| [2063] | 1 | /* | 
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|  | 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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|  | 3 | *                    > www.orxonox.net < | 
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|  | 4 | * | 
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|  | 5 | * | 
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|  | 6 | *   License notice: | 
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|  | 7 | * | 
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|  | 8 | *   This program is free software; you can redistribute it and/or | 
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|  | 9 | *   modify it under the terms of the GNU General Public License | 
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|  | 10 | *   as published by the Free Software Foundation; either version 2 | 
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|  | 11 | *   of the License, or (at your option) any later version. | 
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|  | 12 | * | 
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|  | 13 | *   This program is distributed in the hope that it will be useful, | 
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|  | 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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|  | 16 | *   GNU General Public License for more details. | 
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|  | 17 | * | 
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|  | 18 | *   You should have received a copy of the GNU General Public License | 
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|  | 19 | *   along with this program; if not, write to the Free Software | 
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|  | 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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|  | 21 | * | 
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|  | 22 | *   Author: | 
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|  | 23 | *      Fabian 'x3n' Landau | 
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|  | 24 | *   Co-authors: | 
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|  | 25 | *      ... | 
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|  | 26 | * | 
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|  | 27 | */ | 
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|  | 28 |  | 
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|  | 29 | #include "Event.h" | 
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| [3196] | 30 |  | 
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| [2063] | 31 | #include "BaseObject.h" | 
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| [5929] | 32 | #include "Identifier.h" | 
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| [2063] | 33 |  | 
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|  | 34 | namespace orxonox | 
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| [2072] | 35 | { | 
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| [5929] | 36 | /** | 
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|  | 37 | @brief Destructor: Deletes the functor of the event state. | 
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|  | 38 | */ | 
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|  | 39 | EventState::~EventState() | 
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| [2072] | 40 | { | 
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| [5929] | 41 | if (this->statefunction_) | 
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|  | 42 | delete this->statefunction_; | 
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| [2072] | 43 | } | 
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| [2065] | 44 |  | 
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| [5929] | 45 | /** | 
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|  | 46 | @brief Processes an event (calls the set-function if the necessary conditions are met). | 
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| [6417] | 47 |  | 
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| [5929] | 48 | @param event     The fired event | 
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|  | 49 | @param object    The object whose state is affected by the event (only needed for debug output) | 
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|  | 50 | */ | 
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|  | 51 | void EventState::process(const Event& event, BaseObject* object) | 
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| [2072] | 52 | { | 
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| [5929] | 53 | if (this->bProcessingEvent_) | 
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| [2082] | 54 | { | 
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| [6417] | 55 | COUT(2) << "Warning: Detected Event loop in section \"" << event.statename_ << "\" of object \"" << object->getName() << "\" and fired by \"" << event.originator_->getName() << '"' << std::endl; | 
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| [2082] | 56 | return; | 
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|  | 57 | } | 
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|  | 58 |  | 
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| [5929] | 59 | this->bProcessingEvent_ = true; | 
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| [2082] | 60 |  | 
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| [6859] | 61 | COUT(4) << "Processing event (EventState) : originator: " << event.originator_->getIdentifier()->getName() << " (&" << event.originator_ << "), activate: " << event.activate_ << ", name: " << event.name_ << ", statename: " << event.statename_ << ", object: " << object->getIdentifier()->getName() << " (&" << object << ")" << "." << std::endl; | 
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| [7163] | 62 |  | 
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| [5929] | 63 | // check if the originator is an instance of the requested class | 
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|  | 64 | if (event.originator_->isA(this->subclass_)) | 
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| [2063] | 65 | { | 
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| [6800] | 66 | // If the EventState doesn't act as an EventSink. | 
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| [5929] | 67 | // actualize the activationcounter | 
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| [6800] | 68 | if(!this->bSink_) | 
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| [2063] | 69 | { | 
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| [6800] | 70 | if (event.activate_) | 
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|  | 71 | ++this->activeEvents_; | 
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|  | 72 | else | 
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|  | 73 | { | 
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|  | 74 | --this->activeEvents_; | 
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| [2072] | 75 |  | 
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| [6800] | 76 | if (this->activeEvents_ < 0) | 
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|  | 77 | this->activeEvents_ = 0; | 
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|  | 78 | } | 
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| [5929] | 79 | } | 
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| [2063] | 80 |  | 
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| [5929] | 81 | if (this->statefunction_->getParamCount() == 0 && event.activate_) | 
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|  | 82 | { | 
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|  | 83 | // if the eventfunction doesn't have a state, just call it whenever an activation-event comes in | 
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|  | 84 | (*this->statefunction_)(); | 
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|  | 85 | } | 
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| [6800] | 86 | else if (this->bSink_ || (!this->bSink_ && ((this->activeEvents_ == 1 && event.activate_) || (this->activeEvents_ == 0 && !event.activate_)) ) ) | 
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| [5929] | 87 | { | 
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|  | 88 | // if the eventfunction needs a state, we just call the function if the state changed from 0 to 1 (state = true) or from 1 to 0 (state = false) [but not if activeEvents_ is > 1] | 
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|  | 89 | if (this->statefunction_->getParamCount() == 1) | 
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| [2063] | 90 | { | 
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| [5929] | 91 | // one argument: just the eventstate | 
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| [6800] | 92 | (*this->statefunction_)(event.activate_); | 
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| [2063] | 93 | } | 
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| [5929] | 94 | else if (this->statefunction_->getParamCount() >= 2) | 
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|  | 95 | { | 
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|  | 96 | // two arguments: the eventstate and the originator | 
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|  | 97 | if (this->subclass_->isExactlyA(ClassIdentifier<BaseObject>::getIdentifier())) | 
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|  | 98 | { | 
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|  | 99 | // if the subclass is BaseObject, we don't have to cast the pointer | 
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| [6800] | 100 | (*this->statefunction_)(event.activate_, event.originator_); | 
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| [5929] | 101 | } | 
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|  | 102 | else | 
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|  | 103 | { | 
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|  | 104 | // else cast the pointer to the desired class | 
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|  | 105 | void* castedOriginator = event.originator_->getDerivedPointer(this->subclass_->getClassID()); | 
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| [6800] | 106 | (*this->statefunction_)(event.activate_, castedOriginator); | 
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| [5929] | 107 | } | 
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|  | 108 | } | 
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| [2063] | 109 | } | 
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|  | 110 | } | 
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| [2082] | 111 |  | 
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| [5929] | 112 | this->bProcessingEvent_ = false; | 
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| [2063] | 113 | } | 
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|  | 114 | } | 
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