| 1 | /* | 
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| 2 |  *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 |  *                    > www.orxonox.net < | 
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| 4 |  * | 
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| 5 |  * | 
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| 6 |  *   License notice: | 
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| 7 |  * | 
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| 8 |  *   This program is free software; you can redistribute it and/or | 
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| 9 |  *   modify it under the terms of the GNU General Public License | 
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| 10 |  *   as published by the Free Software Foundation; either version 2 | 
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| 11 |  *   of the License, or (at your option) any later version. | 
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| 12 |  * | 
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| 13 |  *   This program is distributed in the hope that it will be useful, | 
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| 14 |  *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 |  *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 |  *   GNU General Public License for more details. | 
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| 17 |  * | 
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| 18 |  *   You should have received a copy of the GNU General Public License | 
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| 19 |  *   along with this program; if not, write to the Free Software | 
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| 20 |  *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 |  * | 
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| 22 |  *   Author: | 
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| 23 |  *      Reto Grieder | 
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| 24 |  *   Co-authors: | 
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| 25 |  *      ... | 
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| 26 |  * | 
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| 27 |  */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @ingroup Management CoreGame | 
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| 32 | @brief | 
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| 33 |     Declaration of Game Singleton which is responsible for running the game. | 
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| 34 |  */ | 
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| 35 |  | 
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| 36 | #ifndef _Game_H__ | 
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| 37 | #define _Game_H__ | 
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| 38 |  | 
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| 39 | #include "CorePrereqs.h" | 
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| 40 |  | 
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| 41 | #include <cassert> | 
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| 42 | #include <list> | 
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| 43 | #include <map> | 
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| 44 | #include <string> | 
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| 45 | #include <vector> | 
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| 46 | #include <memory> | 
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| 47 | #include <boost/preprocessor/cat.hpp> | 
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| 48 |  | 
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| 49 | #include "util/Output.h" | 
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| 50 | #include "util/DestructionHelper.h" | 
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| 51 | #include "util/Singleton.h" | 
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| 52 |  | 
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| 53 | /** | 
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| 54 | @brief | 
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| 55 |     Adds a new GameState to the Game. The second parameter is the name as string | 
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| 56 |     and every following parameter is a constructor argument (which is usually non existent) | 
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| 57 | */ | 
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| 58 | #define DeclareGameState(className, stateName, bIgnoreTickTime, bGraphicsMode) \ | 
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| 59 |     static bool BOOST_PP_CAT(bGameStateDummy_##className, __UNIQUE_NUMBER__) = orxonox::Game::declareGameState<className>(#className, stateName, bIgnoreTickTime, bGraphicsMode) | 
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| 60 | // tolua_begin | 
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| 61 | namespace orxonox | 
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| 62 | { | 
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| 63 | // tolua_end | 
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| 64 |  | 
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| 65 |     //! Helper object required before GameStates are being constructed | 
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| 66 |     struct GameStateInfo | 
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| 67 |     { | 
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| 68 |         std::string stateName; | 
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| 69 |         std::string className; | 
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| 70 |         bool bIgnoreTickTime; | 
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| 71 |         bool bGraphicsMode; | 
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| 72 |     }; | 
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| 73 |  | 
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| 74 |     /** | 
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| 75 |     @brief | 
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| 76 |         Main class responsible for running the game. | 
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| 77 |     @remark | 
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| 78 |         You should only create this singleton once because it owns the Core class! (see remark there) | 
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| 79 |     */ | 
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| 80 | // tolua_begin | 
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| 81 |     class _CoreExport Game | 
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| 82 | // tolua_end | 
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| 83 |         : public Singleton<Game> | 
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| 84 |     { // tolua_export | 
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| 85 |         friend class Singleton<Game>; | 
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| 86 |         typedef std::vector<std::shared_ptr<GameState>> GameStateVector; | 
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| 87 |         typedef std::map<std::string, std::shared_ptr<GameState>> GameStateMap; | 
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| 88 |         typedef std::shared_ptr<GameStateTreeNode> GameStateTreeNodePtr; | 
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| 89 |  | 
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| 90 |     public: | 
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| 91 |         Game(const std::string& cmdLine); | 
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| 92 |  | 
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| 93 |         //! Leave empty and use cleanup() instead | 
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| 94 |         ~Game() = default; | 
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| 95 |         /// Destructor that also executes when object fails to construct | 
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| 96 |         void destroy(); | 
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| 97 |  | 
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| 98 |         void setStateHierarchy(const std::string& str); | 
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| 99 |         std::shared_ptr<GameState> getState(const std::string& name); | 
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| 100 |  | 
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| 101 |         void run(); | 
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| 102 |         void stop(); | 
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| 103 |  | 
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| 104 |         static Game& getInstance(){ return Singleton<Game>::getInstance(); } // tolua_export | 
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| 105 |  | 
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| 106 |         void requestState(const std::string& name); //tolua_export | 
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| 107 |         void requestStates(const std::string& names); //tolua_export | 
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| 108 |         void popState(); //tolua_export | 
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| 109 |  | 
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| 110 |         const Clock& getGameClock() { return *this->gameClock_; } | 
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| 111 |  | 
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| 112 |         float getAvgTickTime() { return this->avgTickTime_; } | 
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| 113 |         float getAvgFPS()      { return this->avgFPS_; } | 
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| 114 |  | 
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| 115 |         void subtractTickTime(int32_t length); | 
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| 116 |  | 
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| 117 |         template <class T> | 
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| 118 |         static bool declareGameState(const std::string& className, const std::string& stateName, bool bIgnoreTickTime, bool bConsoleMode); | 
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| 119 |  | 
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| 120 |     private: | 
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| 121 |         class _CoreExport GameStateFactory | 
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| 122 |         { | 
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| 123 |         public: | 
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| 124 |             virtual ~GameStateFactory() = default; | 
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| 125 |             static std::shared_ptr<GameState> fabricate(const GameStateInfo& info); | 
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| 126 |             template <class T> | 
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| 127 |             static void createFactory(const std::string& className) | 
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| 128 |                 { getFactories()[className].reset(new TemplateGameStateFactory<T>()); } | 
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| 129 |  | 
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| 130 |             virtual std::shared_ptr<GameState> fabricateInternal(const GameStateInfo& info) = 0; | 
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| 131 |             static std::map<std::string, std::shared_ptr<GameStateFactory>>& getFactories(); | 
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| 132 |         }; | 
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| 133 |         template <class T> | 
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| 134 |         class TemplateGameStateFactory : public GameStateFactory | 
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| 135 |         { | 
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| 136 |         public: | 
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| 137 |             virtual std::shared_ptr<GameState> fabricateInternal(const GameStateInfo& info) override | 
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| 138 |                 { return std::shared_ptr<GameState>(std::make_shared<T>(info)); } | 
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| 139 |         }; | 
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| 140 |  | 
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| 141 |         struct StatisticsTickInfo | 
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| 142 |         { | 
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| 143 |             uint64_t    tickTime; | 
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| 144 |             uint32_t    tickLength; | 
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| 145 |         }; | 
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| 146 |  | 
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| 147 |         // non-copyable: | 
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| 148 |         Game(const Game&) = delete; | 
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| 149 |         Game& operator=(const Game&) = delete; | 
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| 150 |  | 
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| 151 |         void loadGraphics(); | 
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| 152 |         void unloadGraphics(bool loadGraphicsManagerWithoutRenderer = true); | 
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| 153 |  | 
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| 154 |         void parseStates(std::vector<std::pair<std::string, int>>::const_iterator& it, std::shared_ptr<GameStateTreeNode> currentNode); | 
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| 155 |         bool checkState(const std::string& name) const; | 
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| 156 |         void loadState(const std::string& name); | 
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| 157 |         void unloadState(const std::string& name); | 
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| 158 |  | 
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| 159 |         // Main loop structuring | 
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| 160 |         void updateGameStateStack(); | 
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| 161 |         void updateGameStates(); | 
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| 162 |         void updateStatistics(); | 
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| 163 |         void updateFPSLimiter(); | 
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| 164 |  | 
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| 165 |         // ScopeGuard helper function | 
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| 166 |         void resetChangingState() { this->bChangingState_ = false; } | 
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| 167 |  | 
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| 168 |         Clock*                             gameClock_; | 
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| 169 |         Core*                              core_; | 
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| 170 |  | 
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| 171 |         GameStateMap                       constructedStates_; | 
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| 172 |         GameStateVector                    loadedStates_; | 
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| 173 |         GameStateTreeNodePtr               rootStateNode_; | 
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| 174 |         GameStateTreeNodePtr               loadedTopStateNode_; | 
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| 175 |         std::vector<GameStateTreeNodePtr>  requestedStateNodes_; | 
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| 176 |  | 
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| 177 |         bool                               bChangingState_; | 
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| 178 |         bool                               bAbort_; | 
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| 179 |  | 
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| 180 |         // variables for time statistics | 
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| 181 |         uint64_t                           statisticsStartTime_; | 
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| 182 |         std::list<StatisticsTickInfo>      statisticsTickTimes_; | 
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| 183 |         uint32_t                           periodTime_; | 
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| 184 |         uint32_t                           periodTickTime_; | 
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| 185 |         float                              avgFPS_; | 
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| 186 |         float                              avgTickTime_; | 
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| 187 |         int                                excessSleepTime_; | 
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| 188 |         unsigned int                       minimumSleepTime_; | 
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| 189 |  | 
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| 190 |         /// Helper object that stores the config values | 
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| 191 |         GameConfig*                        config_; | 
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| 192 |  | 
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| 193 |         /// Helper object that executes the surrogate destructor destroy() | 
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| 194 |         DestructionHelper<Game>            destructionHelper_; | 
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| 195 |  | 
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| 196 |         static std::map<std::string, GameStateInfo> gameStateDeclarations_s; | 
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| 197 |         static Game* singletonPtr_s;        //!< Pointer to the Singleton | 
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| 198 |     }; //tolua_export | 
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| 199 |  | 
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| 200 |     template <class T> | 
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| 201 |     /*static*/ bool Game::declareGameState(const std::string& className, const std::string& stateName, bool bIgnoreTickTime, bool bGraphicsMode) | 
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| 202 |     { | 
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| 203 |         std::map<std::string, GameStateInfo>::const_iterator it = gameStateDeclarations_s.find(stateName); | 
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| 204 |         if (it == gameStateDeclarations_s.end()) | 
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| 205 |         { | 
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| 206 |             GameStateInfo& info = gameStateDeclarations_s[stateName]; | 
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| 207 |             info.stateName = stateName; | 
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| 208 |             info.className = className; | 
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| 209 |             info.bIgnoreTickTime = bIgnoreTickTime; | 
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| 210 |             info.bGraphicsMode = bGraphicsMode; | 
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| 211 |         } | 
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| 212 |         else | 
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| 213 |         { | 
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| 214 |             orxout(internal_warning) << "Cannot declare two GameStates with the same name." << endl; | 
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| 215 |             orxout(internal_warning) << "Ignoring second one ('" << stateName << "')." << endl; | 
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| 216 |         } | 
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| 217 |  | 
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| 218 |         // Create a factory to delay GameState creation | 
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| 219 |         GameStateFactory::createFactory<T>(className); | 
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| 220 |  | 
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| 221 |         // just a required dummy return value | 
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| 222 |         return true; | 
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| 223 |     } | 
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| 224 | } //tolua_export | 
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| 225 |  | 
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| 226 | #endif /* _Game_H__ */ | 
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