| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *      Reto Grieder | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief | 
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| 33 | Implementation of the Core singleton with its global variables (avoids boost include) | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #include "Core.h" | 
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| 37 |  | 
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| 38 | #include <cassert> | 
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| 39 | #include <cstdlib> | 
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| 40 | #include <ctime> | 
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| 41 | #include <fstream> | 
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| 42 | #include <vector> | 
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| 43 |  | 
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| 44 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 45 | #  ifndef WIN32_LEAN_AND_MEAN | 
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| 46 | #    define WIN32_LEAN_AND_MEAN | 
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| 47 | #  endif | 
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| 48 | #  include <windows.h> | 
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| 49 | #  undef min | 
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| 50 | #  undef max | 
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| 51 | #endif | 
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| 52 |  | 
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| 53 | #include "util/Clock.h" | 
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| 54 | #include "util/Debug.h" | 
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| 55 | #include "util/Exception.h" | 
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| 56 | #include "util/Scope.h" | 
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| 57 | #include "util/ScopedSingletonManager.h" | 
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| 58 | #include "util/SignalHandler.h" | 
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| 59 | #include "PathConfig.h" | 
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| 60 | #include "CommandLineParser.h" | 
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| 61 | #include "ConfigFileManager.h" | 
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| 62 | #include "ConfigValueIncludes.h" | 
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| 63 | #include "CoreIncludes.h" | 
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| 64 | #include "DynLibManager.h" | 
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| 65 | #include "GameMode.h" | 
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| 66 | #include "GraphicsManager.h" | 
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| 67 | #include "GUIManager.h" | 
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| 68 | #include "Identifier.h" | 
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| 69 | #include "Language.h" | 
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| 70 | #include "LuaState.h" | 
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| 71 | #include "command/ConsoleCommand.h" | 
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| 72 | #include "command/IOConsole.h" | 
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| 73 | #include "command/TclBind.h" | 
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| 74 | #include "command/TclThreadManager.h" | 
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| 75 | #include "input/InputManager.h" | 
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| 76 |  | 
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| 77 | namespace orxonox | 
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| 78 | { | 
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| 79 | //! Static pointer to the singleton | 
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| 80 | Core* Core::singletonPtr_s  = 0; | 
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| 81 |  | 
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| 82 | SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file"); | 
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| 83 | SetCommandLineSwitch(noIOConsole).information("Use this if you don't want to use the IOConsole (for instance for Lua debugging)"); | 
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| 84 |  | 
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| 85 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 86 | SetCommandLineArgument(limitToCPU, 1).information("Limits the program to one CPU/core (1, 2, 3, etc.). Default is the first core (faster than off)"); | 
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| 87 | #endif | 
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| 88 |  | 
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| 89 | Core::Core(const std::string& cmdLine) | 
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| 90 | // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands) | 
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| 91 | : identifierDestroyer_(Identifier::destroyAllIdentifiers) | 
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| 92 | // Cleanup guard for external console commands that don't belong to an Identifier | 
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| 93 | , consoleCommandDestroyer_(ConsoleCommand::destroyAll) | 
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| 94 | , bGraphicsLoaded_(false) | 
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| 95 | , bStartIOConsole_(true) | 
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| 96 | { | 
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| 97 | // Set the hard coded fixed paths | 
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| 98 | this->pathConfig_.reset(new PathConfig()); | 
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| 99 |  | 
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| 100 | // Create a new dynamic library manager | 
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| 101 | this->dynLibManager_.reset(new DynLibManager()); | 
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| 102 |  | 
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| 103 | // Load modules | 
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| 104 | const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths(); | 
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| 105 | for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it) | 
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| 106 | { | 
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| 107 | try | 
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| 108 | { | 
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| 109 | this->dynLibManager_->load(*it); | 
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| 110 | } | 
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| 111 | catch (...) | 
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| 112 | { | 
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| 113 | COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl; | 
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| 114 | } | 
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| 115 | } | 
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| 116 |  | 
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| 117 | // Parse command line arguments AFTER the modules have been loaded (static code!) | 
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| 118 | CommandLineParser::parseCommandLine(cmdLine); | 
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| 119 |  | 
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| 120 | // Set configurable paths like log, config and media | 
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| 121 | this->pathConfig_->setConfigurablePaths(); | 
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| 122 |  | 
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| 123 | // create a signal handler (only active for Linux) | 
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| 124 | // This call is placed as soon as possible, but after the directories are set | 
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| 125 | this->signalHandler_.reset(new SignalHandler()); | 
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| 126 | this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log"); | 
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| 127 |  | 
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| 128 | // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% (Windows) was used | 
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| 129 | OutputHandler::getInstance().setLogPath(PathConfig::getLogPathString()); | 
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| 130 |  | 
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| 131 | // Parse additional options file now that we know its path | 
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| 132 | CommandLineParser::parseFile(); | 
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| 133 |  | 
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| 134 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 135 | // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump | 
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| 136 | // do this after ogre has initialised. Somehow Ogre changes the settings again (not through | 
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| 137 | // the timer though). | 
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| 138 | int limitToCPU = CommandLineParser::getValue("limitToCPU"); | 
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| 139 | if (limitToCPU > 0) | 
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| 140 | setThreadAffinity(static_cast<unsigned int>(limitToCPU)); | 
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| 141 | #endif | 
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| 142 |  | 
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| 143 | // Manage ini files and set the default settings file (usually orxonox.ini) | 
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| 144 | this->configFileManager_.reset(new ConfigFileManager()); | 
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| 145 | this->configFileManager_->setFilename(ConfigFileType::Settings, | 
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| 146 | CommandLineParser::getValue("settingsFile").getString()); | 
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| 147 |  | 
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| 148 | // Required as well for the config values | 
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| 149 | this->languageInstance_.reset(new Language()); | 
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| 150 |  | 
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| 151 | // Do this soon after the ConfigFileManager has been created to open up the | 
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| 152 | // possibility to configure everything below here | 
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| 153 | ClassIdentifier<Core>::getIdentifier("Core")->initialiseObject(this, "Core", true); | 
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| 154 | this->setConfigValues(); | 
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| 155 |  | 
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| 156 | // create persistent io console | 
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| 157 | if (CommandLineParser::getValue("noIOConsole").getBool()) | 
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| 158 | { | 
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| 159 | ModifyConfigValue(bStartIOConsole_, tset, false); | 
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| 160 | } | 
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| 161 | if (this->bStartIOConsole_) | 
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| 162 | this->ioConsole_.reset(new IOConsole()); | 
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| 163 |  | 
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| 164 | // creates the class hierarchy for all classes with factories | 
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| 165 | Identifier::createClassHierarchy(); | 
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| 166 |  | 
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| 167 | // Load OGRE excluding the renderer and the render window | 
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| 168 | this->graphicsManager_.reset(new GraphicsManager(false)); | 
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| 169 |  | 
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| 170 | // initialise Tcl | 
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| 171 | this->tclBind_.reset(new TclBind(PathConfig::getDataPathString())); | 
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| 172 | this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter())); | 
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| 173 |  | 
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| 174 | // Create singletons that always exist (in other libraries) | 
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| 175 | this->rootScope_.reset(new Scope<ScopeID::Root>()); | 
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| 176 |  | 
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| 177 | // Generate documentation instead of normal run? | 
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| 178 | std::string docFilename; | 
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| 179 | CommandLineParser::getValue("generateDoc", &docFilename); | 
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| 180 | if (!docFilename.empty()) | 
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| 181 | { | 
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| 182 | std::ofstream docFile(docFilename.c_str()); | 
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| 183 | if (docFile.is_open()) | 
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| 184 | { | 
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| 185 | CommandLineParser::generateDoc(docFile); | 
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| 186 | docFile.close(); | 
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| 187 | } | 
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| 188 | else | 
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| 189 | COUT(0) << "Error: Could not open file for documentation writing" << endl; | 
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| 190 | } | 
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| 191 | } | 
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| 192 |  | 
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| 193 | /** | 
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| 194 | @brief | 
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| 195 | All destruction code is handled by scoped_ptrs and ScopeGuards. | 
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| 196 | */ | 
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| 197 | Core::~Core() | 
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| 198 | { | 
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| 199 | // Remove us from the object lists again to avoid problems when destroying them | 
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| 200 | this->unregisterObject(); | 
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| 201 | } | 
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| 202 |  | 
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| 203 | //! Function to collect the SetConfigValue-macro calls. | 
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| 204 | void Core::setConfigValues() | 
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| 205 | { | 
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| 206 | #ifdef ORXONOX_RELEASE | 
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| 207 | const unsigned int defaultLevelLogFile = 3; | 
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| 208 | #else | 
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| 209 | const unsigned int defaultLevelLogFile = 4; | 
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| 210 | #endif | 
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| 211 | SetConfigValueExternal(softDebugLevelLogFile_, "OutputHandler", "softDebugLevelLogFile", defaultLevelLogFile) | 
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| 212 | .description("The maximum level of debug output shown in the log file"); | 
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| 213 | OutputHandler::getInstance().setSoftDebugLevel(OutputHandler::logFileOutputListenerName_s, this->softDebugLevelLogFile_); | 
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| 214 |  | 
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| 215 | SetConfigValue(language_, Language::getInstance().defaultLanguage_) | 
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| 216 | .description("The language of the in game text") | 
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| 217 | .callback(this, &Core::languageChanged); | 
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| 218 | SetConfigValue(bInitRandomNumberGenerator_, true) | 
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| 219 | .description("If true, all random actions are different each time you start the game") | 
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| 220 | .callback(this, &Core::initRandomNumberGenerator); | 
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| 221 | SetConfigValue(bStartIOConsole_, true) | 
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| 222 | .description("Set to false if you don't want to use the IOConsole (for Lua debugging for instance)"); | 
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| 223 | } | 
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| 224 |  | 
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| 225 | //! Callback function if the language has changed. | 
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| 226 | void Core::languageChanged() | 
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| 227 | { | 
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| 228 | // Read the translation file after the language was configured | 
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| 229 | Language::getInstance().readTranslatedLanguageFile(); | 
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| 230 | } | 
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| 231 |  | 
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| 232 | void Core::initRandomNumberGenerator() | 
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| 233 | { | 
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| 234 | static bool bInitialized = false; | 
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| 235 | if (!bInitialized && this->bInitRandomNumberGenerator_) | 
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| 236 | { | 
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| 237 | srand(static_cast<unsigned int>(time(0))); | 
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| 238 | rand(); | 
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| 239 | bInitialized = true; | 
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| 240 | } | 
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| 241 | } | 
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| 242 |  | 
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| 243 | void Core::loadGraphics() | 
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| 244 | { | 
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| 245 | // Any exception should trigger this, even in upgradeToGraphics (see its remarks) | 
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| 246 | Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics); | 
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| 247 |  | 
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| 248 | // Upgrade OGRE to receive a render window | 
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| 249 | try | 
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| 250 | { | 
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| 251 | graphicsManager_->upgradeToGraphics(); | 
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| 252 | } | 
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| 253 | catch (...) | 
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| 254 | { | 
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| 255 | // Recovery from this is very difficult. It requires to completely | 
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| 256 | // destroy Ogre related objects and load again (without graphics). | 
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| 257 | // However since Ogre 1.7 there seems to be a problem when Ogre | 
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| 258 | // throws an exception and the graphics engine then gets destroyed | 
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| 259 | // and reloaded between throw and catch (access violation in MSVC). | 
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| 260 | // That's why we abort completely and only display the exception. | 
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| 261 | COUT(0) << "An exception occurred during upgrade to graphics. " | 
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| 262 | << "That is unrecoverable. The message was:" << endl | 
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| 263 | << Exception::handleMessage() << endl; | 
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| 264 | abort(); | 
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| 265 | } | 
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| 266 |  | 
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| 267 | // Calls the InputManager which sets up the input devices. | 
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| 268 | inputManager_.reset(new InputManager()); | 
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| 269 |  | 
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| 270 | // Load the CEGUI interface | 
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| 271 | guiManager_.reset(new GUIManager(inputManager_->getMousePosition())); | 
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| 272 |  | 
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| 273 | bGraphicsLoaded_ = true; | 
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| 274 | GameMode::bShowsGraphics_s = true; | 
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| 275 |  | 
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| 276 | // Load some sort of a debug overlay (only denoted by its name, "debug.oxo") | 
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| 277 | graphicsManager_->loadDebugOverlay(); | 
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| 278 |  | 
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| 279 | // Create singletons associated with graphics (in other libraries) | 
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| 280 | graphicsScope_.reset(new Scope<ScopeID::Graphics>()); | 
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| 281 |  | 
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| 282 | unloader.Dismiss(); | 
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| 283 | } | 
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| 284 |  | 
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| 285 | void Core::unloadGraphics() | 
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| 286 | { | 
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| 287 | this->graphicsScope_.reset(); | 
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| 288 | this->guiManager_.reset(); | 
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| 289 | this->inputManager_.reset(); | 
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| 290 | this->graphicsManager_.reset(); | 
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| 291 |  | 
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| 292 | // Load Ogre::Root again, but without the render system | 
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| 293 | try | 
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| 294 | { this->graphicsManager_.reset(new GraphicsManager(false)); } | 
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| 295 | catch (...) | 
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| 296 | { | 
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| 297 | COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl | 
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| 298 | << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl | 
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| 299 | << "Terminating the program." << std::endl; | 
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| 300 | abort(); | 
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| 301 | } | 
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| 302 |  | 
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| 303 | bGraphicsLoaded_ = false; | 
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| 304 | GameMode::bShowsGraphics_s = false; | 
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| 305 | } | 
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| 306 |  | 
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| 307 | //! Sets the language in the config-file back to the default. | 
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| 308 | void Core::resetLanguage() | 
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| 309 | { | 
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| 310 | ResetConfigValue(language_); | 
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| 311 | } | 
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| 312 |  | 
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| 313 | /** | 
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| 314 | @note | 
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| 315 | The code of this function has been copied and adjusted from OGRE, an open source graphics engine. | 
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| 316 | (Object-oriented Graphics Rendering Engine) | 
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| 317 | For the latest info, see http://www.ogre3d.org/ | 
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| 318 |  | 
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| 319 | Copyright (c) 2000-2008 Torus Knot Software Ltd | 
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| 320 |  | 
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| 321 | OGRE is licensed under the LGPL. For more info, see OGRE license. | 
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| 322 | */ | 
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| 323 | void Core::setThreadAffinity(int limitToCPU) | 
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| 324 | { | 
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| 325 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 326 |  | 
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| 327 | if (limitToCPU <= 0) | 
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| 328 | return; | 
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| 329 |  | 
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| 330 | unsigned int coreNr = limitToCPU - 1; | 
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| 331 | // Get the current process core mask | 
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| 332 | DWORD procMask; | 
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| 333 | DWORD sysMask; | 
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| 334 | #  if _MSC_VER >= 1400 && defined (_M_X64) | 
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| 335 | GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); | 
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| 336 | #  else | 
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| 337 | GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); | 
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| 338 | #  endif | 
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| 339 |  | 
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| 340 | // If procMask is 0, consider there is only one core available | 
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| 341 | // (using 0 as procMask will cause an infinite loop below) | 
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| 342 | if (procMask == 0) | 
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| 343 | procMask = 1; | 
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| 344 |  | 
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| 345 | // if the core specified with coreNr is not available, take the lowest one | 
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| 346 | if (!(procMask & (1 << coreNr))) | 
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| 347 | coreNr = 0; | 
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| 348 |  | 
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| 349 | // Find the lowest core that this process uses and coreNr suggests | 
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| 350 | DWORD threadMask = 1; | 
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| 351 | while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr))) | 
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| 352 | threadMask <<= 1; | 
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| 353 |  | 
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| 354 | // Set affinity to the first core | 
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| 355 | SetThreadAffinityMask(GetCurrentThread(), threadMask); | 
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| 356 | #endif | 
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| 357 | } | 
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| 358 |  | 
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| 359 | void Core::preUpdate(const Clock& time) | 
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| 360 | { | 
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| 361 | // Update singletons before general ticking | 
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| 362 | ScopedSingletonManager::preUpdate<ScopeID::Root>(time); | 
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| 363 | if (this->bGraphicsLoaded_) | 
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| 364 | { | 
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| 365 | // Process input events | 
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| 366 | this->inputManager_->preUpdate(time); | 
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| 367 | // Update GUI | 
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| 368 | this->guiManager_->preUpdate(time); | 
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| 369 | // Update singletons before general ticking | 
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| 370 | ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time); | 
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| 371 | } | 
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| 372 | // Process console events and status line | 
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| 373 | if (this->ioConsole_ != NULL) | 
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| 374 | this->ioConsole_->preUpdate(time); | 
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| 375 | // Process thread commands | 
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| 376 | this->tclThreadManager_->preUpdate(time); | 
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| 377 | } | 
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| 378 |  | 
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| 379 | void Core::postUpdate(const Clock& time) | 
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| 380 | { | 
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| 381 | // Update singletons just before rendering | 
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| 382 | ScopedSingletonManager::postUpdate<ScopeID::Root>(time); | 
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| 383 | if (this->bGraphicsLoaded_) | 
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| 384 | { | 
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| 385 | // Update singletons just before rendering | 
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| 386 | ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time); | 
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| 387 | // Render (doesn't throw) | 
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| 388 | this->graphicsManager_->postUpdate(time); | 
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| 389 | } | 
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| 390 | } | 
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| 391 | } | 
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