| [1638] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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| [3196] | 24 | *      Benjamin Knecht | 
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| [1638] | 25 | *   Co-authors: | 
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| [3196] | 26 | *      ... | 
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| [1638] | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | #ifndef _GUIManager_H__ | 
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|  | 31 | #define _GUIManager_H__ | 
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|  | 32 |  | 
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| [3346] | 33 | #include "CorePrereqs.h" | 
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| [3196] | 34 |  | 
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|  | 35 | #include <map> | 
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| [6417] | 36 | #include <set> | 
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| [3196] | 37 | #include <string> | 
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| [1638] | 38 | #include <CEGUIForwardRefs.h> | 
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| [3338] | 39 | #include <boost/scoped_ptr.hpp> | 
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| [5695] | 40 | #include <boost/shared_ptr.hpp> | 
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| [3196] | 41 |  | 
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|  | 42 | #include "util/OgreForwardRefs.h" | 
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| [6746] | 43 | #include "util/TriBool.h" | 
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| [3366] | 44 | #include "util/Singleton.h" | 
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| [3346] | 45 | #include "input/InputHandler.h" | 
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| [1638] | 46 |  | 
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| [6746] | 47 | // Tolua includes (have to be relative to the current directory) | 
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|  | 48 | /* | 
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|  | 49 | $cfile "../util/TriBool.h" // tolua_export | 
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|  | 50 | */ | 
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|  | 51 |  | 
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| [6417] | 52 | namespace orxonox // tolua_export | 
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|  | 53 | { // tolua_export | 
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| [5693] | 54 | class PlayerInfo; // Forward declaration | 
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|  | 55 |  | 
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| [1638] | 56 | /** | 
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| [2896] | 57 | @class GUIManager | 
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| [1638] | 58 | @brief | 
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| [2896] | 59 | Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. | 
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|  | 60 |  | 
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|  | 61 | The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. | 
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|  | 62 |  | 
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|  | 63 | Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. | 
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|  | 64 | Those input events are then injected into CEGUI in Lua. | 
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| [1638] | 65 | */ | 
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| [6417] | 66 | class _CoreExport GUIManager // tolua_export | 
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|  | 67 | : public Singleton<GUIManager>, public InputHandler | 
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|  | 68 | { // tolua_export | 
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| [3366] | 69 | friend class Singleton<GUIManager>; | 
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| [1638] | 70 | public: | 
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| [6746] | 71 | GUIManager(const std::pair<int, int>& mousePosition); | 
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| [1646] | 72 | ~GUIManager(); | 
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|  | 73 |  | 
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| [6417] | 74 | void preUpdate(const Clock& time); | 
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| [1640] | 75 |  | 
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| [6746] | 76 | void loadGUI(const std::string& name); | 
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|  | 77 | static void showGUI(const std::string& name, bool bHidePrevious = false); | 
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|  | 78 | void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false); | 
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| [6417] | 79 | static void hideGUI(const std::string& name); | 
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|  | 80 | void keyESC(); | 
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| [6746] | 81 | void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export | 
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|  | 82 | void setBackgroundImage(const std::string& image); | 
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| [1638] | 83 |  | 
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| [6746] | 84 | //! Creates a new InputState to be used with a GUI Sheet | 
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|  | 85 | const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export | 
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| [7163] | 86 | LuaState* getLuaState(void) | 
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|  | 87 | { return this->luaState_.get(); } | 
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| [6746] | 88 |  | 
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|  | 89 | //! Returns the root window for all menu sheets | 
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|  | 90 | CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export | 
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|  | 91 | //! Returns the root window for all HUD sheets | 
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|  | 92 | CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export | 
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|  | 93 |  | 
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| [2896] | 94 | void setCamera(Ogre::Camera* camera); | 
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| [5929] | 95 | Ogre::Camera* getCamera() { return this->camera_; } | 
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| [2896] | 96 |  | 
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| [5693] | 97 | inline void setPlayer(const std::string& guiname, PlayerInfo* player) | 
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|  | 98 | { this->players_[guiname] = player; } | 
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| [7163] | 99 | inline orxonox::PlayerInfo* getPlayer(const std::string& guiname) const { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } // tolua_export | 
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| [5693] | 100 |  | 
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| [6417] | 101 | // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work | 
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|  | 102 | static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export | 
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|  | 103 |  | 
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| [6746] | 104 | static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export | 
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|  | 105 |  | 
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| [1638] | 106 | private: | 
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| [3339] | 107 | GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) | 
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| [7163] | 108 | void executeCode(const std::string& str); | 
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| [1638] | 109 |  | 
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| [6746] | 110 | template <typename FunctionType> | 
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|  | 111 | bool protectedCall(FunctionType function); | 
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|  | 112 |  | 
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| [2896] | 113 | // keyHandler functions | 
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| [7163] | 114 | void buttonPressed (const KeyEvent& evt); | 
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|  | 115 | void buttonReleased(const KeyEvent& evt); | 
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| [1638] | 116 |  | 
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| [2896] | 117 | // mouseHandler functions | 
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| [3327] | 118 | void buttonPressed (MouseButtonCode::ByEnum id); | 
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|  | 119 | void buttonReleased(MouseButtonCode::ByEnum id); | 
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|  | 120 | void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); | 
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|  | 121 | void mouseScrolled (int abs, int rel); | 
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| [6749] | 122 |  | 
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| [5695] | 123 | scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine | 
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|  | 124 | scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine | 
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|  | 125 | scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua | 
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|  | 126 | scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system | 
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|  | 127 | shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script | 
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|  | 128 | CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider | 
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|  | 129 | CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log | 
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| [6746] | 130 | CEGUI::Window*                       rootWindow_;       //!< Root node for all windows | 
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|  | 131 | CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets | 
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|  | 132 | CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua) | 
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|  | 133 | std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI | 
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| [5929] | 134 | Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI | 
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| [1638] | 135 |  | 
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| [5695] | 136 | static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager | 
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| [1638] | 137 |  | 
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| [6417] | 138 | }; // tolua_export | 
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|  | 139 | } // tolua_export | 
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| [1638] | 140 |  | 
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|  | 141 | #endif /* _GUIManager_H__ */ | 
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