| [1505] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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| [2799] | 23 | *      Reto Grieder | 
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| [1505] | 24 | *   Co-authors: | 
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| [2799] | 25 | *      ... | 
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| [1505] | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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| [2171] | 30 | @file | 
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| [7401] | 31 | @ingroup Management CoreGame | 
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|  | 32 | @brief Declaration of the GameMode class which stores and returns the current mode of the game. | 
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| [1505] | 33 | */ | 
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|  | 34 |  | 
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| [2848] | 35 | #ifndef _GameMode_H__ | 
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|  | 36 | #define _GameMode_H__ | 
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| [1505] | 37 |  | 
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|  | 38 | #include "CorePrereqs.h" | 
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|  | 39 |  | 
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| [6417] | 40 | // tolua_begin | 
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| [1505] | 41 | namespace orxonox | 
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|  | 42 | { | 
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| [7401] | 43 | /// Helper class, stores and returns the current mode of the game. | 
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| [2848] | 44 | class _CoreExport GameMode | 
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| [1505] | 45 | { | 
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| [6417] | 46 | // tolua_end | 
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| [5929] | 47 | friend class Core; | 
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| [3370] | 48 |  | 
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| [1505] | 49 | public: | 
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| [6417] | 50 | // tolua_begin | 
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| [7401] | 51 | static bool showsGraphics() { return bShowsGraphics_s; }    ///< Returns true if the game shows graphics, false if it is in text-console mode | 
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|  | 52 | static bool playsSound()    { return bPlaysSound_s; }       ///< Returns true if the game is able to play sounds | 
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|  | 53 | static bool isServer()      { return bIsServer_s; }         ///< Returns true if we're currently a server (online) | 
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|  | 54 | static bool isClient()      { return bIsClient_s; }         ///< Returns true if we're currently a client (online) | 
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|  | 55 | static bool isStandalone()  { return bIsStandalone_s; }     ///< Returns true if we're in standalone mode (offline) | 
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|  | 56 | static bool isMaster()      { return bIsMaster_s; }         ///< Returns true if we're in control of the game (either standalone or server) | 
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| [6417] | 57 | // tolua_end | 
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| [3370] | 58 |  | 
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| [7401] | 59 | static void setPlaysSound   (bool val) { bPlaysSound_s    = val; }                      ///< Defines if the game can play sounds | 
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|  | 60 | static void setIsServer     (bool val) { bIsServer_s      = val; updateIsMaster(); }    ///< Defines if the program is in server mode (online) | 
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|  | 61 | static void setIsClient     (bool val) { bIsClient_s      = val; updateIsMaster(); }    ///< Defines if the program is in client mode (online) | 
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|  | 62 | static void setIsStandalone (bool val) { bIsStandalone_s  = val; updateIsMaster(); }    ///< Defines if the program is in standalone mode (offline) | 
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| [1524] | 63 |  | 
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| [1505] | 64 | private: | 
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| [2848] | 65 | GameMode(); | 
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|  | 66 | GameMode(const GameMode& inst); | 
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|  | 67 | ~GameMode(); | 
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| [2799] | 68 |  | 
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| [7401] | 69 | /// Checks if we're in control of the game (either standalone or server). | 
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| [3370] | 70 | static void updateIsMaster() | 
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|  | 71 | { | 
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| [7401] | 72 | bIsMaster_s = (bIsServer_s || bIsStandalone_s); | 
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| [3370] | 73 | } | 
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|  | 74 |  | 
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| [2087] | 75 | static bool bShowsGraphics_s;                   //!< global variable that tells whether to show graphics | 
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| [5929] | 76 | static bool bPlaysSound_s;                      //!< global variable that tells whether to sound works | 
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| [7401] | 77 | static bool bIsServer_s;                        //!< global variable that tells whether this is a server (online) | 
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|  | 78 | static bool bIsClient_s;                        //!< global variable that tells whether this is a client (online) | 
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|  | 79 | static bool bIsStandalone_s;                    //!< global variable that tells whether the game is running in standalone mode (offline) | 
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|  | 80 | static bool bIsMaster_s;                        //!< global variable that tells whether we're in control of the game (standalone or server) | 
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| [6417] | 81 | }; // tolua_export | 
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|  | 82 | } // tolua_export | 
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| [1505] | 83 |  | 
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| [2848] | 84 | #endif /* _GameMode_H__ */ | 
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