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source: code/trunk/src/libraries/core/command/ConsoleCommand.cc @ 8316

Last change on this file since 8316 was 8316, checked in by scheusso, 13 years ago

fix for dedicated Client

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[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[7401]29/**
30    @file
31    @brief Implementation of the ConsoleCommand class.
32*/
33
[1505]34#include "ConsoleCommand.h"
35
[7214]36#include "util/Convert.h"
[7228]37#include "util/StringUtils.h"
[7203]38#include "core/Language.h"
[7222]39#include "core/GameMode.h"
[7861]40#include "core/input/KeyBinder.h"
41#include "core/input/KeyBinderManager.h"
[7179]42
43namespace orxonox
44{
[7401]45    /**
46        @brief Constructor: Initializes all values and registers the command.
47        @param group The group of the command
48        @param name The name of the command
49        @param executor The executor of the command
50        @param bInitialized If true, the executor is used for both, the definition of the function-header AND to executute the command. If false, the command is inactive and needs to be assigned a function before it can be used.
51    */
[7236]52    ConsoleCommand::ConsoleCommand(const std::string& group, const std::string& name, const ExecutorPtr& executor, bool bInitialized)
[7179]53    {
[7185]54        this->bActive_ = true;
[7215]55        this->bHidden_ = false;
56        this->accessLevel_ = AccessLevel::All;
57
[7214]58        this->baseName_ = name;
[7267]59        this->baseFunctor_ = executor->getFunctor();
[7214]60
[7401]61        for (size_t i = 0; i < MAX_FUNCTOR_ARGUMENTS; ++i)
62            this->argumentCompleter_[i] = 0;
[7215]63
64        this->keybindMode_ = KeybindMode::OnPress;
65        this->inputConfiguredParam_ = -1;
66
[7214]67        if (bInitialized)
68            this->executor_ = executor;
69
[7236]70        ConsoleCommand::registerCommand(group, name, this);
[7179]71    }
72
[7401]73    /**
74        @brief Destructor: Unregisters the command.
75    */
[7236]76    ConsoleCommand::~ConsoleCommand()
[7214]77    {
[7236]78        ConsoleCommand::unregisterCommand(this);
[7214]79    }
80
[7401]81    /**
82        @brief Registers the command with the same name, but without group, as shortcut.
83    */
[7236]84    ConsoleCommand& ConsoleCommand::addShortcut()
[7179]85    {
[7236]86        ConsoleCommand::registerCommand("", this->baseName_, this);
[7179]87        return *this;
88    }
89
[7401]90    /**
91        @brief Registers the command with an alias as shortcut.
92    */
[7236]93    ConsoleCommand& ConsoleCommand::addShortcut(const std::string&  name)
[7179]94    {
[7236]95        ConsoleCommand::registerCommand("", name, this);
[7179]96        return *this;
97    }
98
[7401]99    /**
100        @brief Registers the command in a different group but with the same name.
101    */
[7236]102    ConsoleCommand& ConsoleCommand::addGroup(const std::string& group)
[7179]103    {
[7236]104        ConsoleCommand::registerCommand(group, this->baseName_, this);
[7179]105        return *this;
106    }
107
[7401]108    /**
109        @brief Registers an alias of the command in a different group with a different name.
110    */
[7236]111    ConsoleCommand& ConsoleCommand::addGroup(const std::string& group, const std::string&  name)
[7179]112    {
[7236]113        ConsoleCommand::registerCommand(group, name, this);
[7179]114        return *this;
115    }
116
[7401]117    /**
118        @brief Returns true if the command can be executed right now.
119
120        This returns only true, if the following conditions are met:
121         - The command is active
122         - The command has an executor
123         - The executor has a functor
124         - The functor is static or has an object
125    */
[7236]126    bool ConsoleCommand::isActive() const
[7179]127    {
[7218]128        return (this->bActive_ && this->executor_ && this->executor_->getFunctor() && (this->executor_->getFunctor()->getType() == Functor::Type::Static || this->executor_->getFunctor()->getRawObjectPointer()));
[7214]129    }
130
[7401]131    /**
132        @brief Returns true if the current state of the game matches the required access level.
133    */
[7236]134    bool ConsoleCommand::hasAccess() const
[7222]135    {
136        switch (this->accessLevel_)
137        {
138            case AccessLevel::All:        return true;
139            case AccessLevel::Standalone: return GameMode::isStandalone();
140            case AccessLevel::Master:     return GameMode::isMaster();
[7401]141            case AccessLevel::Server:     return GameMode::isServer();
[7222]142            case AccessLevel::Client:     return GameMode::isClient();
[7401]143            case AccessLevel::Online:     return (GameMode::isServer() || GameMode::isClient());
[7222]144            case AccessLevel::Offline:    return GameMode::isStandalone();
145            case AccessLevel::None:       return false;
146            default:                      return false;
147        }
148    }
149
[7401]150    /**
151        @brief Returns true if the headers of the given functor match the declaration of this command.
152    */
[7236]153    bool ConsoleCommand::headersMatch(const FunctorPtr& functor)
[7214]154    {
[7401]155        // get the minimum of the number of parameters of both commands
[7267]156        unsigned int minparams = std::min(this->baseFunctor_->getParamCount(), functor->getParamCount());
[7214]157
[7401]158        // if the reduced headers don't match -> return false
[7267]159        if (this->baseFunctor_->getHeaderIdentifier(minparams) != functor->getHeaderIdentifier(minparams))
[7214]160            return false;
[7401]161        // if the reduced headers match and the new functor has less or equal parameters -> return true
[7267]162        else if (functor->getParamCount() <= this->baseFunctor_->getParamCount())
[7214]163            return true;
[7401]164        // the headers match but the new functor has more arguments and there is no executor with default-values -> return false
[7214]165        else if (!this->executor_)
166            return false;
[7401]167        // the headers match but the new functor has more arguments, check if the executor has enough default-values
[7214]168        else
[7179]169        {
[7267]170            for (unsigned int i = this->baseFunctor_->getParamCount(); i < functor->getParamCount(); ++i)
171            {
[7214]172                if (!this->executor_->defaultValueSet(i))
[7267]173                {
174                    COUT(2) << "Default value " << i << " is missing" << std::endl;
[7214]175                    return false;
[7267]176                }
177            }
[7214]178
[7185]179            return true;
[7179]180        }
[7214]181    }
[7185]182
[7401]183    /**
184        @brief Returns true if the headers of the given executor match the declaration of this command.
185    */
[7236]186    bool ConsoleCommand::headersMatch(const ExecutorPtr& executor)
[7214]187    {
[7401]188        // get the minimum of the number of parameters of both commands
[7267]189        unsigned int minparams = std::min(this->baseFunctor_->getParamCount(), executor->getParamCount());
[7214]190
[7401]191        // if the reduced headers don't match -> return false
[7267]192        if (this->baseFunctor_->getHeaderIdentifier(minparams) != executor->getFunctor()->getHeaderIdentifier(minparams))
[7214]193            return false;
[7401]194        // if the reduced headers match and the new functor has less or equal parameters -> return true
[7267]195        else if (executor->getParamCount() <= this->baseFunctor_->getParamCount())
[7214]196            return true;
[7401]197        // the headers match but the new functor has more arguments, check if the new executor has enough default-values
[7214]198        else
[7179]199        {
[7267]200            for (unsigned int i = this->baseFunctor_->getParamCount(); i < executor->getParamCount(); ++i)
201            {
[7214]202                if (!executor->defaultValueSet(i))
[7267]203                {
204                    COUT(2) << "Default value " << i << " is missing" << std::endl;
[7214]205                    return false;
[7267]206                }
207            }
[7214]208
209            return true;
210        }
211    }
212
[7401]213    /**
214        @brief Changes the executor.
215        @param executor The new executor
216        @param bForce If true, the executor is always assigned, even if the headers don't match
217        @return Returns true if the assignment was successful
218    */
[7236]219    bool ConsoleCommand::setFunction(const ExecutorPtr& executor, bool bForce)
[7214]220    {
[7401]221        // assign the executor if a) it's a null-pointer, b) its functor is a null-pointer, c) it's forced, d) the headers match
[7214]222        if (!executor || !executor->getFunctor() || bForce || this->headersMatch(executor))
223        {
[7401]224            // assign the executor and clear the object stack (because it's also a new function)
[7214]225            this->executor_ = executor;
[7272]226            this->objectStack_.clear();
[7214]227            return true;
228        }
229        else
230        {
231            COUT(1) << "Error: Couldn't assign new executor to console command \"" << this->baseName_ << "\", headers don't match." << std::endl;
[7185]232            return false;
[7179]233        }
[7214]234    }
[7185]235
[7401]236    /**
237        @brief Changes the functor of the current executor.
238        @param functor The new functor
239        @param bForce If true, the functor is always assigned, even if the headers don't match
240        @return Returns true if the assignment was successful
241    */
[7236]242    bool ConsoleCommand::setFunction(const FunctorPtr& functor, bool bForce)
[7214]243    {
[7401]244        // assign the functor if a) it's a null-pointer, b) it's forced, c) the headers match
[7214]245        if (!functor || bForce || this->headersMatch(functor))
246        {
[7401]247            // assign the functor (create a new executor if necessary) and clear the object stack
[7214]248            if (this->executor_)
249                this->executor_->setFunctor(functor);
[7218]250            else if (functor)
[7214]251                this->executor_ = createExecutor(functor);
[7272]252            this->objectStack_.clear();
[7214]253
254            return true;
255        }
256        else
257        {
258            COUT(1) << "Error: Couldn't assign new functor to console command \"" << this->baseName_ << "\", headers don't match." << std::endl;
259            return false;
260        }
[7179]261    }
262
[7401]263    /**
264        @brief Pushes a new executor to the command-stack.
265        @param executor The new executor
266        @param bForce If true, the executor is always assigned, even if the headers don't match
267    */
[7236]268    void ConsoleCommand::pushFunction(const ExecutorPtr& executor, bool bForce)
[7179]269    {
[7401]270        // prepare the old function to be put on the stack
[7214]271        Command command;
[7270]272        command.executor_ = this->executor_;
[7214]273        if (command.executor_)
[7270]274            command.functor_ = this->executor_->getFunctor();
[7272]275        command.objectStack_ = this->objectStack_;
[7185]276
[7401]277        // check if the new executor can be assigned and push the old function to the stack
[7214]278        if (this->setFunction(executor, bForce))
279            this->commandStack_.push(command);
[7179]280    }
281
[7401]282    /**
283        @brief Pushes a new functor to the command-stack.
284        @param functor The new functor
285        @param bForce If true, the functor is always assigned, even if the headers don't match
286    */
[7236]287    void ConsoleCommand::pushFunction(const FunctorPtr& functor, bool bForce)
[7179]288    {
[7401]289        // prepare the old function to be put on the stack
[7214]290        Command command;
[7270]291        command.executor_ = this->executor_;
[7214]292        if (command.executor_)
[7270]293            command.functor_ = this->executor_->getFunctor();
[7272]294        command.objectStack_ = this->objectStack_;
[7214]295
[7401]296        // check if the new functor can be assigned and push the old function to the stack
[7214]297        if (this->setFunction(functor, bForce))
298            this->commandStack_.push(command);
[7185]299    }
[7179]300
[7401]301    /**
302        @brief Pushes a copy of the current executor and functor on the stack.
303    */
[7236]304    void ConsoleCommand::pushFunction()
[7185]305    {
[7214]306        if (this->executor_)
307            this->pushFunction(new Executor(*this->executor_.get()));
308        else
309            COUT(1) << "Error: Couldn't push copy of executor in console command \"" << this->baseName_ << "\", no executor set." << std::endl;
[7179]310    }
311
[7401]312    /**
313        @brief Removes the current function from the stack and restores the old state.
314    */
[7236]315    void ConsoleCommand::popFunction()
[7179]316    {
[7214]317        Command command;
[7401]318
319        // check if there's a function on the stack
[7214]320        if (!this->commandStack_.empty())
[7179]321        {
[7401]322            // yes it is - assign it to command and remove it from the stack
[7214]323            command = this->commandStack_.top();
324            this->commandStack_.pop();
[7179]325        }
[7214]326
[7401]327        // restore the old executor (and also restore its functor in case this was changed in the meantime)
[7214]328        this->executor_ = command.executor_;
329        if (command.executor_)
330            this->executor_->setFunctor(command.functor_);
[7272]331        this->objectStack_ = command.objectStack_;
[7179]332    }
333
[7401]334    /**
335        @brief Sets the functor to NULL (which also deactivates the command).
336    */
[7236]337    void ConsoleCommand::resetFunction()
[7218]338    {
339        if (this->executor_)
340            this->executor_->setFunctor(0);
[7272]341        this->objectStack_.clear();
[7218]342    }
343
[7401]344    /**
345        @brief Returns the current executor which can be used to execute the command.
346    */
[7236]347    const ExecutorPtr& ConsoleCommand::getExecutor() const
[7179]348    {
[7214]349        return this->executor_;
[7179]350    }
351
[7401]352    /**
353        @brief Changes the current object that is used to execute member-functions.
354        @return Returns true if the object was successfully changed
355    */
[7236]356    bool ConsoleCommand::setObject(void* object)
[7214]357    {
[7401]358        // check if there's an executor
[7214]359        if (this->executor_)
[7185]360        {
[7401]361            // check if there's a functor
[7214]362            if (this->executor_->getFunctor())
363            {
[7401]364                // change the object
[7214]365                this->executor_->getFunctor()->setRawObjectPointer(object);
366                return true;
367            }
368            else if (object)
369                COUT(1) << "Error: Can't assign object to console command \"" << this->baseName_ << "\", no functor set." << std::endl;
[7185]370        }
[7214]371        else if (object)
372            COUT(1) << "Error: Can't assign object to console command \"" << this->baseName_ << "\", no executor set." << std::endl;
373
374        return false;
[7179]375    }
376
[7401]377    /**
378        @brief Push a new object to the object-stack.
379    */
[7236]380    void ConsoleCommand::pushObject(void* object)
[7214]381    {
382        void* oldobject = this->getObject();
383        if (this->setObject(object))
[7272]384            this->objectStack_.push_back(oldobject);
[7214]385    }
386
[7401]387    /**
388        @brief Removes the current object from the stack an restores the old object.
389    */
[7236]390    void ConsoleCommand::popObject()
[7185]391    {
392        void* newobject = 0;
393        if (!this->objectStack_.empty())
394        {
[7272]395            newobject = this->objectStack_.back();
396            this->objectStack_.pop_back();
[7185]397        }
398        this->setObject(newobject);
399    }
400
[7401]401    /**
402        @brief Returns the current object pointer that is used to execute member-functions.
403    */
[7236]404    void* ConsoleCommand::getObject() const
[7185]405    {
[7214]406        if (this->executor_ && this->executor_->getFunctor())
407            return this->executor_->getFunctor()->getRawObjectPointer();
[7185]408        else
409            return 0;
410    }
411
[7401]412    /**
413        @brief Changes the default values of the current executor.
414    */
415    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1)
[7215]416    {
417        if (this->executor_)
[7401]418            this->executor_->setDefaultValues(arg1);
[7215]419        else
420            COUT(1) << "Error: Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << std::endl;
421
422        return *this;
423    }
424
[7401]425    /**
426        @brief Changes the default values of the current executor.
427    */
428    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2)
[7215]429    {
430        if (this->executor_)
[7401]431            this->executor_->setDefaultValues(arg1, arg2);
[7215]432        else
433            COUT(1) << "Error: Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << std::endl;
434
435        return *this;
436    }
437
[7401]438    /**
439        @brief Changes the default values of the current executor.
440    */
441    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3)
[7215]442    {
443        if (this->executor_)
[7401]444            this->executor_->setDefaultValues(arg1, arg2, arg3);
[7215]445        else
446            COUT(1) << "Error: Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << std::endl;
447
448        return *this;
449    }
450
[7401]451    /**
452        @brief Changes the default values of the current executor.
453    */
454    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4)
[7215]455    {
456        if (this->executor_)
[7401]457            this->executor_->setDefaultValues(arg1, arg2, arg3, arg4);
[7215]458        else
459            COUT(1) << "Error: Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << std::endl;
460
461        return *this;
462    }
463
[7401]464    /**
465        @brief Changes the default values of the current executor.
466    */
467    ConsoleCommand& ConsoleCommand::defaultValues(const MultiType& arg1, const MultiType& arg2, const MultiType& arg3, const MultiType& arg4, const MultiType& arg5)
[7215]468    {
469        if (this->executor_)
[7401]470            this->executor_->setDefaultValues(arg1, arg2, arg3, arg4, arg5);
[7215]471        else
472            COUT(1) << "Error: Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << std::endl;
473
474        return *this;
475    }
476
[7401]477    /**
478        @brief Changes the default value of the argument with given index of the current executor.
479        @param index The index of the argument (the first argument has index 0)
480        @param arg The new default value
481    */
482    ConsoleCommand& ConsoleCommand::defaultValue(unsigned int index, const MultiType& arg)
[7215]483    {
484        if (this->executor_)
[7401]485            this->executor_->setDefaultValue(index, arg);
[7215]486        else
487            COUT(1) << "Error: Can't set default values in console command \"" << this->baseName_ << "\", no executor set." << std::endl;
488
489        return *this;
490    }
491
[7401]492    /**
493        @brief Changes the argument completer for the given argument.
494        @param index The index of the argument (the first argument has index 0)
495        @param completer The new argument completer
496    */
497    ConsoleCommand& ConsoleCommand::argumentCompleter(unsigned int index, ArgumentCompleter* completer)
[7215]498    {
[7401]499        if (index < 5)
500            this->argumentCompleter_[index] = completer;
[7215]501        else
[7401]502            COUT(2) << "Warning: Couldn't add autocompletion-function for index " << index << " in console command \"" << this->baseName_ << "\": index out of bound." << std::endl;
[7215]503
504        return *this;
505    }
506
[7401]507    /**
508        @brief Returns the argument completer for the argument with given index.
509    */
510    ArgumentCompleter* ConsoleCommand::getArgumentCompleter(unsigned int index) const
[7215]511    {
[7401]512        if (index < 5)
513            return this->argumentCompleter_[index];
[7215]514        else
515            return 0;
516    }
517
[7401]518    /**
519        @brief Sets the description of this command.
520    */
[7236]521    ConsoleCommand& ConsoleCommand::description(const std::string& description)
[7215]522    {
523        this->description_ = std::string("ConsoleCommandDescription::" + this->baseName_ + "::function");
524        AddLanguageEntry(this->description_, description);
525        return *this;
526    }
527
[7401]528    /**
529        @brief Returns the description of this command.
530    */
[7236]531    const std::string& ConsoleCommand::getDescription() const
[7215]532    {
533        return GetLocalisation_noerror(this->description_);
534    }
535
[7401]536    /**
537        @brief Sets the description for an argument with given index.
538    */
539    ConsoleCommand& ConsoleCommand::descriptionParam(unsigned int index, const std::string& description)
[7215]540    {
[7401]541        if (index < MAX_FUNCTOR_ARGUMENTS)
[7215]542        {
[7401]543            this->descriptionParam_[index] = std::string("ConsoleCommandDescription::" + this->baseName_ + "::param" + multi_cast<std::string>(index));
544            AddLanguageEntry(this->descriptionParam_[index], description);
[7215]545        }
546        return *this;
547    }
548
[7401]549    /**
550        @brief Returns the description for the argument with given index.
551    */
552    const std::string& ConsoleCommand::getDescriptionParam(unsigned int index) const
[7215]553    {
[7401]554        if (index < MAX_FUNCTOR_ARGUMENTS)
555            return GetLocalisation_noerror(this->descriptionParam_[index]);
[7215]556
557        return this->descriptionParam_[0];
558    }
559
[7401]560    /**
561        @brief Sets the description for the return-value.
562    */
[7236]563    ConsoleCommand& ConsoleCommand::descriptionReturnvalue(const std::string& description)
[7215]564    {
565        this->descriptionReturnvalue_ = std::string("ConsoleCommandDescription::" + this->baseName_ + "::returnvalue");
566        AddLanguageEntry(this->descriptionReturnvalue_, description);
567        return *this;
568    }
569
[7401]570    /**
571        @brief Returns the description for the return-value.
572    */
573    const std::string& ConsoleCommand::getDescriptionReturnvalue(int index) const
[7215]574    {
575        return GetLocalisation_noerror(this->descriptionReturnvalue_);
576    }
577
[7401]578    /**
[7861]579        @brief Changes the keybind mode.
580    */
581    ConsoleCommand& ConsoleCommand::changeKeybindMode(KeybindMode::Value mode)
582    {
[8316]583        if( KeyBinderManager::exists() )
584            KeyBinderManager::getInstance().getCurrent()->changeMode(this, mode);
[7861]585
586        this->keybindMode(mode);
587        return *this;
588    }
589
590    /**
[7401]591        @brief Returns the command with given group an name.
592        @param group The group of the requested command
593        @param name The group of the requested command
594        @param bPrintError If true, an error is printed if the command doesn't exist
595    */
[7282]596    /* static */ const ConsoleCommand* ConsoleCommand::getCommand(const std::string& group, const std::string& name, bool bPrintError)
[7179]597    {
[7401]598        // find the group
[7236]599        std::map<std::string, std::map<std::string, ConsoleCommand*> >::const_iterator it_group = ConsoleCommand::getCommandMap().find(group);
600        if (it_group != ConsoleCommand::getCommandMap().end())
[7179]601        {
[7401]602            // find the name
[7236]603            std::map<std::string, ConsoleCommand*>::const_iterator it_name = it_group->second.find(name);
[7179]604            if (it_name != it_group->second.end())
605            {
[7401]606                // return the pointer
[7179]607                return it_name->second;
608            }
609        }
610        if (bPrintError)
611        {
612            if (group == "")
[7198]613                COUT(1) << "Error: Couldn't find console command with shortcut \"" << name << "\"" << std::endl;
[7179]614            else
[7198]615                COUT(1) << "Error: Couldn't find console command with group \"" << group << "\" and name \"" << name << "\"" << std::endl;
[7179]616        }
617        return 0;
618    }
619
[7401]620    /**
621        @brief Returns the command with given group an name in lowercase.
622        @param group The group of the requested command in lowercase
623        @param name The group of the requested command in lowercase
624        @param bPrintError If true, an error is printed if the command doesn't exist
625    */
[7282]626    /* static */ const ConsoleCommand* ConsoleCommand::getCommandLC(const std::string& group, const std::string& name, bool bPrintError)
[7228]627    {
628        std::string groupLC = getLowercase(group);
629        std::string nameLC = getLowercase(name);
630
[7401]631        // find the group
[7236]632        std::map<std::string, std::map<std::string, ConsoleCommand*> >::const_iterator it_group = ConsoleCommand::getCommandMapLC().find(groupLC);
633        if (it_group != ConsoleCommand::getCommandMapLC().end())
[7228]634        {
[7401]635            // find the name
[7236]636            std::map<std::string, ConsoleCommand*>::const_iterator it_name = it_group->second.find(nameLC);
[7228]637            if (it_name != it_group->second.end())
638            {
[7401]639                // return the pointer
[7228]640                return it_name->second;
641            }
642        }
643        if (bPrintError)
644        {
645            if (group == "")
646                COUT(1) << "Error: Couldn't find console command with shortcut \"" << name << "\"" << std::endl;
647            else
648                COUT(1) << "Error: Couldn't find console command with group \"" << group << "\" and name \"" << name << "\"" << std::endl;
649        }
650        return 0;
651    }
652
[7401]653    /**
654        @brief Returns the static map that stores all console commands.
655    */
[7236]656    /* static */ std::map<std::string, std::map<std::string, ConsoleCommand*> >& ConsoleCommand::getCommandMap()
[7179]657    {
[7236]658        static std::map<std::string, std::map<std::string, ConsoleCommand*> > commandMap;
[7179]659        return commandMap;
660    }
661
[7401]662    /**
663        @brief Returns the static map that stores all console commands in lowercase.
664    */
[7236]665    /* static */ std::map<std::string, std::map<std::string, ConsoleCommand*> >& ConsoleCommand::getCommandMapLC()
[7228]666    {
[7236]667        static std::map<std::string, std::map<std::string, ConsoleCommand*> > commandMapLC;
[7228]668        return commandMapLC;
669    }
670
[7401]671    /**
672        @brief Registers a new command with given group an name by adding it to the command map.
673    */
[7236]674    /* static */ void ConsoleCommand::registerCommand(const std::string& group, const std::string& name, ConsoleCommand* command)
[7179]675    {
676        if (name == "")
677            return;
678
[7401]679        // check if a command with this name already exists
[7236]680        if (ConsoleCommand::getCommand(group, name) != 0)
[7179]681        {
682            if (group == "")
[7214]683                COUT(2) << "Warning: A console command with shortcut \"" << name << "\" already exists." << std::endl;
[7179]684            else
[7214]685                COUT(2) << "Warning: A console command with name \"" << name << "\" already exists in group \"" << group << "\"." << std::endl;
[7179]686        }
687        else
688        {
[7401]689            // add the command to the map
[7236]690            ConsoleCommand::getCommandMap()[group][name] = command;
691            ConsoleCommand::getCommandMapLC()[getLowercase(group)][getLowercase(name)] = command;
[7179]692        }
693    }
[7214]694
[7401]695    /**
696        @brief Removes the command from the command map.
697    */
[7236]698    /* static */ void ConsoleCommand::unregisterCommand(ConsoleCommand* command)
[7214]699    {
[7401]700        // iterate through all groups
[7236]701        for (std::map<std::string, std::map<std::string, ConsoleCommand*> >::iterator it_group = ConsoleCommand::getCommandMap().begin(); it_group != ConsoleCommand::getCommandMap().end(); )
[7214]702        {
[7401]703            // iterate through all commands of each group
[7236]704            for (std::map<std::string, ConsoleCommand*>::iterator it_name = it_group->second.begin(); it_name != it_group->second.end(); )
[7214]705            {
[7401]706                // erase the command
[7214]707                if (it_name->second == command)
708                    it_group->second.erase(it_name++);
709                else
710                    ++it_name;
711            }
712
[7401]713            // erase the group if it is empty now
[7214]714            if (it_group->second.empty())
[7236]715                ConsoleCommand::getCommandMap().erase(it_group++);
[7214]716            else
717                ++it_group;
718        }
[7228]719
[7401]720        // now the same for the lowercase-map:
721
722        // iterate through all groups
[7236]723        for (std::map<std::string, std::map<std::string, ConsoleCommand*> >::iterator it_group = ConsoleCommand::getCommandMapLC().begin(); it_group != ConsoleCommand::getCommandMapLC().end(); )
[7228]724        {
[7401]725            // iterate through all commands of each group
[7236]726            for (std::map<std::string, ConsoleCommand*>::iterator it_name = it_group->second.begin(); it_name != it_group->second.end(); )
[7228]727            {
[7401]728                // erase the command
[7228]729                if (it_name->second == command)
730                    it_group->second.erase(it_name++);
731                else
732                    ++it_name;
733            }
734
[7401]735            // erase the group if it is empty now
[7228]736            if (it_group->second.empty())
[7236]737                ConsoleCommand::getCommandMapLC().erase(it_group++);
[7228]738            else
739                ++it_group;
740        }
[7214]741    }
[7216]742
[7401]743    /**
744        @brief Deletes all commands
745    */
[7236]746    /* static */ void ConsoleCommand::destroyAll()
[7216]747    {
[7401]748        // delete entries until the map is empty
[7236]749        while (!ConsoleCommand::getCommandMap().empty() && !ConsoleCommand::getCommandMap().begin()->second.empty())
750            delete ConsoleCommand::getCommandMap().begin()->second.begin()->second;
[7216]751    }
[7179]752}
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