| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Reto Grieder | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @ingroup Management CoreGame | 
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| 32 | @brief Declaration of the GameMode class which stores and returns the current mode of the game. | 
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| 33 | */ | 
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| 34 |  | 
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| 35 | #ifndef _GameMode_H__ | 
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| 36 | #define _GameMode_H__ | 
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| 37 |  | 
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| 38 | #include "CorePrereqs.h" | 
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| 39 |  | 
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| 40 | // tolua_begin | 
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| 41 | namespace orxonox | 
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| 42 | { | 
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| 43 | /// Helper class, stores and returns the current mode of the game. | 
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| 44 | class _CoreExport GameMode | 
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| 45 | { | 
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| 46 | // tolua_end | 
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| 47 | friend class Core; | 
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| 48 |  | 
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| 49 | public: | 
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| 50 | // tolua_begin | 
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| 51 | static bool showsGraphics() { return bShowsGraphics_s; }    ///< Returns true if the game shows graphics, false if it is in text-console mode | 
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| 52 | static bool playsSound()    { return bPlaysSound_s; }       ///< Returns true if the game is able to play sounds | 
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| 53 | static bool isServer()      { return bIsServer_s; }         ///< Returns true if we're currently a server (online) | 
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| 54 | static bool isClient()      { return bIsClient_s; }         ///< Returns true if we're currently a client (online) | 
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| 55 | static bool isStandalone()  { return bIsStandalone_s; }     ///< Returns true if we're in standalone mode (offline) | 
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| 56 | static bool isMaster()      { return bIsMaster_s; }         ///< Returns true if we're in control of the game (either standalone or server) | 
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| 57 | // tolua_end | 
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| 58 |  | 
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| 59 | static void setPlaysSound   (bool val) { bPlaysSound_s    = val; }                      ///< Defines if the game can play sounds | 
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| 60 | static void setIsServer     (bool val) { bIsServer_s      = val; updateIsMaster(); }    ///< Defines if the program is in server mode (online) | 
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| 61 | static void setIsClient     (bool val) { bIsClient_s      = val; updateIsMaster(); }    ///< Defines if the program is in client mode (online) | 
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| 62 | static void setIsStandalone (bool val) { bIsStandalone_s  = val; updateIsMaster(); }    ///< Defines if the program is in standalone mode (offline) | 
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| 63 |  | 
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| 64 | private: | 
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| 65 | // static class, no instances allowed: | 
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| 66 | GameMode() = delete; | 
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| 67 | GameMode(const GameMode&) = delete; | 
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| 68 | GameMode& operator=(const GameMode&) = delete; | 
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| 69 | ~GameMode() = delete; | 
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| 70 |  | 
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| 71 | /// Checks if we're in control of the game (either standalone or server). | 
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| 72 | static void updateIsMaster() | 
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| 73 | { | 
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| 74 | bIsMaster_s = (bIsServer_s || bIsStandalone_s); | 
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| 75 | } | 
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| 76 |  | 
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| 77 | static bool bShowsGraphics_s;                   //!< global variable that tells whether to show graphics | 
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| 78 | static bool bPlaysSound_s;                      //!< global variable that tells whether to sound works | 
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| 79 | static bool bIsServer_s;                        //!< global variable that tells whether this is a server (online) | 
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| 80 | static bool bIsClient_s;                        //!< global variable that tells whether this is a client (online) | 
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| 81 | static bool bIsStandalone_s;                    //!< global variable that tells whether the game is running in standalone mode (offline) | 
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| 82 | static bool bIsMaster_s;                        //!< global variable that tells whether we're in control of the game (standalone or server) | 
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| 83 | }; // tolua_export | 
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| 84 | } // tolua_export | 
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| 85 |  | 
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| 86 | #endif /* _GameMode_H__ */ | 
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