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source: code/trunk/src/libraries/core/GUIManager.cc @ 8861

Last change on this file since 8861 was 8861, checked in by landauf, 13 years ago

added some additional output for loading steps that might take some time on slow systems

  • Property svn:eol-style set to native
File size: 28.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#include "GUIManager.h"
31
32#include <fstream>
33#include <memory>
34#include <boost/bind.hpp>
35#include <OgreRenderQueue.h>
36#include <OgreRenderWindow.h>
37
38#include <CEGUIDefaultLogger.h>
39#include <CEGUIExceptions.h>
40#include <CEGUIFontManager.h>
41#include <CEGUIInputEvent.h>
42#include <CEGUIMouseCursor.h>
43#include <CEGUIResourceProvider.h>
44#include <CEGUISystem.h>
45#include <CEGUIWindow.h>
46#include <CEGUIWindowManager.h>
47#include <CEGUIXMLAttributes.h>
48#include <elements/CEGUIListbox.h>
49#include <elements/CEGUIListboxItem.h>
50
51#ifdef ORXONOX_OLD_CEGUI
52#  include <CEGUILua.h>
53#  include <ogreceguirenderer/OgreCEGUIRenderer.h>
54extern "C" {
55#  include <lauxlib.h>
56}
57#else
58#  include <ScriptingModules/LuaScriptModule/CEGUILua.h>
59#  include <RendererModules/Ogre/CEGUIOgreImageCodec.h>
60#  include <RendererModules/Ogre/CEGUIOgreRenderer.h>
61#  include <RendererModules/Ogre/CEGUIOgreResourceProvider.h>
62#  include <OgreCamera.h>
63#  include <OgreRenderQueueListener.h>
64#  include <OgreRenderSystem.h>
65#  include <OgreRoot.h>
66#  include <OgreSceneManager.h>
67#endif
68
69#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_COMPILER_MINGW)
70#  include <windows.h>
71#endif
72
73#include "util/Clock.h"
74#include "util/Convert.h"
75#include "util/Output.h"
76#include "util/Exception.h"
77#include "util/Math.h"
78#include "util/OrxAssert.h"
79#include "util/output/BaseWriter.h"
80#include "ConfigValueIncludes.h"
81#include "Core.h"
82#include "CoreIncludes.h"
83#include "Game.h"
84#include "GraphicsManager.h"
85#include "LuaState.h"
86#include "PathConfig.h"
87#include "Resource.h"
88#include "command/ConsoleCommand.h"
89#include "input/InputManager.h"
90#include "input/InputState.h"
91#include "input/KeyBinderManager.h"
92
93namespace orxonox
94{
95    static void key_esc()
96        { GUIManager::getInstance().keyESC(); }
97    SetConsoleCommand("keyESC", &key_esc);
98
99    class CEGUILogger : public CEGUI::DefaultLogger
100    {
101    public:
102        void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard)
103        {
104            OutputLevel orxonoxLevel = level::debug_output;
105            switch (level)
106            {
107                case CEGUI::Errors:      orxonoxLevel = level::internal_error; break;
108                case CEGUI::Warnings:    orxonoxLevel = level::internal_warning; break;
109                case CEGUI::Standard:    orxonoxLevel = level::verbose; break;
110                case CEGUI::Informative: orxonoxLevel = level::verbose_more; break;
111                case CEGUI::Insane:      orxonoxLevel = level::verbose_ultra; break;
112                default: OrxAssert(false, "CEGUI log level out of range, inspect immediately!");
113            }
114
115            orxout(orxonoxLevel, context::cegui) << message << endl;
116
117            CEGUI::DefaultLogger::logEvent(message, level);
118        }
119
120        /// Carbon copy from CEGUIDefaultLogger.cpp with a bugfix for Windows
121        void setLogFilename(const CEGUI::String& filename, bool append = false)
122        {
123            // Close current log file (if any)
124            if (d_ostream.is_open())
125                d_ostream.close();
126
127#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_COMPILER_MINGW)
128            // filename.c_str() is UTF-8 encoded, but Windows expects characters
129            // according to the current codepage or UTF-16 (wchar)
130            d_ostream.open(utf8ToUtf16(filename.c_str()).c_str(), std::ios_base::out | (append ? std::ios_base::app : std::ios_base::trunc));
131#else
132            d_ostream.open(filename.c_str(), std::ios_base::out | (append ? std::ios_base::app : std::ios_base::trunc));
133#endif
134            if (!d_ostream)
135                ThrowException(General, "Setting the CEGUI log filename failed");
136
137            // Initialise width for date & time alignment.
138            d_ostream.width(2);
139
140            // Write out cached log strings.
141            if (d_caching)
142            {
143                d_caching = false;
144
145                std::vector<std::pair<CEGUI::String, CEGUI::LoggingLevel> >::iterator it = d_cache.begin();
146
147                while (it != d_cache.end())
148                {
149                    if (d_level >= it->second)
150                    {
151                        d_ostream << it->first;
152                        // Ensure new event is written to the file, rather than just being buffered.
153                        d_ostream.flush();
154                    }
155                    ++it;
156                }
157
158                d_cache.clear();
159            }
160        }
161
162#if defined(ORXONOX_PLATFORM_WINDOWS) && !defined(ORXONOX_COMPILER_MINGW)
163        /// Converts a UTF-8 character sequence to Windows UTF-16
164        static std::wstring utf8ToUtf16(const std::string& utf8text)
165        {
166            const int textLen = MultiByteToWideChar(CP_UTF8, 0, utf8text.c_str(),
167                utf8text.size() + 1, 0, 0);
168
169            if (textLen == 0)
170                ThrowException(General, "Utf8ToUtf16 - MultiByteToWideChar failed");
171
172            std::wstring wideStr(textLen, 0);
173            MultiByteToWideChar(CP_UTF8, 0, utf8text.c_str(), utf8text.size() + 1,
174                &wideStr[0], wideStr.size());
175            return wideStr;
176        }
177#endif
178    };
179
180#ifdef ORXONOX_OLD_CEGUI
181    /** Class with the same memory layout as CEGUI::LuaScriptModule. <br>
182        We need this to fix a problem with an uninitialised member variable
183        in CEGUI < 0.7 <br>
184        Notice the "public" modifier for the otherwise private variables.
185    */
186    class LuaScriptModuleWorkaround : public CEGUI::ScriptModule
187    {
188    public:
189        LuaScriptModuleWorkaround();
190        ~LuaScriptModuleWorkaround();
191
192    public:
193        bool d_ownsState;
194        lua_State* d_state;
195        CEGUI::String d_errFuncName;
196        int d_errFuncIndex;
197        CEGUI::String d_activeErrFuncName;
198        int d_activeErrFuncIndex;
199    };
200#else
201    /// RenderQueueListener based class used to hook into the ogre rendering system
202    class RQListener : public Ogre::RenderQueueListener
203    {
204    public:
205        /// Callback from Ogre invoked before other stuff in our target queue is rendered
206        void renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, bool& skipThisQueue)
207        {
208            if (id == Ogre::RENDER_QUEUE_OVERLAY && invocation.empty())
209            {
210                CEGUI::System::getSingleton().renderGUI();
211
212                // Important workaround! (at least required by CEGUI 0.7.5)
213                // If we don't reset the scissor test, OGRE will only render overlays
214                // in the area where CEGUI last drew, which is usually nothing
215                // or a little box where the focused element is.
216                Ogre::Root::getSingleton().getRenderSystem()->setScissorTest(false);
217            }
218        }
219    };
220#endif
221
222    static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button);
223
224    GUIManager* GUIManager::singletonPtr_s = 0;
225    /*static*/ const std::string GUIManager::defaultScheme_ = "TaharezGreen";
226
227    SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false);
228    SetConsoleCommand("hideGUI", &GUIManager::hideGUI);
229    SetConsoleCommand("toggleGUI", &GUIManager::toggleGUI).defaultValue(1, false).defaultValue(2, false);
230
231    /**
232    @brief
233        Constructs the GUIManager by starting up CEGUI
234
235        Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine.
236        The log is set up and connected to the CEGUILogger.
237        After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code.
238        Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically).
239    @return true if success, otherwise false
240    */
241    GUIManager::GUIManager(const std::pair<int, int>& mousePosition)
242        : guiRenderer_(NULL)
243        , resourceProvider_(NULL)
244#ifndef ORXONOX_OLD_CEGUI
245        , rqListener_(NULL)
246        , imageCodec_(NULL)
247#endif
248        , luaState_(NULL)
249        , scriptModule_(NULL)
250        , guiSystem_(NULL)
251        , ceguiLogger_(NULL)
252        , rootWindow_(NULL)
253        , hudRootWindow_(NULL)
254        , menuRootWindow_(NULL)
255        , camera_(NULL)
256        , destructionHelper_(this)
257    {
258        RegisterRootObject(GUIManager);
259
260        orxout(internal_status) << "initializing GUIManager..." << endl;
261
262        this->setConfigValues();
263
264        using namespace CEGUI;
265
266        orxout(internal_info) << "Initialising CEGUI." << endl;
267
268        this->oldCEGUI_ = false;
269
270        // Note: No SceneManager specified yet
271#ifdef ORXONOX_OLD_CEGUI
272        guiRenderer_ = new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000);
273        resourceProvider_ = guiRenderer_->createResourceProvider();
274        this->oldCEGUI_ = true;
275#else
276        guiRenderer_ = &OgreRenderer::create(*GraphicsManager::getInstance().getRenderWindow());
277        // We use our own RenderQueueListener so we can draw UNDER overlays
278        guiRenderer_->setFrameControlExecutionEnabled(false);
279        rqListener_ = new RQListener();
280        resourceProvider_ = &OgreRenderer::createOgreResourceProvider();
281        imageCodec_ = &OgreRenderer::createOgreImageCodec();
282#endif
283        resourceProvider_->setDefaultResourceGroup("General");
284
285        // Setup scripting
286        luaState_ = new LuaState();
287        rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua");
288        // This is necessary to ensure that input events also use the right resource info when triggering lua functions
289        luaState_->setDefaultResourceInfo(this->rootFileInfo_);
290#ifdef ORXONOX_OLD_CEGUI
291        scriptModule_ = new LuaScriptModule(luaState_->getInternalLuaState());
292        // Ugly workaround: older CEGUILua versions don't initialise the member
293        // d_activeErrFuncIndex at all. That leads to "error in error handling"
294        // problems when a Lua error occurs.
295        // We fix this by setting the member manually.
296        reinterpret_cast<LuaScriptModuleWorkaround*>(scriptModule_)->d_activeErrFuncIndex = LUA_NOREF;
297        luaState_->doString("ORXONOX_OLD_CEGUI = true");
298#else
299        scriptModule_ = &LuaScriptModule::create(luaState_->getInternalLuaState());
300#endif
301        scriptModule_->setDefaultPCallErrorHandler(LuaState::ERROR_HANDLER_NAME);
302
303        // Create our own logger to specify the filepath
304        std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger());
305        ceguiLogger->setLogFilename(PathConfig::getLogPathString() + "cegui.log");
306        ceguiLogger->setLoggingLevel(static_cast<CEGUI::LoggingLevel>(this->outputLevelCeguiLog_));
307        this->ceguiLogger_ = ceguiLogger.release();
308
309        // Create the CEGUI system singleton
310#ifdef ORXONOX_OLD_CEGUI
311        guiSystem_ = new System(guiRenderer_, resourceProvider_, 0, scriptModule_);
312        // Add functions that have been renamed in newer versions
313        luaState_->doString("CEGUI.SchemeManager.create = CEGUI.SchemeManager.loadScheme");
314        luaState_->doString("CEGUI.Window.getUnclippedOuterRect = CEGUI.Window.getUnclippedPixelRect");
315#else
316        guiSystem_ = &System::create(*guiRenderer_, resourceProvider_, 0, imageCodec_, scriptModule_);
317#endif
318
319        // Align CEGUI mouse with OIS mouse
320        guiSystem_->injectMousePosition((float)mousePosition.first, (float)mousePosition.second);
321
322        // Initialise the Lua framework and load the schemes
323        orxout(user_info) << "Loading user interface..." << endl;
324        this->luaState_->doFile("InitialiseGUI.lua");
325
326        // Create the root nodes
327        this->rootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("MenuWidgets/StaticImage", "AbsoluteRootWindow");
328        this->rootWindow_->setProperty("FrameEnabled", "False");
329        this->hudRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "HUDRootWindow");
330        this->menuRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "MenuRootWindow");
331        // And connect them
332        CEGUI::System::getSingleton().setGUISheet(this->rootWindow_);
333        this->rootWindow_->addChildWindow(this->hudRootWindow_);
334        this->rootWindow_->addChildWindow(this->menuRootWindow_);
335
336        // No background to start with (sets the alpha value to 0)
337        this->setBackgroundImage("");
338
339        // Set up the sheet manager in the Lua framework
340        this->luaState_->doFile("SheetManager.lua");
341
342        orxout(internal_status) << "finished initializing GUIManager" << endl;
343    }
344
345    void GUIManager::destroy()
346    {
347        orxout(internal_status) << "destroying GUIManager..." << endl;
348
349        using namespace CEGUI;
350
351#ifdef ORXONOX_OLD_CEGUI
352        safeObjectDelete(&guiSystem_);
353        safeObjectDelete(&guiRenderer_);
354        safeObjectDelete(&scriptModule_);
355#else
356        System::destroy();
357        OgreRenderer::destroyOgreResourceProvider(*resourceProvider_);
358        OgreRenderer::destroyOgreImageCodec(*imageCodec_);
359        OgreRenderer::destroy(*guiRenderer_);
360        LuaScriptModule::destroy(*scriptModule_);
361        safeObjectDelete(&ceguiLogger_);
362        safeObjectDelete(&rqListener_);
363#endif
364        safeObjectDelete(&luaState_);
365
366        orxout(internal_status) << "finished destroying GUIManager" << endl;
367    }
368
369    void GUIManager::setConfigValues(void)
370    {
371        SetConfigValue(guiScheme_, GUIManager::defaultScheme_).description("Changes the current GUI scheme.").callback(this, &GUIManager::changedGUIScheme);
372        SetConfigValue(numScrollLines_, 1).description("How many lines to scroll in a list if the scroll wheel is used");
373        SetConfigValueExternal(outputLevelCeguiLog_, BaseWriter::getConfigurableSectionName(), "outputLevelCeguiLog", CEGUI::Standard).description("The log level of the CEGUI log file").callback(this, &GUIManager::changedCeguiOutputLevel);
374    }
375
376    void GUIManager::changedGUIScheme(void)
377    {
378    }
379
380    void GUIManager::changedCeguiOutputLevel()
381    {
382        if (this->ceguiLogger_)
383            this->ceguiLogger_->setLoggingLevel(static_cast<CEGUI::LoggingLevel>(this->outputLevelCeguiLog_));
384    }
385
386    /**
387    @brief
388        used to tick the GUI
389    @param time
390        clock which provides time value for the GUI System
391
392        Ticking the GUI means updating it with a certain regularity.
393        The elapsed time since the last call is given in the time value provided by the clock.
394        This time value is then used to provide a fluent animation of the GUI.
395    */
396    void GUIManager::preUpdate(const Clock& time)
397    {
398        assert(guiSystem_);
399        this->protectedCall(boost::bind(&CEGUI::System::injectTimePulse, _1, time.getDeltaTime()));
400    }
401
402    /**
403    @brief
404        Tells the GUIManager which SceneManager to use
405    @param camera
406        The current camera on which the GUI should be displayed on.
407
408        In fact the GUIManager needs the SceneManager and not the Camera to display the GUI.
409        This means the GUI is not bound to a camera but rather to the SceneManager.
410        Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera.
411    */
412    void GUIManager::setCamera(Ogre::Camera* camera)
413    {
414#ifdef ORXONOX_OLD_CEGUI
415        if (camera == NULL)
416            this->guiRenderer_->setTargetSceneManager(0);
417        else
418            this->guiRenderer_->setTargetSceneManager(camera->getSceneManager());
419#else
420        if (camera_ != NULL && camera_->getSceneManager() != NULL)
421            camera_->getSceneManager()->removeRenderQueueListener(rqListener_);
422        if (camera != NULL && camera->getSceneManager() != NULL)
423            camera->getSceneManager()->addRenderQueueListener(rqListener_);
424#endif
425        this->camera_ = camera;
426    }
427
428    /**
429    @brief
430        Executes Lua code
431    @param str
432        reference to string object holding the Lua code which is to be executed
433    */
434    void GUIManager::executeCode(const std::string& str)
435    {
436        this->luaState_->doString(str, rootFileInfo_);
437    }
438
439    /** Loads a GUI sheet by Lua script
440    @param name
441        The name of the GUI (like the script name, but without the extension)
442    */
443    void GUIManager::loadGUI(const std::string& name)
444    {
445        this->executeCode("loadSheet(\"" + name + "\")");
446    }
447
448    /**
449    @brief
450        Displays specified GUI on screen
451    @param name
452        The name of the GUI
453    @param bHidePrevious
454        If true all displayed GUIs on the stack, that are below this GUI are hidden.
455    @param bNoInput
456        If true the GUI is transparent to input.
457
458        The function executes the Lua function with the same name in case the GUIManager is ready.
459    */
460    /*static*/ void GUIManager::showGUI(const std::string& name, bool bHidePrevious, bool bNoInput)
461    {
462        GUIManager::getInstance().executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")");
463    }
464
465    /**
466    @brief
467        Hack-ish. Needed for GUIOverlay.
468    */
469    void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious, bool bNoInput)
470    {
471        this->executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ", " + ptr + ")");
472    }
473
474    /**
475    @brief
476        Hides specified GUI.
477    @param name
478        The name of the GUI.
479    */
480    /*static*/ void GUIManager::hideGUI(const std::string& name)
481    {
482        GUIManager::getInstance().executeCode("hideMenuSheet(\"" + name + "\")");
483    }
484
485    /**
486    @brief
487        Toggles specified GUI.
488        If the GUI with the input name is already shown and on the top, it is hidden, else it is shown.
489    */
490    /*static*/ void GUIManager::toggleGUI(const std::string& name, bool bHidePrevious, bool bNoInput)
491    {
492        GUIManager::getInstance().executeCode("getGUIFirstActive(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")");
493    }
494
495    /**
496    @brief
497        Helper method to toggle a specified GUI.
498        Is called by lua.
499    */
500    void GUIManager::toggleGUIHelper(const std::string& name, bool bHidePrevious, bool bNoInput, bool show)
501    {
502        if(show)
503            GUIManager::showGUI(name, bHidePrevious, bNoInput);
504        else
505            GUIManager::hideGUI(name);
506    }
507
508    const std::string& GUIManager::createInputState(const std::string& name, tribool showCursor, tribool useKeyboard, bool bBlockJoyStick)
509    {
510        InputState* state = InputManager::getInstance().createInputState(name);
511        if (!state)
512            return BLANKSTRING;
513
514        /* Table that maps isFullScreen() and showCursor to mouseExclusive
515        isFullscreen / showCursor | True  | False | Dontcare
516        ----------------------------------------------------
517        true                      | True  | True  | Dontcare
518        ----------------------------------------------------
519        false                     | False | True  | Dontcare
520        */
521
522#ifdef ORXONOX_PLATFORM_APPLE
523        // There is no non exclusive mode on OS X yet
524        state->setMouseExclusive(true);
525#else
526        if (showCursor == dontcare)
527            state->setMouseExclusive(dontcare);
528        else if (GraphicsManager::getInstance().isFullScreen() || showCursor == false)
529            state->setMouseExclusive(true);
530        else
531            state->setMouseExclusive(false);
532#endif
533
534        if (showCursor == true)
535            state->setMouseHandler(this);
536        else if (showCursor == false)
537            state->setMouseHandler(&InputHandler::EMPTY);
538
539        if (useKeyboard == true)
540            state->setKeyHandler(this);
541        else if (useKeyboard == false)
542            state->setKeyHandler(&InputHandler::EMPTY);
543
544        if (bBlockJoyStick)
545            state->setJoyStickHandler(&InputHandler::EMPTY);
546
547        return state->getName();
548    }
549
550    void GUIManager::keyESC()
551    {
552        this->executeCode("keyESC()");
553    }
554
555    void GUIManager::setBackgroundImage(const std::string& imageSet, const std::string imageName)
556    {
557        if (imageSet.empty() || imageName.empty())
558            this->setBackgroundImage("");
559        else
560            this->setBackgroundImage("set: " + imageSet + " image: " + imageName);
561    }
562
563    void GUIManager::setBackgroundImage(const std::string& image)
564    {
565        if (image.empty())
566            this->rootWindow_->setProperty("Alpha", "0.0");
567        else
568            this->rootWindow_->setProperty("Alpha", "1.0");
569        this->rootWindow_->setProperty("Image", image);
570    }
571
572    void GUIManager::buttonPressed(const KeyEvent& evt)
573    {
574        this->protectedCall(boost::bind(&CEGUI::System::injectKeyDown, _1, evt.getKeyCode()));
575        this->protectedCall(boost::bind(&CEGUI::System::injectChar, _1, evt.getText()));
576    }
577
578    void GUIManager::buttonReleased(const KeyEvent& evt)
579    {
580        this->protectedCall(boost::bind(&CEGUI::System::injectKeyUp, _1, evt.getKeyCode()));
581    }
582
583    /**
584    @brief
585        Function receiving a mouse button pressed event.
586    @param id
587        ID of the mouse button which got pressed
588
589        This function is inherited by MouseHandler and injects the event into CEGUI.
590        It is for CEGUI to process the event.
591    */
592    void GUIManager::buttonPressed(MouseButtonCode::ByEnum id)
593    {
594        this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonDown, _1, convertButton(id)));
595    }
596
597    /**
598    @brief
599        Function receiving a mouse button released event.
600    @param id
601        ID of the mouse button which got released
602
603        This function is inherited by MouseHandler and injects the event into CEGUI.
604        It is for CEGUI to process the event.
605    */
606    void GUIManager::buttonReleased(MouseButtonCode::ByEnum id)
607    {
608        this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonUp, _1, convertButton(id)));
609    }
610
611    void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize)
612    {
613        this->protectedCall(boost::bind(&CEGUI::System::injectMousePosition, _1, (float)abs.x, (float)abs.y));
614    }
615
616    void GUIManager::mouseScrolled(int abs, int rel)
617    {
618        this->protectedCall(boost::bind(&CEGUI::System::injectMouseWheelChange, _1, (float)sgn(rel) * this->numScrollLines_));
619    }
620
621    /**
622        @brief Indicates that the mouse left the application's window.
623    */
624    void GUIManager::mouseLeft()
625    {
626        this->protectedCall(boost::bind(&CEGUI::System::injectMouseLeaves, _1));
627    }
628
629    /**
630    @brief
631        converts mouse event code to CEGUI event code
632    @param button
633        code of the mouse button as we use it in Orxonox
634    @return
635        code of the mouse button as it is used by CEGUI
636
637        Simple conversion from mouse event code in Orxonox to the one used in CEGUI.
638     */
639    static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button)
640    {
641        switch (button)
642        {
643        case MouseButtonCode::Left:
644            return CEGUI::LeftButton;
645
646        case MouseButtonCode::Right:
647            return CEGUI::RightButton;
648
649        case MouseButtonCode::Middle:
650            return CEGUI::MiddleButton;
651
652        case MouseButtonCode::Button3:
653            return CEGUI::X1Button;
654
655        case MouseButtonCode::Button4:
656            return CEGUI::X2Button;
657
658        default:
659            return CEGUI::NoButton;
660        }
661    }
662
663    /** Executes a CEGUI function normally, but catches CEGUI::ScriptException.
664        When a ScriptException occurs, the error message will be displayed and
665        the program carries on.
666    @remarks
667        The exception behaviour may pose problems if the code is not written
668        exception-safe (and you can forget about that in Lua). The program might
669        be left in an undefined state. But otherwise one script error would
670        terminate the whole program...
671    @note
672        Your life gets easier if you use boost::bind to create the object/function.
673    @param function
674        Any callable object/function that takes this->guiSystem_ as its only parameter.
675    @return
676        True if input was handled, false otherwise. A caught exception yields true.
677    */
678    template <typename FunctionType>
679    bool GUIManager::protectedCall(FunctionType function)
680    {
681        try
682        {
683            return function(this->guiSystem_);
684        }
685        catch (CEGUI::ScriptException& ex)
686        {
687            // Display the error and proceed. See @remarks why this can be dangerous.
688            orxout(internal_error) << ex.getMessage() << endl;
689            return true;
690        }
691    }
692
693    /**
694    @brief
695        Subscribe the input function to the input event for the input window.
696        This is a helper to be used in lua, because subscribeScriptedEvent() doesn't work in lua.
697    @param window
698        The window for which the event is subscribed.
699    @param event
700        The type of event to which we subscribe.
701    @param function
702        The function that is called when the event occurs.
703    */
704    void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function)
705    {
706        window->subscribeScriptedEvent(event, function);
707    }
708
709    /**
710    @brief
711        Set the input tooltip text for the input ListboxItem.
712    @param item
713        The ListboxItem for which the tooltip should be set.
714    @param tooltip
715        The tooltip text that should be set.
716    */
717    void GUIManager::setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& tooltip)
718    {
719        item->setTooltipText(tooltip);
720    }
721
722    /**
723    @brief
724        Set whether the tooltips for the input Listbox are enabled.
725    @param listbox
726        The Listbox for which to enable (or disable) tooltips.
727    @param enabled
728        Whether to enable or disable the tooltips.
729    */
730    void GUIManager::setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled)
731    {
732        listbox->setItemTooltipsEnabled(enabled);
733    }
734
735    /** Helper method to get the developer's mode without having to export Core.h.
736    @see Core::inDevMode
737    */
738    /*static*/ bool GUIManager::inDevMode()
739    {
740         return Core::getInstance().inDevMode();
741    }
742
743    /**
744        @brief Callback of window event listener, called if the window is resized. Sets the display size of CEGUI.
745    */
746    void GUIManager::windowResized(unsigned int newWidth, unsigned int newHeight)
747    {
748        this->guiRenderer_->setDisplaySize(CEGUI::Size((float)newWidth, (float)newHeight));
749    }
750
751    /**
752        @brief Notify CEGUI if the windows loses the focus (stops highlighting of menu items, etc).
753    */
754    void GUIManager::windowFocusChanged(bool bFocus)
755    {
756        if (!bFocus)
757            this->mouseLeft();
758    }
759
760    /**
761    @brief
762        Adds a new freetype font to the CEGUI system.
763    @param name
764        The name of the new font.
765    @param size
766        The font size of the new font in pixels.
767        @param fontName
768        The filename of the font.
769    */
770    /*static*/ void GUIManager::addFontHelper(const std::string& name, int size, const std::string& fontName)
771    {
772#ifdef ORXONOX_OLD_CEGUI
773        if(CEGUI::FontManager::getSingleton().isFontPresent(name)) // If a font with that name already exists.
774            return;
775
776        CEGUI::Font* font = NULL;
777        CEGUI::XMLAttributes xmlAttributes;
778
779        // Attributes specified within CEGUIFont
780        xmlAttributes.add("Name", name);
781        xmlAttributes.add("Filename", fontName);
782        xmlAttributes.add("ResourceGroup", "");
783        xmlAttributes.add("AutoScaled", "true");
784        xmlAttributes.add("NativeHorzRes", "800");
785        xmlAttributes.add("NativeVertRes", "600");
786
787        // Attributes specified within CEGUIXMLAttributes
788        xmlAttributes.add("Size", multi_cast<std::string>(size));
789        xmlAttributes.add("AntiAlias", "true");
790
791        font = CEGUI::FontManager::getSingleton().createFont("FreeType", xmlAttributes);
792        if(font != NULL)
793            font->load();
794#else
795        if(CEGUI::FontManager::getSingleton().isDefined(name)) // If a font with that name already exists.
796            return;
797
798        CEGUI::FontManager::getSingleton().createFreeTypeFont(name, (float)size, true, fontName, "", true, 800.0f, 600.0f);
799#endif
800    }
801
802}
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