| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Oliver Scheuss | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 |  | 
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| 30 | #include "Thread.h" | 
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| 31 |  | 
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| 32 | #include <cassert> | 
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| 33 | // #include <boost/thread/thread.hpp> | 
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| 34 | // #include <boost/bind.hpp> | 
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| 35 | // #include <boost/thread/mutex.hpp> | 
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| 36 | // #include <boost/thread/thread_time.hpp> | 
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| 37 |  | 
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| 38 | // #include "util/Sleep.h" | 
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| 39 | #include "command/Executor.h" | 
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| 40 |  | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | //     boost::posix_time::millisec THREAD_WAIT_BEFORE_DETACH(1000); | 
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| 44 |  | 
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| 45 |  | 
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| 46 | Thread::Thread(): | 
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| 47 | executor_(0), | 
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| 48 | isWorking_(false), | 
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| 49 | stopThread_(false) | 
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| 50 | { | 
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| 51 | //         this->executorMutex_ = new boost::mutex; | 
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| 52 | //         this->isWorkingMutex_ = new boost::mutex; | 
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| 53 | //         this->stopThreadMutex_ = new boost::mutex; | 
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| 54 | //         this->workerThread_ = new boost::thread( boost::bind(&Thread::threadLoop, this) ); | 
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| 55 | } | 
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| 56 |  | 
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| 57 | Thread::~Thread() | 
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| 58 | { | 
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| 59 | //         this->stopThreadMutex_->lock(); | 
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| 60 | //         this->stopThread_ = true; | 
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| 61 | //         this->stopThreadMutex_->unlock(); | 
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| 62 | //         if( !this->workerThread_->timed_join( THREAD_WAIT_BEFORE_DETACH ) ) | 
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| 63 | //             assert(0); // this should not happen | 
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| 64 | //         delete this->workerThread_; | 
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| 65 | //         delete this->executorMutex_; | 
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| 66 | //         delete this->stopThreadMutex_; | 
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| 67 | //         delete this->isWorkingMutex_; | 
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| 68 | } | 
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| 69 |  | 
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| 70 | bool Thread::isWorking() | 
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| 71 | { | 
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| 72 | //       this->isWorkingMutex_->lock(); | 
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| 73 | //       bool isWorking = this->isWorking_; | 
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| 74 | //       this->isWorkingMutex_->unlock(); | 
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| 75 | //       return isWorking; | 
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| 76 | return false; | 
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| 77 | } | 
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| 78 |  | 
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| 79 | bool Thread::evaluateExecutor( const ExecutorPtr& executor ) | 
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| 80 | { | 
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| 81 | //         this->isWorkingMutex_->lock(); | 
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| 82 | //         this->isWorking_=true; | 
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| 83 | //         this->isWorkingMutex_->unlock(); | 
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| 84 | //         this->executorMutex_->lock(); | 
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| 85 | //         this->executor_ = executor; | 
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| 86 | //         this->executorMutex_->unlock(); | 
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| 87 | (*executor)(); | 
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| 88 | return true; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void Thread::threadLoop() | 
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| 92 | { | 
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| 93 | //         bool stopThread = false; | 
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| 94 | //         while( !stopThread ) | 
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| 95 | //         { | 
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| 96 | //             this->executorMutex_->lock(); | 
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| 97 | //             ExecutorPtr executor = this->executor_; | 
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| 98 | //             this->executorMutex_->unlock(); | 
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| 99 | //             if( executor ) | 
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| 100 | //             { | 
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| 101 | //                 (*executor)(); | 
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| 102 | //                 this->executorMutex_->lock(); | 
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| 103 | //                 this->executor_ = 0; | 
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| 104 | //                 this->executorMutex_->unlock(); | 
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| 105 | //                 this->isWorkingMutex_->lock(); | 
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| 106 | //                 this->isWorking_=false; | 
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| 107 | //                 this->isWorkingMutex_->unlock(); | 
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| 108 | //             } | 
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| 109 | //             else | 
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| 110 | //             { | 
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| 111 | //                 this->workerThread_->yield(); | 
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| 112 | //             } | 
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| 113 | //             this->stopThreadMutex_->lock(); | 
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| 114 | //             stopThread = this->stopThread_; | 
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| 115 | //             this->stopThreadMutex_->unlock(); | 
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| 116 | //         } | 
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| 117 | } | 
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| 118 |  | 
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| 119 | void Thread::waitUntilFinished() | 
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| 120 | { | 
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| 121 | //         bool stillWorking = true; | 
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| 122 | //         while( stillWorking ) | 
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| 123 | //         { | 
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| 124 | //             this->isWorkingMutex_->lock(); | 
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| 125 | //             stillWorking = this->isWorking_; | 
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| 126 | //             this->isWorkingMutex_->unlock(); | 
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| 127 | //             if( stillWorking ) | 
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| 128 | //                 msleep( 1 ); | 
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| 129 | //         } | 
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| 130 | } | 
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| 131 | } | 
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| 132 |  | 
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