| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Fabian 'x3n' Landau | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 |     @file | 
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| 31 |     @brief Definition of the ObjectListBase class. | 
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| 32 |  | 
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| 33 |     The ObjectListBase is a double-linked list, used by Identifiers to store all objects of a given class. | 
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| 34 |     Newly created objects are added through the RegisterObject-macro in its constructor. | 
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| 35 | */ | 
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| 36 |  | 
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| 37 | #ifndef _ObjectListBase_H__ | 
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| 38 | #define _ObjectListBase_H__ | 
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| 39 |  | 
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| 40 | #include "CorePrereqs.h" | 
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| 41 |  | 
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| 42 | #include <vector> | 
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| 43 | #include "OrxonoxClass.h" | 
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| 44 |  | 
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| 45 | namespace orxonox | 
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| 46 | { | 
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| 47 |     // ############################### | 
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| 48 |     // ###  ObjectListBaseElement  ### | 
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| 49 |     // ############################### | 
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| 50 |     //! The list-element of the ObjectListBase | 
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| 51 |     class _CoreExport ObjectListBaseElement | 
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| 52 |     { | 
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| 53 |         public: | 
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| 54 |             /** | 
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| 55 |                 @brief Constructor: Creates the list-element with an object. | 
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| 56 |                 @param object The object to store | 
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| 57 |             */ | 
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| 58 |             ObjectListBaseElement(OrxonoxClass* objectBase) : next_(0), prev_(0), objectBase_(objectBase) {} | 
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| 59 |  | 
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| 60 |             ObjectListBaseElement* next_;       //!< The next element in the list | 
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| 61 |             ObjectListBaseElement* prev_;       //!< The previous element in the list | 
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| 62 |             OrxonoxClass* objectBase_; | 
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| 63 |     }; | 
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| 64 |  | 
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| 65 |  | 
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| 66 |     // ############################### | 
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| 67 |     // ###    ObjectListElement    ### | 
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| 68 |     // ############################### | 
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| 69 |     //! The list-element that actually contains the object | 
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| 70 |     template <class T> | 
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| 71 |     class ObjectListElement : public ObjectListBaseElement | 
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| 72 |     { | 
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| 73 |         public: | 
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| 74 |             ObjectListElement(T* object) : ObjectListBaseElement(static_cast<OrxonoxClass*>(object)), object_(object) {} | 
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| 75 |             T* object_;              //!< The object | 
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| 76 |     }; | 
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| 77 |  | 
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| 78 |  | 
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| 79 |     // ############################### | 
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| 80 |     // ###     ObjectListBase      ### | 
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| 81 |     // ############################### | 
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| 82 |     //! The ObjectListBase contains all objects of a given class. | 
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| 83 |     /** | 
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| 84 |         The ObjectListBase is used by Identifiers to store all objects of their given class. | 
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| 85 |         Use ObjectList<T> to get the list of all T's and Iterator<T> to iterate through them. | 
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| 86 |     */ | 
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| 87 |     class _CoreExport ObjectListBase | 
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| 88 |     { | 
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| 89 |         friend class MetaObjectListElement; | 
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| 90 |  | 
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| 91 |         public: | 
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| 92 |             ObjectListBase(Identifier* identifier); | 
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| 93 |             ~ObjectListBase(); | 
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| 94 |  | 
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| 95 |             ObjectListBaseElement* add(ObjectListBaseElement* element); | 
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| 96 |  | 
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| 97 |             struct Export | 
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| 98 |             { | 
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| 99 |                 Export(ObjectListBase* list, ObjectListBaseElement* element) : list_(list), element_(element) {} | 
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| 100 |                 ObjectListBase* list_; | 
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| 101 |                 ObjectListBaseElement* element_; | 
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| 102 |             }; | 
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| 103 |  | 
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| 104 |             /** @brief Returns a pointer to the first element in the list. @return The element */ | 
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| 105 |             inline Export begin() { return ObjectListBase::Export(this, this->first_); } | 
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| 106 |             /** @brief Returns a pointer to the element after the last element in the list. @return The element */ | 
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| 107 |             inline Export end() { return ObjectListBase::Export(this, 0); } | 
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| 108 |             /** @brief Returns a pointer to the last element in the list. @return The element */ | 
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| 109 |             inline Export rbegin() { return ObjectListBase::Export(this, this->last_); } | 
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| 110 |             /** @brief Returns a pointer to the element in front of the first element in the list. @return The element */ | 
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| 111 |             inline Export rend() { return ObjectListBase::Export(this, 0); } | 
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| 112 |  | 
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| 113 |             inline void registerIterator(void* iterator) { this->iterators_.push_back(iterator); } | 
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| 114 |             inline void unregisterIterator(void* iterator) | 
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| 115 |             { | 
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| 116 |                 for (unsigned int i = 0; i < this->iterators_.size(); ++i) | 
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| 117 |                 { | 
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| 118 |                     if (iterators_[i] == iterator) | 
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| 119 |                     { | 
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| 120 |                         iterators_.erase(iterators_.begin() + i); | 
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| 121 |                         break; | 
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| 122 |                     } | 
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| 123 |                 } | 
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| 124 |             } | 
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| 125 |             inline void registerObjectListIterator(void* iterator) { this->objectListIterators_.push_back(iterator); } | 
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| 126 |             inline void unregisterObjectListIterator(void* iterator) | 
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| 127 |             { | 
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| 128 |                 for (unsigned int i = 0; i < this->objectListIterators_.size(); ++i) | 
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| 129 |                 { | 
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| 130 |                     if (objectListIterators_[i] == iterator) | 
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| 131 |                     { | 
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| 132 |                         objectListIterators_.erase(objectListIterators_.begin() + i); | 
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| 133 |                         break; | 
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| 134 |                     } | 
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| 135 |                 } | 
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| 136 |             } | 
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| 137 |             void notifyIterators(OrxonoxClass* object) const; | 
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| 138 |  | 
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| 139 |             inline Identifier* getIdentifier() const { return this->identifier_; } | 
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| 140 |  | 
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| 141 |         private: | 
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| 142 |             Identifier* identifier_;                 //!< The Iterator owning this list | 
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| 143 |             ObjectListBaseElement* first_;           //!< The first element in the list | 
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| 144 |             ObjectListBaseElement* last_;            //!< The last element in the list | 
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| 145 |             std::vector<void*> iterators_;           //!< A list of Iterators pointing on an element in this list | 
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| 146 |             std::vector<void*> objectListIterators_; //!< A list of ObjectListIterators pointing on an element in this list | 
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| 147 |     }; | 
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| 148 | } | 
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| 149 |  | 
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| 150 | #endif /* _ObjectListBase_H__ */ | 
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