| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @ingroup Command ConsoleCommand | 
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| 32 | @brief Declaration of the orxonox::ConsoleCommand class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _ConsoleCommand_H__ | 
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| 36 | #define _ConsoleCommand_H__ | 
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| 37 |  | 
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| 38 | #include "core/CorePrereqs.h" | 
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| 39 |  | 
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| 40 | #include <stack> | 
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| 41 | #include <vector> | 
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| 42 |  | 
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| 43 | #include "ArgumentCompletionFunctions.h" | 
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| 44 | #include "Executor.h" | 
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| 45 |  | 
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| 46 | namespace orxonox | 
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| 47 | { | 
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| 48 | /** | 
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| 49 | @brief A small collection of functions that can be used in DeclareConsoleCommand() if | 
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| 50 | you don't want to use the real function-pointer. | 
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| 51 | */ | 
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| 52 | namespace prototype | 
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| 53 | { | 
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| 54 | inline void void__void(void) {} | 
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| 55 | inline void void__string(const std::string&) {} | 
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| 56 |  | 
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| 57 | inline std::string string__bool(bool) { return ""; } | 
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| 58 | inline std::string string__string(const std::string&) { return ""; } | 
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| 59 | inline std::string string__uint_uint_bool(unsigned int, unsigned int, bool) { return ""; } | 
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| 60 | } | 
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| 61 |  | 
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| 62 | /** | 
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| 63 | @brief Possible access levels: A command can only be executed if the program is in the state which is requested by the access level. | 
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| 64 | */ | 
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| 65 | enum class AccessLevel | 
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| 66 | { | 
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| 67 | All, | 
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| 68 | Standalone, | 
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| 69 | Master, | 
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| 70 | Server, | 
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| 71 | Client, | 
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| 72 | Online, | 
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| 73 | Offline, | 
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| 74 | None | 
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| 75 | }; | 
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| 76 |  | 
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| 77 | /** | 
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| 78 | @brief The ConsoleCommand class stores all information about a console command which can be executed by CommandExecutor. | 
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| 79 |  | 
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| 80 | Console commands can be entered by the user into the shell, called in scripts, or | 
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| 81 | used for key-bindings. They are simple text strings that can be executed by | 
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| 82 | CommandExecutor. CommandExecutor will search for a ConsoleCommand with the given | 
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| 83 | group and name and will execute it's Executor (which again calls the Functor and | 
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| 84 | this finally calls the command-function). | 
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| 85 |  | 
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| 86 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and some examples. | 
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| 87 | */ | 
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| 88 | class _CoreExport ConsoleCommand | 
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| 89 | { | 
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| 90 | friend struct ConsoleCommandManipulator; | 
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| 91 |  | 
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| 92 | /** | 
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| 93 | @brief Helper class that is used to put the current state of the ConsoleCommand on a stack. | 
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| 94 | */ | 
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| 95 | struct Command | 
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| 96 | { | 
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| 97 | ExecutorPtr executor_;              ///< The executor | 
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| 98 | FunctorPtr functor_;                ///< The function that is used with the executor - has to be stored separatley because the executor is often used with different functors | 
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| 99 | std::vector<void*> objectStack_;    ///< The object stack | 
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| 100 | }; | 
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| 101 |  | 
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| 102 | public: | 
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| 103 | /** | 
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| 104 | * @brief Defines the name of a command, consisting of an optional group ("" means no group) and the name itself. | 
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| 105 | */ | 
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| 106 | struct CommandName | 
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| 107 | { | 
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| 108 | CommandName(const std::string& group, const std::string& name) : group_(group), name_(name) {} | 
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| 109 | std::string group_; | 
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| 110 | std::string name_; | 
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| 111 | }; | 
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| 112 |  | 
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| 113 | /** | 
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| 114 | @brief Helper class that is used to manipulate console commands. | 
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| 115 |  | 
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| 116 | An instance of this class is returned if you call the ModifyConsoleCommand macro. | 
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| 117 | This class provides an interface which wraps some functions of ConsoleCommand. It | 
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| 118 | allows access to some private functions like setFunction() (that can't be called | 
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| 119 | right after SetConsoleCommand()) but it also hides some functions that shouln't be | 
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| 120 | called after the static declaration like addShortcut() or description(). | 
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| 121 |  | 
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| 122 | @see See @ref ConsoleCommandExample "ConsoleCommand.h" for more information and examples. | 
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| 123 | */ | 
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| 124 | struct ConsoleCommandManipulator | 
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| 125 | { | 
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| 126 | public: | 
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| 127 | /// Constructor: Creates a manipulator for a given ConsoleCommand. | 
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| 128 | ConsoleCommandManipulator(ConsoleCommand* command) : command_(command) {} | 
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| 129 |  | 
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| 130 | /// Changes the current function of the command. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 131 | template <class F> | 
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| 132 | inline ConsoleCommandManipulator& setFunction(F function, bool bForce = false) | 
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| 133 | { | 
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| 134 | if (this->command_) | 
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| 135 | { | 
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| 136 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor | 
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| 137 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) | 
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| 138 | { | 
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| 139 | FunctorPointer<F>* functor = static_cast<FunctorPointer<F>*>(this->command_->getExecutor()->getFunctor().get()); | 
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| 140 | functor->setFunction(function); | 
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| 141 | return *this; | 
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| 142 | } | 
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| 143 | this->command_->setFunction(createFunctor(function), bForce); | 
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| 144 | } | 
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| 145 | return *this; | 
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| 146 | } | 
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| 147 | /// Changes the current function of the command. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 148 | template <class F, class O> | 
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| 149 | inline ConsoleCommandManipulator& setFunction(F function, O* object, bool bForce = false) | 
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| 150 | { | 
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| 151 | if (this->command_) | 
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| 152 | { | 
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| 153 | // check if the headers match. If they do, only change the function-pointer of the current Functor instead of creating a new Functor | 
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| 154 | if (this->command_->getExecutor() && this->command_->getExecutor()->getFunctor() && this->command_->getExecutor()->getFunctor()->getFullIdentifier() == typeid(F)) | 
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| 155 | { | 
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| 156 | FunctorPointer<F, O>* functor = static_cast<FunctorPointer<F, O>*>(this->command_->getExecutor()->getFunctor().get()); | 
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| 157 | functor->setFunction(function); | 
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| 158 | functor->setObject(object); | 
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| 159 | return *this; | 
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| 160 | } | 
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| 161 | this->command_->setFunction(createFunctor(function, object), bForce); | 
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| 162 | } | 
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| 163 | return *this; | 
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| 164 | } | 
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| 165 | /// Changes the current Functor of the command. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match | 
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| 166 | inline ConsoleCommandManipulator& setFunction(const FunctorPtr& functor, bool bForce = false) | 
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| 167 | { if (this->command_) { this->command_->setFunction(functor, bForce); } return *this; } | 
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| 168 | /// Changes the current Executor of the command. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match | 
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| 169 | inline ConsoleCommandManipulator& setFunction(const ExecutorPtr& executor, bool bForce = false) | 
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| 170 | { if (this->command_) { this->command_->setFunction(executor, bForce); } return *this; } | 
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| 171 |  | 
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| 172 | /// Pushes a copy of the current Executor on the command-stack, that can be altered without changing the old Executor. @details This function is especially useful if you don't wan't to change the function, but only the default values of the executor. | 
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| 173 | inline ConsoleCommandManipulator& pushFunction() | 
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| 174 | { if (this->command_) { this->command_->pushFunction(); } return *this; } | 
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| 175 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 176 | template <class F> | 
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| 177 | inline ConsoleCommandManipulator& pushFunction(F function, bool bForce = false) | 
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| 178 | { if (this->command_) { this->command_->pushFunction(createFunctor(function), bForce); } return *this; } | 
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| 179 | /// Pushes a new function on the command-stack. @param function The new function-pointer @param object The new object-pointer (for member-functions) @param bForce If true, the new function-pointer is always assigned, even if the headers don't match | 
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| 180 | template <class F, class O> | 
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| 181 | inline ConsoleCommandManipulator& pushFunction(F function, O* object, bool bForce = false) | 
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| 182 | { if (this->command_) { this->command_->pushFunction(createFunctor(function, object), bForce); } return *this; } | 
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| 183 | /// Pushes a new Functor on the command-stack. @param functor The new Functor @param bForce If true, the new Functor is always assigned, even if the headers don't match | 
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| 184 | inline ConsoleCommandManipulator& pushFunction(const FunctorPtr& functor, bool bForce = false) | 
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| 185 | { if (this->command_) { this->command_->pushFunction(functor, bForce); } return *this; } | 
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| 186 | /// Pushes a new Executor on the command-stack. @param executor The new Executor @param bForce If true, the new Executor is always assigned, even if the headers don't match | 
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| 187 | inline ConsoleCommandManipulator& pushFunction(const ExecutorPtr& executor, bool bForce = false) | 
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| 188 | { if (this->command_) { this->command_->pushFunction(executor, bForce); } return *this; } | 
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| 189 |  | 
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| 190 | /// Removes the current function from the stack and restores the old state. If there's no other function on the stack, the command is deactivated. | 
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| 191 | inline ConsoleCommandManipulator& popFunction() | 
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| 192 | { if (this->command_) { this->command_->popFunction(); } return *this; } | 
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| 193 |  | 
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| 194 | /// Sets the current function-pointer to nullptr, which also deactivates the command. | 
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| 195 | inline ConsoleCommandManipulator& resetFunction() | 
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| 196 | { if (this->command_) { this->command_->resetFunction(); } return *this; } | 
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| 197 |  | 
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| 198 | /// Changes the current object (used for member-functions). | 
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| 199 | inline ConsoleCommandManipulator& setObject(void* object) | 
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| 200 | { if (this->command_) { this->command_->setObject(object); } return *this; } | 
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| 201 | /// Pushes a new object on the object-stack. | 
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| 202 | inline ConsoleCommandManipulator& pushObject(void* object) | 
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| 203 | { if (this->command_) { this->command_->pushObject(object); } return *this; } | 
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| 204 | /// Removes the current object from the object-stack and restores the old object (or nullptr if there's no object left on the stack). | 
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| 205 | inline ConsoleCommandManipulator& popObject() | 
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| 206 | { if (this->command_) { this->command_->popObject(); } return *this; } | 
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| 207 |  | 
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| 208 | /// Changes the activity of the command. | 
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| 209 | inline ConsoleCommandManipulator& setActive(bool bActive) | 
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| 210 | { if (this->command_) { this->command_->setActive(bActive); } return *this; } | 
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| 211 | /// Activates the command. | 
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| 212 | inline ConsoleCommandManipulator& activate() | 
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| 213 | { return this->setActive(true); } | 
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| 214 | /// Deactivates the command. | 
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| 215 | inline ConsoleCommandManipulator& deactivate() | 
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| 216 | { return this->setActive(false); } | 
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| 217 |  | 
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| 218 | /// Changes the visibility of the command. | 
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| 219 | inline ConsoleCommandManipulator& setHidden(bool bHidden) | 
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| 220 | { if (this->command_) { this->command_->setHidden(bHidden); } return *this; } | 
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| 221 | /// Hides the command (can still be executed, but is not visible in the list of available commands). | 
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| 222 | inline ConsoleCommandManipulator& hide() | 
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| 223 | { return this->setHidden(true); } | 
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| 224 | /// Makes the command visible. | 
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| 225 | inline ConsoleCommandManipulator& show() | 
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| 226 | { return this->setHidden(false); } | 
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| 227 |  | 
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| 228 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 229 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1) | 
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| 230 | { if (this->command_) { this->command_->defaultValues(arg1); } return *this; } | 
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| 231 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 232 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2) | 
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| 233 | { if (this->command_) { this->command_->defaultValues(arg1, arg2); } return *this; } | 
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| 234 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 235 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3) | 
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| 236 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3); } return *this; } | 
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| 237 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 238 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4) | 
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| 239 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4); } return *this; } | 
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| 240 | /// Changes the default values of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 241 | inline ConsoleCommandManipulator& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5) | 
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| 242 | { if (this->command_) { this->command_->defaultValues(arg1, arg2, arg3, arg4, arg5); } return *this; } | 
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| 243 | /// Changes the default value of the argument with given index of the current executor (doesn't modify executors on deeper levels of the command-stack). | 
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| 244 | inline ConsoleCommandManipulator& defaultValue(unsigned int index, const MultiType& arg) | 
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| 245 | { if (this->command_) { this->command_->defaultValue(index, arg); } return *this; } | 
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| 246 |  | 
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| 247 | /// Changes the access level of the command. | 
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| 248 | inline ConsoleCommandManipulator& accessLevel(AccessLevel level) | 
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| 249 | { if (this->command_) { this->command_->accessLevel(level); } return *this; } | 
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| 250 |  | 
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| 251 | /// Changes the argument completer for the given parameter. | 
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| 252 | inline ConsoleCommandManipulator& argumentCompleter(unsigned int index, ArgumentCompleter* completer) | 
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| 253 | { if (this->command_) { this->command_->argumentCompleter(index, completer); } return *this; } | 
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| 254 |  | 
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| 255 | /// Defines the command to be an input command. | 
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| 256 | inline ConsoleCommandManipulator& setAsInputCommand() | 
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| 257 | { if (this->command_) { this->command_->setAsInputCommand(); } return *this; } | 
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| 258 | /// Changes the keybind mode of the command. | 
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| 259 | inline ConsoleCommandManipulator& keybindMode(KeybindMode::Value mode) | 
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| 260 | { if (this->command_) { this->command_->changeKeybindMode(mode); } return *this; } | 
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| 261 | /// Sets the input configured param to the given index. | 
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| 262 | inline ConsoleCommandManipulator& inputConfiguredParam(int index) | 
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| 263 | { if (this->command_) { this->command_->inputConfiguredParam(index); } return *this; } | 
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| 264 |  | 
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| 265 | private: | 
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| 266 | ConsoleCommand* command_;   ///< The command which is being manipulated by this object | 
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| 267 | }; | 
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| 268 |  | 
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| 269 | public: | 
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| 270 | ConsoleCommand(const std::string& name, const ExecutorPtr& executor, bool bInitialized = true); | 
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| 271 | ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized = true); | 
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| 272 | ~ConsoleCommand(); | 
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| 273 |  | 
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| 274 | ConsoleCommand& addShortcut(); | 
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| 275 | ConsoleCommand& addShortcut(const std::string&  name); | 
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| 276 | ConsoleCommand& addGroup(const std::string& group); | 
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| 277 | ConsoleCommand& addGroup(const std::string& group, const std::string&  name); | 
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| 278 |  | 
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| 279 | /// Returns the name that was first used for this command. | 
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| 280 | inline const std::string& getName() const | 
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| 281 | { return this->baseName_; } | 
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| 282 |  | 
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| 283 | const ExecutorPtr& getExecutor() const; | 
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| 284 | /// Returns the functor that defines the required header for this command (but isn't necessarily executed). | 
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| 285 | inline const FunctorPtr& getBaseFunctor() const | 
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| 286 | { return this->baseFunctor_; } | 
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| 287 |  | 
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| 288 | /// Changes the activity of the command. | 
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| 289 | inline ConsoleCommand& setActive(bool bActive) | 
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| 290 | { this->bActive_ = bActive; return *this; } | 
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| 291 | /// Activates the command. | 
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| 292 | inline ConsoleCommand& activate() | 
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| 293 | { return this->setActive(true); } | 
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| 294 | /// Deactivates the command. | 
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| 295 | inline ConsoleCommand& deactivate() | 
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| 296 | { return this->setActive(false); } | 
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| 297 |  | 
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| 298 | /// Changes the visibility of the command. | 
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| 299 | inline ConsoleCommand& setHidden(bool bHidden) | 
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| 300 | { this->bHidden_ = bHidden; return *this; } | 
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| 301 | /// Hides the command (can still be executed, but is not visible in the list of available commands). | 
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| 302 | inline ConsoleCommand& hide() | 
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| 303 | { return this->setHidden(true); } | 
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| 304 | /// Makes the command visible. | 
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| 305 | inline ConsoleCommand& show() | 
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| 306 | { return this->setHidden(false); } | 
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| 307 |  | 
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| 308 | bool isActive() const; | 
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| 309 | bool hasAccess() const; | 
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| 310 | /// Returns true if the command is currently hidden. | 
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| 311 | inline bool isHidden() const | 
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| 312 | { return this->bHidden_; } | 
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| 313 |  | 
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| 314 | ConsoleCommand& description(const std::string& description); | 
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| 315 | const std::string& getDescription() const; | 
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| 316 |  | 
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| 317 | ConsoleCommand& descriptionParam(unsigned int index, const std::string& description); | 
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| 318 | const std::string& getDescriptionParam(unsigned int index) const; | 
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| 319 |  | 
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| 320 | ConsoleCommand& descriptionReturnvalue(const std::string& description); | 
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| 321 | const std::string& getDescriptionReturnvalue(int index) const; | 
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| 322 |  | 
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| 323 | ConsoleCommand& defaultValues(const MultiType& arg1); | 
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| 324 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2); | 
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| 325 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3); | 
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| 326 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4); | 
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| 327 | ConsoleCommand& defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5); | 
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| 328 | ConsoleCommand& defaultValue(unsigned int index, const MultiType& arg); | 
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| 329 |  | 
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| 330 | /// Changes the access level of the command. | 
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| 331 | inline ConsoleCommand& accessLevel(AccessLevel level) | 
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| 332 | { this->accessLevel_ = level; return *this; } | 
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| 333 | /// Returns the access level of the command. | 
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| 334 | inline AccessLevel getAccessLevel() const | 
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| 335 | { return this->accessLevel_; } | 
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| 336 |  | 
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| 337 | ConsoleCommand& argumentCompleter(unsigned int index, ArgumentCompleter* completer); | 
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| 338 | ArgumentCompleter* getArgumentCompleter(unsigned int index) const; | 
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| 339 |  | 
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| 340 | /// Defines the command to be an input command | 
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| 341 | inline ConsoleCommand& setAsInputCommand() | 
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| 342 | { | 
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| 343 | this->keybindMode(KeybindMode::OnHold); | 
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| 344 | this->defaultValue(0, Vector2(0.0f, 0.0f)); | 
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| 345 | this->inputConfiguredParam(0); | 
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| 346 | return *this; | 
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| 347 | } | 
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| 348 |  | 
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| 349 | /// Sets the keybind mode. Note: use changeKeybindMode if you intend to change the mode. | 
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| 350 | inline ConsoleCommand& keybindMode(KeybindMode::Value mode) | 
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| 351 | { this->keybindMode_ = mode; return *this; } | 
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| 352 | /// Returns the keybind mode | 
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| 353 | inline KeybindMode::Value getKeybindMode() const | 
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| 354 | { return this->keybindMode_; } | 
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| 355 |  | 
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| 356 | ConsoleCommand& changeKeybindMode(KeybindMode::Value mode); | 
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| 357 |  | 
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| 358 | /// Changes the input configured param to the given index. | 
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| 359 | inline ConsoleCommand& inputConfiguredParam(int index) | 
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| 360 | { this->inputConfiguredParam_ = index; return *this; } | 
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| 361 | /// Returns the input configured param. | 
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| 362 | inline int getInputConfiguredParam() const | 
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| 363 | { return this->inputConfiguredParam_; } | 
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| 364 |  | 
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| 365 | /// Returns a manipulator for this command. | 
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| 366 | inline ConsoleCommandManipulator getManipulator() | 
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| 367 | { return this; } | 
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| 368 |  | 
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| 369 | inline const std::vector<CommandName>& getNames() | 
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| 370 | { return this->names_; } | 
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| 371 |  | 
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| 372 | private: | 
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| 373 | void init(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized); | 
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| 374 |  | 
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| 375 | bool headersMatch(const FunctorPtr& functor); | 
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| 376 | bool headersMatch(const ExecutorPtr& executor); | 
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| 377 |  | 
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| 378 | bool setFunction(const ExecutorPtr& executor, bool bForce = false); | 
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| 379 | bool setFunction(const FunctorPtr& functor, bool bForce = false); | 
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| 380 | void pushFunction(const ExecutorPtr& executor, bool bForce = false); | 
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| 381 | void pushFunction(const FunctorPtr& functor, bool bForce = false); | 
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| 382 | void pushFunction(); | 
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| 383 | void popFunction(); | 
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| 384 | void resetFunction(); | 
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| 385 |  | 
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| 386 | bool setObject(void* object); | 
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| 387 | void pushObject(void* object); | 
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| 388 | void popObject(); | 
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| 389 | void* getObject() const; | 
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| 390 |  | 
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| 391 | bool bActive_;                                                  ///< True if the command should be active (it can still be inactive, for example if the function is missing) | 
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| 392 | bool bHidden_;                                                  ///< True if the command is hidden (it is still executable, but not visible in the list of available commands) | 
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| 393 | AccessLevel accessLevel_;                                       ///< The access level (the state of the game in which you can access the command) | 
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| 394 | std::string baseName_;                                          ///< The name that was first assigned to the command | 
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| 395 | std::vector<CommandName> names_;                                ///< All names and aliases of this command | 
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| 396 | FunctorPtr baseFunctor_;                                        ///< The functor that defines the header of the command-function | 
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| 397 |  | 
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| 398 | ExecutorPtr executor_;                                          ///< The Executor that is used to execute the command | 
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| 399 | std::stack<Command> commandStack_;                              ///< A stack of commands, used to push and pop different functions | 
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| 400 | std::vector<void*> objectStack_;                                ///< A stack of objects, used to push and pop different objects for a function | 
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| 401 |  | 
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| 402 | ArgumentCompleter* argumentCompleter_[MAX_FUNCTOR_ARGUMENTS];   ///< ArgumentCompleter for each argument | 
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| 403 |  | 
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| 404 | KeybindMode::Value keybindMode_;                                ///< The keybind mode | 
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| 405 | int inputConfiguredParam_;                                      ///< The input configured param | 
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| 406 |  | 
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| 407 | LanguageEntryLabel description_;                                ///< The description of the command | 
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| 408 | LanguageEntryLabel descriptionReturnvalue_;                     ///< A description of the return-value | 
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| 409 | LanguageEntryLabel descriptionParam_[MAX_FUNCTOR_ARGUMENTS];    ///< A description for each argument | 
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| 410 | }; | 
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| 411 | } | 
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| 412 |  | 
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| 413 | #endif /* _ConsoleCommand_H__ */ | 
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