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source: code/trunk/src/libraries/core/GUIManager.h @ 11052

Last change on this file since 11052 was 11052, checked in by landauf, 8 years ago

merged branch presentationHS15 back to trunk

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file
32    @ingroup Graphics
33*/
34
35#ifndef _GUIManager_H__
36#define _GUIManager_H__
37
38#include "CorePrereqs.h"
39
40#include <map>
41#include <string>
42
43#if CEGUI_VERSION >= 0x000800
44#   include <CEGUI/ForwardRefs.h>
45#   include <CEGUI/Version.h>
46#else
47#   include <CEGUIForwardRefs.h>
48#   include <CEGUIVersion.h>
49#endif
50
51#include <boost/shared_ptr.hpp>
52
53#include "util/DestructionHelper.h"
54#include "util/OgreForwardRefs.h"
55#include "util/tribool.h"
56#include "util/Singleton.h"
57#include "input/InputHandler.h"
58#include "WindowEventListener.h"
59
60#if CEGUI_VERSION_MAJOR < 1 && CEGUI_VERSION_MINOR < 7
61#  define ORXONOX_OLD_CEGUI
62#endif
63
64namespace orxonox // tolua_export
65{ // tolua_export
66    class PlayerInfo; // Forward declaration
67
68    // Acquaint Tolua with tribool
69    /* tolua_begin
70    struct dontcare_keyword_t
71    {
72        dontcare_keyword_t();
73    };
74    class tribool
75    {
76        tribool(bool value);
77        tribool(dontcare_keyword_t);
78        bool operator==(tribool);
79    };
80    tolua_end */
81
82    /**
83    @class GUIManager
84    @brief
85        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
86
87        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
88
89        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
90        Those input events are then injected into CEGUI in Lua.
91    */
92    class _CoreExport GUIManager // tolua_export
93        : public Singleton<GUIManager>, public InputHandler, public WindowEventListener
94    { // tolua_export
95        friend class Singleton<GUIManager>;
96    public:
97        GUIManager(const std::pair<int, int>& mousePosition);
98
99        //! Leave empty and use cleanup() instead
100        ~GUIManager() {}
101        /// Destructor that also executes when object fails to construct
102        void destroy();
103
104        void setConfigValues(void);
105        void changedGUIScheme(void);
106
107        void preUpdate(const Clock& time);
108
109        std::vector<std::string> getLoadedGUIs();
110
111        void loadGUI(const std::string& name);
112        static void showGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
113        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false, bool bNoInput = false);
114        static void hideGUI(const std::string& name);
115        static void toggleGUI(const std::string& name, bool bHidePrevious = false, bool bNoInput = false);
116        void toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show); // tolua_export
117        void keyESC();
118        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
119        void setBackgroundImage(const std::string& image);
120
121        static bool preloadMenuSheets() { return GUIManager::getInstance().bPreloadMenuSheets_; } // tolua_export
122        static bool inDevMode(void); // tolua_export
123
124        //! Creates a new InputState to be used with a GUI Sheet
125        const std::string& createInputState(const std::string& name, tribool showCursor = tribool(true), tribool useKeyboard = tribool(true), bool bBlockJoyStick = false); // tolua_export
126        LuaState* getLuaState(void)
127            { return this->luaState_; }
128
129        //! Returns the root window for all menu sheets
130        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
131        //! Returns the root window for all HUD sheets
132        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
133
134        void setCamera(Ogre::Camera* camera);
135        Ogre::Camera* getCamera() { return this->camera_; }
136
137        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
138            { this->players_[guiname] = player; }
139        inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export
140
141        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
142        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); // tolua_export
143        static void setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& toooltip); // tolua_export
144        static void setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled); // tolua_export
145        static void addFontHelper(const std::string& name, int size, const std::string& fontName); // tolua_export
146
147        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
148
149        /**
150        @brief Check whether CEGUI is version < 0.7.
151        @return Returns true if the CEGUI version is < 0.7. False otherwise.
152        */
153        inline bool usingOldCEGUI(void) { return this->oldCEGUI_; } // tolua_export
154
155    private:
156        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
157
158        void executeCode(const std::string& str);
159
160        template <typename FunctionType, typename ObjectType>
161        bool protectedCall(FunctionType function, ObjectType object);
162
163        template <typename FunctionType>
164        bool protectedCeguiSystemCall(FunctionType function);
165
166#if CEGUI_VERSION >= 0x000800
167        template <typename FunctionType>
168        bool protectedCeguiContextCall(FunctionType function);
169#endif
170
171        void changedCeguiOutputLevel();
172
173        // keyHandler functions
174        void buttonPressed (const KeyEvent& evt);
175        void buttonReleased(const KeyEvent& evt);
176
177        // mouseHandler functions
178        void buttonPressed (MouseButtonCode::ByEnum id);
179        void buttonReleased(MouseButtonCode::ByEnum id);
180        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
181        void mouseScrolled (int abs, int rel);
182        void mouseLeft     ();
183
184        // window event handler
185        virtual void windowResized(unsigned int newWidth, unsigned int newHeight);
186        virtual void windowFocusChanged(bool bFocus);
187
188#ifdef ORXONOX_OLD_CEGUI
189        CEGUI::OgreCEGUIRenderer*            guiRenderer_;          //!< CEGUI's interface to the Ogre Engine
190        CEGUI::ResourceProvider*             resourceProvider_;     //!< CEGUI's resource provider
191#else
192        CEGUI::OgreRenderer*                 guiRenderer_;          //!< CEGUI's interface to the Ogre Engine
193        CEGUI::OgreResourceProvider*         resourceProvider_;     //!< CEGUI's resource provider
194        Ogre::RenderQueueListener*           rqListener_;           //!< RQ listener so we can draw UNDER Ogre overlays
195        CEGUI::OgreImageCodec*               imageCodec_;
196#endif
197        LuaState*                            luaState_;             //!< LuaState, access point to the Lua engine
198        CEGUI::LuaScriptModule*              scriptModule_;         //!< CEGUI's script module to use Lua
199        CEGUI::System*                       guiSystem_;            //!< CEGUI's main system
200        shared_ptr<ResourceInfo>             rootFileInfo_;         //!< Resource information about the root script
201        CEGUI::Logger*                       ceguiLogger_;          //!< CEGUI's logger to be able to log CEGUI errors in our log
202        int                                  outputLevelCeguiLog_;  //!< CEGUI's log level
203        CEGUI::Window*                       rootWindow_;           //!< Root node for all windows
204        CEGUI::Window*                       hudRootWindow_;        //!< Root node for the HUD sheets
205        CEGUI::Window*                       menuRootWindow_;       //!< Root node for the menu sheets (used by Lua)
206        std::map<std::string, PlayerInfo*>   players_;              //!< Stores the player (owner) for each GUI
207        Ogre::Camera*                        camera_;               //!< Camera used to render the scene with the GUI
208
209        /// Helper object that executes the surrogate destructor destroy()
210        DestructionHelper<GUIManager>        destructionHelper_;
211
212        static GUIManager*                   singletonPtr_s;        //!< Singleton reference to GUIManager
213
214        // The used CEGUI scheme.
215        static const std::string defaultScheme_;
216        std::string guiScheme_;
217        bool oldCEGUI_;
218
219        int numScrollLines_;        ///< How many lines to scroll in a list if the scroll wheel is used
220        bool bPreloadMenuSheets_;   ///< If true, menu sheets are pre-loaded during startup
221
222    }; // tolua_export
223} // tolua_export
224
225#endif /* _GUIManager_H__ */
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