| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @brief | 
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| 32 |     Implementation of GameState class. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #include "GameState.h" | 
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| 36 |  | 
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| 37 | #include "util/Debug.h" | 
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| 38 | #include "util/Exception.h" | 
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| 39 | #include "util/OrxAssert.h" | 
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| 40 | #include "Game.h" | 
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| 41 |  | 
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| 42 | namespace orxonox | 
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| 43 | { | 
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| 44 |     /** | 
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| 45 |     @brief | 
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| 46 |         Constructor only initialises variables and sets the name permanently. | 
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| 47 |     */ | 
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| 48 |     GameState::GameState(const GameStateInfo& info) | 
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| 49 |         : info_(info) | 
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| 50 |     { | 
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| 51 |         this->activity_.activating   = false; | 
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| 52 |         this->activity_.active       = false; | 
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| 53 |         this->activity_.deactivating = false; | 
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| 54 |         this->activity_.suspended    = false; | 
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| 55 |         this->activity_.topState     = false; | 
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| 56 |         this->activity_.updating     = false; | 
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| 57 |     } | 
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| 58 |  | 
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| 59 |     /** | 
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| 60 |     @brief | 
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| 61 |         Destructor only checks that we don't delete an active state. | 
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| 62 |     */ | 
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| 63 |     GameState::~GameState() | 
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| 64 |     { | 
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| 65 |         OrxAssert(this->activity_.active == false, "Deleting an active GameState is a very bad idea.."); | 
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| 66 |     } | 
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| 67 |  | 
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| 68 |     const std::string& GameState::getName() const | 
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| 69 |     { | 
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| 70 |         return info_.stateName; | 
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| 71 |     } | 
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| 72 |  | 
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| 73 |     void GameState::activateInternal() | 
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| 74 |     { | 
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| 75 |         this->activity_.activating = true; | 
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| 76 |         this->activate(); | 
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| 77 |         this->activity_.activating = false; | 
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| 78 |         this->activity_.active = true; | 
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| 79 |     } | 
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| 80 |  | 
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| 81 |     void GameState::deactivateInternal() | 
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| 82 |     { | 
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| 83 |         this->activity_.active = false; | 
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| 84 |         this->activity_.deactivating = true; | 
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| 85 |         this->deactivate(); | 
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| 86 |         this->activity_.deactivating = false; | 
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| 87 |         this->activity_.suspended = false; | 
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| 88 |         this->activity_.updating = false; | 
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| 89 |     } | 
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| 90 |  | 
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| 91 |     void GameState::updateInternal(const Clock& time) | 
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| 92 |     { | 
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| 93 |         this->activity_.updating = true; | 
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| 94 |         this->update(time); | 
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| 95 |         this->activity_.updating = false; | 
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| 96 |     } | 
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| 97 | } | 
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