| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @file | 
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| 31 | @ingroup Class | 
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| 32 | @brief Declaration of the ClassTreeMask, ClassTreeMaskNode, and ClassTreeMaskIterator classes. | 
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| 33 |  | 
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| 34 | ClassTreeMask is a class to define a mask of the class-tree beginning with orxonox::BaseObject. | 
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| 35 | You can include or exclude classes by calling the corresponding functions with the | 
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| 36 | orxonox::Identifier of the class. This mask can then be used to filter out objects that | 
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| 37 | are instances of classes which aren't included in the tree, for example when Loading a | 
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| 38 | level file or if a Trigger should be triggered by only a few classes. | 
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| 39 |  | 
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| 40 | See the description of orxonox::ClassTreeMask for a short example. | 
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| 41 |  | 
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| 42 | You can work with a ClassTreeMask in the sense of the set-theory, meaning that you can create | 
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| 43 | unions, intersections, complements and differences by using overloaded operators. | 
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| 44 |  | 
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| 45 | @par Tree structure | 
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| 46 |  | 
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| 47 | The ClassTreeMask is internally represented by a tree. The nodes in the tree are | 
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| 48 | ClassTreeMaskNodes, containing the rule (included or excluded) for this class and all | 
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| 49 | subclasses and a list of all subnodes. To minimize the size, the tree contains only | 
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| 50 | nodes changing the mask. By adding new rules, the tree gets reordered dynamically. | 
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| 51 |  | 
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| 52 | Adding a new rule overwrites all rules assigned to inherited classes. Use <tt>overwrite = false</tt> | 
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| 53 | if you don't like this feature. Useless rules that don't change the information of the mask | 
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| 54 | aren't saved in the internal tree. Use <tt>clean = false</tt> if you still want to save them. | 
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| 55 |  | 
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| 56 | With <tt>overwrite = false</tt> and <tt>clean = false</tt> it doesn't matter in which order | 
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| 57 | you create the mask. You can manually drop useless rules from the tree by calling | 
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| 58 | @ref orxonox::ClassTreeMask::clean() "clean()". | 
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| 59 |  | 
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| 60 | @par Objects | 
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| 61 |  | 
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| 62 | To iterate through all objects of the classes that were included by a ClassTreeMask, | 
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| 63 | use orxonox::ClassTreeMaskObjectIterator. The description of this class also contains | 
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| 64 | a short example of how to use it. | 
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| 65 | */ | 
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| 66 |  | 
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| 67 | #ifndef _ClassTreeMask_H__ | 
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| 68 | #define _ClassTreeMask_H__ | 
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| 69 |  | 
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| 70 | #include "CorePrereqs.h" | 
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| 71 |  | 
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| 72 | #include <list> | 
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| 73 | #include <stack> | 
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| 74 | #include "BaseObject.h" | 
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| 75 | #include "object/Iterator.h" | 
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| 76 | #include "class/Identifier.h" | 
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| 77 |  | 
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| 78 | namespace orxonox | 
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| 79 | { | 
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| 80 | // ################################### | 
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| 81 | // ###      ClassTreeMaskNode      ### | 
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| 82 | // ################################### | 
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| 83 | /** | 
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| 84 | @brief The ClassTreeMaskNode is a node in the internal tree of the ClassTreeMask, containing the rules of the mask. | 
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| 85 |  | 
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| 86 | The ClassTreeMaskNode is used to store the rule (included or excluded) for a given | 
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| 87 | class (described by the corresponding Identifier). The nodes are used in the internal | 
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| 88 | tree of ClassTreeMask. To build a tree, they store a list of all subnodes. | 
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| 89 | */ | 
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| 90 | class _CoreExport ClassTreeMaskNode | 
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| 91 | { | 
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| 92 | friend class ClassTreeMask; | 
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| 93 | friend class ClassTreeMaskIterator; | 
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| 94 | friend class ClassTreeMaskObjectIterator; | 
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| 95 |  | 
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| 96 | public: | 
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| 97 | ClassTreeMaskNode(const Identifier* subclass, bool bIncluded = true); | 
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| 98 | ~ClassTreeMaskNode(); | 
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| 99 |  | 
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| 100 | void include(bool overwrite = true); | 
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| 101 | void exclude(bool overwrite = true); | 
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| 102 | void setIncluded(bool bIncluded, bool overwrite = true); | 
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| 103 |  | 
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| 104 | void addSubnode(ClassTreeMaskNode* subnode); | 
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| 105 |  | 
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| 106 | /// Tells if the rule is "included" or not. | 
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| 107 | inline bool isIncluded() const { return this->bIncluded_; } | 
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| 108 | /// Tells if the rule is "excluded" or not. | 
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| 109 | inline bool isExcluded() const { return (!this->bIncluded_); } | 
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| 110 |  | 
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| 111 | /// Returns the Identifier of the class the rule refers to. | 
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| 112 | inline const Identifier* getClass() const { return this->subclass_; } | 
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| 113 |  | 
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| 114 | /// Returns true if the node has some subnodes. | 
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| 115 | inline bool hasSubnodes() const { return !this->subnodes_.empty(); } | 
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| 116 |  | 
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| 117 | private: | 
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| 118 | void deleteAllSubnodes(); | 
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| 119 |  | 
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| 120 | const Identifier* subclass_;                ///< The Identifier of the subclass the rule refers to | 
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| 121 | bool bIncluded_;                            ///< The rule: included or excluded | 
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| 122 | std::list<ClassTreeMaskNode*> subnodes_;    ///< A list containing all subnodes of this node | 
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| 123 | }; | 
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| 124 |  | 
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| 125 |  | 
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| 126 | // ################################### | 
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| 127 | // ###    ClassTreeMaskIterator    ### | 
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| 128 | // ################################### | 
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| 129 | /** | 
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| 130 | @brief The ClassTreeMaskIterator moves through all ClassTreeMaskNodes of the internal tree of a ClassTreeMask which contains the rules. | 
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| 131 |  | 
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| 132 | Because of the complicated shape of the internal rule-tree of ClassTreeMask, an | 
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| 133 | iterator is used to move through all nodes of the tree. It starts with the BaseObject | 
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| 134 | and moves on to the first subclass until it reaches a leaf of the tree. Then the | 
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| 135 | iterator moves one step back and iterates to the second subclass. If there are no more | 
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| 136 | subclasses, it steps another step back, and so on. | 
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| 137 |  | 
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| 138 | Example: A and B are children of BaseObject, A1 and A2 are children of A, B1 and B2 are children of B. | 
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| 139 | The ClassTreeMaskIterator would move trough the tree in the following order: | 
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| 140 | BaseObject, A, A1, A2, B, B1, B2. | 
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| 141 |  | 
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| 142 | Note that the iterator doesn't move trough the whole class-tree, but only through the | 
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| 143 | internal tree of the mask, containing the minimal needed set of nodes to describe the mask. | 
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| 144 | */ | 
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| 145 | class _CoreExport ClassTreeMaskIterator | 
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| 146 | { | 
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| 147 | public: | 
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| 148 | ClassTreeMaskIterator(ClassTreeMaskNode* node); | 
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| 149 | ~ClassTreeMaskIterator(); | 
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| 150 |  | 
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| 151 | const ClassTreeMaskIterator& operator++(); | 
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| 152 | ClassTreeMaskNode* operator*() const; | 
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| 153 | ClassTreeMaskNode* operator->() const; | 
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| 154 | explicit operator bool() const; | 
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| 155 | bool operator==(ClassTreeMaskNode* compare) const; | 
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| 156 | bool operator!=(ClassTreeMaskNode* compare) const; | 
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| 157 |  | 
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| 158 | private: | 
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| 159 | std::stack<std::pair<std::list<ClassTreeMaskNode*>::iterator, std::list<ClassTreeMaskNode*>::iterator>> nodes_;    ///< A stack to store list-iterators | 
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| 160 | std::list<ClassTreeMaskNode*> rootlist_;                                                                            ///< A list for internal use (it only stores the root-node) | 
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| 161 | }; | 
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| 162 |  | 
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| 163 |  | 
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| 164 | // ################################### | 
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| 165 | // ###        ClassTreeMask        ### | 
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| 166 | // ################################### | 
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| 167 | /** | 
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| 168 | @brief The ClassTreeMask is a set of rules, containing the information for each class whether it's included or not. | 
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| 169 |  | 
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| 170 | With a ClassTreeMask, you can include or exclude subtrees of the class-tree, starting | 
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| 171 | with a given subclass, described by the corresponding Identifier. To minimize the size | 
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| 172 | of the mask, the mask saves only relevant rules. But you can manually add rules that | 
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| 173 | don't change the information of the mask by using <tt>clean = false</tt>. If you want to drop | 
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| 174 | useless rules, call the clean() function. | 
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| 175 |  | 
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| 176 | Example: | 
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| 177 | @code | 
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| 178 | ClassTreeMask mymask; | 
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| 179 | mymask.exclude(Class(A)); | 
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| 180 | mymask.exclude(Class(B)); | 
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| 181 | mymask.include(Class(ChildOfA)); | 
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| 182 | @endcode | 
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| 183 |  | 
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| 184 | In this example, the classes A and B are excluded from the mask, but one of the child | 
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| 185 | classes of A is included again. | 
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| 186 | */ | 
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| 187 | class _CoreExport ClassTreeMask | 
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| 188 | { | 
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| 189 | friend class ClassTreeMaskObjectIterator; | 
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| 190 |  | 
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| 191 | public: | 
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| 192 | ClassTreeMask(); | 
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| 193 | ClassTreeMask(const ClassTreeMask& other); | 
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| 194 | ~ClassTreeMask(); | 
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| 195 |  | 
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| 196 | void include(const Identifier* subclass, bool overwrite = true, bool clean = true); | 
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| 197 | void exclude(const Identifier* subclass, bool overwrite = true, bool clean = true); | 
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| 198 | void add(const Identifier* subclass, bool bInclude, bool overwrite = true, bool clean = true); | 
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| 199 |  | 
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| 200 | void includeSingle(const Identifier* subclass, bool clean = true); | 
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| 201 | void excludeSingle(const Identifier* subclass, bool clean = true); | 
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| 202 | void addSingle(const Identifier* subclass, bool bInclude, bool clean = true); | 
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| 203 |  | 
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| 204 | void reset(); | 
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| 205 | void clean(); | 
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| 206 |  | 
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| 207 | bool isIncluded(const Identifier* subclass) const; | 
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| 208 | bool isExcluded(const Identifier* subclass) const; | 
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| 209 |  | 
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| 210 | /// Begin of the ClassTreeMaskObjectIterator. | 
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| 211 | inline const ClassTreeMask& begin() const { return (*this); } | 
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| 212 | /// End of the ClassTreeMaskObjectIterator. | 
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| 213 | inline BaseObject*          end()   const { return nullptr; } | 
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| 214 |  | 
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| 215 | ClassTreeMask& operator=(const ClassTreeMask& other); | 
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| 216 |  | 
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| 217 | bool operator==(const ClassTreeMask& other) const; | 
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| 218 | bool operator!=(const ClassTreeMask& other) const; | 
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| 219 |  | 
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| 220 | const ClassTreeMask& operator+() const; | 
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| 221 | ClassTreeMask operator-() const; | 
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| 222 |  | 
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| 223 | ClassTreeMask operator+(const ClassTreeMask& other) const; | 
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| 224 | ClassTreeMask operator*(const ClassTreeMask& other) const; | 
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| 225 | ClassTreeMask operator-(const ClassTreeMask& other) const; | 
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| 226 | ClassTreeMask operator!() const; | 
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| 227 |  | 
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| 228 | const ClassTreeMask& operator+=(const ClassTreeMask& other); | 
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| 229 | const ClassTreeMask& operator*=(const ClassTreeMask& other); | 
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| 230 | const ClassTreeMask& operator-=(const ClassTreeMask& other); | 
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| 231 |  | 
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| 232 | ClassTreeMask operator&(const ClassTreeMask& other) const; | 
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| 233 | ClassTreeMask operator|(const ClassTreeMask& other) const; | 
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| 234 | ClassTreeMask operator^(const ClassTreeMask& other) const; | 
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| 235 | ClassTreeMask operator~() const; | 
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| 236 |  | 
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| 237 | const ClassTreeMask& operator&=(const ClassTreeMask& other); | 
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| 238 | const ClassTreeMask& operator|=(const ClassTreeMask& other); | 
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| 239 | const ClassTreeMask& operator^=(const ClassTreeMask& other); | 
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| 240 |  | 
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| 241 | friend std::ostream& operator<<(std::ostream& out, const ClassTreeMask& mask); | 
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| 242 |  | 
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| 243 | private: | 
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| 244 | void add(ClassTreeMaskNode* node, const Identifier* subclass, bool bInclude, bool overwrite = true); | 
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| 245 | bool isIncluded(ClassTreeMaskNode* node, const Identifier* subclass) const; | 
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| 246 | void clean(ClassTreeMaskNode* node); | 
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| 247 | bool nodeExists(const Identifier* subclass); | 
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| 248 |  | 
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| 249 | ClassTreeMaskNode* root_;   ///< The root-node of the internal rule-tree, usually BaseObject | 
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| 250 | }; | 
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| 251 |  | 
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| 252 |  | 
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| 253 | // ################################### | 
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| 254 | // ### ClassTreeMaskObjectIterator ### | 
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| 255 | // ################################### | 
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| 256 | /** | 
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| 257 | @brief The ClassTreeMaskObjectIterator iterates through all objects of the classes that were included by a ClassTreeMask. | 
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| 258 |  | 
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| 259 | This is done the following way: | 
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| 260 | @code | 
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| 261 | ClassTreeMask mask; | 
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| 262 | for (ClassTreeMaskObjectIterator it = mask.begin(); it != mask.end(); ++it) | 
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| 263 | it->doSomething(); | 
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| 264 | @endcode | 
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| 265 |  | 
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| 266 | @note The ClassTreeMaskObjectIterator handles all objects as BaseObjects. If | 
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| 267 | you want to use another class, you should use a dynamic_cast. | 
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| 268 |  | 
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| 269 | The performance of ClassTreeMaskObjectIterator is good as long as you don't exclude | 
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| 270 | subclasses of included classes. Of course you can still exlucde subclasses, but | 
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| 271 | if this is done more often, we need a new implementation using a second ObjectList | 
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| 272 | in the Identifier, containing all objects of exactly one class. | 
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| 273 | */ | 
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| 274 | class _CoreExport ClassTreeMaskObjectIterator | 
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| 275 | { | 
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| 276 | public: | 
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| 277 | /// Default-constructor: Does nothing. | 
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| 278 | inline ClassTreeMaskObjectIterator() = default; | 
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| 279 | /// Copy-Constructor: Initializes the iterator from another ClassTreeMask. | 
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| 280 | inline ClassTreeMaskObjectIterator(const ClassTreeMask& mask) { (*this) = mask; } | 
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| 281 |  | 
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| 282 | ClassTreeMaskObjectIterator& operator=(const ClassTreeMask& mask); | 
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| 283 |  | 
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| 284 | const ClassTreeMaskObjectIterator& operator++(); | 
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| 285 |  | 
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| 286 | /// Returns true if the ClassTreeMaskObjectIterator points at the given object. | 
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| 287 | inline bool operator==(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) == pointer) || (!this->objectIterator_ && pointer == nullptr); } | 
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| 288 | /// Returns true if the ClassTreeMaskObjectIterator doesn't point at the given object. | 
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| 289 | inline bool operator!=(BaseObject* pointer) const { return (this->objectIterator_ && (*this->objectIterator_) != pointer) || (!this->objectIterator_ && pointer != nullptr); } | 
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| 290 | /// Returns true if the ClassTreeMaskObjectIterator hasn't already reached the end. | 
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| 291 | inline explicit operator bool() const { return this->objectIterator_.operator bool(); } | 
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| 292 | /// Returns the object the ClassTreeMaskObjectIterator currently points at. | 
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| 293 | inline BaseObject* operator*() const { return (*this->objectIterator_); } | 
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| 294 | /// Returns the object the ClassTreeMaskObjectIterator currently points at. | 
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| 295 | inline BaseObject* operator->() const { return (*this->objectIterator_); } | 
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| 296 |  | 
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| 297 | private: | 
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| 298 | void create(ClassTreeMaskNode* node); | 
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| 299 |  | 
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| 300 | std::list<std::pair<const Identifier*, bool>>           subclasses_;       ///< A list of all Identifiers through which objects the iterator should iterate | 
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| 301 | std::list<std::pair<const Identifier*, bool>>::iterator subclassIterator_; ///< The current class of the iterator | 
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| 302 | Iterator<BaseObject>                                    objectIterator_;   ///< The current object of the iterator | 
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| 303 | }; | 
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| 304 | } | 
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| 305 |  | 
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| 306 | #endif /* _ClassTreeMask_H__ */ | 
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