| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "CoreStaticInitializationHandler.h" |
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| 30 | |
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| 31 | #include "CoreIncludes.h" |
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| 32 | #include "module/ModuleInstance.h" |
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| 33 | #include "object/Iterator.h" |
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| 34 | #include "class/IdentifierManager.h" |
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| 35 | #include "singleton/ScopeManager.h" |
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| 36 | #include "command/ConsoleCommandManager.h" |
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| 37 | #include "commandline/CommandLineParser.h" |
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| 38 | |
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| 39 | namespace orxonox |
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| 40 | { |
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| 41 | void CoreStaticInitializationHandler::setupHandler() |
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| 42 | { |
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| 43 | // initialize singletons |
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| 44 | new IdentifierManager(); |
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| 45 | new ScopeManager(); |
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| 46 | new CommandLineParser(); |
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| 47 | new ConsoleCommandManager(); |
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| 48 | } |
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| 49 | |
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| 50 | void CoreStaticInitializationHandler::shutdownHandler() |
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| 51 | { |
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| 52 | delete &ConsoleCommandManager::getInstance(); |
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| 53 | delete &CommandLineParser::getInstance(); |
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| 54 | delete &ScopeManager::getInstance(); |
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| 55 | delete &IdentifierManager::getInstance(); |
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| 56 | } |
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| 57 | |
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| 58 | void CoreStaticInitializationHandler::loadModule(ModuleInstance* module) |
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| 59 | { |
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| 60 | this->loadInstances(module); |
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| 61 | if (this->bInitInstances_) |
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| 62 | this->initInstances(module); |
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| 63 | } |
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| 64 | |
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| 65 | void CoreStaticInitializationHandler::loadInstances(ModuleInstance* module) |
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| 66 | { |
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| 67 | // the order of initialization is important: handlers > identifiers > singletons > everything else |
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| 68 | module->loadAllStaticallyInitializedInstances(StaticInitialization::STATIC_INITIALIZATION_HANDLER); |
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| 69 | module->loadAllStaticallyInitializedInstances(StaticInitialization::IDENTIFIER); |
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| 70 | module->loadAllStaticallyInitializedInstances(StaticInitialization::SCOPED_SINGLETON_WRAPPER); |
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| 71 | module->loadAllStaticallyInitializedInstances(StaticInitialization::COMMAND_LINE_ARGUMENT); |
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| 72 | module->loadAllStaticallyInitializedInstances(StaticInitialization::CONSOLE_COMMAND); |
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| 73 | } |
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| 74 | |
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| 75 | void CoreStaticInitializationHandler::initInstances(ModuleInstance* module) |
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| 76 | { |
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| 77 | IdentifierManager::getInstance().createClassHierarchy(); |
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| 78 | } |
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| 79 | |
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| 80 | void CoreStaticInitializationHandler::unloadModule(ModuleInstance* module) |
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| 81 | { |
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| 82 | // inverted order of initialization |
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| 83 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::CONSOLE_COMMAND); |
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| 84 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::COMMAND_LINE_ARGUMENT); |
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| 85 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::SCOPED_SINGLETON_WRAPPER); |
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| 86 | |
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| 87 | // until now every object (including singletons) of the unloaded identifiers should have been destroyed in a controlled manner. |
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| 88 | // every remaining object is now destroyed in random order. |
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| 89 | this->destroyObjects(module); |
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| 90 | |
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| 91 | // all objects are gone now and we can unload identifiers |
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| 92 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::IDENTIFIER); |
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| 93 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::STATIC_INITIALIZATION_HANDLER); |
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| 94 | } |
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| 95 | |
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| 96 | void CoreStaticInitializationHandler::destroyObjects(ModuleInstance* module) |
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| 97 | { |
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| 98 | // collect all identifiers that are about to be unloaded |
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| 99 | std::set<Identifier*> identifiers; |
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| 100 | const std::set<StaticallyInitializedInstance*>& instances = module->getInstances(StaticInitialization::IDENTIFIER); |
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| 101 | for (StaticallyInitializedInstance* instance : instances) |
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| 102 | identifiers.insert(&static_cast<StaticallyInitializedIdentifier*>(instance)->getIdentifier()); |
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| 103 | |
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| 104 | // destroy objects. some objects may survive this at first because they still have strong pointers pointing at them. this is |
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| 105 | // ok as long as those strong pointers are held by objects that are also about to be destroyed in the same loop. this means |
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| 106 | // that objects within one module may reference each other by strong pointers. but it is not allowed that objects from another |
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| 107 | // module (which is not unloaded) uses strong pointers to point at objects inside the unloaded module. this will lead to a crash. |
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| 108 | for (Identifier* identifier : identifiers) |
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| 109 | identifier->destroyObjects(); |
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| 110 | |
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| 111 | // check if all objects were really destroyed. this is not the case if an object is referenced by a strong pointer from another |
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| 112 | // module (or if two objects inside this module reference each other). this will lead to a crash and must be fixed (e.g. by |
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| 113 | // changing object dependencies; or by changing the logic that allows modules to be unloaded). |
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| 114 | for (Identifier* identifier : identifiers) |
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| 115 | { |
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| 116 | ObjectListBase* objectList = Context::getRootContext()->getObjectList(identifier); |
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| 117 | if (objectList->size() > 0) |
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| 118 | { |
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| 119 | orxout(internal_error) << "There are still " << objectList->size() << " objects of type " << identifier->getName() |
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| 120 | << " after unloading the Identifier. This may lead to a crash" << endl; |
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| 121 | } |
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| 122 | } |
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| 123 | |
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| 124 | // destroy object-lists in all contexts |
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| 125 | for (Identifier* identifier : identifiers) |
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| 126 | { |
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| 127 | // only do this if the Identifier is not a Context itself; otherwise we delete the list we're iterating over |
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| 128 | if (!identifier->isExactlyA(Class(Context))) |
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| 129 | { |
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| 130 | // iterate over all contexts |
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| 131 | for (Context* context : ObjectList<Context>()) |
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| 132 | context->destroyObjectList(identifier); |
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| 133 | } |
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| 134 | } |
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| 135 | } |
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| 136 | } |
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