| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Implementation of the ConsoleCommand class. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "ConsoleCommand.h" |
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| 35 | |
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| 36 | #include "util/Convert.h" |
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| 37 | #include "core/Language.h" |
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| 38 | #include "core/GameMode.h" |
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| 39 | #include "core/input/KeyBinder.h" |
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| 40 | #include "core/input/KeyBinderManager.h" |
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| 41 | #include "ConsoleCommandManager.h" |
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| 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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| 45 | /** |
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| 46 | @brief Constructor: Initializes all values and registers the command (without a group). |
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| 47 | @param name The name of the command |
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| 48 | @param executor The executor of the command |
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| 49 | @param bInitialized If true, the executor is used for both, the definition of the function-header AND to executute the command. If false, the command is inactive and needs to be assigned a function before it can be used. |
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| 50 | */ |
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| 51 | ConsoleCommand::ConsoleCommand(const std::string& name, const ExecutorPtr& executor, bool bInitialized) |
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| 52 | { |
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| 53 | this->init("", name, executor, bInitialized); |
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| 54 | } |
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| 55 | |
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| 56 | /** |
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| 57 | @brief Constructor: Initializes all values and registers the command (with a group). |
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| 58 | @param group The group of the command |
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| 59 | @param name The name of the command |
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| 60 | @param executor The executor of the command |
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| 61 | @param bInitialized If true, the executor is used for both, the definition of the function-header AND to executute the command. If false, the command is inactive and needs to be assigned a function before it can be used. |
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| 62 | */ |
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| 63 | ConsoleCommand::ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized) |
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| 64 | { |
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| 65 | this->init(group, name, executor, bInitialized); |
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| 66 | } |
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| 67 | |
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| 68 | void ConsoleCommand::init(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized) |
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| 69 | { |
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| 70 | this->bActive_ = true; |
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| 71 | this->bHidden_ = false; |
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| 72 | this->accessLevel_ = AccessLevel::All; |
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| 73 | |
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| 74 | this->baseName_ = name; |
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| 75 | this->baseFunctor_ = executor->getFunctor(); |
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| 76 | |
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| 77 | for (size_t i = 0; i < MAX_FUNCTOR_ARGUMENTS; ++i) |
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| 78 | this->argumentCompleter_[i] = 0; |
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| 79 | |
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| 80 | this->keybindMode_ = KeybindMode::OnPress; |
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| 81 | this->inputConfiguredParam_ = -1; |
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| 82 | |
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| 83 | if (bInitialized) |
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| 84 | this->executor_ = executor; |
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| 85 | |
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| 86 | this->names_.push_back(CommandName(group, name)); |
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| 87 | } |
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| 88 | |
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| 89 | /** |
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| 90 | @brief Destructor: Unregisters the command. |
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| 91 | */ |
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| 92 | ConsoleCommand::~ConsoleCommand() |
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| 93 | { |
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| 94 | } |
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| 95 | |
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| 96 | /** |
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| 97 | @brief Registers the command with the same name, but without group, as shortcut. |
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| 98 | */ |
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| 99 | ConsoleCommand& ConsoleCommand::addShortcut() |
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| 100 | { |
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| 101 | this->names_.push_back(CommandName("", this->baseName_)); |
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| 102 | return *this; |
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| 103 | } |
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| 104 | |
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| 105 | /** |
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| 106 | @brief Registers the command with an alias as shortcut. |
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| 107 | */ |
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| 108 | ConsoleCommand& ConsoleCommand::addShortcut(const std::string& name) |
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| 109 | { |
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| 110 | this->names_.push_back(CommandName("", name)); |
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| 111 | return *this; |
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| 112 | } |
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| 113 | |
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| 114 | /** |
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| 115 | @brief Registers the command in a different group but with the same name. |
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| 116 | */ |
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| 117 | ConsoleCommand& ConsoleCommand::addGroup(const std::string& group) |
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| 118 | { |
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| 119 | this->names_.push_back(CommandName(group, this->baseName_)); |
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| 120 | return *this; |
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| 121 | } |
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| 122 | |
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| 123 | /** |
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| 124 | @brief Registers an alias of the command in a different group with a different name. |
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| 125 | */ |
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| 126 | ConsoleCommand& ConsoleCommand::addGroup(const std::string& group, const std::string& name) |
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| 127 | { |
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| 128 | this->names_.push_back(CommandName(group, name)); |
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| 129 | return *this; |
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| 130 | } |
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| 131 | |
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| 132 | /** |
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| 133 | @brief Returns true if the command can be executed right now. |
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| 134 | |
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| 135 | This returns only true, if the following conditions are met: |
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| 136 | - The command is active |
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| 137 | - The command has an executor |
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| 138 | - The executor has a functor |
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| 139 | - The functor is static or has an object |
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| 140 | */ |
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| 141 | bool ConsoleCommand::isActive() const |
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| 142 | { |
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| 143 | return (this->bActive_ && this->executor_ && this->executor_->getFunctor() && (this->executor_->getFunctor()->getType() == Functor::Type::Static || this->executor_->getFunctor()->getRawObjectPointer())); |
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| 144 | } |
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| 145 | |
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| 146 | /** |
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| 147 | @brief Returns true if the current state of the game matches the required access level. |
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| 148 | */ |
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| 149 | bool ConsoleCommand::hasAccess() const |
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| 150 | { |
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| 151 | switch (this->accessLevel_) |
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| 152 | { |
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| 153 | case AccessLevel::All: return true; |
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| 154 | case AccessLevel::Standalone: return GameMode::isStandalone(); |
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| 155 | case AccessLevel::Master: return GameMode::isMaster(); |
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| 156 | case AccessLevel::Server: return GameMode::isServer(); |
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| 157 | case AccessLevel::Client: return GameMode::isClient(); |
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| 158 | case AccessLevel::Online: return (GameMode::isServer() || GameMode::isClient()); |
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| 159 | case AccessLevel::Offline: return GameMode::isStandalone(); |
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| 160 | case AccessLevel::None: return false; |
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| 161 | default: return false; |
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| 162 | } |
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| 163 | } |
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| 164 | |
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| 165 | /** |
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| 166 | @brief Returns true if the headers of the given functor match the declaration of this command. |
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| 167 | */ |
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| 168 | bool ConsoleCommand::headersMatch(const FunctorPtr& functor) |
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| 169 | { |
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| 170 | // get the minimum of the number of parameters of both commands |
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| 171 | unsigned int minparams = std::min(this->baseFunctor_->getParamCount(), functor->getParamCount()); |
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| 172 | |
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| 173 | // if the reduced headers don't match -> return false |
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| 174 | if (this->baseFunctor_->getHeaderIdentifier(minparams) != functor->getHeaderIdentifier(minparams)) |
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| 175 | return false; |
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| 176 | // if the reduced headers match and the new functor has less or equal parameters -> return true |
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| 177 | else if (functor->getParamCount() <= this->baseFunctor_->getParamCount()) |
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| 178 | return true; |
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| 179 | // the headers match but the new functor has more arguments and there is no executor with default-values -> return false |
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| 180 | else if (!this->executor_) |
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| 181 | return false; |
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| 182 | // the headers match but the new functor has more arguments, check if the executor has enough default-values |
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| 183 | else |
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| 184 | { |
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| 185 | for (unsigned int i = this->baseFunctor_->getParamCount(); i < functor->getParamCount(); ++i) |
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| 186 | { |
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| 187 | if (!this->executor_->defaultValueSet(i)) |
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| 188 | { |
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| 189 | orxout(internal_warning, context::commands) << "Default value " << i << " is missing" << endl; |
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| 190 | return false; |
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| 191 | } |
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| 192 | } |
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| 193 | |
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| 194 | return true; |
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| 195 | } |
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| 196 | } |
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| 197 | |
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| 198 | /** |
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| 199 | @brief Returns true if the headers of the given executor match the declaration of this command. |
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| 200 | */ |
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| 201 | bool ConsoleCommand::headersMatch(const ExecutorPtr& executor) |
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| 202 | { |
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| 203 | // get the minimum of the number of parameters of both commands |
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| 204 | unsigned int minparams = std::min(this->baseFunctor_->getParamCount(), executor->getParamCount()); |
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| 205 | |
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| 206 | // if the reduced headers don't match -> return false |
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| 207 | if (this->baseFunctor_->getHeaderIdentifier(minparams) != executor->getFunctor()->getHeaderIdentifier(minparams)) |
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| 208 | return false; |
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| 209 | // if the reduced headers match and the new functor has less or equal parameters -> return true |
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| 210 | else if (executor->getParamCount() <= this->baseFunctor_->getParamCount()) |
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| 211 | return true; |
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| 212 | // the headers match but the new functor has more arguments, check if the new executor has enough default-values |
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| 213 | else |
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| 214 | { |
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| 215 | for (unsigned int i = this->baseFunctor_->getParamCount(); i < executor->getParamCount(); ++i) |
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| 216 | { |
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| 217 | if (!executor->defaultValueSet(i)) |
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| 218 | { |
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| 219 | orxout(internal_warning, context::commands) << "Default value " << i << " is missing" << endl; |
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| 220 | return false; |
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| 221 | } |
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| 222 | } |
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| 223 | |
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| 224 | return true; |
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| 225 | } |
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| 226 | } |
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| 227 | |
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| 228 | /** |
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| 229 | @brief Changes the executor. |
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| 230 | @param executor The new executor |
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| 231 | @param bForce If true, the executor is always assigned, even if the headers don't match |
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| 232 | @return Returns true if the assignment was successful |
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| 233 | */ |
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| 234 | bool ConsoleCommand::setFunction(const ExecutorPtr& executor, bool bForce) |
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| 235 | { |
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| 236 | // assign the executor if a) it's a null-pointer, b) its functor is a null-pointer, c) it's forced, d) the headers match |
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| 237 | if (!executor || !executor->getFunctor() || bForce || this->headersMatch(executor)) |
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| 238 | { |
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| 239 | // assign the executor and clear the object stack (because it's also a new function) |
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| 240 | this->executor_ = executor; |
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| 241 | this->objectStack_.clear(); |
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| 242 | return true; |
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| 243 | } |
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| 244 | else |
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| 245 | { |
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| 246 | orxout(internal_error, context::commands) << "Couldn't assign new executor to console command \"" << this->baseName_ << "\", headers don't match." << endl; |
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| 247 | return false; |
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| 248 | } |
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| 249 | } |
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| 250 | |
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| 251 | /** |
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| 252 | @brief Changes the functor of the current executor. |
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| 253 | @param functor The new functor |
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| 254 | @param bForce If true, the functor is always assigned, even if the headers don't match |
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| 255 | @return Returns true if the assignment was successful |
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| 256 | */ |
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| 257 | bool ConsoleCommand::setFunction(const FunctorPtr& functor, bool bForce) |
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| 258 | { |
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| 259 | // assign the functor if a) it's a null-pointer, b) it's forced, c) the headers match |
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| 260 | if (!functor || bForce || this->headersMatch(functor)) |
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| 261 | { |
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| 262 | // assign the functor (create a new executor if necessary) and clear the object stack |
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| 263 | if (this->executor_) |
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| 264 | this->executor_->setFunctor(functor); |
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| 265 | else if (functor) |
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| 266 | this->executor_ = createExecutor(functor); |
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| 267 | this->objectStack_.clear(); |
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| 268 | |
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| 269 | return true; |
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| 270 | } |
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| 271 | else |
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| 272 | { |
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| 273 | orxout(internal_error, context::commands) << "Couldn't assign new functor to console command \"" << this->baseName_ << "\", headers don't match." << endl; |
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| 274 | return false; |
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| 275 | } |
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| 276 | } |
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| 277 | |
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| 278 | /** |
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| 279 | @brief Pushes a new executor to the command-stack. |
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| 280 | @param executor The new executor |
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| 281 | @param bForce If true, the executor is always assigned, even if the headers don't match |
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| 282 | */ |
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| 283 | void ConsoleCommand::pushFunction(const ExecutorPtr& executor, bool bForce) |
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| 284 | { |
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| 285 | // prepare the old function to be put on the stack |
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| 286 | Command command; |
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| 287 | command.executor_ = this->executor_; |
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| 288 | if (command.executor_) |
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| 289 | command.functor_ = this->executor_->getFunctor(); |
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| 290 | command.objectStack_ = this->objectStack_; |
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| 291 | |
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| 292 | // check if the new executor can be assigned and push the old function to the stack |
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| 293 | if (this->setFunction(executor, bForce)) |
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| 294 | this->commandStack_.push(command); |
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| 295 | } |
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| 296 | |
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| 297 | /** |
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| 298 | @brief Pushes a new functor to the command-stack. |
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| 299 | @param functor The new functor |
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| 300 | @param bForce If true, the functor is always assigned, even if the headers don't match |
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| 301 | */ |
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| 302 | void ConsoleCommand::pushFunction(const FunctorPtr& functor, bool bForce) |
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| 303 | { |
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| 304 | // prepare the old function to be put on the stack |
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| 305 | Command command; |
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| 306 | command.executor_ = this->executor_; |
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| 307 | if (command.executor_) |
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| 308 | command.functor_ = this->executor_->getFunctor(); |
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| 309 | command.objectStack_ = this->objectStack_; |
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| 310 | |
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| 311 | // check if the new functor can be assigned and push the old function to the stack |
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| 312 | if (this->setFunction(functor, bForce)) |
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| 313 | this->commandStack_.push(command); |
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| 314 | } |
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| 315 | |
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| 316 | /** |
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| 317 | @brief Pushes a copy of the current executor and functor on the stack. |
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| 318 | */ |
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| 319 | void ConsoleCommand::pushFunction() |
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| 320 | { |
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| 321 | if (this->executor_) |
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| 322 | this->pushFunction(new Executor(*this->executor_.get())); |
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| 323 | else |
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| 324 | orxout(internal_error, context::commands) << "Couldn't push copy of executor in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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| 325 | } |
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| 326 | |
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| 327 | /** |
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| 328 | @brief Removes the current function from the stack and restores the old state. |
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| 329 | */ |
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| 330 | void ConsoleCommand::popFunction() |
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| 331 | { |
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| 332 | Command command; |
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| 333 | |
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| 334 | // check if there's a function on the stack |
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| 335 | if (!this->commandStack_.empty()) |
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| 336 | { |
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| 337 | // yes it is - assign it to command and remove it from the stack |
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| 338 | command = this->commandStack_.top(); |
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| 339 | this->commandStack_.pop(); |
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| 340 | } |
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| 341 | |
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| 342 | // restore the old executor (and also restore its functor in case this was changed in the meantime) |
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| 343 | this->executor_ = command.executor_; |
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| 344 | if (command.executor_) |
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| 345 | this->executor_->setFunctor(command.functor_); |
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| 346 | this->objectStack_ = command.objectStack_; |
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| 347 | } |
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| 348 | |
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| 349 | /** |
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| 350 | @brief Sets the functor to NULL (which also deactivates the command). |
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| 351 | */ |
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| 352 | void ConsoleCommand::resetFunction() |
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| 353 | { |
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| 354 | if (this->executor_) |
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| 355 | this->executor_->setFunctor(0); |
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| 356 | this->objectStack_.clear(); |
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| 357 | } |
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| 358 | |
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| 359 | /** |
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| 360 | @brief Returns the current executor which can be used to execute the command. |
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| 361 | */ |
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| 362 | const ExecutorPtr& ConsoleCommand::getExecutor() const |
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| 363 | { |
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| 364 | return this->executor_; |
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| 365 | } |
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| 366 | |
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| 367 | /** |
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| 368 | @brief Changes the current object that is used to execute member-functions. |
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| 369 | @return Returns true if the object was successfully changed |
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| 370 | */ |
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| 371 | bool ConsoleCommand::setObject(void* object) |
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| 372 | { |
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| 373 | // check if there's an executor |
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| 374 | if (this->executor_) |
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| 375 | { |
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| 376 | // check if there's a functor |
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| 377 | if (this->executor_->getFunctor()) |
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| 378 | { |
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| 379 | // change the object |
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| 380 | this->executor_->getFunctor()->setRawObjectPointer(object); |
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| 381 | return true; |
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| 382 | } |
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| 383 | else if (object) |
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| 384 | orxout(internal_error, context::commands) << "Can't assign object to console command \"" << this->baseName_ << "\", no functor set." << endl; |
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| 385 | } |
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| 386 | else if (object) |
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| 387 | orxout(internal_error, context::commands) << "Can't assign object to console command \"" << this->baseName_ << "\", no executor set." << endl; |
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| 388 | |
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| 389 | return false; |
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| 390 | } |
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| 391 | |
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| 392 | /** |
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| 393 | @brief Push a new object to the object-stack. |
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| 394 | */ |
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| 395 | void ConsoleCommand::pushObject(void* object) |
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| 396 | { |
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| 397 | void* oldobject = this->getObject(); |
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| 398 | if (this->setObject(object)) |
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| 399 | this->objectStack_.push_back(oldobject); |
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| 400 | } |
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| 401 | |
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| 402 | /** |
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| 403 | @brief Removes the current object from the stack an restores the old object. |
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| 404 | */ |
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| 405 | void ConsoleCommand::popObject() |
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| 406 | { |
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| 407 | void* newobject = 0; |
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| 408 | if (!this->objectStack_.empty()) |
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| 409 | { |
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| 410 | newobject = this->objectStack_.back(); |
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| 411 | this->objectStack_.pop_back(); |
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| 412 | } |
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| 413 | this->setObject(newobject); |
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| 414 | } |
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| 415 | |
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| 416 | /** |
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| 417 | @brief Returns the current object pointer that is used to execute member-functions. |
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| 418 | */ |
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| 419 | void* ConsoleCommand::getObject() const |
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| 420 | { |
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| 421 | if (this->executor_ && this->executor_->getFunctor()) |
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| 422 | return this->executor_->getFunctor()->getRawObjectPointer(); |
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| 423 | else |
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| 424 | return 0; |
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| 425 | } |
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| 426 | |
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| 427 | /** |
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| 428 | @brief Changes the default values of the current executor. |
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| 429 | */ |
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| 430 | ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1) |
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| 431 | { |
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| 432 | if (this->executor_) |
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| 433 | this->executor_->setDefaultValues(arg1); |
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| 434 | else |
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| 435 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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| 436 | |
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| 437 | return *this; |
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| 438 | } |
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| 439 | |
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| 440 | /** |
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| 441 | @brief Changes the default values of the current executor. |
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| 442 | */ |
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| 443 | ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2) |
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| 444 | { |
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| 445 | if (this->executor_) |
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| 446 | this->executor_->setDefaultValues(arg1, arg2); |
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| 447 | else |
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| 448 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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| 449 | |
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| 450 | return *this; |
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| 451 | } |
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| 452 | |
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| 453 | /** |
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| 454 | @brief Changes the default values of the current executor. |
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| 455 | */ |
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| 456 | ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3) |
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| 457 | { |
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| 458 | if (this->executor_) |
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| 459 | this->executor_->setDefaultValues(arg1, arg2, arg3); |
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| 460 | else |
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| 461 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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| 462 | |
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| 463 | return *this; |
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| 464 | } |
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| 465 | |
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| 466 | /** |
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| 467 | @brief Changes the default values of the current executor. |
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| 468 | */ |
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| 469 | ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4) |
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| 470 | { |
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| 471 | if (this->executor_) |
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| 472 | this->executor_->setDefaultValues(arg1, arg2, arg3, arg4); |
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| 473 | else |
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| 474 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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| 475 | |
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| 476 | return *this; |
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| 477 | } |
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| 478 | |
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| 479 | /** |
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| 480 | @brief Changes the default values of the current executor. |
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| 481 | */ |
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| 482 | ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5) |
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| 483 | { |
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| 484 | if (this->executor_) |
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| 485 | this->executor_->setDefaultValues(arg1, arg2, arg3, arg4, arg5); |
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| 486 | else |
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| 487 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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| 488 | |
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| 489 | return *this; |
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| 490 | } |
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| 491 | |
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| 492 | /** |
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| 493 | @brief Changes the default value of the argument with given index of the current executor. |
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| 494 | @param index The index of the argument (the first argument has index 0) |
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| 495 | @param arg The new default value |
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| 496 | */ |
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| 497 | ConsoleCommand& ConsoleCommand::defaultValue(unsigned int index, const MultiType& arg) |
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| 498 | { |
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| 499 | if (this->executor_) |
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| 500 | this->executor_->setDefaultValue(index, arg); |
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| 501 | else |
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| 502 | orxout(internal_error, context::commands) << "Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << endl; |
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| 503 | |
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| 504 | return *this; |
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| 505 | } |
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| 506 | |
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| 507 | /** |
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| 508 | @brief Changes the argument completer for the given argument. |
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| 509 | @param index The index of the argument (the first argument has index 0) |
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| 510 | @param completer The new argument completer |
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| 511 | */ |
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| 512 | ConsoleCommand& ConsoleCommand::argumentCompleter(unsigned int index, ArgumentCompleter* completer) |
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| 513 | { |
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| 514 | if (index < 5) |
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| 515 | this->argumentCompleter_[index] = completer; |
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| 516 | else |
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| 517 | orxout(internal_warning, context::commands) << "Couldn't add autocompletion-function for index " << index << " in console command \"" << this->baseName_ << "\": index out of bound." << endl; |
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| 518 | |
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| 519 | return *this; |
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| 520 | } |
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| 521 | |
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| 522 | /** |
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| 523 | @brief Returns the argument completer for the argument with given index. |
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| 524 | */ |
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| 525 | ArgumentCompleter* ConsoleCommand::getArgumentCompleter(unsigned int index) const |
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| 526 | { |
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| 527 | if (index < 5) |
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| 528 | return this->argumentCompleter_[index]; |
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| 529 | else |
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| 530 | return 0; |
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| 531 | } |
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| 532 | |
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| 533 | /** |
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| 534 | @brief Sets the description of this command. |
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| 535 | */ |
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| 536 | ConsoleCommand& ConsoleCommand::description(const std::string& description) |
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| 537 | { |
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| 538 | this->description_ = std::string("ConsoleCommandDescription::" + this->baseName_ + "::function"); |
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| 539 | AddLanguageEntry(this->description_, description); |
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| 540 | return *this; |
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| 541 | } |
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| 542 | |
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| 543 | /** |
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| 544 | @brief Returns the description of this command. |
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| 545 | */ |
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| 546 | const std::string& ConsoleCommand::getDescription() const |
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| 547 | { |
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| 548 | return GetLocalisation_noerror(this->description_); |
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| 549 | } |
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| 550 | |
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| 551 | /** |
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| 552 | @brief Sets the description for an argument with given index. |
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| 553 | */ |
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| 554 | ConsoleCommand& ConsoleCommand::descriptionParam(unsigned int index, const std::string& description) |
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| 555 | { |
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| 556 | if (index < MAX_FUNCTOR_ARGUMENTS) |
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| 557 | { |
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| 558 | this->descriptionParam_[index] = std::string("ConsoleCommandDescription::" + this->baseName_ + "::param" + multi_cast<std::string>(index)); |
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| 559 | AddLanguageEntry(this->descriptionParam_[index], description); |
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| 560 | } |
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| 561 | return *this; |
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| 562 | } |
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| 563 | |
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| 564 | /** |
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| 565 | @brief Returns the description for the argument with given index. |
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| 566 | */ |
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| 567 | const std::string& ConsoleCommand::getDescriptionParam(unsigned int index) const |
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| 568 | { |
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| 569 | if (index < MAX_FUNCTOR_ARGUMENTS) |
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| 570 | return GetLocalisation_noerror(this->descriptionParam_[index]); |
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| 571 | |
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| 572 | return this->descriptionParam_[0]; |
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| 573 | } |
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| 574 | |
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| 575 | /** |
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| 576 | @brief Sets the description for the return-value. |
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| 577 | */ |
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| 578 | ConsoleCommand& ConsoleCommand::descriptionReturnvalue(const std::string& description) |
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| 579 | { |
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| 580 | this->descriptionReturnvalue_ = std::string("ConsoleCommandDescription::" + this->baseName_ + "::returnvalue"); |
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| 581 | AddLanguageEntry(this->descriptionReturnvalue_, description); |
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| 582 | return *this; |
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| 583 | } |
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| 584 | |
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| 585 | /** |
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| 586 | @brief Returns the description for the return-value. |
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| 587 | */ |
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| 588 | const std::string& ConsoleCommand::getDescriptionReturnvalue(int index) const |
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| 589 | { |
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| 590 | return GetLocalisation_noerror(this->descriptionReturnvalue_); |
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| 591 | } |
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| 592 | |
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| 593 | /** |
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| 594 | @brief Changes the keybind mode. |
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| 595 | */ |
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| 596 | ConsoleCommand& ConsoleCommand::changeKeybindMode(KeybindMode::Value mode) |
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| 597 | { |
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| 598 | if( KeyBinderManager::exists() ) |
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| 599 | KeyBinderManager::getInstance().getCurrent()->changeMode(this, mode); |
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| 600 | |
|---|
| 601 | this->keybindMode(mode); |
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| 602 | return *this; |
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| 603 | } |
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| 604 | } |
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