| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *      Reto Grieder | 
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| 25 | *   Co-authors: | 
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| 26 | *      ... | 
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| 27 | * | 
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| 28 | */ | 
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| 29 |  | 
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| 30 | /** | 
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| 31 | @file | 
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| 32 | @brief | 
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| 33 | Implementation of the Core singleton with its global variables (avoids boost include) | 
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| 34 | */ | 
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| 35 |  | 
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| 36 | #include "Core.h" | 
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| 37 |  | 
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| 38 | #include <cassert> | 
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| 39 | #include <vector> | 
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| 40 |  | 
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| 41 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 42 | #  ifndef WIN32_LEAN_AND_MEAN | 
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| 43 | #    define WIN32_LEAN_AND_MEAN | 
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| 44 | #  endif | 
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| 45 | #  include <windows.h> | 
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| 46 | #  undef min | 
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| 47 | #  undef max | 
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| 48 | #endif | 
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| 49 |  | 
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| 50 | #include "util/Clock.h" | 
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| 51 | #include "util/Debug.h" | 
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| 52 | #include "util/Exception.h" | 
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| 53 | #include "util/SignalHandler.h" | 
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| 54 | #include "PathConfig.h" | 
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| 55 | #include "CommandExecutor.h" | 
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| 56 | #include "CommandLineParser.h" | 
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| 57 | #include "ConfigFileManager.h" | 
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| 58 | #include "ConfigValueIncludes.h" | 
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| 59 | #include "CoreIncludes.h" | 
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| 60 | #include "DynLibManager.h" | 
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| 61 | #include "GameMode.h" | 
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| 62 | #include "GraphicsManager.h" | 
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| 63 | #include "GUIManager.h" | 
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| 64 | #include "Identifier.h" | 
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| 65 | #include "Language.h" | 
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| 66 | #include "LuaState.h" | 
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| 67 | #include "ScopedSingletonManager.h" | 
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| 68 | #include "Shell.h" | 
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| 69 | #include "TclBind.h" | 
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| 70 | #include "TclThreadManager.h" | 
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| 71 | #include "input/InputManager.h" | 
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| 72 |  | 
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| 73 | namespace orxonox | 
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| 74 | { | 
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| 75 | //! Static pointer to the singleton | 
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| 76 | Core* Core::singletonPtr_s  = 0; | 
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| 77 |  | 
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| 78 | SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file"); | 
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| 79 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 80 | SetCommandLineArgument(limitToCPU, 0).information("Limits the program to one cpu/core (1, 2, 3, etc.). 0 turns it off (default)"); | 
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| 81 | #endif | 
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| 82 |  | 
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| 83 | /** | 
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| 84 | @brief | 
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| 85 | Helper class for the Core singleton: we cannot derive | 
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| 86 | Core from OrxonoxClass because we need to handle the Identifier | 
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| 87 | destruction in the Core destructor. | 
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| 88 | */ | 
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| 89 | class CoreConfiguration : public OrxonoxClass | 
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| 90 | { | 
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| 91 | public: | 
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| 92 | CoreConfiguration() | 
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| 93 | { | 
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| 94 | } | 
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| 95 |  | 
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| 96 | void initialise() | 
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| 97 | { | 
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| 98 | RegisterRootObject(CoreConfiguration); | 
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| 99 | this->setConfigValues(); | 
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| 100 | } | 
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| 101 |  | 
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| 102 | /** | 
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| 103 | @brief Function to collect the SetConfigValue-macro calls. | 
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| 104 | */ | 
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| 105 | void setConfigValues() | 
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| 106 | { | 
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| 107 | #ifdef NDEBUG | 
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| 108 | const unsigned int defaultLevelConsole = 1; | 
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| 109 | const unsigned int defaultLevelLogfile = 3; | 
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| 110 | const unsigned int defaultLevelShell   = 1; | 
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| 111 | #else | 
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| 112 | const unsigned int defaultLevelConsole = 3; | 
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| 113 | const unsigned int defaultLevelLogfile = 4; | 
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| 114 | const unsigned int defaultLevelShell   = 3; | 
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| 115 | #endif | 
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| 116 | SetConfigValue(softDebugLevelConsole_, defaultLevelConsole) | 
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| 117 | .description("The maximal level of debug output shown in the console") | 
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| 118 | .callback(this, &CoreConfiguration::debugLevelChanged); | 
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| 119 | SetConfigValue(softDebugLevelLogfile_, defaultLevelLogfile) | 
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| 120 | .description("The maximal level of debug output shown in the logfile") | 
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| 121 | .callback(this, &CoreConfiguration::debugLevelChanged); | 
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| 122 | SetConfigValue(softDebugLevelShell_, defaultLevelShell) | 
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| 123 | .description("The maximal level of debug output shown in the ingame shell") | 
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| 124 | .callback(this, &CoreConfiguration::debugLevelChanged); | 
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| 125 |  | 
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| 126 | SetConfigValue(language_, Language::getInstance().defaultLanguage_) | 
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| 127 | .description("The language of the ingame text") | 
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| 128 | .callback(this, &CoreConfiguration::languageChanged); | 
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| 129 | SetConfigValue(bInitializeRandomNumberGenerator_, true) | 
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| 130 | .description("If true, all random actions are different each time you start the game") | 
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| 131 | .callback(this, &CoreConfiguration::initializeRandomNumberGenerator); | 
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| 132 | } | 
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| 133 |  | 
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| 134 | /** | 
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| 135 | @brief Callback function if the debug level has changed. | 
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| 136 | */ | 
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| 137 | void debugLevelChanged() | 
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| 138 | { | 
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| 139 | // softDebugLevel_ is the maximum of the 3 variables | 
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| 140 | this->softDebugLevel_ = this->softDebugLevelConsole_; | 
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| 141 | if (this->softDebugLevelLogfile_ > this->softDebugLevel_) | 
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| 142 | this->softDebugLevel_ = this->softDebugLevelLogfile_; | 
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| 143 | if (this->softDebugLevelShell_ > this->softDebugLevel_) | 
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| 144 | this->softDebugLevel_ = this->softDebugLevelShell_; | 
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| 145 |  | 
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| 146 | OutputHandler::setSoftDebugLevel(OutputHandler::LD_All,     this->softDebugLevel_); | 
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| 147 | OutputHandler::setSoftDebugLevel(OutputHandler::LD_Console, this->softDebugLevelConsole_); | 
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| 148 | OutputHandler::setSoftDebugLevel(OutputHandler::LD_Logfile, this->softDebugLevelLogfile_); | 
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| 149 | OutputHandler::setSoftDebugLevel(OutputHandler::LD_Shell,   this->softDebugLevelShell_); | 
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| 150 | } | 
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| 151 |  | 
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| 152 | /** | 
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| 153 | @brief Callback function if the language has changed. | 
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| 154 | */ | 
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| 155 | void languageChanged() | 
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| 156 | { | 
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| 157 | // Read the translation file after the language was configured | 
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| 158 | Language::getInstance().readTranslatedLanguageFile(); | 
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| 159 | } | 
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| 160 |  | 
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| 161 | /** | 
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| 162 | @brief Sets the language in the config-file back to the default. | 
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| 163 | */ | 
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| 164 | void resetLanguage() | 
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| 165 | { | 
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| 166 | ResetConfigValue(language_); | 
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| 167 | } | 
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| 168 |  | 
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| 169 | void initializeRandomNumberGenerator() | 
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| 170 | { | 
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| 171 | static bool bInitialized = false; | 
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| 172 | if (!bInitialized && this->bInitializeRandomNumberGenerator_) | 
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| 173 | { | 
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| 174 | srand(static_cast<unsigned int>(time(0))); | 
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| 175 | rand(); | 
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| 176 | bInitialized = true; | 
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| 177 | } | 
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| 178 | } | 
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| 179 |  | 
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| 180 | int softDebugLevel_;                            //!< The debug level | 
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| 181 | int softDebugLevelConsole_;                     //!< The debug level for the console | 
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| 182 | int softDebugLevelLogfile_;                     //!< The debug level for the logfile | 
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| 183 | int softDebugLevelShell_;                       //!< The debug level for the ingame shell | 
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| 184 | std::string language_;                          //!< The language | 
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| 185 | bool bInitializeRandomNumberGenerator_;         //!< If true, srand(time(0)) is called | 
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| 186 | }; | 
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| 187 |  | 
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| 188 |  | 
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| 189 | Core::Core(const std::string& cmdLine) | 
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| 190 | // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands) | 
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| 191 | : identifierDestroyer_(Identifier::destroyAllIdentifiers) | 
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| 192 | // Cleanup guard for external console commands that don't belong to an Identifier | 
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| 193 | , consoleCommandDestroyer_(CommandExecutor::destroyExternalCommands) | 
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| 194 | , configuration_(new CoreConfiguration()) // Don't yet create config values! | 
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| 195 | , bGraphicsLoaded_(false) | 
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| 196 | { | 
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| 197 | // Set the hard coded fixed paths | 
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| 198 | this->pathConfig_.reset(new PathConfig()); | 
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| 199 |  | 
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| 200 | // Create a new dynamic library manager | 
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| 201 | this->dynLibManager_.reset(new DynLibManager()); | 
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| 202 |  | 
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| 203 | // Load modules | 
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| 204 | const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths(); | 
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| 205 | for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it) | 
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| 206 | { | 
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| 207 | try | 
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| 208 | { | 
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| 209 | this->dynLibManager_->load(*it); | 
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| 210 | } | 
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| 211 | catch (...) | 
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| 212 | { | 
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| 213 | COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl; | 
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| 214 | } | 
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| 215 | } | 
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| 216 |  | 
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| 217 | // Parse command line arguments AFTER the modules have been loaded (static code!) | 
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| 218 | CommandLineParser::parseCommandLine(cmdLine); | 
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| 219 |  | 
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| 220 | // Set configurable paths like log, config and media | 
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| 221 | this->pathConfig_->setConfigurablePaths(); | 
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| 222 |  | 
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| 223 | // create a signal handler (only active for linux) | 
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| 224 | // This call is placed as soon as possible, but after the directories are set | 
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| 225 | this->signalHandler_.reset(new SignalHandler()); | 
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| 226 | this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log"); | 
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| 227 |  | 
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| 228 | // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% was used | 
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| 229 | OutputHandler::getOutStream().setLogPath(PathConfig::getLogPathString()); | 
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| 230 |  | 
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| 231 | // Parse additional options file now that we know its path | 
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| 232 | CommandLineParser::parseFile(); | 
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| 233 |  | 
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| 234 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 235 | // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump | 
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| 236 | // do this after ogre has initialised. Somehow Ogre changes the settings again (not through | 
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| 237 | // the timer though). | 
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| 238 | int limitToCPU = CommandLineParser::getValue("limitToCPU"); | 
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| 239 | if (limitToCPU > 0) | 
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| 240 | setThreadAffinity(static_cast<unsigned int>(limitToCPU)); | 
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| 241 | #endif | 
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| 242 |  | 
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| 243 | // Manage ini files and set the default settings file (usually orxonox.ini) | 
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| 244 | this->configFileManager_.reset(new ConfigFileManager()); | 
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| 245 | this->configFileManager_->setFilename(ConfigFileType::Settings, | 
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| 246 | CommandLineParser::getValue("settingsFile").getString()); | 
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| 247 |  | 
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| 248 | // Required as well for the config values | 
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| 249 | this->languageInstance_.reset(new Language()); | 
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| 250 |  | 
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| 251 | // creates the class hierarchy for all classes with factories | 
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| 252 | Identifier::createClassHierarchy(); | 
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| 253 |  | 
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| 254 | // Do this soon after the ConfigFileManager has been created to open up the | 
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| 255 | // possibility to configure everything below here | 
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| 256 | this->configuration_->initialise(); | 
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| 257 |  | 
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| 258 | // Load OGRE excluding the renderer and the render window | 
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| 259 | this->graphicsManager_.reset(new GraphicsManager(false)); | 
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| 260 |  | 
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| 261 | // initialise Tcl | 
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| 262 | this->tclBind_.reset(new TclBind(PathConfig::getDataPathString())); | 
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| 263 | this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter())); | 
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| 264 |  | 
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| 265 | // create a shell | 
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| 266 | this->shell_.reset(new Shell()); | 
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| 267 |  | 
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| 268 | // Create singletons that always exist (in other libraries) | 
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| 269 | this->rootScope_.reset(new Scope<ScopeID::Root>()); | 
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| 270 | } | 
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| 271 |  | 
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| 272 | /** | 
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| 273 | @brief | 
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| 274 | All destruction code is handled by scoped_ptrs and ScopeGuards. | 
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| 275 | */ | 
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| 276 | Core::~Core() | 
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| 277 | { | 
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| 278 | } | 
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| 279 |  | 
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| 280 | void Core::loadGraphics() | 
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| 281 | { | 
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| 282 | // Any exception should trigger this, even in upgradeToGraphics (see its remarks) | 
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| 283 | Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics); | 
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| 284 |  | 
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| 285 | // Upgrade OGRE to receive a render window | 
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| 286 | graphicsManager_->upgradeToGraphics(); | 
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| 287 |  | 
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| 288 | // Calls the InputManager which sets up the input devices. | 
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| 289 | inputManager_.reset(new InputManager()); | 
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| 290 |  | 
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| 291 | // Load the CEGUI interface | 
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| 292 | guiManager_.reset(new GUIManager(graphicsManager_->getRenderWindow(), | 
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| 293 | inputManager_->getMousePosition(), graphicsManager_->isFullScreen())); | 
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| 294 |  | 
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| 295 | bGraphicsLoaded_ = true; | 
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| 296 | GameMode::bShowsGraphics_s = true; | 
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| 297 |  | 
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| 298 | // Load some sort of a debug overlay (only denoted by its name, "debug.oxo") | 
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| 299 | graphicsManager_->loadDebugOverlay(); | 
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| 300 |  | 
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| 301 | // Create singletons associated with graphics (in other libraries) | 
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| 302 | graphicsScope_.reset(new Scope<ScopeID::Graphics>()); | 
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| 303 |  | 
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| 304 | unloader.Dismiss(); | 
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| 305 | } | 
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| 306 |  | 
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| 307 | void Core::unloadGraphics() | 
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| 308 | { | 
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| 309 | this->graphicsScope_.reset(); | 
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| 310 | this->guiManager_.reset(); | 
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| 311 | this->inputManager_.reset(); | 
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| 312 | this->graphicsManager_.reset(); | 
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| 313 |  | 
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| 314 | // Load Ogre::Root again, but without the render system | 
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| 315 | try | 
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| 316 | { this->graphicsManager_.reset(new GraphicsManager(false)); } | 
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| 317 | catch (...) | 
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| 318 | { | 
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| 319 | COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl | 
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| 320 | << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl | 
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| 321 | << "Terminating the program." << std::endl; | 
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| 322 | abort(); | 
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| 323 | } | 
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| 324 |  | 
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| 325 | bGraphicsLoaded_ = false; | 
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| 326 | GameMode::bShowsGraphics_s = false; | 
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| 327 | } | 
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| 328 |  | 
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| 329 | /** | 
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| 330 | @brief Returns the softDebugLevel for the given device (returns a default-value if the class is right about to be created). | 
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| 331 | @param device The device | 
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| 332 | @return The softDebugLevel | 
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| 333 | */ | 
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| 334 | /*static*/ int Core::getSoftDebugLevel(OutputHandler::OutputDevice device) | 
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| 335 | { | 
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| 336 | switch (device) | 
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| 337 | { | 
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| 338 | case OutputHandler::LD_All: | 
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| 339 | return Core::getInstance().configuration_->softDebugLevel_; | 
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| 340 | case OutputHandler::LD_Console: | 
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| 341 | return Core::getInstance().configuration_->softDebugLevelConsole_; | 
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| 342 | case OutputHandler::LD_Logfile: | 
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| 343 | return Core::getInstance().configuration_->softDebugLevelLogfile_; | 
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| 344 | case OutputHandler::LD_Shell: | 
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| 345 | return Core::getInstance().configuration_->softDebugLevelShell_; | 
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| 346 | default: | 
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| 347 | assert(0); | 
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| 348 | return 2; | 
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| 349 | } | 
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| 350 | } | 
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| 351 |  | 
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| 352 | /** | 
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| 353 | @brief Sets the softDebugLevel for the given device. Please use this only temporary and restore the value afterwards, as it overrides the configured value. | 
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| 354 | @param device The device | 
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| 355 | @param level The level | 
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| 356 | */ | 
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| 357 | /*static*/ void Core::setSoftDebugLevel(OutputHandler::OutputDevice device, int level) | 
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| 358 | { | 
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| 359 | if (device == OutputHandler::LD_All) | 
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| 360 | Core::getInstance().configuration_->softDebugLevel_ = level; | 
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| 361 | else if (device == OutputHandler::LD_Console) | 
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| 362 | Core::getInstance().configuration_->softDebugLevelConsole_ = level; | 
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| 363 | else if (device == OutputHandler::LD_Logfile) | 
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| 364 | Core::getInstance().configuration_->softDebugLevelLogfile_ = level; | 
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| 365 | else if (device == OutputHandler::LD_Shell) | 
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| 366 | Core::getInstance().configuration_->softDebugLevelShell_ = level; | 
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| 367 |  | 
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| 368 | OutputHandler::setSoftDebugLevel(device, level); | 
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| 369 | } | 
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| 370 |  | 
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| 371 | /** | 
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| 372 | @brief Returns the configured language. | 
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| 373 | */ | 
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| 374 | /*static*/ const std::string& Core::getLanguage() | 
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| 375 | { | 
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| 376 | return Core::getInstance().configuration_->language_; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | /** | 
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| 380 | @brief Sets the language in the config-file back to the default. | 
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| 381 | */ | 
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| 382 | /*static*/ void Core::resetLanguage() | 
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| 383 | { | 
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| 384 | Core::getInstance().configuration_->resetLanguage(); | 
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| 385 | } | 
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| 386 |  | 
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| 387 | /** | 
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| 388 | @note | 
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| 389 | The code of this function has been copied and adjusted from OGRE, an open source graphics engine. | 
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| 390 | (Object-oriented Graphics Rendering Engine) | 
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| 391 | For the latest info, see http://www.ogre3d.org/ | 
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| 392 |  | 
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| 393 | Copyright (c) 2000-2008 Torus Knot Software Ltd | 
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| 394 |  | 
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| 395 | OGRE is licensed under the LGPL. For more info, see OGRE license. | 
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| 396 | */ | 
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| 397 | void Core::setThreadAffinity(int limitToCPU) | 
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| 398 | { | 
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| 399 | #ifdef ORXONOX_PLATFORM_WINDOWS | 
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| 400 |  | 
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| 401 | if (limitToCPU <= 0) | 
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| 402 | return; | 
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| 403 |  | 
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| 404 | unsigned int coreNr = limitToCPU - 1; | 
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| 405 | // Get the current process core mask | 
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| 406 | DWORD procMask; | 
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| 407 | DWORD sysMask; | 
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| 408 | #  if _MSC_VER >= 1400 && defined (_M_X64) | 
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| 409 | GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask); | 
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| 410 | #  else | 
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| 411 | GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask); | 
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| 412 | #  endif | 
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| 413 |  | 
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| 414 | // If procMask is 0, consider there is only one core available | 
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| 415 | // (using 0 as procMask will cause an infinite loop below) | 
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| 416 | if (procMask == 0) | 
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| 417 | procMask = 1; | 
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| 418 |  | 
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| 419 | // if the core specified with coreNr is not available, take the lowest one | 
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| 420 | if (!(procMask & (1 << coreNr))) | 
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| 421 | coreNr = 0; | 
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| 422 |  | 
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| 423 | // Find the lowest core that this process uses and coreNr suggests | 
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| 424 | DWORD threadMask = 1; | 
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| 425 | while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr))) | 
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| 426 | threadMask <<= 1; | 
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| 427 |  | 
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| 428 | // Set affinity to the first core | 
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| 429 | SetThreadAffinityMask(GetCurrentThread(), threadMask); | 
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| 430 | #endif | 
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| 431 | } | 
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| 432 |  | 
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| 433 | void Core::preUpdate(const Clock& time) | 
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| 434 | { | 
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| 435 | // singletons from other libraries | 
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| 436 | ScopedSingletonManager::update<ScopeID::Root>(time); | 
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| 437 | if (this->bGraphicsLoaded_) | 
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| 438 | { | 
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| 439 | // process input events | 
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| 440 | this->inputManager_->update(time); | 
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| 441 | // process gui events | 
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| 442 | this->guiManager_->update(time); | 
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| 443 | // graphics singletons from other libraries | 
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| 444 | ScopedSingletonManager::update<ScopeID::Graphics>(time); | 
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| 445 | } | 
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| 446 | // process thread commands | 
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| 447 | this->tclThreadManager_->update(time); | 
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| 448 | } | 
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| 449 |  | 
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| 450 | void Core::postUpdate(const Clock& time) | 
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| 451 | { | 
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| 452 | if (this->bGraphicsLoaded_) | 
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| 453 | { | 
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| 454 | // Render (doesn't throw) | 
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| 455 | this->graphicsManager_->update(time); | 
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| 456 | } | 
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| 457 | } | 
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| 458 | } | 
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