| [1638] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Reto Grieder | 
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| [2896] | 24 | *      Benjamin Knecht | 
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| [1638] | 25 | *   Co-authors: | 
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| [3196] | 26 | *      ... | 
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| [1638] | 27 | * | 
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|  | 28 | */ | 
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|  | 29 |  | 
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|  | 30 | #include "GUIManager.h" | 
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|  | 31 |  | 
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| [6746] | 32 | #include <boost/bind.hpp> | 
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| [3338] | 33 | #include <memory> | 
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| [3196] | 34 | extern "C" { | 
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|  | 35 | #include <lua.h> | 
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|  | 36 | } | 
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| [2710] | 37 | #include <CEGUIDefaultLogger.h> | 
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| [3196] | 38 | #include <CEGUIExceptions.h> | 
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|  | 39 | #include <CEGUIInputEvent.h> | 
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| [5695] | 40 | #include <CEGUIMouseCursor.h> | 
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| [3196] | 41 | #include <CEGUIResourceProvider.h> | 
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|  | 42 | #include <CEGUISystem.h> | 
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| [6417] | 43 | #include <CEGUIWindow.h> | 
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| [6746] | 44 | #include <CEGUIWindowManager.h> | 
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| [7648] | 45 | #include <elements/CEGUIListbox.h> | 
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|  | 46 | #include <elements/CEGUIListboxItem.h> | 
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| [2710] | 47 | #include <ogreceguirenderer/OgreCEGUIRenderer.h> | 
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| [3196] | 48 |  | 
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| [2710] | 49 | #include "SpecialConfig.h" // Configures the macro below | 
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|  | 50 | #ifdef CEGUILUA_USE_INTERNAL_LIBRARY | 
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|  | 51 | #   include <ceguilua/CEGUILua.h> | 
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|  | 52 | #else | 
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|  | 53 | #   include <CEGUILua.h> | 
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|  | 54 | #endif | 
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|  | 55 |  | 
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| [5929] | 56 | #include "util/Clock.h" | 
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| [6417] | 57 | #include "util/Convert.h" | 
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| [3280] | 58 | #include "util/Debug.h" | 
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| [1764] | 59 | #include "util/Exception.h" | 
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| [3280] | 60 | #include "util/OrxAssert.h" | 
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| [6417] | 61 | #include "Core.h" | 
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| [6746] | 62 | #include "GraphicsManager.h" | 
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| [5695] | 63 | #include "LuaState.h" | 
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| [5929] | 64 | #include "PathConfig.h" | 
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| [5695] | 65 | #include "Resource.h" | 
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| [7284] | 66 | #include "command/ConsoleCommand.h" | 
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| [6746] | 67 | #include "input/InputManager.h" | 
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|  | 68 | #include "input/InputState.h" | 
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|  | 69 | #include "input/KeyBinderManager.h" | 
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| [1638] | 70 |  | 
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|  | 71 | namespace orxonox | 
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|  | 72 | { | 
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| [6417] | 73 | static void key_esc() | 
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|  | 74 | { GUIManager::getInstance().keyESC(); } | 
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| [7284] | 75 | SetConsoleCommand("keyESC", &key_esc); | 
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| [6417] | 76 |  | 
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| [3280] | 77 | class CEGUILogger : public CEGUI::DefaultLogger | 
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|  | 78 | { | 
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|  | 79 | public: | 
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| [5929] | 80 | void logEvent(const CEGUI::String& message, CEGUI::LoggingLevel level = CEGUI::Standard) | 
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| [3280] | 81 | { | 
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| [3327] | 82 | int orxonoxLevel = CEGUI::Standard; | 
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| [3280] | 83 | switch (level) | 
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|  | 84 | { | 
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|  | 85 | case CEGUI::Errors:      orxonoxLevel = 1; break; | 
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|  | 86 | case CEGUI::Warnings:    orxonoxLevel = 2; break; | 
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|  | 87 | case CEGUI::Standard:    orxonoxLevel = 4; break; | 
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|  | 88 | case CEGUI::Informative: orxonoxLevel = 5; break; | 
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|  | 89 | case CEGUI::Insane:      orxonoxLevel = 6; break; | 
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|  | 90 | default: OrxAssert(false, "CEGUI log level out of range, inpect immediately!"); | 
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|  | 91 | } | 
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| [6105] | 92 | OutputHandler::getOutStream(orxonoxLevel) | 
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| [3280] | 93 | << "CEGUI: " << message << std::endl; | 
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|  | 94 |  | 
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|  | 95 | CEGUI::DefaultLogger::logEvent(message, level); | 
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|  | 96 | } | 
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|  | 97 | }; | 
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|  | 98 |  | 
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| [3196] | 99 | static CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button); | 
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| [3339] | 100 |  | 
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| [3366] | 101 | GUIManager* GUIManager::singletonPtr_s = 0; | 
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| [1646] | 102 |  | 
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| [7403] | 103 | SetConsoleCommand("showGUI", &GUIManager::showGUI).defaultValue(1, false).defaultValue(2, false); | 
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| [7284] | 104 | SetConsoleCommand("hideGUI", &GUIManager::hideGUI); | 
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| [6417] | 105 |  | 
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| [2896] | 106 | /** | 
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|  | 107 | @brief | 
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| [3338] | 108 | Constructs the GUIManager by starting up CEGUI | 
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| [2896] | 109 |  | 
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|  | 110 | Creates the interface to Ogre, sets up the CEGUI renderer and the Lua script module together with the Lua engine. | 
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|  | 111 | The log is set up and connected to the CEGUILogger. | 
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|  | 112 | After Lua setup tolua++-elements are linked to Lua-state to give Lua access to C++-code. | 
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|  | 113 | Finally initial Lua code is executed (maybe we can do this with the CEGUI startup script automatically). | 
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| [3338] | 114 | @return true if success, otherwise false | 
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| [2896] | 115 | */ | 
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| [6746] | 116 | GUIManager::GUIManager(const std::pair<int, int>& mousePosition) | 
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|  | 117 | : resourceProvider_(NULL) | 
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| [5929] | 118 | , camera_(NULL) | 
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| [1638] | 119 | { | 
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|  | 120 | using namespace CEGUI; | 
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|  | 121 |  | 
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| [3338] | 122 | COUT(3) << "Initialising CEGUI." << std::endl; | 
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| [1638] | 123 |  | 
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| [5695] | 124 | // Note: No SceneManager specified yet | 
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| [6746] | 125 | guiRenderer_.reset(new OgreCEGUIRenderer(GraphicsManager::getInstance().getRenderWindow(), Ogre::RENDER_QUEUE_OVERLAY, false, 3000)); | 
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| [5695] | 126 | resourceProvider_ = guiRenderer_->createResourceProvider(); | 
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|  | 127 | resourceProvider_->setDefaultResourceGroup("GUI"); | 
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| [1776] | 128 |  | 
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| [6749] | 129 | // Setup scripting | 
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| [5695] | 130 | luaState_.reset(new LuaState()); | 
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| [6417] | 131 | rootFileInfo_ = Resource::getInfo("InitialiseGUI.lua"); | 
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|  | 132 | // This is necessary to ensure that input events also use the right resource info when triggering lua functions | 
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|  | 133 | luaState_->setDefaultResourceInfo(this->rootFileInfo_); | 
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| [5695] | 134 | scriptModule_.reset(new LuaScriptModule(luaState_->getInternalLuaState())); | 
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| [6763] | 135 | scriptModule_->setDefaultPCallErrorHandler(LuaState::ERROR_HANDLER_NAME); | 
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| [1638] | 136 |  | 
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| [5695] | 137 | // Create our own logger to specify the filepath | 
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|  | 138 | std::auto_ptr<CEGUILogger> ceguiLogger(new CEGUILogger()); | 
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| [5929] | 139 | ceguiLogger->setLogFilename(PathConfig::getLogPathString() + "cegui.log"); | 
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| [5695] | 140 | // set the log level according to ours (translate by subtracting 1) | 
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|  | 141 | ceguiLogger->setLoggingLevel( | 
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| [6105] | 142 | static_cast<LoggingLevel>(OutputHandler::getInstance().getSoftDebugLevel("logFile") - 1)); | 
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| [5695] | 143 | this->ceguiLogger_ = ceguiLogger.release(); | 
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| [2710] | 144 |  | 
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| [6749] | 145 | // Create the CEGUI system singleton | 
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| [5695] | 146 | guiSystem_.reset(new System(guiRenderer_.get(), resourceProvider_, 0, scriptModule_.get())); | 
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| [1776] | 147 |  | 
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| [5695] | 148 | // Align CEGUI mouse with OIS mouse | 
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| [6502] | 149 | guiSystem_->injectMousePosition((float)mousePosition.first, (float)mousePosition.second); | 
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| [5695] | 150 |  | 
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| [6746] | 151 | // Initialise the Lua framework and load the schemes | 
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|  | 152 | this->luaState_->doFile("InitialiseGUI.lua"); | 
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|  | 153 |  | 
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|  | 154 | // Create the root nodes | 
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|  | 155 | this->rootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("MenuWidgets/StaticImage", "AbsoluteRootWindow"); | 
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|  | 156 | this->rootWindow_->setProperty("FrameEnabled", "False"); | 
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|  | 157 | this->hudRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "HUDRootWindow"); | 
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|  | 158 | this->menuRootWindow_ = CEGUI::WindowManager::getSingleton().createWindow("DefaultWindow", "MenuRootWindow"); | 
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|  | 159 | // And connect them | 
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|  | 160 | CEGUI::System::getSingleton().setGUISheet(this->rootWindow_); | 
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|  | 161 | this->rootWindow_->addChildWindow(this->hudRootWindow_); | 
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|  | 162 | this->rootWindow_->addChildWindow(this->menuRootWindow_); | 
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|  | 163 |  | 
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| [6749] | 164 | // No background to start with (sets the alpha value to 0) | 
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|  | 165 | this->setBackgroundImage(""); | 
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|  | 166 |  | 
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| [6746] | 167 | // Set up the sheet manager in the Lua framework | 
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|  | 168 | this->luaState_->doFile("SheetManager.lua"); | 
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| [3338] | 169 | } | 
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| [1776] | 170 |  | 
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| [3338] | 171 | /** | 
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|  | 172 | @brief | 
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| [3339] | 173 | Basically shuts down CEGUI (member smart pointers) but first unloads our Tolua modules. | 
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| [3338] | 174 | */ | 
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|  | 175 | GUIManager::~GUIManager() | 
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|  | 176 | { | 
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| [1638] | 177 | } | 
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|  | 178 |  | 
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| [2896] | 179 | /** | 
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|  | 180 | @brief | 
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|  | 181 | used to tick the GUI | 
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|  | 182 | @param time | 
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|  | 183 | clock which provides time value for the GUI System | 
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|  | 184 |  | 
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|  | 185 | Ticking the GUI means updating it with a certain regularity. | 
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|  | 186 | The elapsed time since the last call is given in the time value provided by the clock. | 
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|  | 187 | This time value is then used to provide a fluent animation of the GUI. | 
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|  | 188 | */ | 
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| [6417] | 189 | void GUIManager::preUpdate(const Clock& time) | 
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| [1638] | 190 | { | 
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| [2896] | 191 | assert(guiSystem_); | 
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| [6746] | 192 | this->protectedCall(boost::bind(&CEGUI::System::injectTimePulse, _1, time.getDeltaTime())); | 
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| [2896] | 193 | } | 
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| [1638] | 194 |  | 
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| [2896] | 195 | /** | 
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|  | 196 | @brief | 
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|  | 197 | Tells the GUIManager which SceneManager to use | 
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|  | 198 | @param camera | 
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|  | 199 | The current camera on which the GUI should be displayed on. | 
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|  | 200 |  | 
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|  | 201 | In fact the GUIManager needs the SceneManager and not the Camera to display the GUI. | 
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|  | 202 | This means the GUI is not bound to a camera but rather to the SceneManager. | 
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| [3337] | 203 | Hiding the GUI when needed can therefore not be resolved by just NOT setting the current camera. | 
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| [2896] | 204 | */ | 
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|  | 205 | void GUIManager::setCamera(Ogre::Camera* camera) | 
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| [1638] | 206 | { | 
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| [5929] | 207 | this->camera_ = camera; | 
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| [2927] | 208 | if (camera == NULL) | 
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|  | 209 | this->guiRenderer_->setTargetSceneManager(0); | 
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|  | 210 | else | 
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|  | 211 | this->guiRenderer_->setTargetSceneManager(camera->getSceneManager()); | 
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| [2896] | 212 | } | 
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|  | 213 |  | 
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|  | 214 | /** | 
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|  | 215 | @brief | 
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| [3338] | 216 | Executes Lua code | 
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|  | 217 | @param str | 
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|  | 218 | reference to string object holding the Lua code which is to be executed | 
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|  | 219 | */ | 
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|  | 220 | void GUIManager::executeCode(const std::string& str) | 
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|  | 221 | { | 
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| [5695] | 222 | this->luaState_->doString(str, rootFileInfo_); | 
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| [3338] | 223 | } | 
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|  | 224 |  | 
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| [6746] | 225 | /** Loads a GUI sheet by Lua script | 
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|  | 226 | @param name | 
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|  | 227 | The name of the GUI (like the script name, but without the extension) | 
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|  | 228 | */ | 
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|  | 229 | void GUIManager::loadGUI(const std::string& name) | 
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|  | 230 | { | 
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|  | 231 | this->executeCode("loadSheet(\"" + name + "\")"); | 
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|  | 232 | } | 
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|  | 233 |  | 
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| [3338] | 234 | /** | 
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|  | 235 | @brief | 
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| [2896] | 236 | Displays specified GUI on screen | 
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|  | 237 | @param name | 
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|  | 238 | The name of the GUI | 
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| [7401] | 239 | @param bHidePrevious | 
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|  | 240 | If true all displayed GUIs on the stack, that are below this GUI are hidden. | 
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| [7403] | 241 | @param bNoInput | 
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|  | 242 | If true the GUI is transparent to input. | 
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| [2896] | 243 |  | 
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|  | 244 | The function executes the Lua function with the same name in case the GUIManager is ready. | 
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|  | 245 | */ | 
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| [7403] | 246 | /*static*/ void GUIManager::showGUI(const std::string& name, bool bHidePrevious, bool bNoInput) | 
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| [2896] | 247 | { | 
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| [7403] | 248 | GUIManager::getInstance().executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ")"); | 
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| [1638] | 249 | } | 
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|  | 250 |  | 
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| [6417] | 251 | /** | 
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|  | 252 | @brief | 
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|  | 253 | Hack-ish. Needed for GUIOverlay. | 
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|  | 254 | */ | 
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| [7403] | 255 | void GUIManager::showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious, bool bNoInput) | 
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| [6417] | 256 | { | 
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| [7403] | 257 | this->executeCode("showMenuSheet(\"" + name + "\", " + multi_cast<std::string>(bHidePrevious) + ", " + multi_cast<std::string>(bNoInput) + ", " + ptr + ")"); | 
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| [6417] | 258 | } | 
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|  | 259 |  | 
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|  | 260 | /** | 
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|  | 261 | @brief | 
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|  | 262 | Hides specified GUI. | 
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|  | 263 | @param name | 
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|  | 264 | The name of the GUI. | 
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|  | 265 | */ | 
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|  | 266 | /*static*/ void GUIManager::hideGUI(const std::string& name) | 
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|  | 267 | { | 
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| [6746] | 268 | GUIManager::getInstance().executeCode("hideMenuSheet(\"" + name + "\")"); | 
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| [6417] | 269 | } | 
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|  | 270 |  | 
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| [6746] | 271 | const std::string& GUIManager::createInputState(const std::string& name, TriBool::Value showCursor, TriBool::Value useKeyboard, bool bBlockJoyStick) | 
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|  | 272 | { | 
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|  | 273 | InputState* state = InputManager::getInstance().createInputState(name); | 
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|  | 274 |  | 
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|  | 275 | /* Table that maps isFullScreen() and showCursor to mouseExclusive | 
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|  | 276 | isFullscreen / showCursor | True  | False | Dontcare | 
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|  | 277 | ---------------------------------------------------- | 
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|  | 278 | true                      | True  | True  | Dontcare | 
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|  | 279 | ---------------------------------------------------- | 
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|  | 280 | false                     | False | True  | Dontcare | 
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|  | 281 | */ | 
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|  | 282 | if (showCursor == TriBool::Dontcare) | 
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|  | 283 | state->setMouseExclusive(TriBool::Dontcare); | 
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|  | 284 | else if (GraphicsManager::getInstance().isFullScreen() || showCursor == TriBool::False) | 
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|  | 285 | state->setMouseExclusive(TriBool::True); | 
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|  | 286 | else | 
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|  | 287 | state->setMouseExclusive(TriBool::False); | 
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|  | 288 |  | 
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|  | 289 | if (showCursor == TriBool::True) | 
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|  | 290 | state->setMouseHandler(this); | 
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|  | 291 | else if (showCursor == TriBool::False) | 
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|  | 292 | state->setMouseHandler(&InputHandler::EMPTY); | 
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|  | 293 |  | 
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|  | 294 | if (useKeyboard == TriBool::True) | 
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|  | 295 | state->setKeyHandler(this); | 
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|  | 296 | else if (useKeyboard == TriBool::False) | 
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|  | 297 | state->setKeyHandler(&InputHandler::EMPTY); | 
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|  | 298 |  | 
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|  | 299 | if (bBlockJoyStick) | 
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|  | 300 | state->setJoyStickHandler(&InputHandler::EMPTY); | 
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|  | 301 |  | 
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|  | 302 | return state->getName(); | 
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|  | 303 | } | 
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|  | 304 |  | 
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| [6417] | 305 | void GUIManager::keyESC() | 
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|  | 306 | { | 
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|  | 307 | this->executeCode("keyESC()"); | 
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|  | 308 | } | 
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|  | 309 |  | 
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| [6746] | 310 | void GUIManager::setBackgroundImage(const std::string& imageSet, const std::string imageName) | 
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| [6417] | 311 | { | 
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| [6746] | 312 | if (imageSet.empty() || imageName.empty()) | 
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|  | 313 | this->setBackgroundImage(""); | 
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|  | 314 | else | 
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|  | 315 | this->setBackgroundImage("set: " + imageSet + " image: " + imageName); | 
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| [6417] | 316 | } | 
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|  | 317 |  | 
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| [6746] | 318 | void GUIManager::setBackgroundImage(const std::string& image) | 
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|  | 319 | { | 
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|  | 320 | if (image.empty()) | 
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|  | 321 | this->rootWindow_->setProperty("Alpha", "0.0"); | 
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|  | 322 | else | 
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|  | 323 | this->rootWindow_->setProperty("Alpha", "1.0"); | 
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|  | 324 | this->rootWindow_->setProperty("Image", image); | 
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|  | 325 | } | 
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|  | 326 |  | 
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| [7163] | 327 | void GUIManager::buttonPressed(const KeyEvent& evt) | 
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| [3196] | 328 | { | 
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| [6746] | 329 | this->protectedCall(boost::bind(&CEGUI::System::injectKeyDown, _1, evt.getKeyCode())); | 
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|  | 330 | this->protectedCall(boost::bind(&CEGUI::System::injectChar, _1, evt.getText())); | 
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| [3196] | 331 | } | 
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| [6746] | 332 |  | 
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| [7163] | 333 | void GUIManager::buttonReleased(const KeyEvent& evt) | 
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| [3196] | 334 | { | 
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| [6746] | 335 | this->protectedCall(boost::bind(&CEGUI::System::injectKeyUp, _1, evt.getKeyCode())); | 
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| [3196] | 336 | } | 
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|  | 337 |  | 
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| [2896] | 338 | /** | 
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|  | 339 | @brief | 
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|  | 340 | Function receiving a mouse button pressed event. | 
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|  | 341 | @param id | 
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|  | 342 | ID of the mouse button which got pressed | 
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| [1638] | 343 |  | 
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| [2896] | 344 | This function is inherited by MouseHandler and injects the event into CEGUI. | 
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|  | 345 | It is for CEGUI to process the event. | 
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|  | 346 | */ | 
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| [3327] | 347 | void GUIManager::buttonPressed(MouseButtonCode::ByEnum id) | 
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| [1638] | 348 | { | 
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| [6746] | 349 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonDown, _1, convertButton(id))); | 
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| [1638] | 350 | } | 
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|  | 351 |  | 
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| [2896] | 352 | /** | 
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|  | 353 | @brief | 
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|  | 354 | Function receiving a mouse button released event. | 
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|  | 355 | @param id | 
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|  | 356 | ID of the mouse button which got released | 
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|  | 357 |  | 
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|  | 358 | This function is inherited by MouseHandler and injects the event into CEGUI. | 
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|  | 359 | It is for CEGUI to process the event. | 
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|  | 360 | */ | 
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| [3327] | 361 | void GUIManager::buttonReleased(MouseButtonCode::ByEnum id) | 
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| [1638] | 362 | { | 
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| [6746] | 363 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseButtonUp, _1, convertButton(id))); | 
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| [1638] | 364 | } | 
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|  | 365 |  | 
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| [3196] | 366 | void GUIManager::mouseMoved(IntVector2 abs, IntVector2 rel, IntVector2 clippingSize) | 
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|  | 367 | { | 
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| [6746] | 368 | this->protectedCall(boost::bind(&CEGUI::System::injectMousePosition, _1, (float)abs.x, (float)abs.y)); | 
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| [3196] | 369 | } | 
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| [6746] | 370 |  | 
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| [3196] | 371 | void GUIManager::mouseScrolled(int abs, int rel) | 
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|  | 372 | { | 
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| [6746] | 373 | this->protectedCall(boost::bind(&CEGUI::System::injectMouseWheelChange, _1, (float)rel)); | 
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| [3196] | 374 | } | 
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|  | 375 |  | 
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| [2896] | 376 | /** | 
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|  | 377 | @brief | 
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|  | 378 | converts mouse event code to CEGUI event code | 
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|  | 379 | @param button | 
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|  | 380 | code of the mouse button as we use it in Orxonox | 
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|  | 381 | @return | 
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|  | 382 | code of the mouse button as it is used by CEGUI | 
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| [1638] | 383 |  | 
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| [6105] | 384 | Simple conversion from mouse event code in Orxonox to the one used in CEGUI. | 
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| [2896] | 385 | */ | 
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| [3196] | 386 | static inline CEGUI::MouseButton convertButton(MouseButtonCode::ByEnum button) | 
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| [1638] | 387 | { | 
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|  | 388 | switch (button) | 
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|  | 389 | { | 
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| [1887] | 390 | case MouseButtonCode::Left: | 
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| [1638] | 391 | return CEGUI::LeftButton; | 
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|  | 392 |  | 
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| [1887] | 393 | case MouseButtonCode::Right: | 
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| [1638] | 394 | return CEGUI::RightButton; | 
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|  | 395 |  | 
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| [1887] | 396 | case MouseButtonCode::Middle: | 
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| [1638] | 397 | return CEGUI::MiddleButton; | 
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|  | 398 |  | 
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| [1887] | 399 | case MouseButtonCode::Button3: | 
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| [1638] | 400 | return CEGUI::X1Button; | 
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|  | 401 |  | 
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| [1887] | 402 | case MouseButtonCode::Button4: | 
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| [1638] | 403 | return CEGUI::X2Button; | 
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|  | 404 |  | 
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|  | 405 | default: | 
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|  | 406 | return CEGUI::NoButton; | 
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|  | 407 | } | 
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|  | 408 | } | 
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| [6417] | 409 |  | 
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| [6746] | 410 | /** Executes a CEGUI function normally, but catches CEGUI::ScriptException. | 
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|  | 411 | When a ScriptException occurs, the error message will be displayed and | 
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|  | 412 | the program carries on. | 
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|  | 413 | @remarks | 
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|  | 414 | The exception behaviour may pose problems if the code is not written | 
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|  | 415 | exception-safe (and you can forget about that in Lua). The program might | 
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|  | 416 | be left in an undefined state. But otherwise one script error would | 
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|  | 417 | terminate the whole program... | 
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|  | 418 | @note | 
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|  | 419 | Your life gets easier if you use boost::bind to create the object/function. | 
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|  | 420 | @param function | 
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|  | 421 | Any callable object/function that takes this->guiSystem_ as its only parameter. | 
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|  | 422 | @return | 
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|  | 423 | True if input was handled, false otherwise. A caught exception yields true. | 
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|  | 424 | */ | 
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|  | 425 | template <typename FunctionType> | 
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|  | 426 | bool GUIManager::protectedCall(FunctionType function) | 
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|  | 427 | { | 
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|  | 428 | try | 
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|  | 429 | { | 
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|  | 430 | return function(this->guiSystem_); | 
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|  | 431 | } | 
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|  | 432 | catch (CEGUI::ScriptException& ex) | 
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|  | 433 | { | 
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|  | 434 | // Display the error and proceed. See @remarks why this can be dangerous. | 
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|  | 435 | COUT(1) << ex.getMessage() << std::endl; | 
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|  | 436 | return true; | 
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|  | 437 | } | 
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|  | 438 | } | 
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|  | 439 |  | 
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| [7648] | 440 | /** | 
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|  | 441 | @brief | 
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|  | 442 | Subscribe the input function to the input event for the input window. | 
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|  | 443 | This is a helper to be used in lua, because subscribeScriptedEvent() doesn't work in lua. | 
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|  | 444 | @param window | 
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|  | 445 | The window for which the event is subscribed. | 
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|  | 446 | @param event | 
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|  | 447 | The type of event to which we subscribe. | 
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|  | 448 | @param function | 
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|  | 449 | The function that is called when the event occurs. | 
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|  | 450 | */ | 
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| [6417] | 451 | void GUIManager::subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function) | 
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|  | 452 | { | 
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|  | 453 | window->subscribeScriptedEvent(event, function); | 
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|  | 454 | } | 
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| [7648] | 455 |  | 
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|  | 456 | /** | 
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|  | 457 | @brief | 
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|  | 458 | Set the input tooltip text for the input ListboxItem. | 
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|  | 459 | @param item | 
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|  | 460 | The ListboxItem for which the tooltip should be set. | 
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|  | 461 | @param tooltip | 
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|  | 462 | The tooltip text that should be set. | 
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|  | 463 | */ | 
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|  | 464 | void GUIManager::setTooltipTextHelper(CEGUI::ListboxItem* item, const std::string& tooltip) | 
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|  | 465 | { | 
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|  | 466 | item->setTooltipText(tooltip); | 
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|  | 467 | } | 
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|  | 468 |  | 
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|  | 469 | /** | 
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|  | 470 | @brief | 
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|  | 471 | Set whether the tooltips for the input Listbox are enabled. | 
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|  | 472 | @param listbox | 
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|  | 473 | The Listbox for which to enable (or disable) tooltips. | 
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|  | 474 | @param enabled | 
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|  | 475 | Whether to enable or disabel the tooltips. | 
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|  | 476 | */ | 
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|  | 477 | void GUIManager::setItemTooltipsEnabledHelper(CEGUI::Listbox* listbox, bool enabled) | 
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|  | 478 | { | 
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|  | 479 | listbox->setItemTooltipsEnabled(enabled); | 
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|  | 480 | } | 
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|  | 481 |  | 
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| [1638] | 482 | } | 
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