| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @ingroup Class |
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| 32 | @brief Declaration of the ClassTreeMask, ClassTreeMaskNode, and ClassTreeMaskIterator classes. |
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| 33 | |
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| 34 | ClassTreeMask is a class to define a mask of the class-tree beginning with orxonox::BaseObject. |
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| 35 | You can include or exclude classes by calling the corresponding functions with the |
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| 36 | orxonox::Identifier of the class. This mask can then be used to filter out objects that |
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| 37 | are instances of classes which aren't included in the tree, for example when Loading a |
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| 38 | level file or if a Trigger should be triggered by only a few classes. |
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| 39 | |
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| 40 | See the description of orxonox::ClassTreeMask for a short example. |
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| 41 | |
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| 42 | You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create |
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| 43 | unions, intersections, complements and differences by using overloaded operators. |
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| 44 | |
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| 45 | @par Tree structure |
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| 46 | |
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| 47 | The ClassTreeMask is internally represented by a tree. The nodes in the tree are |
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| 48 | ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all |
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| 49 | subclasses and a list of all subnodes. To minimize the size, the tree contains only |
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| 50 | nodes changing the mask. By adding new rules, the tree gets reordered dynamically. |
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| 51 | |
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| 52 | Adding a new rule overwrites all rules assigned to inherited classes. Use <tt>overwrite = false</tt> |
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| 53 | if you don't like this feature. Useless rules that don't change the information of the mask |
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| 54 | aren't saved in the internal tree. Use <tt>clean = false</tt> if you still want to save them. |
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| 55 | |
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| 56 | With <tt>overwrite = false</tt> and <tt>clean = false</tt> it doesn't matter in which order |
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| 57 | you create the mask. You can manually drop useless rules from the tree by calling |
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| 58 | @ref orxonox::ClassTreeMask::clean() "clean()". |
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| 59 | |
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| 60 | @par Objects |
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| 61 | |
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| 62 | To iterate through all objects of the classes that were included by a ClassTreeMask, |
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| 63 | use orxonox::ClassTreeMaskObjectIterator. The description of this class also contains |
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| 64 | a short example of how to use it. |
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| 65 | */ |
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| 66 | |
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| 67 | #ifndef _ClassTreeMask_H__ |
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| 68 | #define _ClassTreeMask_H__ |
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| 69 | |
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| 70 | #include "CorePrereqs.h" |
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| 71 | |
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| 72 | #include <list> |
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| 73 | #include <stack> |
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| 74 | #include "BaseObject.h" |
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| 75 | #include "Iterator.h" |
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| 76 | |
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| 77 | namespace orxonox |
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| 78 | { |
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| 79 | // ################################### |
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| 80 | // ### ClassTreeMaskNode ### |
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| 81 | // ################################### |
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| 82 | /** |
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| 83 | @brief The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. |
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| 84 | |
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| 85 | The ClassTreeMaskNode is used to store the rule (included or excluded) for a given |
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| 86 | class (described by the corresponding Identifier). The nodes are used in the internal |
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| 87 | tree of ClassTreeMask. To build a tree, they store a list of all subnodes. |
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| 88 | */ |
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| 89 | class _CoreExport ClassTreeMaskNode |
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| 90 | { |
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| 91 | friend class ClassTreeMask; |
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| 92 | friend class ClassTreeMaskIterator; |
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| 93 | friend class ClassTreeMaskObjectIterator; |
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| 94 | |
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| 95 | public: |
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| 96 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); |
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| 97 | ~ClassTreeMaskNode(); |
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| 98 | |
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| 99 | void include(bool overwrite = true); |
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| 100 | void exclude(bool overwrite = true); |
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| 101 | void setIncluded(bool bIncluded, bool overwrite = true); |
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| 102 | |
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| 103 | void addSubnode(ClassTreeMaskNode* subnode); |
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| 104 | |
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| 105 | /// Tells if the rule is "included" or not. |
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| 106 | inline bool isIncluded() const { return this->bIncluded_; } |
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| 107 | /// Tells if the rule is "excluded" or not. |
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| 108 | inline bool isExcluded() const { return (!this->bIncluded_); } |
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| 109 | |
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| 110 | /// Returns the Identifier of the class the rule refers to. |
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| 111 | inline const Identifier* getClass() const { return this->subclass_; } |
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| 112 | |
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| 113 | /// Returns true if the node has some subnodes. |
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| 114 | inline bool hasSubnodes() const { return !this->subnodes_.empty(); } |
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| 115 | |
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| 116 | private: |
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| 117 | void deleteAllSubnodes(); |
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| 118 | |
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| 119 | const Identifier* subclass_; ///< The Identifier of the subclass the rule refers to |
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| 120 | bool bIncluded_; ///< The rule: included or excluded |
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| 121 | std::list<ClassTreeMaskNode*> subnodes_; ///< A list containing all subnodes of this node |
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| 122 | }; |
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| 123 | |
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| 124 | |
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| 125 | // ################################### |
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| 126 | // ### ClassTreeMaskIterator ### |
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| 127 | // ################################### |
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| 128 | /** |
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| 129 | @brief The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask which contains the rules. |
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| 130 | |
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| 131 | Because of the complicated shape of the internal rule-tree of ClassTreeMask, an |
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| 132 | iterator is used to move through all nodes of the tree. It starts with the BaseObject |
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| 133 | and moves on to the first subclass until it reaches a leaf of the tree. Then the |
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| 134 | iterator moves one step back and iterates to the second subclass. If there are no more |
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| 135 | subclasses, it steps another step back, and so on. |
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| 136 | |
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| 137 | Example: A and B are children of BaseObject, A1 and A2 are children of A, B1 and B2 are children of B. |
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| 138 | The ClassTreeMaskIterator would move trough the tree in the following order: |
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| 139 | BaseObject, A, A1, A2, B, B1, B2. |
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| 140 | |
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| 141 | Note that the iterator doesn't move trough the whole class-tree, but only through the |
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| 142 | internal tree of the mask, containing the minimal needed set of nodes to describe the mask. |
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| 143 | */ |
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| 144 | class _CoreExport ClassTreeMaskIterator |
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| 145 | { |
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| 146 | public: |
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| 147 | ClassTreeMaskIterator(ClassTreeMaskNode* node); |
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| 148 | ~ClassTreeMaskIterator(); |
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| 149 | |
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| 150 | const ClassTreeMaskIterator& operator++(); |
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| 151 | ClassTreeMaskNode* operator*() const; |
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| 152 | ClassTreeMaskNode* operator->() const; |
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| 153 | operator bool() const; |
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| 154 | bool operator==(ClassTreeMaskNode* compare) const; |
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| 155 | bool operator!=(ClassTreeMaskNode* compare) const; |
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| 156 | |
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| 157 | private: |
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| 158 | std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator> > nodes_; ///< A stack to store list-iterators |
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| 159 | std::list<ClassTreeMaskNode*> rootlist_; ///< A list for internal use (it only stores the root-node) |
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| 160 | }; |
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| 161 | |
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| 162 | |
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| 163 | // ################################### |
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| 164 | // ### ClassTreeMask ### |
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| 165 | // ################################### |
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| 166 | /** |
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| 167 | @brief The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. |
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| 168 | |
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| 169 | With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting |
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| 170 | with a given subclass, described by the corresponding Identifier. To minimize the size |
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| 171 | of the mask, the mask saves only relevant rules. But you can manually add rules that |
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| 172 | don't change the information of the mask by using <tt>clean = false</tt>. If you want to drop |
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| 173 | useless rules, call the clean() function. |
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| 174 | |
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| 175 | Example: |
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| 176 | @code |
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| 177 | ClassTreeMask mymask; |
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| 178 | mymask.exclude(Class(A)); |
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| 179 | mymask.exclude(Class(B)); |
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| 180 | mymask.include(Class(ChildOfA)); |
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| 181 | @endcode |
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| 182 | |
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| 183 | In this example, the classes A and B are excluded from the mask, but one of the child |
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| 184 | classes of A is included again. |
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| 185 | */ |
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| 186 | class _CoreExport ClassTreeMask |
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| 187 | { |
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| 188 | friend class ClassTreeMaskObjectIterator; |
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| 189 | |
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| 190 | public: |
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| 191 | ClassTreeMask(); |
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| 192 | ClassTreeMask(const ClassTreeMask& other); |
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| 193 | ~ClassTreeMask(); |
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| 194 | |
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| 195 | void include(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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| 196 | void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); |
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| 197 | void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); |
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| 198 | |
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| 199 | void includeSingle(const Identifier* subclass, bool clean = true); |
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| 200 | void excludeSingle(const Identifier* subclass, bool clean = true); |
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| 201 | void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); |
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| 202 | |
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| 203 | void reset(); |
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| 204 | void clean(); |
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| 205 | |
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| 206 | bool isIncluded(const Identifier* subclass) const; |
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| 207 | bool isExcluded(const Identifier* subclass) const; |
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| 208 | |
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| 209 | /// Begin of the ClassTreeMaskObjectIterator. |
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| 210 | inline const ClassTreeMask& begin() const { return (*this); } |
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| 211 | /// End of the ClassTreeMaskObjectIterator. |
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| 212 | inline BaseObject* end() const { return 0; } |
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| 213 | |
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| 214 | ClassTreeMask& operator=(const ClassTreeMask& other); |
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| 215 | |
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| 216 | bool operator==(const ClassTreeMask& other) const; |
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| 217 | bool operator!=(const ClassTreeMask& other) const; |
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| 218 | |
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| 219 | const ClassTreeMask& operator+() const; |
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| 220 | ClassTreeMask operator-() const; |
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| 221 | |
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| 222 | ClassTreeMask operator+(const ClassTreeMask& other) const; |
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| 223 | ClassTreeMask operator*(const ClassTreeMask& other) const; |
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| 224 | ClassTreeMask operator-(const ClassTreeMask& other) const; |
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| 225 | ClassTreeMask operator!() const; |
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| 226 | |
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| 227 | const ClassTreeMask& operator+=(const ClassTreeMask& other); |
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| 228 | const ClassTreeMask& operator*=(const ClassTreeMask& other); |
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| 229 | const ClassTreeMask& operator-=(const ClassTreeMask& other); |
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| 230 | |
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| 231 | ClassTreeMask operator&(const ClassTreeMask& other) const; |
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| 232 | ClassTreeMask operator|(const ClassTreeMask& other) const; |
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| 233 | ClassTreeMask operator^(const ClassTreeMask& other) const; |
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| 234 | ClassTreeMask operator~() const; |
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| 235 | |
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| 236 | const ClassTreeMask& operator&=(const ClassTreeMask& other); |
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| 237 | const ClassTreeMask& operator|=(const ClassTreeMask& other); |
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| 238 | const ClassTreeMask& operator^=(const ClassTreeMask& other); |
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| 239 | |
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| 240 | friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); |
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| 241 | |
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| 242 | private: |
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| 243 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); |
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| 244 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; |
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| 245 | void clean(ClassTreeMaskNode* node); |
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| 246 | bool nodeExists(const Identifier* subclass); |
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| 247 | |
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| 248 | ClassTreeMaskNode* root_; ///< The root-node of the internal rule-tree, usually BaseObject |
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| 249 | }; |
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| 250 | |
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| 251 | |
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| 252 | // ################################### |
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| 253 | // ### ClassTreeMaskObjectIterator ### |
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| 254 | // ################################### |
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| 255 | /** |
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| 256 | @brief The ClassTreeMaskObjectIterator iterates through all objects of the classes that were included by a ClassTreeMask. |
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| 257 | |
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| 258 | This is done the following way: |
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| 259 | @code |
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| 260 | ClassTreeMask mask; |
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| 261 | for (ClassTreeMaskObjectIterator it = mask.begin(); it != mask.end(); ++it) |
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| 262 | it->doSomething(); |
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| 263 | @endcode |
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| 264 | |
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| 265 | @note The ClassTreeMaskObjectIterator handles all objects as BaseObjects. If |
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| 266 | you want to use another class, you should use a dynamic_cast. |
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| 267 | |
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| 268 | The performance of ClassTreeMaskObjectIterator is good as long as you don't exclude |
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| 269 | subclasses of included classes. Of course you can still exlucde subclasses, but |
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| 270 | if this is done more often, we need a new implementation using a second ObjectList |
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| 271 | in the Identifier, containing all objects of exactly one class. |
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| 272 | */ |
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| 273 | class _CoreExport ClassTreeMaskObjectIterator |
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| 274 | { |
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| 275 | public: |
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| 276 | /// Default-constructor: Does nothing. |
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| 277 | inline ClassTreeMaskObjectIterator() {} |
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| 278 | /// Copy-Constructor: Initializes the iterator from another ClassTreeMask. |
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| 279 | inline ClassTreeMaskObjectIterator(const ClassTreeMask& mask) { (*this) = mask; } |
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| 280 | |
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| 281 | ClassTreeMaskObjectIterator& operator=(const ClassTreeMask& mask); |
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| 282 | |
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| 283 | const ClassTreeMaskObjectIterator& operator++(); |
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| 284 | |
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| 285 | /// Returns true if the ClassTreeMaskObjectIterator points at the given object. |
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| 286 | inline bool operator==(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) == pointer) || (!this->objectIterator_ && pointer == 0); } |
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| 287 | /// Returns true if the ClassTreeMaskObjectIterator doesn't point at the given object. |
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| 288 | inline bool operator!=(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) != pointer) || (!this->objectIterator_ && pointer != 0); } |
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| 289 | /// Returns true if the ClassTreeMaskObjectIterator hasn't already reached the end. |
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| 290 | inline operator bool() const { return (this->objectIterator_); } |
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| 291 | /// Returns the object the ClassTreeMaskObjectIterator currently points at. |
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| 292 | inline BaseObject* operator*() const { return (*this->objectIterator_); } |
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| 293 | /// Returns the object the ClassTreeMaskObjectIterator currently points at. |
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| 294 | inline BaseObject* operator->() const { return (*this->objectIterator_); } |
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| 295 | |
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| 296 | private: |
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| 297 | void create(ClassTreeMaskNode* node); |
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| 298 | |
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| 299 | std::list<std::pair<const Identifier*, bool> > subclasses_; ///< A list of all Identifiers through which objects the iterator should iterate |
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| 300 | std::list<std::pair<const Identifier*, bool> >::iterator subclassIterator_; ///< The current class of the iterator |
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| 301 | Iterator<BaseObject> objectIterator_; ///< The current object of the iterator |
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| 302 | }; |
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| 303 | } |
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| 304 | |
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| 305 | #endif /* _ClassTreeMask_H__ */ |
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