
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| 126 | { |
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| 127 | COUT(0) << "Uppercase: " << getUppercase(text) << std::endl; // Print the text in uppercase to the console |
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| 128 | } |
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| 129 | |
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| 130 | { |
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| 131 | // ... // somewhere in the code |
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| 132 | |
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| 133 | ModifyConsoleCommand("cout").setFunction(&myOtherCoutFunction); // Modify the underlying function of the command |
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| 134 | |
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| 135 | // ... |
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| 136 | } |
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| 137 | @endcode |
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| 138 | |
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| 139 | If you now enter the command into the shell, you'll see a different behavior: |
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| 140 | @code |
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| 141 | $ cout Hello World |
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| 142 | Uppercase: HELLO WORLD |
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| 143 | $ cout |
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| 144 | Uppercase: NO TEXT |
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| 145 | @endcode |
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| 146 | |
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| 147 | A few important notes about changing functions: |
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| 148 | |
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| 149 | Instead of changing the function with setFunction(), you can also create a command-stack |
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| 150 | by using pushFunction() and popFunction(). It's important to note a few things about that, |
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| 151 | because the underlying structure of Executor and Functor has a few pitfalls: |
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| 152 | - If you push a new function-pointer, the same executor as before will be used (and, if |
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| 153 | the headers match, even the same functor can be used, which is very fast) |
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| 154 | - If you push a new Functor, the same executor as before will be used |
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| 155 | - If you push a new Executor, everything is changed |
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| 156 | |
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| 157 | Note that the executor contains the @b default @b values, so if you just exchange the |
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| 158 | Functor, the default values remain the same. However if you decide to change the default |
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| 159 | values at any point of the stack, <b>this will also change the default values on all |
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| 160 | other stack-levels</b> that share the same executor. If you don't like this behavior, |
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| 161 | you have to explicitly push a new executor before changing the default values, either by |
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| 162 | calling pushFunction(executor) or by calling pushFunction(void) which pushes a copy of |
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| 163 | the current executor to the stack. |
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| 164 | |
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| 165 | Another important point are object pointers in case of non-static member-functions. |
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| 166 | Whenever you set or push a new function, <b>you must add the object pointer again</b> |
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| 167 | because objects are stored in the Functor which is usually exchanged if you change |
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| 168 | the function. |
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| 169 | |
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| 170 | You can also use a stack for objects, but note that this <b>object-stack is different for each |
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| 171 | function</b> - so if you set a new function, the object-stack will be cleared. If you push |
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| 172 | a new function, the old object-stack is stored in the stack, so it can be restored if |
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| 173 | you pop the function. |
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| 174 | |
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| 175 | %DeclareConsoleCommand(): |
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| 176 | |
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| 177 | Appart from SetConsoleCommand() you can also call DeclareConsoleCommand(). In contrast |
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| 178 | to SetConsoleCommand(), this doesn't assign a function to the command. Indeed you have |
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| 179 | to pass a function-pointer to DeclareConsoleCommand(), but it is only used to determine |
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| 180 | the header of the future command-function. This allows to declare a command statically, |
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| 181 | thus it's possible to evaluate key-bindings of this command, but the actual function |
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| 182 | can be assigned at a later point. |
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| 183 | |
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| 184 | Example: |
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| 185 | @code |
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| 186 | DeclareConsoleCommand("cout", &prototype::void__string); |
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| 187 | @endcode |
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| 188 | |
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| 189 | If you try to execute the command now, you see the following (or something similar): |
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| 190 | @code |
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| 191 | $ cout Hello World |
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| 192 | Error: Can't execute command "cout", command is not active. |
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| 193 | @endcode |
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| 194 | |
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| 195 | You first have to assign a function to use the command: |
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| 196 | @code |
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| 197 | { |
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| 198 | // ... |
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| 199 | |
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| 200 | ModifyConsoleCommand("cout").setFunction(&myCoutFunction); |
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| 201 | |
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| 202 | // ... |
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| 203 | } |
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| 204 | @endcode |
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| 205 | |
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| 206 | Now you can use it: |
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| 207 | @code |
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| 208 | $ cout Hello World |
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| 209 | Text: Hello World |
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| 210 | @endcode |
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| 211 | |
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| 212 | Note that the initial function prototype::void__string is defined in the namespace |
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| 213 | orxonox::prototype. If there's no function with the desired header, you can extend |
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| 214 | the collection of functions or simply use another function that has the same header. |
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| 215 | */ |
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| 216 | |
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| 217 | #ifndef _ConsoleCommand_H__ |
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| 218 | #define _ConsoleCommand_H__ |
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| 219 | |
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| 220 | #include "core/CorePrereqs.h" |
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| 221 | |
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| 222 | #include <stack> |
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| 223 | #include <vector> |
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| 224 | #include <boost/preprocessor/cat.hpp> |
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| 225 | #include <boost/preprocessor/facilities/expand.hpp> |
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| 226 | |
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| 227 | #include "util/VA_NARGS.h" |
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| 228 | #include "ArgumentCompletionFunctions.h" |
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| 229 | #include "Executor.h" |
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| 230 | |
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| 231 | |
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| 232 | /** |
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| 233 | @brief Defines a console command. The macro is overloaded for 2-4 parameters. |
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| 234 | |
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| 235 | This is an overloaded macro. Depending on the number of arguments a different |
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| 236 | overloaded implementation of the macro will be chosen. |
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| 237 | |
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| 238 | Console commands created with SetConsoleCommand() become active immediately and |
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| 239 | the given function-pointer (and optionally the object) will be used to execute |
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| 240 | the command. |
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| 241 | */ |
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| 242 | #define SetConsoleCommand(...) \ |
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| 243 | BOOST_PP_EXPAND(BOOST_PP_CAT(SetConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) |
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| 244 | /** |
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| 245 | @brief This macro is executed if you call SetConsoleCommand() with 2 arguments. |
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| 246 | @param name The name (string) of the console command |
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| 247 | @param functionpointer The function-pointer of the corresponding command-function |
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| 248 | */ |
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| 249 | #define SetConsoleCommand2(name, functionpointer) \ |
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| 250 | SetConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) |
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| 251 | /** |
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| 252 | @brief This macro is executed if you call SetConsoleCommand() with 3 arguments. |
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| 253 | @param group The group (string) of the console command |
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| 254 | @param name The name (string) of the console command |
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| 255 | @param functionpointer The function-pointer of the corresponding command-function |
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| 256 | */ |
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| 257 | #define SetConsoleCommand3(group, name, functionpointer) \ |
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| 258 | SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) |
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| 259 | /** |
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| 260 | @brief This macro is executed if you call SetConsoleCommand() with 4 arguments. |
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| 261 | @param group The group (string) of the console command |
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| 262 | @param name The name (string) of the console command |
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| 263 | @param functionpointer The function-pointer of the corresponding command-function |
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| 264 | @param object The object that will be assigned to the command. Used for member-functions. |
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| 265 | */ |
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| 266 | #define SetConsoleCommand4(group, name, functionpointer, object) \ |
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| 267 | SetConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer, object)) |
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| 268 | |
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| 269 | /// Internal macro |
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| 270 | #define SetConsoleCommandGeneric(group, name, functor) \ |
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| 271 | static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __LINE__) = (*orxonox::createConsoleCommand(group, name, orxonox::createExecutor(functor))) |
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| 272 | |
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| 273 | |
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| 274 | /** |
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| 275 | @brief Declares a console command. The macro is overloaded for 2-3 parameters. |
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| 276 | |
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| 277 | This is an overloaded macro. Depending on the number of arguments a different |
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| 278 | overloaded implementation of the macro will be chosen. |
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| 279 | |
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| 280 | Console commands created with DeclareConsoleCommand() don't use the the given |
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| 281 | function-pointer to execute the command, it is only used to define the header |
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| 282 | of the future command-function. The command is inactive until you manually |
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| 283 | set a function with orxonox::ModifyConsoleCommand(). You can use a different |
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| 284 | function-pointer than in the final command, as long as it has the same header. |
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| 285 | */ |
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| 286 | #define DeclareConsoleCommand(...) \ |
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| 287 | BOOST_PP_EXPAND(BOOST_PP_CAT(DeclareConsoleCommand, ORXONOX_VA_NARGS(__VA_ARGS__))(__VA_ARGS__)) |
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| 288 | /** |
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| 289 | @brief This macro is executed if you call DeclareConsoleCommand() with 2 arguments. |
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| 290 | @param name The name (string) of the console command |
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| 291 | @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function |
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| 292 | */ |
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| 293 | #define DeclareConsoleCommand2(name, functionpointer) \ |
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| 294 | DeclareConsoleCommandGeneric("", name, orxonox::createFunctor(functionpointer)) |
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| 295 | /** |
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| 296 | @brief This macro is executed if you call DeclareConsoleCommand() with 3 arguments. |
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| 297 | @param group The group (string) of the console command |
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| 298 | @param name The name (string) of the console command |
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| 299 | @param functionpointer The function-pointer of an arbitrary function that has the same header as the final function |
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| 300 | */ |
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| 301 | #define DeclareConsoleCommand3(group, name, functionpointer) \ |
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| 302 | DeclareConsoleCommandGeneric(group, name, orxonox::createFunctor(functionpointer)) |
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| 303 | |
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| 304 | /// Internal macro |
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| 305 | #define DeclareConsoleCommandGeneric(group, name, functor) \ |
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| 306 | static orxonox::ConsoleCommand& BOOST_PP_CAT(__consolecommand_, __LINE__) = (*orxonox::createConsoleCommand(group, name, orxonox::createExecutor(functor), false)) |
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| 307 | |
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| 308 | |
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| 309 | namespace orxonox |
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| 310 | { |
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| 311 | /** |
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| 312 | @brief A small collection of functions that can be used in DeclareConsoleCommand() if |
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| 313 | you don't want to use the real function-pointer. |
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| 314 | */ |
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| 315 | namespace prototype |
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| 316 | { |
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| 317 | inline void void__void(void) {} |
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| 318 | inline void void__string(const std::string&) {} |
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| 319 | |
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| 320 | inline std::string string__bool(bool) { return ""; } |
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| 321 | inline std::string string__string(const std::string&) { return ""; } |
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| 322 | inline std::string string__uint_uint_bool(unsigned int, unsigned int, bool) { return ""; } |
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| 323 | } |
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| 324 | |
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| 325 | namespace AccessLevel |
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| 326 | { |
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| 327 | /** |
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| 328 | @brief Possible access levels: A command can only be executed if the program is in the state which is requested by the access level. |
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| 329 | */ |
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| 330 | enum Enum |
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| 331 | { |
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| 332 | All, |
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| 333 | Standalone, |
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| 334 | Master, |
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| 335 | Server, |
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| 336 | Client, |
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| 337 | Online, |
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| 338 | Offline, |
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| 339 | None |
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| 340 | }; |
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| 341 | } |
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| 342 | |
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| 343 | /** |
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| 344 | @brief The ConsoleCommand class stores all information about a console command which can be executed by CommandExecutor. |
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| 345 | |
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| 346 | Console commands can be entered by the user into the shell, called in scripts, or |
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| 347 | used for key-bindings. They are simple text strings that can be executed by |
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| 348 | CommandExecutor. CommandExecutor will search for a ConsoleCommand with the given |
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| 349 | group and name and will execute it's Executor (which again calls the Functor and |
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| 350 | this finally calls the command-function). |
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| 351 | |
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| 352 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and some examples. |
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| 353 | */ |
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| 354 | class _CoreExport ConsoleCommand |
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| 355 | { |
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| 356 | friend struct ConsoleCommandManipulator; |
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| 357 | |
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| 358 | /** |
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| 359 | @brief Helper class that is used to put the current state of the ConsoleCommand on a stack. |
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| 360 | */ |
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| 361 | struct Command |
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| 362 | { |
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| 363 | ExecutorPtr executor_; ///< The executor |
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| 364 | FunctorPtr functor_; ///< The function that is used with the executor - has to be stored separatley because the executor is often used with different functors |
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| 365 | std::vector<void*> objectStack_; ///< The object stack |
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| 366 | }; |
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| 367 | |
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| 368 | public: |
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| 369 | /** |
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| 370 | @brief Helper class that is used to manipulate console commands. |
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| 371 | |
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| 372 | An instance of this class is returned if you call the ModifyConsoleCommand macro. |
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| 373 | This class provides an interface which wraps some functions of ConsoleCommand. It |
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| 374 | allows access to some private functions like setFunction() (that can't be called |
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| 375 | right after SetConsoleCommand()) but it also hides some functions that shouln't be |
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| 376 | called after the static declaration like addShortcut() or description(). |
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| 377 | |
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| 378 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and examples. |
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| 379 | */ |
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| 380 | struct ConsoleCommandManipulator |
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| 381 | { |
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| 382 | public: |
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| 383 | /// Constructor: Creates a manipulator for a given ConsoleCommand. |
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| 384 | ConsoleCommandManipulator(const ConsoleCommand* command) : command_(const_cast<ConsoleCommand*>(command)) {} |
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| 385 | |
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| 386 | /// Changes the current function of the command. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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| 387 | template <class F> |
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| 388 | inline ConsoleCommandManipulator& setFunction(F function, bool bForce = false) |
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| 389 | { |
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| 390 | if (this->command_) |
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| 391 | { |
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| 392 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor |
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| 393 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) |
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| 394 | { |
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| 395 | FunctorPointer<F>* functor = static_cast<FunctorPointer<F>*>(this->command_->getExecutor()->getFunctor().get()); |
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| 396 | functor->setFunction(function); |
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| 397 | return *this; |
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| 398 | } |
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| 399 | this->command_->setFunction(createFunctor(function), bForce); |
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| 400 | } |
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| 401 | return *this; |
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| 402 | } |
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| 403 | /// Changes the current function of the command. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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| 404 | template <class F, class O> |
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| 405 | inline ConsoleCommandManipulator& setFunction(F function, O* object, bool bForce = false) |
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| 406 | { |
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| 407 | if (this->command_) |
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| 408 | { |
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| 409 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor |
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| 410 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) |
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| 411 | { |
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| 412 | FunctorPointer<F, O>* functor = static_cast<FunctorPointer<F, O>*>(this->command_->getExecutor()->getFunctor().get()); |
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| 413 | functor->setFunction(function); |
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| 414 | functor->setObject(object); |
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| 415 | return *this; |
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| 416 | } |
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| 417 | this->command_->setFunction(createFunctor(function, object), bForce); |
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| 418 | } |
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| 419 | return *this; |
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| 420 | } |
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| 421 | /// Changes the current Functor of the command. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match |
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| 422 | inline ConsoleCommandManipulator& setFunction(const FunctorPtr& functor, bool bForce = false) |
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| 423 | { if (this->command_) { this->command_->setFunction(functor, bForce); } return *this; } |
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| 424 | /// Changes the current Executor of the command. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match |
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| 425 | inline ConsoleCommandManipulator& setFunction(const ExecutorPtr& executor, bool bForce = false) |
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| 426 | { if (this->command_) { this->command_->setFunction(executor, bForce); } return *this; } |
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| 427 | |
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| 428 | /// Pushes a copy of the current Executor on the command-stack, that can be altered without changing the old Executor. @details This function is especially useful if you don't wan't to change the function, but only the default values of the executor. |
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| 429 | inline ConsoleCommandManipulator& pushFunction() |
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| 430 | { if (this->command_) { this->command_->pushFunction(); } return *this; } |
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| 431 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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| 432 | template <class F> |
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| 433 | inline ConsoleCommandManipulator& pushFunction(F function, bool bForce = false) |
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| 434 | { if (this->command_) { this->command_->pushFunction(createFunctor(function), bForce); } return *this; } |
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| 435 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match |
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| 436 | template <class F, class O> |
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| 437 | inline ConsoleCommandManipulator& pushFunction(F function, O* object, bool bForce = false) |
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| 438 | { if (this->command_) { this->command_->pushFunction(createFunctor(function, object), bForce); } return *this; } |
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| 439 | /// Pushes a new Functor on the command-stack. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match |
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| 440 | inline ConsoleCommandManipulator& pushFunction(const FunctorPtr& functor, bool bForce = false) |
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| 441 | { if (this->command_) { this->command_->pushFunction(functor, bForce); } return *this; } |
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| 442 | /// Pushes a new Executor on the command-stack. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match |
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| 443 | inline ConsoleCommandManipulator& pushFunction(const ExecutorPtr& executor, bool bForce = false) |
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| 444 | { if (this->command_) { this->command_->pushFunction(executor, bForce); } return *this; } |
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| 445 | |
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| 446 | /// Removes the current function from the stack and restores the old state. If there's no other function on the stack, the command is deactivated. |
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| 447 | inline ConsoleCommandManipulator& popFunction() |
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| 448 | { if (this->command_) { this->command_->popFunction(); } return *this; } |
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| 449 | |
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| 450 | /// Sets the current function-pointer to NULL, which also deactivates the command. |
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| 451 | inline ConsoleCommandManipulator& resetFunction() |
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| 452 | { if (this->command_) { this->command_->resetFunction(); } return *this; } |
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| 453 | |
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| 454 | /// Changes the current object (used for member-functions). |
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| 455 | inline ConsoleCommandManipulator& setObject(void* object) |
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| 456 | { if (this->command_) { this->command_->setObject(object); } return *this; } |
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| 457 | /// Pushes a new object on the object-stack. |
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| 458 | inline ConsoleCommandManipulator& pushObject(void* object) |
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| 459 | { if (this->command_) { this->command_->pushObject(object); } return *this; } |
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| 460 | /// Removes the current object from the object-stack and restores the old object (or NULL if there's no object left on the stack). |
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| 461 | inline ConsoleCommandManipulator& popObject() |
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| 462 | { if (this->command_) { this->command_->popObject(); } return *this; } |
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| 463 | |
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| 464 | /// Changes the activity of the command. |
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| 465 | inline ConsoleCommandManipulator& setActive(bool bActive) |
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| 466 | { if (this->command_) { this->command_->setActive(bActive); } return *this; } |
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| 467 | /// Activates the command. |
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| 468 | inline ConsoleCommandManipulator& activate() |
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| 469 | { return this->setActive(true); } |
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| 470 | /// Deactivates the command. |
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| 471 | inline ConsoleCommandManipulator& deactivate() |
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| 472 | { return this->setActive(false); } |
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| 473 | |
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| 474 | /// Changes the visibility of the command. |
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| 475 | inline ConsoleCommandManipulator& setHidden(bool bHidden) |
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| 476 | { if (this->command_) { this->command_->setHidden(bHidden); } return *this; } |
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| 477 | /// Hides the command (can still be executed, but is not visible in the list of available commands). |
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| 478 | inline ConsoleCommandManipulator& hide() |
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| 479 | { return this->setHidden(true); } |
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| 480 | /// Makes the command visible. |
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| 481 | inline ConsoleCommandManipulator& show() |
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| 482 | { return this->setHidden(false); } |
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| 483 | |
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| 484 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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| 485 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1) |
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| 486 | { if (this->command_) { this->command_->defaultValues(arg1); } return *this; } |
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| 487 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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| 488 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2) |
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| 489 | { if (this->command_) { this->command_->defaultValues(arg1, arg2); } return *this; } |
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| 490 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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| 491 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3) |
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| 492 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3); } return *this; } |
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| 493 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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| 494 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4) |
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| 495 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4); } return *this; } |
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| 496 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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| 497 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5) |
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| 498 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4, arg5); } return *this; } |
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| 499 | /// Changes the default value of the argument with given index of the current executor (doesn't modify executors on deeper levels of the command-stack). |
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| 500 | inline ConsoleCommandManipulator& defaultValue(unsigned int index, const MultiType& arg) |
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| 501 | { if (this->command_) { this->command_->defaultValue(index, arg); } return *this; } |
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| 502 | |
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| 503 | /// Changes the access level of the command. |
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| 504 | inline ConsoleCommandManipulator& accessLevel(AccessLevel::Enum level) |
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| 505 | { if (this->command_) { this->command_->accessLevel(level); } return *this; } |
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| 506 | |
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| 507 | /// Changes the argument completer for the given parameter. |
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| 508 | inline ConsoleCommandManipulator& argumentCompleter(unsigned int index, ArgumentCompleter* completer) |
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| 509 | { if (this->command_) { this->command_->argumentCompleter(index, completer); } return *this; } |
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| 510 | |
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| 511 | /// Defines the command to be an input command. |
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| 512 | inline ConsoleCommandManipulator& setAsInputCommand() |
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| 513 | { if (this->command_) { this->command_->setAsInputCommand(); } return *this; } |
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| 514 | /// Changes the keybind mode of the command. |
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| 515 | inline ConsoleCommandManipulator& keybindMode(KeybindMode::Value mode) |
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| 516 | { if (this->command_) { this->command_->changeKeybindMode(mode); } return *this; } |
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| 517 | /// Sets the input configured param to the given index. |
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| 518 | inline ConsoleCommandManipulator& inputConfiguredParam(int index) |
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| 519 | { if (this->command_) { this->command_->inputConfiguredParam(index); } return *this; } |
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| 520 | |
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| 521 | private: |
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| 522 | ConsoleCommand* command_; ///< The command which is being manipulated by this object |
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| 523 | }; |
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| 524 | |
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| 525 | public: |
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| 526 | ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true); |
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| 527 | ~ConsoleCommand(); |
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| 528 | |
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| 529 | ConsoleCommand& addShortcut(); |
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| 530 | ConsoleCommand& addShortcut(const std::string& name); |
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| 531 | ConsoleCommand& addGroup(const std::string& group); |
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| 532 | ConsoleCommand& addGroup(const std::string& group, const std::string& name); |
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| 533 | |
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| 534 | /// Returns the name that was first used for this command. |
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| 535 | inline const std::string& getName() const |
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| 536 | { return this->baseName_; } |
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| 537 | |
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| 538 | const ExecutorPtr& getExecutor() const; |
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| 539 | /// Returns the functor that defines the required header for this command (but isn't necessarily executed). |
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| 540 | inline const FunctorPtr& getBaseFunctor() const |
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| 541 | { return this->baseFunctor_; } |
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| 542 | |
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| 543 | /// Changes the activity of the command. |
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| 544 | inline ConsoleCommand& setActive(bool bActive) |
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| 545 | { this->bActive_ = bActive; return *this; } |
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| 546 | /// Activates the command. |
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| 547 | inline ConsoleCommand& activate() |
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| 548 | { return this->setActive(true); } |
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| 549 | /// Deactivates the command. |
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| 550 | inline ConsoleCommand& deactivate() |
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| 551 | { return this->setActive(false); } |
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| 552 | |
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| 553 | /// Changes the visibility of the command. |
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| 554 | inline ConsoleCommand& setHidden(bool bHidden) |
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| 555 | { this->bHidden_ = bHidden; return *this; } |
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| 556 | /// Hides the command (can still be executed, but is not visible in the list of available commands). |
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| 557 | inline ConsoleCommand& hide() |
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| 558 | { return this->setHidden(true); } |
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| 559 | /// Makes the command visible. |
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| 560 | inline ConsoleCommand& show() |
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| 561 | { return this->setHidden(false); } |
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| 562 | |
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| 563 | bool isActive() const; |
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| 564 | bool hasAccess() const; |
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| 565 | /// Returns true if the command is currently hidden. |
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| 566 | inline bool isHidden() const |
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| 567 | { return this->bHidden_; } |
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| 568 | |
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| 569 | ConsoleCommand& description(const std::string& description); |
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| 570 | const std::string& getDescription() const; |
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| 571 | |
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| 572 | ConsoleCommand& descriptionParam(unsigned int index, const std::string& description); |
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| 573 | const std::string& getDescriptionParam(unsigned int index) const; |
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| 574 | |
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| 575 | ConsoleCommand& descriptionReturnvalue(const std::string& description); |
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| 576 | const std::string& getDescriptionReturnvalue(int index) const; |
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| 577 | |
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| 578 | ConsoleCommand& defaultValues(const MultiType& arg1); |
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| 579 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2); |
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| 580 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3); |
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| 581 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4); |
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| 582 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5); |
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| 583 | ConsoleCommand& defaultValue(unsigned int index, const MultiType& arg); |
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| 584 | |
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| 585 | /// Changes the access level of the command. |
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| 586 | inline ConsoleCommand& accessLevel(AccessLevel::Enum level) |
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| 587 | { this->accessLevel_ = level; return *this; } |
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| 588 | /// Returns the access level of the command. |
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| 589 | inline AccessLevel::Enum getAccessLevel() const |
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| 590 | { return this->accessLevel_; } |
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| 591 | |
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| 592 | ConsoleCommand& argumentCompleter(unsigned int index, ArgumentCompleter* completer); |
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| 593 | ArgumentCompleter* getArgumentCompleter(unsigned int index) const; |
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| 594 | |
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| 595 | /// Defines the command to be an input command |
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| 596 | inline ConsoleCommand& setAsInputCommand() |
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| 597 | { |
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| 598 | this->keybindMode(KeybindMode::OnHold); |
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| 599 | this->defaultValue(0, Vector2(0.0f, 0.0f)); |
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| 600 | this->inputConfiguredParam(0); |
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| 601 | return *this; |
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| 602 | } |
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| 603 | |
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| 604 | /// Sets the keybind mode. Note: use changeKeybindMode if you intend to change the mode. |
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| 605 | inline ConsoleCommand& keybindMode(KeybindMode::Value mode) |
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| 606 | { this->keybindMode_ = mode; return *this; } |
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| 607 | /// Returns the keybind mode |
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| 608 | inline KeybindMode::Value getKeybindMode() const |
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| 609 | { return this->keybindMode_; } |
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| 610 | |
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| 611 | ConsoleCommand& changeKeybindMode(KeybindMode::Value mode); |
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| 612 | |
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| 613 | /// Changes the input configured param to the given index. |
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| 614 | inline ConsoleCommand& inputConfiguredParam(int index) |
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| 615 | { this->inputConfiguredParam_ = index; return *this; } |
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| 616 | /// Returns the input configured param. |
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| 617 | inline int getInputConfiguredParam_() const |
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| 618 | { return this->inputConfiguredParam_; } |
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| 619 | |
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| 620 | /// Returns a manipulator for this command. |
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| 621 | inline ConsoleCommandManipulator getManipulator() const |
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| 622 | { return this; } |
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| 623 | |
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| 624 | private: |
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| 625 | bool headersMatch(const FunctorPtr& functor); |
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| 626 | bool headersMatch(const ExecutorPtr& executor); |
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| 627 | |
|---|
| 628 | bool setFunction(const ExecutorPtr& executor, bool bForce = false); |
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| 629 | bool setFunction(const FunctorPtr& functor, bool bForce = false); |
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| 630 | void pushFunction(const ExecutorPtr& executor, bool bForce = false); |
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| 631 | void pushFunction(const FunctorPtr& functor, bool bForce = false); |
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| 632 | void pushFunction(); |
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| 633 | void popFunction(); |
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| 634 | void resetFunction(); |
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| 635 | |
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| 636 | bool setObject(void* object); |
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| 637 | void pushObject(void* object); |
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| 638 | void popObject(); |
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| 639 | void* getObject() const; |
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| 640 | |
|---|
| 641 | bool bActive_; ///< True if the command should be active (it can still be inactive, for example if the function is missing) |
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| 642 | bool bHidden_; ///< True if the command is hidden (it is still executable, but not visible in the list of available commands) |
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| 643 | AccessLevel::Enum accessLevel_; ///< The access level (the state of the game in which you can access the command) |
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| 644 | std::string baseName_; ///< The name that was first assigned to the command |
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| 645 | FunctorPtr baseFunctor_; ///< The functor that defines the header of the command-function |
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| 646 | |
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| 647 | ExecutorPtr executor_; ///< The Executor that is used to execute the command |
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| 648 | std::stack<Command> commandStack_; ///< A stack of commands, used to push and pop different functions |
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| 649 | std::vector<void*> objectStack_; ///< A stack of objects, used to push and pop different objects for a function |
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| 650 | |
|---|
| 651 | ArgumentCompleter* argumentCompleter_[MAX_FUNCTOR_ARGUMENTS]; ///< ArgumentCompleter for each argument |
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| 652 | |
|---|
| 653 | KeybindMode::Value keybindMode_; ///< The keybind mode |
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| 654 | int inputConfiguredParam_; ///< The input configured param |
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| 655 | |
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| 656 | LanguageEntryLabel description_; ///< The description of the command |
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| 657 | LanguageEntryLabel descriptionReturnvalue_; ///< A description of the return-value |
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| 658 | LanguageEntryLabel descriptionParam_[MAX_FUNCTOR_ARGUMENTS]; ///< A description for each argument |
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| 659 | |
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| 660 | public: |
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| 661 | /// Returns the map with all groups and commands. |
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| 662 | static inline const std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommands() |
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| 663 | { return ConsoleCommand::getCommandMap(); } |
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| 664 | /// Returns the map with all groups and commands in lowercase. |
|---|
| 665 | static inline const std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandsLC() |
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| 666 | { return ConsoleCommand::getCommandMapLC(); } |
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| 667 | |
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| 668 | /// Returns a command (shortcut) with given name. @param name The name of the command shortcut @param bPrintError If true, an error is printed if the command doesn't exist |
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| 669 | static inline const ConsoleCommand* getCommand(const std::string& name, bool bPrintError = false) |
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| 670 | { return ConsoleCommand::getCommand("", name, bPrintError); } |
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| 671 | /// Returns a command (shortcut) with given name in lowercase. @param name The lowercase name of the command shortcut @param bPrintError If true, an error is printed if the command doesn't exist |
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| 672 | static inline const ConsoleCommand* getCommandLC(const std::string& name, bool bPrintError = false) |
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| 673 | { return ConsoleCommand::getCommandLC("", name, bPrintError); } |
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| 674 | |
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| 675 | static const ConsoleCommand* getCommand(const std::string& group, const std::string& name, bool bPrintError = false); |
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| 676 | static const ConsoleCommand* getCommandLC(const std::string& group, const std::string& name, bool bPrintError = false); |
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| 677 | |
|---|
| 678 | static void destroyAll(); |
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| 679 | |
|---|
| 680 | private: |
|---|
| 681 | static std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandMap(); |
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| 682 | static std::map<std::string, std::map<std::string, ConsoleCommand*> >& getCommandMapLC(); |
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| 683 | |
|---|
| 684 | static void registerCommand(const std::string& group, const std::string& name, ConsoleCommand* command); |
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| 685 | static void unregisterCommand(ConsoleCommand* command); |
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| 686 | }; |
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| 687 | |
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| 688 | /** |
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| 689 | @brief Creates a new ConsoleCommand. |
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| 690 | @param name The name of the command |
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| 691 | @param executor The executor of the command |
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| 692 | @param bInitialized If true, the command is ready to be executed, otherwise it has to be activated first. |
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| 693 | */ |
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| 694 | inline ConsoleCommand* createConsoleCommand(const std::string& name, const ExecutorPtr& executor, bool bInitialized = true) |
|---|
| 695 | { return new ConsoleCommand("", name, executor, bInitialized); } |
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| 696 | /** |
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| 697 | @brief Creates a new ConsoleCommand. |
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| 698 | @param group The group of the command |
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| 699 | @param name The name of the command |
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| 700 | @param executor The executor of the command |
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| 701 | @param bInitialized If true, the command is ready to be executed, otherwise it has to be activated first. |
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| 702 | */ |
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| 703 | inline ConsoleCommand* createConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true) |
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| 704 | { return new ConsoleCommand(group, name, executor, bInitialized); } |
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| 705 | |
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| 706 | |
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| 707 | /** |
|---|
| 708 | @brief Returns a manipulator for a command with the given name. |
|---|
| 709 | |
|---|
| 710 | @note If the command doesn't exist, the manipulator contains a NULL pointer to the command, |
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| 711 | but it can still be used without checks, because all functions of ConsoleCommandManipulator |
|---|
| 712 | check internally if the command exists. |
|---|
| 713 | */ |
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| 714 | inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& name) |
|---|
| 715 | { return ConsoleCommand::getCommand(name, true); } |
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| 716 | /** |
|---|
| 717 | @brief Returns a manipulator for a command with the given group and name. |
|---|
| 718 | |
|---|
| 719 | @note If the command doesn't exist, the manipulator contains a NULL pointer to the command, |
|---|
| 720 | but it can still be used without checks, because all functions of ConsoleCommandManipulator |
|---|
| 721 | check internally if the command exists. |
|---|
| 722 | */ |
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| 723 | inline ConsoleCommand::ConsoleCommandManipulator ModifyConsoleCommand(const std::string& group, const std::string& name) |
|---|
| 724 | { return ConsoleCommand::getCommand(group, name, true); } |
|---|
| 725 | } |
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| 726 | |
|---|
| 727 | #endif /* _ConsoleCommand_H__ */ |
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