| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | #include "CoreStaticInitializationHandler.h" | 
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| 30 |  | 
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| 31 | #include "CoreIncludes.h" | 
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| 32 | #include "module/ModuleInstance.h" | 
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| 33 | #include "object/Iterator.h" | 
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| 34 | #include "class/IdentifierManager.h" | 
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| 35 | #include "singleton/ScopeManager.h" | 
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| 36 | #include "command/ConsoleCommandManager.h" | 
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| 37 | #include "commandline/CommandLineParser.h" | 
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| 38 |  | 
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| 39 | namespace orxonox | 
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| 40 | { | 
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| 41 | void CoreStaticInitializationHandler::setupHandler() | 
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| 42 | { | 
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| 43 | // initialize singletons | 
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| 44 | new IdentifierManager(); | 
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| 45 | new ScopeManager(); | 
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| 46 | new CommandLineParser(); | 
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| 47 | new ConsoleCommandManager(); | 
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| 48 | } | 
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| 49 |  | 
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| 50 | void CoreStaticInitializationHandler::shutdownHandler() | 
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| 51 | { | 
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| 52 | delete &ConsoleCommandManager::getInstance(); | 
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| 53 | delete &CommandLineParser::getInstance(); | 
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| 54 | delete &ScopeManager::getInstance(); | 
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| 55 | delete &IdentifierManager::getInstance(); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | void CoreStaticInitializationHandler::loadModule(ModuleInstance* module) | 
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| 59 | { | 
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| 60 | this->loadInstances(module); | 
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| 61 | if (this->bInitInstances_) | 
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| 62 | this->initInstances(module); | 
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| 63 | } | 
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| 64 |  | 
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| 65 | void CoreStaticInitializationHandler::loadInstances(ModuleInstance* module) | 
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| 66 | { | 
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| 67 | // the order of initialization is important: handlers > identifiers > singletons > everything else | 
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| 68 | module->loadAllStaticallyInitializedInstances(StaticInitialization::STATIC_INITIALIZATION_HANDLER); | 
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| 69 | module->loadAllStaticallyInitializedInstances(StaticInitialization::IDENTIFIER); | 
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| 70 | module->loadAllStaticallyInitializedInstances(StaticInitialization::SCOPED_SINGLETON_WRAPPER); | 
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| 71 | module->loadAllStaticallyInitializedInstances(StaticInitialization::COMMAND_LINE_ARGUMENT); | 
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| 72 | module->loadAllStaticallyInitializedInstances(StaticInitialization::CONSOLE_COMMAND); | 
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| 73 | } | 
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| 74 |  | 
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| 75 | void CoreStaticInitializationHandler::initInstances(ModuleInstance* module) | 
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| 76 | { | 
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| 77 | IdentifierManager::getInstance().createClassHierarchy(); | 
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| 78 | } | 
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| 79 |  | 
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| 80 | void CoreStaticInitializationHandler::unloadModule(ModuleInstance* module) | 
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| 81 | { | 
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| 82 | // inverted order of initialization | 
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| 83 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::CONSOLE_COMMAND); | 
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| 84 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::COMMAND_LINE_ARGUMENT); | 
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| 85 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::SCOPED_SINGLETON_WRAPPER); | 
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| 86 |  | 
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| 87 | // until now every object (including singletons) of the unloaded identifiers should have been destroyed in a controlled manner. | 
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| 88 | // every remaining object is now destroyed in random order. | 
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| 89 | this->destroyObjects(module); | 
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| 90 |  | 
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| 91 | // all objects are gone now and we can unload identifiers | 
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| 92 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::IDENTIFIER); | 
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| 93 | module->unloadAllStaticallyInitializedInstances(StaticInitialization::STATIC_INITIALIZATION_HANDLER); | 
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| 94 | } | 
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| 95 |  | 
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| 96 | void CoreStaticInitializationHandler::destroyObjects(ModuleInstance* module) | 
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| 97 | { | 
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| 98 | // collect all identifiers that are about to be unloaded | 
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| 99 | std::set<Identifier*> identifiers; | 
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| 100 | const std::set<StaticallyInitializedInstance*>& instances = module->getInstances(StaticInitialization::IDENTIFIER); | 
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| 101 | for (std::set<StaticallyInitializedInstance*>::const_iterator it = instances.begin(); it != instances.end(); ++it) | 
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| 102 | identifiers.insert(&static_cast<StaticallyInitializedIdentifier*>(*it)->getIdentifier()); | 
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| 103 |  | 
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| 104 | // destroy objects. some objects may survive this at first because they still have strong pointers pointing at them. this is | 
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| 105 | // ok as long as those strong pointers are held by objects that are also about to be destroyed in the same loop. this means | 
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| 106 | // that objects within one module may reference each other by strong pointers. but it is not allowed that objects from another | 
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| 107 | // module (which is not unloaded) uses strong pointers to point at objects inside the unloaded module. this will lead to a crash. | 
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| 108 | for (std::set<Identifier*>::iterator it = identifiers.begin(); it != identifiers.end(); ++it) | 
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| 109 | (*it)->destroyObjects(); | 
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| 110 |  | 
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| 111 | // check if all objects were really destroyed. this is not the case if an object is referenced by a strong pointer from another | 
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| 112 | // module (or if two objects inside this module reference each other). this will lead to a crash and must be fixed (e.g. by | 
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| 113 | // changing object dependencies; or by changing the logic that allows modules to be unloaded). | 
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| 114 | for (std::set<Identifier*>::iterator it = identifiers.begin(); it != identifiers.end(); ++it) | 
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| 115 | { | 
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| 116 | ObjectListBase* objectList = Context::getRootContext()->getObjectList(*it); | 
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| 117 | if (objectList->size() > 0) | 
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| 118 | { | 
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| 119 | orxout(internal_error) << "There are still " << objectList->size() << " objects of type " << (*it)->getName() | 
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| 120 | << " after unloading the Identifier. This may lead to a crash" << endl; | 
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| 121 | } | 
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| 122 | } | 
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| 123 |  | 
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| 124 | // destroy object-lists in all contexts | 
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| 125 | for (std::set<Identifier*>::iterator it_identifier = identifiers.begin(); it_identifier != identifiers.end(); ++it_identifier) | 
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| 126 | { | 
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| 127 | // only do this if the Identifier is not a Context itself; otherwise we delete the list we're iterating over | 
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| 128 | if (!(*it_identifier)->isExactlyA(Class(Context))) | 
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| 129 | { | 
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| 130 | // iterate over all contexts | 
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| 131 | for (ObjectList<Context>::iterator it_context = ObjectList<Context>::begin(); it_context != ObjectList<Context>::end(); ++it_context) | 
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| 132 | it_context->destroyObjectList((*it_identifier)); | 
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| 133 | } | 
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| 134 | } | 
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| 135 | } | 
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| 136 | } | 
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