| [2805] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | /** | 
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|  | 30 | @file | 
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| [7401] | 31 | @ingroup Management CoreGame | 
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| [2805] | 32 | @brief | 
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| [7401] | 33 | Declaration of Game Singleton which is responsible for running the game. | 
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| [2805] | 34 | */ | 
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|  | 35 |  | 
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|  | 36 | #ifndef _Game_H__ | 
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|  | 37 | #define _Game_H__ | 
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|  | 38 |  | 
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| [2844] | 39 | #include "CorePrereqs.h" | 
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| [3196] | 40 |  | 
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| [2805] | 41 | #include <cassert> | 
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| [2817] | 42 | #include <list> | 
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| [2844] | 43 | #include <map> | 
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| [3196] | 44 | #include <string> | 
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| [2844] | 45 | #include <vector> | 
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| [11071] | 46 | #include <memory> | 
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| [3196] | 47 | #include <boost/preprocessor/cat.hpp> | 
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|  | 48 |  | 
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| [8858] | 49 | #include "util/Output.h" | 
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| [8423] | 50 | #include "util/DestructionHelper.h" | 
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| [3370] | 51 | #include "util/Singleton.h" | 
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| [2805] | 52 |  | 
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| [3084] | 53 | /** | 
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| [7401] | 54 | @brief | 
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| [3084] | 55 | Adds a new GameState to the Game. The second parameter is the name as string | 
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| [8423] | 56 | and every following parameter is a constructor argument (which is usually non existent) | 
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| [3084] | 57 | */ | 
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| [3280] | 58 | #define DeclareGameState(className, stateName, bIgnoreTickTime, bGraphicsMode) \ | 
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| [8418] | 59 | static bool BOOST_PP_CAT(bGameStateDummy_##className, __UNIQUE_NUMBER__) = orxonox::Game::declareGameState<className>(#className, stateName, bIgnoreTickTime, bGraphicsMode) | 
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| [6417] | 60 | // tolua_begin | 
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| [2805] | 61 | namespace orxonox | 
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|  | 62 | { | 
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| [6417] | 63 | // tolua_end | 
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| [3280] | 64 |  | 
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| [3370] | 65 | //! Helper object required before GameStates are being constructed | 
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|  | 66 | struct GameStateInfo | 
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|  | 67 | { | 
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|  | 68 | std::string stateName; | 
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|  | 69 | std::string className; | 
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|  | 70 | bool bIgnoreTickTime; | 
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|  | 71 | bool bGraphicsMode; | 
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|  | 72 | }; | 
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|  | 73 |  | 
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| [2805] | 74 | /** | 
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|  | 75 | @brief | 
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|  | 76 | Main class responsible for running the game. | 
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| [3370] | 77 | @remark | 
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|  | 78 | You should only create this singleton once because it owns the Core class! (see remark there) | 
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| [2805] | 79 | */ | 
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| [6417] | 80 | // tolua_begin | 
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|  | 81 | class _CoreExport Game | 
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|  | 82 | // tolua_end | 
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| [10624] | 83 | : public Singleton<Game> | 
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| [6417] | 84 | { // tolua_export | 
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| [3370] | 85 | friend class Singleton<Game>; | 
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| [11071] | 86 | typedef std::vector<std::shared_ptr<GameState>> GameStateVector; | 
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|  | 87 | typedef std::map<std::string, std::shared_ptr<GameState>> GameStateMap; | 
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|  | 88 | typedef std::shared_ptr<GameStateTreeNode> GameStateTreeNodePtr; | 
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| [5693] | 89 |  | 
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| [2805] | 90 | public: | 
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| [3323] | 91 | Game(const std::string& cmdLine); | 
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| [2805] | 92 |  | 
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| [8423] | 93 | //! Leave empty and use cleanup() instead | 
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| [11071] | 94 | ~Game() = default; | 
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| [8423] | 95 | /// Destructor that also executes when object fails to construct | 
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|  | 96 | void destroy(); | 
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|  | 97 |  | 
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| [2844] | 98 | void setStateHierarchy(const std::string& str); | 
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| [11071] | 99 | std::shared_ptr<GameState> getState(const std::string& name); | 
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| [2844] | 100 |  | 
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| [2805] | 101 | void run(); | 
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|  | 102 | void stop(); | 
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|  | 103 |  | 
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| [6417] | 104 | static Game& getInstance(){ return Singleton<Game>::getInstance(); } // tolua_export | 
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| [2844] | 105 |  | 
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| [6417] | 106 | void requestState(const std::string& name); //tolua_export | 
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|  | 107 | void requestStates(const std::string& names); //tolua_export | 
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|  | 108 | void popState(); //tolua_export | 
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|  | 109 |  | 
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| [2846] | 110 | const Clock& getGameClock() { return *this->gameClock_; } | 
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|  | 111 |  | 
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| [2817] | 112 | float getAvgTickTime() { return this->avgTickTime_; } | 
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|  | 113 | float getAvgFPS()      { return this->avgFPS_; } | 
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|  | 114 |  | 
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| [3370] | 115 | void subtractTickTime(int32_t length); | 
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| [2817] | 116 |  | 
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| [3280] | 117 | template <class T> | 
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|  | 118 | static bool declareGameState(const std::string& className, const std::string& stateName, bool bIgnoreTickTime, bool bConsoleMode); | 
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| [2805] | 119 |  | 
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|  | 120 | private: | 
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| [3280] | 121 | class _CoreExport GameStateFactory | 
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| [2817] | 122 | { | 
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| [3280] | 123 | public: | 
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| [11071] | 124 | virtual ~GameStateFactory() = default; | 
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|  | 125 | static std::shared_ptr<GameState> fabricate(const GameStateInfo& info); | 
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| [3280] | 126 | template <class T> | 
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|  | 127 | static void createFactory(const std::string& className) | 
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| [5929] | 128 | { getFactories()[className].reset(new TemplateGameStateFactory<T>()); } | 
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| [5693] | 129 |  | 
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| [11071] | 130 | virtual std::shared_ptr<GameState> fabricateInternal(const GameStateInfo& info) = 0; | 
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|  | 131 | static std::map<std::string, std::shared_ptr<GameStateFactory>>& getFactories(); | 
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| [3280] | 132 | }; | 
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|  | 133 | template <class T> | 
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|  | 134 | class TemplateGameStateFactory : public GameStateFactory | 
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|  | 135 | { | 
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|  | 136 | public: | 
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| [11071] | 137 | virtual std::shared_ptr<GameState> fabricateInternal(const GameStateInfo& info) override | 
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|  | 138 | { return std::shared_ptr<GameState>(std::make_shared<T>(info)); } | 
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| [3280] | 139 | }; | 
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|  | 140 |  | 
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|  | 141 | struct StatisticsTickInfo | 
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|  | 142 | { | 
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| [2817] | 143 | uint64_t    tickTime; | 
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|  | 144 | uint32_t    tickLength; | 
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|  | 145 | }; | 
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|  | 146 |  | 
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| [11071] | 147 | // non-copyable: | 
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|  | 148 | Game(const Game&) = delete; | 
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|  | 149 | Game& operator=(const Game&) = delete; | 
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| [2805] | 150 |  | 
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| [3370] | 151 | void loadGraphics(); | 
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| [10624] | 152 | void unloadGraphics(bool loadGraphicsManagerWithoutRenderer = true); | 
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| [2805] | 153 |  | 
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| [11071] | 154 | void parseStates(std::vector<std::pair<std::string, int>>::const_iterator& it, std::shared_ptr<GameStateTreeNode> currentNode); | 
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| [3370] | 155 | bool checkState(const std::string& name) const; | 
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|  | 156 | void loadState(const std::string& name); | 
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|  | 157 | void unloadState(const std::string& name); | 
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| [2805] | 158 |  | 
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| [3370] | 159 | // Main loop structuring | 
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|  | 160 | void updateGameStateStack(); | 
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|  | 161 | void updateGameStates(); | 
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|  | 162 | void updateStatistics(); | 
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|  | 163 | void updateFPSLimiter(); | 
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| [2844] | 164 |  | 
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| [3370] | 165 | // ScopeGuard helper function | 
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|  | 166 | void resetChangingState() { this->bChangingState_ = false; } | 
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| [2844] | 167 |  | 
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| [8423] | 168 | Clock*                             gameClock_; | 
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|  | 169 | Core*                              core_; | 
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| [3370] | 170 |  | 
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|  | 171 | GameStateMap                       constructedStates_; | 
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|  | 172 | GameStateVector                    loadedStates_; | 
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|  | 173 | GameStateTreeNodePtr               rootStateNode_; | 
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|  | 174 | GameStateTreeNodePtr               loadedTopStateNode_; | 
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|  | 175 | std::vector<GameStateTreeNodePtr>  requestedStateNodes_; | 
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|  | 176 |  | 
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|  | 177 | bool                               bChangingState_; | 
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|  | 178 | bool                               bAbort_; | 
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|  | 179 |  | 
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| [2817] | 180 | // variables for time statistics | 
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| [3370] | 181 | uint64_t                           statisticsStartTime_; | 
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|  | 182 | std::list<StatisticsTickInfo>      statisticsTickTimes_; | 
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|  | 183 | uint32_t                           periodTime_; | 
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|  | 184 | uint32_t                           periodTickTime_; | 
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|  | 185 | float                              avgFPS_; | 
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|  | 186 | float                              avgTickTime_; | 
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|  | 187 | int                                excessSleepTime_; | 
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|  | 188 | unsigned int                       minimumSleepTime_; | 
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| [2817] | 189 |  | 
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| [10624] | 190 | /// Helper object that stores the config values | 
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|  | 191 | GameConfig*                        config_; | 
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| [6417] | 192 |  | 
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| [8423] | 193 | /// Helper object that executes the surrogate destructor destroy() | 
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|  | 194 | DestructionHelper<Game>            destructionHelper_; | 
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|  | 195 |  | 
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| [3280] | 196 | static std::map<std::string, GameStateInfo> gameStateDeclarations_s; | 
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| [3370] | 197 | static Game* singletonPtr_s;        //!< Pointer to the Singleton | 
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| [6417] | 198 | }; //tolua_export | 
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| [3280] | 199 |  | 
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|  | 200 | template <class T> | 
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|  | 201 | /*static*/ bool Game::declareGameState(const std::string& className, const std::string& stateName, bool bIgnoreTickTime, bool bGraphicsMode) | 
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|  | 202 | { | 
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| [3370] | 203 | std::map<std::string, GameStateInfo>::const_iterator it = gameStateDeclarations_s.find(stateName); | 
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| [3280] | 204 | if (it == gameStateDeclarations_s.end()) | 
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|  | 205 | { | 
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| [3370] | 206 | GameStateInfo& info = gameStateDeclarations_s[stateName]; | 
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| [3280] | 207 | info.stateName = stateName; | 
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|  | 208 | info.className = className; | 
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|  | 209 | info.bIgnoreTickTime = bIgnoreTickTime; | 
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|  | 210 | info.bGraphicsMode = bGraphicsMode; | 
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|  | 211 | } | 
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|  | 212 | else | 
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|  | 213 | { | 
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| [8858] | 214 | orxout(internal_warning) << "Cannot declare two GameStates with the same name." << endl; | 
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|  | 215 | orxout(internal_warning) << "Ignoring second one ('" << stateName << "')." << endl; | 
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| [3280] | 216 | } | 
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|  | 217 |  | 
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|  | 218 | // Create a factory to delay GameState creation | 
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|  | 219 | GameStateFactory::createFactory<T>(className); | 
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|  | 220 |  | 
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|  | 221 | // just a required dummy return value | 
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|  | 222 | return true; | 
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|  | 223 | } | 
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| [6417] | 224 | } //tolua_export | 
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| [3280] | 225 |  | 
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| [2805] | 226 | #endif /* _Game_H__ */ | 
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