| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "Event.h" | 
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| 30 |  | 
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| 31 | #include "BaseObject.h" | 
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| 32 | #include "Identifier.h" | 
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| 33 |  | 
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| 34 | namespace orxonox | 
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| 35 | { | 
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| 36 | /** | 
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| 37 | @brief Destructor: Deletes the functor of the event state. | 
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| 38 | */ | 
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| 39 | EventState::~EventState() | 
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| 40 | { | 
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| 41 | if (this->statefunction_) | 
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| 42 | delete this->statefunction_; | 
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| 43 | } | 
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| 44 |  | 
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| 45 | /** | 
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| 46 | @brief Processes an event (calls the set-function if the necessary conditions are met). | 
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| 47 |  | 
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| 48 | @param event     The fired event | 
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| 49 | @param object    The object whose state is affected by the event (only needed for debug output) | 
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| 50 | */ | 
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| 51 | void EventState::process(const Event& event, BaseObject* object) | 
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| 52 | { | 
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| 53 | if (this->bProcessingEvent_) | 
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| 54 | { | 
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| 55 | COUT(2) << "Warning: Detected Event loop in section \"" << event.statename_ << "\" of object \"" << object->getName() << "\" and fired by \"" << event.originator_->getName() << '"' << std::endl; | 
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| 56 | return; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | this->bProcessingEvent_ = true; | 
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| 60 |  | 
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| 61 | COUT(4) << "Processing event (EventState) : originator: " << event.originator_->getIdentifier()->getName() << " (&" << event.originator_ << "), activate: " << event.activate_ << ", name: " << event.name_ << ", statename: " << event.statename_ << ", object: " << object->getIdentifier()->getName() << " (&" << object << ")" << ", subclass: " << this->subclass_->getName() << ", (?): " << event.originator_->isA(this->subclass_) << "." << std::endl; | 
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| 62 |  | 
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| 63 | // check if the originator is an instance of the requested class | 
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| 64 | if (event.originator_->isA(this->subclass_)) | 
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| 65 | { | 
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| 66 | // If the EventState doesn't act as an EventSink. | 
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| 67 | // actualize the activationcounter | 
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| 68 | if(!this->bSink_) | 
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| 69 | { | 
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| 70 | if (event.activate_) | 
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| 71 | ++this->activeEvents_; | 
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| 72 | else | 
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| 73 | { | 
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| 74 | --this->activeEvents_; | 
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| 75 |  | 
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| 76 | if (this->activeEvents_ < 0) | 
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| 77 | this->activeEvents_ = 0; | 
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| 78 | } | 
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| 79 | } | 
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| 80 |  | 
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| 81 | if (this->statefunction_->getParamCount() == 0 && event.activate_) | 
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| 82 | { | 
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| 83 | // if the eventfunction doesn't have a state, just call it whenever an activation-event comes in | 
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| 84 | (*this->statefunction_)(); | 
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| 85 | } | 
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| 86 | else if (this->bSink_ || (!this->bSink_ && ((this->activeEvents_ == 1 && event.activate_) || (this->activeEvents_ == 0 && !event.activate_)) ) ) | 
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| 87 | { | 
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| 88 | // if the eventfunction needs a state, we just call the function if the state changed from 0 to 1 (state = true) or from 1 to 0 (state = false) [but not if activeEvents_ is > 1] | 
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| 89 | if (this->statefunction_->getParamCount() == 1) | 
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| 90 | { | 
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| 91 | // one argument: just the eventstate | 
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| 92 | (*this->statefunction_)(event.activate_); | 
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| 93 | } | 
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| 94 | else if (this->statefunction_->getParamCount() >= 2) | 
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| 95 | { | 
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| 96 | // two arguments: the eventstate and the originator | 
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| 97 | if (this->subclass_->isExactlyA(ClassIdentifier<BaseObject>::getIdentifier())) | 
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| 98 | { | 
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| 99 | // if the subclass is BaseObject, we don't have to cast the pointer | 
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| 100 | (*this->statefunction_)(event.activate_, event.originator_); | 
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| 101 | } | 
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| 102 | else | 
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| 103 | { | 
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| 104 | // else cast the pointer to the desired class | 
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| 105 | void* castedOriginator = event.originator_->getDerivedPointer(this->subclass_->getClassID()); | 
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| 106 | (*this->statefunction_)(event.activate_, castedOriginator); | 
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| 107 | } | 
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| 108 | } | 
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| 109 | } | 
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| 110 | } | 
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| 111 |  | 
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| 112 | this->bProcessingEvent_ = false; | 
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| 113 | } | 
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| 114 | } | 
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