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source: code/trunk/src/libraries/core/Core.cc @ 7175

Last change on this file since 7175 was 7175, checked in by rgrieder, 14 years ago

Fixed a problem with Ogre 1.7 and our exception handling mechanism. Somehow Ogre exceptions don't like if you completely reload Ogre during throw and catch…
The fix is simple: Abort the program if graphics loading fails (but display the exception message).

  • Property svn:eol-style set to native
File size: 13.4 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
[2896]24 *      Reto Grieder
[1505]25 *   Co-authors:
[2896]26 *      ...
[1505]27 *
28 */
29
30/**
[3196]31@file
32@brief
33    Implementation of the Core singleton with its global variables (avoids boost include)
[1505]34*/
35
[1524]36#include "Core.h"
[2710]37
[1756]38#include <cassert>
[5929]39#include <vector>
[2710]40
41#ifdef ORXONOX_PLATFORM_WINDOWS
[2896]42#  ifndef WIN32_LEAN_AND_MEAN
43#    define WIN32_LEAN_AND_MEAN
44#  endif
[2710]45#  include <windows.h>
[3214]46#  undef min
47#  undef max
[2710]48#endif
49
[5929]50#include "util/Clock.h"
[2896]51#include "util/Debug.h"
[2710]52#include "util/Exception.h"
[6417]53#include "util/Scope.h"
[2896]54#include "util/SignalHandler.h"
[5929]55#include "PathConfig.h"
[5781]56#include "CommandExecutor.h"
[6021]57#include "CommandLineParser.h"
[2896]58#include "ConfigFileManager.h"
59#include "ConfigValueIncludes.h"
60#include "CoreIncludes.h"
[5693]61#include "DynLibManager.h"
[5781]62#include "GameMode.h"
63#include "GraphicsManager.h"
64#include "GUIManager.h"
[2896]65#include "Identifier.h"
[1505]66#include "Language.h"
[6105]67#include "IOConsole.h"
[5695]68#include "LuaState.h"
[5929]69#include "ScopedSingletonManager.h"
[5781]70#include "TclBind.h"
71#include "TclThreadManager.h"
72#include "input/InputManager.h"
[1505]73
74namespace orxonox
75{
[3196]76    //! Static pointer to the singleton
[3370]77    Core* Core::singletonPtr_s  = 0;
[2662]78
[3280]79    SetCommandLineArgument(settingsFile, "orxonox.ini").information("THE configuration file");
[6746]80    SetCommandLineSwitch(noIOConsole).information("Use this if you don't want to use the IOConsole (for instance for Lua debugging)");
[7163]81
[3280]82#ifdef ORXONOX_PLATFORM_WINDOWS
[6417]83    SetCommandLineArgument(limitToCPU, 1).information("Limits the program to one CPU/core (1, 2, 3, etc.). Default is the first core (faster than off)");
[3280]84#endif
[2710]85
[3323]86    Core::Core(const std::string& cmdLine)
[3370]87        // Cleanup guard for identifier destruction (incl. XMLPort, configValues, consoleCommands)
88        : identifierDestroyer_(Identifier::destroyAllIdentifiers)
[5781]89        // Cleanup guard for external console commands that don't belong to an Identifier
90        , consoleCommandDestroyer_(CommandExecutor::destroyExternalCommands)
91        , bGraphicsLoaded_(false)
[6746]92        , bStartIOConsole_(true)
[3280]93    {
[5693]94        // Set the hard coded fixed paths
[5929]95        this->pathConfig_.reset(new PathConfig());
[3280]96
[5693]97        // Create a new dynamic library manager
98        this->dynLibManager_.reset(new DynLibManager());
[2896]99
[5693]100        // Load modules
[5929]101        const std::vector<std::string>& modulePaths = this->pathConfig_->getModulePaths();
102        for (std::vector<std::string>::const_iterator it = modulePaths.begin(); it != modulePaths.end(); ++it)
[5693]103        {
[5929]104            try
[5693]105            {
[5929]106                this->dynLibManager_->load(*it);
[5693]107            }
[5929]108            catch (...)
109            {
110                COUT(1) << "Couldn't load module \"" << *it << "\": " << Exception::handleMessage() << std::endl;
111            }
[5693]112        }
113
114        // Parse command line arguments AFTER the modules have been loaded (static code!)
[6021]115        CommandLineParser::parseCommandLine(cmdLine);
[5693]116
117        // Set configurable paths like log, config and media
[5929]118        this->pathConfig_->setConfigurablePaths();
[5693]119
[6105]120        // create a signal handler (only active for Linux)
[2896]121        // This call is placed as soon as possible, but after the directories are set
[3370]122        this->signalHandler_.reset(new SignalHandler());
[5929]123        this->signalHandler_->doCatch(PathConfig::getExecutablePathString(), PathConfig::getLogPathString() + "orxonox_crash.log");
[2896]124
[6105]125        // Set the correct log path. Before this call, /tmp (Unix) or %TEMP% (Windows) was used
126        OutputHandler::getInstance().setLogPath(PathConfig::getLogPathString());
[2710]127
[3280]128        // Parse additional options file now that we know its path
[6021]129        CommandLineParser::parseFile();
[3280]130
131#ifdef ORXONOX_PLATFORM_WINDOWS
132        // limit the main thread to the first core so that QueryPerformanceCounter doesn't jump
133        // do this after ogre has initialised. Somehow Ogre changes the settings again (not through
134        // the timer though).
[6021]135        int limitToCPU = CommandLineParser::getValue("limitToCPU");
[3280]136        if (limitToCPU > 0)
137            setThreadAffinity(static_cast<unsigned int>(limitToCPU));
138#endif
139
[2896]140        // Manage ini files and set the default settings file (usually orxonox.ini)
[3370]141        this->configFileManager_.reset(new ConfigFileManager());
[2896]142        this->configFileManager_->setFilename(ConfigFileType::Settings,
[6021]143            CommandLineParser::getValue("settingsFile").getString());
[2896]144
[3280]145        // Required as well for the config values
[3370]146        this->languageInstance_.reset(new Language());
[2896]147
[6417]148        // Do this soon after the ConfigFileManager has been created to open up the
149        // possibility to configure everything below here
150        ClassIdentifier<Core>::getIdentifier("Core")->initialiseObject(this, "Core", true);
151        this->setConfigValues();
152
[6105]153        // create persistent io console
[6746]154        if (CommandLineParser::getValue("noIOConsole").getBool())
155        {
156            ModifyConfigValue(bStartIOConsole_, tset, false);
157        }
158        if (this->bStartIOConsole_)
159            this->ioConsole_.reset(new IOConsole());
[6105]160
[5695]161        // creates the class hierarchy for all classes with factories
[5929]162        Identifier::createClassHierarchy();
[5695]163
[5781]164        // Load OGRE excluding the renderer and the render window
165        this->graphicsManager_.reset(new GraphicsManager(false));
166
167        // initialise Tcl
[5929]168        this->tclBind_.reset(new TclBind(PathConfig::getDataPathString()));
[5781]169        this->tclThreadManager_.reset(new TclThreadManager(tclBind_->getTclInterpreter()));
170
[5929]171        // Create singletons that always exist (in other libraries)
172        this->rootScope_.reset(new Scope<ScopeID::Root>());
[1505]173    }
174
175    /**
[3370]176    @brief
[5695]177        All destruction code is handled by scoped_ptrs and ScopeGuards.
[1505]178    */
[1524]179    Core::~Core()
[1505]180    {
[6417]181        // Remove us from the object lists again to avoid problems when destroying them
182        this->unregisterObject();
[3370]183    }
[2896]184
[6417]185    //! Function to collect the SetConfigValue-macro calls.
186    void Core::setConfigValues()
187    {
188#ifdef ORXONOX_RELEASE
189        const unsigned int defaultLevelLogFile = 3;
190#else
191        const unsigned int defaultLevelLogFile = 4;
192#endif
[7167]193        SetConfigValueExternal(softDebugLevelLogFile_, "OutputHandler", "softDebugLevelLogFile", defaultLevelLogFile)
[6417]194            .description("The maximum level of debug output shown in the log file");
195        OutputHandler::getInstance().setSoftDebugLevel(OutputHandler::logFileOutputListenerName_s, this->softDebugLevelLogFile_);
196
197        SetConfigValue(language_, Language::getInstance().defaultLanguage_)
198            .description("The language of the in game text")
199            .callback(this, &Core::languageChanged);
200        SetConfigValue(bInitRandomNumberGenerator_, true)
201            .description("If true, all random actions are different each time you start the game")
202            .callback(this, &Core::initRandomNumberGenerator);
[6746]203        SetConfigValue(bStartIOConsole_, true)
204            .description("Set to false if you don't want to use the IOConsole (for Lua debugging for instance)");
[6417]205    }
206
207    //! Callback function if the language has changed.
208    void Core::languageChanged()
209    {
210        // Read the translation file after the language was configured
211        Language::getInstance().readTranslatedLanguageFile();
212    }
213
214    void Core::initRandomNumberGenerator()
215    {
216        static bool bInitialized = false;
217        if (!bInitialized && this->bInitRandomNumberGenerator_)
218        {
219            srand(static_cast<unsigned int>(time(0)));
220            rand();
221            bInitialized = true;
222        }
223    }
224
[5781]225    void Core::loadGraphics()
226    {
227        // Any exception should trigger this, even in upgradeToGraphics (see its remarks)
228        Loki::ScopeGuard unloader = Loki::MakeObjGuard(*this, &Core::unloadGraphics);
229
230        // Upgrade OGRE to receive a render window
[7175]231        try
232        {
233            graphicsManager_->upgradeToGraphics();
234        }
235        catch (...)
236        {
237            // Recovery from this is very difficult. It requires to completely
238            // destroy Ogre related objects and load again (without graphics).
239            // However since Ogre 1.7 there seems to be a problem when Ogre
240            // throws an exception and the graphics engine then gets destroyed
241            // and reloaded between throw and catch (access violation in MSVC).
242            // That's why we abort completely and only display the exception.
243            COUT(0) << "An exception occurred during upgrade to graphics. "
244                    << "That is unrecoverable. The message was:" << endl
245                    << Exception::handleMessage() << endl;
246            abort();
247        }
[5781]248
249        // Calls the InputManager which sets up the input devices.
250        inputManager_.reset(new InputManager());
251
[5929]252        // Load the CEGUI interface
[6746]253        guiManager_.reset(new GUIManager(inputManager_->getMousePosition()));
[5781]254
[5929]255        bGraphicsLoaded_ = true;
256        GameMode::bShowsGraphics_s = true;
257
258        // Load some sort of a debug overlay (only denoted by its name, "debug.oxo")
259        graphicsManager_->loadDebugOverlay();
260
261        // Create singletons associated with graphics (in other libraries)
262        graphicsScope_.reset(new Scope<ScopeID::Graphics>());
263
[5781]264        unloader.Dismiss();
265    }
266
267    void Core::unloadGraphics()
268    {
[5929]269        this->graphicsScope_.reset();
270        this->guiManager_.reset();
271        this->inputManager_.reset();
[5781]272        this->graphicsManager_.reset();
273
274        // Load Ogre::Root again, but without the render system
275        try
276            { this->graphicsManager_.reset(new GraphicsManager(false)); }
277        catch (...)
278        {
279            COUT(0) << "An exception occurred during 'unloadGraphics':" << Exception::handleMessage() << std::endl
280                    << "Another exception might be being handled which may lead to undefined behaviour!" << std::endl
281                    << "Terminating the program." << std::endl;
282            abort();
283        }
284
285        bGraphicsLoaded_ = false;
[5929]286        GameMode::bShowsGraphics_s = false;
[5781]287    }
288
[6417]289    //! Sets the language in the config-file back to the default.
290    void Core::resetLanguage()
[1505]291    {
[6417]292        ResetConfigValue(language_);
[1505]293    }
294
295    /**
[2896]296    @note
297        The code of this function has been copied and adjusted from OGRE, an open source graphics engine.
298            (Object-oriented Graphics Rendering Engine)
299        For the latest info, see http://www.ogre3d.org/
300
301        Copyright (c) 2000-2008 Torus Knot Software Ltd
302
303        OGRE is licensed under the LGPL. For more info, see OGRE license.
[2710]304    */
[2896]305    void Core::setThreadAffinity(int limitToCPU)
[2710]306    {
[3280]307#ifdef ORXONOX_PLATFORM_WINDOWS
308
[2896]309        if (limitToCPU <= 0)
310            return;
[2710]311
[2896]312        unsigned int coreNr = limitToCPU - 1;
313        // Get the current process core mask
314        DWORD procMask;
315        DWORD sysMask;
316#  if _MSC_VER >= 1400 && defined (_M_X64)
317        GetProcessAffinityMask(GetCurrentProcess(), (PDWORD_PTR)&procMask, (PDWORD_PTR)&sysMask);
318#  else
319        GetProcessAffinityMask(GetCurrentProcess(), &procMask, &sysMask);
320#  endif
[2710]321
[2896]322        // If procMask is 0, consider there is only one core available
323        // (using 0 as procMask will cause an infinite loop below)
324        if (procMask == 0)
325            procMask = 1;
326
327        // if the core specified with coreNr is not available, take the lowest one
328        if (!(procMask & (1 << coreNr)))
329            coreNr = 0;
330
331        // Find the lowest core that this process uses and coreNr suggests
332        DWORD threadMask = 1;
333        while ((threadMask & procMask) == 0 || (threadMask < (1u << coreNr)))
334            threadMask <<= 1;
335
336        // Set affinity to the first core
337        SetThreadAffinityMask(GetCurrentThread(), threadMask);
338#endif
[2710]339    }
340
[5695]341    void Core::preUpdate(const Clock& time)
[2896]342    {
[6417]343        // Update singletons before general ticking
344        ScopedSingletonManager::preUpdate<ScopeID::Root>(time);
[5781]345        if (this->bGraphicsLoaded_)
346        {
[6417]347            // Process input events
348            this->inputManager_->preUpdate(time);
349            // Update GUI
350            this->guiManager_->preUpdate(time);
351            // Update singletons before general ticking
352            ScopedSingletonManager::preUpdate<ScopeID::Graphics>(time);
[5781]353        }
[6417]354        // Process console events and status line
[6746]355        if (this->ioConsole_ != NULL)
356            this->ioConsole_->preUpdate(time);
[6417]357        // Process thread commands
358        this->tclThreadManager_->preUpdate(time);
[2896]359    }
[3370]360
[5695]361    void Core::postUpdate(const Clock& time)
[3370]362    {
[6417]363        // Update singletons just before rendering
364        ScopedSingletonManager::postUpdate<ScopeID::Root>(time);
[5781]365        if (this->bGraphicsLoaded_)
366        {
[6417]367            // Update singletons just before rendering
368            ScopedSingletonManager::postUpdate<ScopeID::Graphics>(time);
[5781]369            // Render (doesn't throw)
[6417]370            this->graphicsManager_->postUpdate(time);
[5781]371        }
[3370]372    }
[1505]373}
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