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source: code/trunk/src/libraries/core/Core.cc @ 8858

Last change on this file since 8858 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 19.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31@file
32@brief
33    Implementation of the Core singleton with its global variables (avoids boost include)
34*/
35
36#include "Core.h"
37
38#include <cassert>
39#include <cstdlib>
40#include <ctime>
41#include <fstream>
42#include <vector>
43
44#ifdef ORXONOX_PLATFORM_WINDOWS
45#  ifndef WIN32_LEAN_AND_MEAN
46#    define WIN32_LEAN_AND_MEAN
47#  endif
48#  include <windows.h>
49#  undef min
50#  undef max
51#endif
52
53#include "util/Clock.h"
54#include "util/Output.h"
55#include "util/Exception.h"
56#include "util/output/LogWriter.h"
57#include "util/Scope.h"
58#include "util/ScopedSingletonManager.h"
59#include "util/SignalHandler.h"
60#include "PathConfig.h"
61#include "CommandLineParser.h"
62#include "ConfigFileManager.h"
63#include "ConfigValueIncludes.h"
64#include "CoreIncludes.h"
65#include "DynLibManager.h"
66#include "GameMode.h"
67#include "GraphicsManager.h"
68#include "GUIManager.h"
69#include "Identifier.h"
70#include "Language.h"
71#include "LuaState.h"
72#include "ObjectList.h"
73#include "command/ConsoleCommand.h"
74#include "command/IOConsole.h"
75#include "command/TclBind.h"
76#include "command/TclThreadManager.h"
77#include "input/InputManager.h"
78
79namespace orxonox
80{
81    //! Static pointer to the singleton
82    Core* Core::singletonPtr_s  = 0;
83
84    SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file");
85#if !defined(ORXONOX_PLATFORM_APPLE) && !defined(ORXONOX_USE_WINMAIN)
86    SetCommandLineSwitch(noIOConsole).information("Use this if you don't want to use the IOConsole (for instance for Lua debugging)");
87#endif
88
89#ifdef ORXONOX_PLATFORM_WINDOWS
90    SetCommandLineArgument(limitToCPU, 0).information("Limits the program to one CPU/core (1, 2, 3, etc.). Default is off = 0.");
91#endif
92
93    Core::Core(const std::string& cmdLine)
94        : pathConfig_(NULL)
95        , dynLibManager_(NULL)
96        , signalHandler_(NULL)
97        , configFileManager_(NULL)
98        , languageInstance_(NULL)
99        , ioConsole_(NULL)
100        , tclBind_(NULL)
101        , tclThreadManager_(NULL)
102        , rootScope_(NULL)
103        , graphicsManager_(NULL)
104        , inputManager_(NULL)
105        , guiManager_(NULL)
106        , graphicsScope_(NULL)
107        , bGraphicsLoaded_(false)
108        , bStartIOConsole_(true)
109        , lastLevelTimestamp_(0)
110        , ogreConfigTimestamp_(0)
111        , bDevMode_(false)
112        , destructionHelper_(this)
113    {
114        orxout(internal_status) << "initializing Core object..." << endl;
115
116        // Set the hard coded fixed paths
117        this->pathConfig_ = new PathConfig();
118
119        // Create a new dynamic library manager
120        this->dynLibManager_ = new DynLibManager();
121
122        // Load modules
123        orxout(internal_info) << "Loading modules:" << endl;
124        const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths();
125        for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it)
126        {
127            try
128            {
129                this->dynLibManager_->load(*it);
130            }
131            catch (...)
132            {
133                orxout(user_error) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << endl;
134            }
135        }
136
137        // Parse command line arguments AFTER the modules have been loaded (static code!)
138        CommandLineParser::parse(cmdLine);
139
140        // Set configurable paths like log, config and media
141        this->pathConfig_->setConfigurablePaths();
142
143        orxout(internal_info) << "Root path:       " << PathConfig::getRootPathString() << endl;
144        orxout(internal_info) << "Executable path: " << PathConfig::getExecutablePathString() << endl;
145        orxout(internal_info) << "Data path:       " << PathConfig::getDataPathString() << endl;
146        orxout(internal_info) << "Ext. data path:  " << PathConfig::getExternalDataPathString() << endl;
147        orxout(internal_info) << "Config path:     " << PathConfig::getConfigPathString() << endl;
148        orxout(internal_info) << "Log path:        " << PathConfig::getLogPathString() << endl;
149        orxout(internal_info) << "Modules path:    " << PathConfig::getModulePathString() << endl;
150
151        // create a signal handler (only active for Linux)
152        // This call is placed as soon as possible, but after the directories are set
153        this->signalHandler_ = new SignalHandler();
154        this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log");
155
156#ifdef ORXONOX_PLATFORM_WINDOWS
157        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
158        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
159        // the timer though).
160        int limitToCPU = CommandLineParser::getValue("limitToCPU");
161        if (limitToCPU > 0)
162            setThreadAffinity(static_cast<unsigned int>(limitToCPU));
163#endif
164
165        // Manage ini files and set the default settings file (usually orxonox.ini)
166        orxout(internal_info) << "Loading config:" << endl;
167        this->configFileManager_ = new ConfigFileManager();
168        this->configFileManager_->setFilename(ConfigFileType::Settings,
169            CommandLineParser::getValue("settingsFile").getString());
170
171        // Required as well for the config values
172        orxout(internal_info) << "Loading language:" << endl;
173        this->languageInstance_ = new Language();
174
175        // Do this soon after the ConfigFileManager has been created to open up the
176        // possibility to configure everything below here
177        RegisterRootObject(Core);
178        orxout(internal_info) << "configuring Core" << endl;
179        this->setConfigValues();
180
181        // Set the correct log path and rewrite the log file with the correct log levels
182        LogWriter::getInstance().setLogPath(PathConfig::getLogPathString());
183
184#if !defined(ORXONOX_PLATFORM_APPLE) && !defined(ORXONOX_USE_WINMAIN)
185        // Create persistent IO console
186        if (CommandLineParser::getValue("noIOConsole").getBool())
187        {
188            ModifyConfigValue(bStartIOConsole_, tset, false);
189        }
190        if (this->bStartIOConsole_)
191        {
192            orxout(internal_info) << "creating IO console" << endl;
193            this->ioConsole_ = new IOConsole();
194        }
195#endif
196
197        // creates the class hierarchy for all classes with factories
198        orxout(internal_info) << "creating class hierarchy" << endl;
199        Identifier::createClassHierarchy();
200
201        // Load OGRE excluding the renderer and the render window
202        orxout(internal_info) << "creating GraphicsManager:" << endl;
203        this->graphicsManager_ = new GraphicsManager(false);
204
205        // initialise Tcl
206        this->tclBind_ = new TclBind(PathConfig::getDataPathString());
207        this->tclThreadManager_ = new TclThreadManager(tclBind_->getTclInterpreter());
208
209        // Create singletons that always exist (in other libraries)
210        orxout(internal_info) << "creating root scope:" << endl;
211        this->rootScope_ = new Scope<ScopeID::Root>();
212
213        // Generate documentation instead of normal run?
214        std::string docFilename;
215        CommandLineParser::getValue("generateDoc", &docFilename);
216        if (!docFilename.empty())
217        {
218            std::ofstream docFile(docFilename.c_str());
219            if (docFile.is_open())
220            {
221                CommandLineParser::generateDoc(docFile);
222                docFile.close();
223            }
224            else
225                orxout(internal_error) << "Could not open file for documentation writing" << endl;
226        }
227
228        orxout(internal_status) << "finished initializing Core object" << endl;
229    }
230
231    void Core::destroy()
232    {
233        orxout(internal_status) << "destroying Core object..." << endl;
234
235        // Remove us from the object lists again to avoid problems when destroying them
236        this->unregisterObject();
237
238        safeObjectDelete(&graphicsScope_);
239        safeObjectDelete(&guiManager_);
240        safeObjectDelete(&inputManager_);
241        safeObjectDelete(&graphicsManager_);
242        safeObjectDelete(&rootScope_);
243        safeObjectDelete(&tclThreadManager_);
244        safeObjectDelete(&tclBind_);
245        safeObjectDelete(&ioConsole_);
246        safeObjectDelete(&languageInstance_);
247        safeObjectDelete(&configFileManager_);
248        ConsoleCommand::destroyAll();
249        Identifier::destroyAllIdentifiers();
250        safeObjectDelete(&signalHandler_);
251        safeObjectDelete(&dynLibManager_);
252        safeObjectDelete(&pathConfig_);
253
254        orxout(internal_status) << "finished destroying Core object" << endl;
255    }
256
257    //! Function to collect the SetConfigValue-macro calls.
258    void Core::setConfigValues()
259    {
260        SetConfigValueExternal(LogWriter::getInstance().configurableMaxLevel_,
261                               LogWriter::getInstance().getConfigurableSectionName(),
262                               LogWriter::getInstance().getConfigurableMaxLevelName(),
263                               LogWriter::getInstance().configurableMaxLevel_)
264            .description("The maximum level of output shown in the log file")
265            .callback(static_cast<BaseWriter*>(&LogWriter::getInstance()), &BaseWriter::changedConfigurableLevel);
266        SetConfigValueExternal(LogWriter::getInstance().configurableAdditionalContextsMaxLevel_,
267                               LogWriter::getInstance().getConfigurableSectionName(),
268                               LogWriter::getInstance().getConfigurableAdditionalContextsMaxLevelName(),
269                               LogWriter::getInstance().configurableAdditionalContextsMaxLevel_)
270            .description("The maximum level of output shown in the log file for additional contexts")
271            .callback(static_cast<BaseWriter*>(&LogWriter::getInstance()), &BaseWriter::changedConfigurableAdditionalContextsLevel);
272        SetConfigValueExternal(LogWriter::getInstance().configurableAdditionalContexts_,
273                               LogWriter::getInstance().getConfigurableSectionName(),
274                               LogWriter::getInstance().getConfigurableAdditionalContextsName(),
275                               LogWriter::getInstance().configurableAdditionalContexts_)
276            .description("Additional output contexts shown in the log file")
277            .callback(static_cast<BaseWriter*>(&LogWriter::getInstance()), &BaseWriter::changedConfigurableAdditionalContexts);
278
279        SetConfigValue(bDevMode_, PathConfig::buildDirectoryRun())
280            .description("Developer mode. If not set, hides some things from the user to not confuse him.")
281            .callback(this, &Core::devModeChanged);
282        SetConfigValue(language_, Language::getInstance().defaultLanguage_)
283            .description("The language of the in game text")
284            .callback(this, &Core::languageChanged);
285        SetConfigValue(bInitRandomNumberGenerator_, true)
286            .description("If true, all random actions are different each time you start the game")
287            .callback(this, &Core::initRandomNumberGenerator);
288        SetConfigValue(bStartIOConsole_, true)
289            .description("Set to false if you don't want to use the IOConsole (for Lua debugging for instance)");
290        SetConfigValue(lastLevelTimestamp_, 0)
291            .description("Timestamp when the last level was started.");
292        SetConfigValue(ogreConfigTimestamp_, 0)
293            .description("Timestamp when the ogre config file was changed.");
294    }
295
296    /** Callback function for changes in the dev mode that affect debug levels.
297        The function behaves according to these rules:
298        - 'normal' mode is defined based on where the program was launched: if
299          the launch path was the build directory, development mode \c on is
300          normal, otherwise normal means development mode \c off.
301        - Debug levels should not be hard configured (\c config instead of
302          \c tconfig) in non 'normal' mode to avoid strange behaviour.
303        - Changing the development mode from 'normal' to the other state will
304          immediately change the debug levels to predefined values which can be
305          reconfigured with \c tconfig.
306    @note
307        The debug levels for the IOConsole and the InGameConsole can be found
308        in the Shell class. The same rules apply.
309    */
310    void Core::devModeChanged()
311    {
312        // Inform listeners
313        ObjectList<DevModeListener>::iterator it = ObjectList<DevModeListener>::begin();
314        for (; it != ObjectList<DevModeListener>::end(); ++it)
315            it->devModeChanged(bDevMode_);
316    }
317
318    //! Callback function if the language has changed.
319    void Core::languageChanged()
320    {
321        // Read the translation file after the language was configured
322        Language::getInstance().readTranslatedLanguageFile();
323    }
324
325    void Core::initRandomNumberGenerator()
326    {
327        static bool bInitialized = false;
328        if (!bInitialized && this->bInitRandomNumberGenerator_)
329        {
330            srand(static_cast<unsigned int>(time(0)));
331            rand();
332            bInitialized = true;
333        }
334    }
335
336    void Core::loadGraphics()
337    {
338        orxout(internal_info) << "loading graphics in Core" << endl;
339       
340        // Any exception should trigger this, even in upgradeToGraphics (see its remarks)
341        Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics);
342
343        // Upgrade OGRE to receive a render window
344        try
345        {
346            graphicsManager_->upgradeToGraphics();
347        }
348        catch (const InitialisationFailedException&)
349        {
350            // Exit the application if the Ogre config dialog was canceled
351            orxout(user_error) << Exception::handleMessage() << endl;
352            exit(EXIT_FAILURE);
353        }
354        catch (...)
355        {
356            // Recovery from this is very difficult. It requires to completely
357            // destroy Ogre related objects and load again (without graphics).
358            // However since Ogre 1.7 there seems to be a problem when Ogre
359            // throws an exception and the graphics engine then gets destroyed
360            // and reloaded between throw and catch (access violation in MSVC).
361            // That's why we abort completely and only display the exception.
362            orxout(user_error) << "An exception occurred during upgrade to graphics. "
363                               << "That is unrecoverable. The message was:" << endl
364                               << Exception::handleMessage() << endl;
365            abort();
366        }
367
368        // Calls the InputManager which sets up the input devices.
369        inputManager_ = new InputManager();
370
371        // Load the CEGUI interface
372        guiManager_ = new GUIManager(inputManager_->getMousePosition());
373
374        bGraphicsLoaded_ = true;
375        GameMode::bShowsGraphics_s = true;
376
377        // Load some sort of a debug overlay (only denoted by its name, "debug.oxo")
378        graphicsManager_->loadDebugOverlay();
379
380        // Create singletons associated with graphics (in other libraries)
381        orxout(internal_info) << "creating graphics scope:" << endl;
382        graphicsScope_ = new Scope<ScopeID::Graphics>();
383
384        unloader.Dismiss();
385
386        orxout(internal_info) << "finished loading graphics in Core" << endl;
387    }
388
389    void Core::unloadGraphics()
390    {
391        orxout(internal_info) << "unloading graphics in Core" << endl;
392
393        safeObjectDelete(&graphicsScope_);
394        safeObjectDelete(&guiManager_);
395        safeObjectDelete(&inputManager_);
396        safeObjectDelete(&graphicsManager_);
397
398        // Load Ogre::Root again, but without the render system
399        try
400            { this->graphicsManager_ = new GraphicsManager(false); }
401        catch (...)
402        {
403            orxout(user_error) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << endl
404                               << "Another exception might be being handled which may lead to undefined behaviour!" << endl
405                               << "Terminating the program." << endl;
406            abort();
407        }
408
409        bGraphicsLoaded_ = false;
410        GameMode::bShowsGraphics_s = false;
411    }
412
413    //! Sets the language in the config-file back to the default.
414    void Core::resetLanguage()
415    {
416        ResetConfigValue(language_);
417    }
418
419    /**
420    @note
421        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
422            (Object-oriented Graphics Rendering Engine)
423        For the latest info, see http://www.ogre3d.org/
424
425        Copyright (c) 2000-2008 Torus Knot Software Ltd
426
427        OGRE is licensed under the LGPL. For more info, see OGRE license.
428    */
429    void Core::setThreadAffinity(int limitToCPU)
430    {
431#ifdef ORXONOX_PLATFORM_WINDOWS
432
433        if (limitToCPU <= 0)
434            return;
435
436        unsigned int coreNr = limitToCPU - 1;
437        // Get the current process core mask
438        DWORD procMask;
439        DWORD sysMask;
440#  if _MSC_VER >= 1400 && defined (_M_X64)
441        GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
442#  else
443        GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
444#  endif
445
446        // If procMask is 0, consider there is only one core available
447        // (using 0 as procMask will cause an infinite loop below)
448        if (procMask == 0)
449            procMask = 1;
450
451        // if the core specified with coreNr is not available, take the lowest one
452        if (!(procMask & (1 << coreNr)))
453            coreNr = 0;
454
455        // Find the lowest core that this process uses and coreNr suggests
456        DWORD threadMask = 1;
457        while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr)))
458            threadMask <<= 1;
459
460        // Set affinity to the first core
461        SetThreadAffinityMask(GetCurrentThread(), threadMask);
462#endif
463    }
464
465    void Core::preUpdate(const Clock& time)
466    {
467        // Update singletons before general ticking
468        ScopedSingletonManager::preUpdate<ScopeID::Root>(time);
469        if (this->bGraphicsLoaded_)
470        {
471            // Process input events
472            this->inputManager_->preUpdate(time);
473            // Update GUI
474            this->guiManager_->preUpdate(time);
475            // Update singletons before general ticking
476            ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time);
477        }
478        // Process console events and status line
479        if (this->ioConsole_ != NULL)
480            this->ioConsole_->preUpdate(time);
481        // Process thread commands
482        this->tclThreadManager_->preUpdate(time);
483    }
484
485    void Core::postUpdate(const Clock& time)
486    {
487        // Update singletons just before rendering
488        ScopedSingletonManager::postUpdate<ScopeID::Root>(time);
489        if (this->bGraphicsLoaded_)
490        {
491            // Update singletons just before rendering
492            ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time);
493            // Render (doesn't throw)
494            this->graphicsManager_->postUpdate(time);
495        }
496    }
497
498    void Core::updateLastLevelTimestamp()
499    {
500        ModifyConfigValue(lastLevelTimestamp_, set, static_cast<long long>(time(NULL)));
501    }
502
503    void Core::updateOgreConfigTimestamp()
504    {
505        ModifyConfigValue(ogreConfigTimestamp_, set, static_cast<long long>(time(NULL)));
506    }
507
508
509    DevModeListener::DevModeListener()
510    {
511        RegisterRootObject(DevModeListener);
512    }
513}
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