| 1 | /* | 
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| 2 | *   ORXONOX - the hottest 3D action shooter ever to exist | 
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| 3 | *                    > www.orxonox.net < | 
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| 4 | * | 
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| 5 | * | 
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| 6 | *   License notice: | 
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| 7 | * | 
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| 8 | *   This program is free software; you can redistribute it and/or | 
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| 9 | *   modify it under the terms of the GNU General Public License | 
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| 10 | *   as published by the Free Software Foundation; either version 2 | 
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| 11 | *   of the License, or (at your option) any later version. | 
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| 12 | * | 
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| 13 | *   This program is distributed in the hope that it will be useful, | 
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| 14 | *   but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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| 15 | *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
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| 16 | *   GNU General Public License for more details. | 
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| 17 | * | 
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| 18 | *   You should have received a copy of the GNU General Public License | 
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| 19 | *   along with this program; if not, write to the Free Software | 
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| 20 | *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA. | 
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| 21 | * | 
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| 22 | *   Author: | 
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| 23 | *      Fabian 'x3n' Landau | 
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| 24 | *   Co-authors: | 
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| 25 | *      ... | 
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| 26 | * | 
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| 27 | */ | 
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| 28 |  | 
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| 29 | /** | 
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| 30 | @defgroup BaseObject BaseObject | 
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| 31 | @ingroup Core | 
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| 32 | */ | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | @file | 
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| 36 | @ingroup BaseObject | 
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| 37 | @brief Declaration of BaseObject, the base class of all objects in Orxonox. | 
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| 38 |  | 
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| 39 | The BaseObject is the parent of all classes representing an instance in the game. | 
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| 40 | */ | 
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| 41 |  | 
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| 42 | #ifndef _BaseObject_H__ | 
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| 43 | #define _BaseObject_H__ | 
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| 44 |  | 
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| 45 | #include "CorePrereqs.h" | 
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| 46 |  | 
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| 47 | #include <map> | 
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| 48 | #include <list> | 
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| 49 |  | 
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| 50 | #include "util/mbool.h" | 
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| 51 | #include "class/OrxonoxClass.h" | 
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| 52 | #include "class/Super.h" | 
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| 53 | #include "object/SmartPtr.h" | 
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| 54 |  | 
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| 55 | namespace orxonox | 
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| 56 | { | 
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| 57 | class Scene; | 
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| 58 | class Gametype; | 
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| 59 | class Level; | 
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| 60 |  | 
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| 61 | /// The BaseObject is the parent of all classes representing an instance in the game. | 
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| 62 | class _CoreExport BaseObject : public OrxonoxClass | 
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| 63 | { | 
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| 64 | template <class T> friend class XMLPortClassParamContainer; | 
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| 65 |  | 
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| 66 | public: | 
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| 67 | BaseObject(Context* context); | 
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| 68 | virtual ~BaseObject(); | 
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| 69 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 70 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); | 
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| 71 |  | 
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| 72 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ | 
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| 73 | inline bool isInitialized() const { return this->bInitialized_; } | 
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| 74 |  | 
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| 75 | /** @brief Sets the name of the object. @param name The name */ | 
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| 76 | inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); } | 
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| 77 | /** @brief Returns the name of the object. */ | 
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| 78 | inline const std::string& getName() const { return this->name_; } | 
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| 79 | /** @brief Returns the old name of the object. */ | 
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| 80 | inline const std::string& getOldName() const { return this->oldName_; } | 
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| 81 | /** @brief This function gets called if the name of the object changes. */ | 
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| 82 | virtual void changedName() {} | 
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| 83 |  | 
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| 84 | /** @brief Sets the state of the objects activity. @param bActive True = active */ | 
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| 85 | inline void setActive(bool bActive) | 
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| 86 | { | 
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| 87 | if (this->bActive_ != bActive) | 
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| 88 | { | 
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| 89 | this->bActive_ = bActive; | 
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| 90 | this->changedActivity(); | 
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| 91 | } | 
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| 92 | } | 
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| 93 | /** @brief Returns the state of the objects activity. @return The state of the activity */ | 
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| 94 | inline const mbool& isActive() const { return this->bActive_; } | 
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| 95 | /** @brief This function gets called if the activity of the object changes. */ | 
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| 96 | virtual void changedActivity() {} | 
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| 97 |  | 
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| 98 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ | 
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| 99 | inline void setVisible(bool bVisible) | 
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| 100 | { | 
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| 101 | if (this->bVisible_ != bVisible) | 
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| 102 | { | 
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| 103 | this->bVisible_ = bVisible; | 
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| 104 | this->changedVisibility(); | 
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| 105 | } | 
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| 106 | } | 
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| 107 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ | 
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| 108 | inline const mbool& isVisible() const { return this->bVisible_; } | 
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| 109 | /** @brief This function gets called if the visibility of the object changes. */ | 
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| 110 | virtual void changedVisibility() {} | 
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| 111 |  | 
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| 112 | void setMainState(bool state); | 
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| 113 |  | 
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| 114 | /** @brief Sets the name of the main state (used for event reactions). */ | 
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| 115 | void setMainStateName(const std::string& name) | 
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| 116 | { | 
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| 117 | if (this->mainStateName_ != name) | 
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| 118 | { | 
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| 119 | this->mainStateName_ = name; | 
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| 120 | this->changedMainStateName(); | 
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| 121 | } | 
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| 122 | } | 
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| 123 | /** @brief Returns the name of the main state. */ | 
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| 124 | inline const std::string& getMainStateName() const { return this->mainStateName_; } | 
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| 125 | /** @brief This function gets called if the main state name of the object changes. */ | 
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| 126 | virtual void changedMainStateName(); | 
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| 127 |  | 
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| 128 | /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */ | 
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| 129 | inline void setFile(const XMLFile* file) { this->file_ = file; } | 
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| 130 | /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */ | 
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| 131 | inline const XMLFile* getFile() const { return this->file_; } | 
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| 132 | const std::string& getFilename() const; | 
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| 133 |  | 
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| 134 | void addTemplate(const std::string& name); | 
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| 135 | void addTemplate(Template* temp); | 
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| 136 | /** @brief Returns the set of all aplied templates. */ | 
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| 137 | inline const std::set<Template*>& getTemplates() const | 
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| 138 | { return this->templates_; } | 
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| 139 |  | 
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| 140 | inline void setNamespace(const SmartPtr<Namespace>& ns) { this->namespace_ = ns; } | 
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| 141 | inline const SmartPtr<Namespace>& getNamespace() const { return this->namespace_; } | 
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| 142 |  | 
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| 143 | inline void setCreator(BaseObject* creator) { this->creator_ = creator; } | 
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| 144 | inline BaseObject* getCreator() const { return this->creator_; } | 
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| 145 |  | 
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| 146 | inline void setScene(const SmartPtr<Scene>& scene, uint32_t sceneID) { this->scene_ = scene; this->sceneID_=sceneID; } | 
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| 147 | inline const SmartPtr<Scene>& getScene() const { return this->scene_; } | 
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| 148 | inline virtual uint32_t getSceneID() const { return this->sceneID_; } | 
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| 149 |  | 
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| 150 | inline void setGametype(const SmartPtr<Gametype>& gametype) | 
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| 151 | { | 
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| 152 | if (gametype != this->gametype_) | 
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| 153 | { | 
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| 154 | this->oldGametype_ = this->gametype_; | 
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| 155 | this->gametype_ = gametype; | 
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| 156 | this->changedGametype(); | 
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| 157 | } | 
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| 158 | } | 
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| 159 | inline const SmartPtr<Gametype>& getGametype() const { return this->gametype_; } | 
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| 160 | inline Gametype* getOldGametype() const { return this->oldGametype_; } | 
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| 161 | virtual void changedGametype() {} | 
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| 162 |  | 
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| 163 | inline void setLevel(const SmartPtr<Level>& level) | 
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| 164 | { | 
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| 165 | if (level != this->level_) | 
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| 166 | { | 
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| 167 | this->level_ = level; | 
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| 168 | this->changedLevel(); | 
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| 169 | } | 
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| 170 | } | 
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| 171 | inline const SmartPtr<Level>& getLevel() const { return this->level_; } | 
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| 172 | virtual void changedLevel() {} | 
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| 173 |  | 
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| 174 | void addEventSource(BaseObject* source, const std::string& state); | 
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| 175 | void removeEventSource(BaseObject* source); | 
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| 176 | BaseObject* getEventSource(unsigned int index, const std::string& state) const; | 
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| 177 |  | 
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| 178 | void addEventListener(BaseObject* listener); | 
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| 179 | BaseObject* getEventListener(unsigned int index) const; | 
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| 180 |  | 
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| 181 | void fireEvent(const std::string& name = ""); | 
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| 182 | void fireEvent(bool activate, const std::string& name = ""); | 
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| 183 | void fireEvent(bool activate, BaseObject* originator, const std::string& name = ""); | 
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| 184 | void fireEvent(Event& event); | 
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| 185 |  | 
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| 186 | virtual void processEvent(Event& event); | 
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| 187 |  | 
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| 188 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ | 
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| 189 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } | 
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| 190 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ | 
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| 191 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } | 
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| 192 |  | 
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| 193 | static void loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier); | 
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| 194 |  | 
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| 195 | protected: | 
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| 196 | void addEventState(const std::string& name, EventState* container); | 
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| 197 | EventState* getEventState(const std::string& name) const; | 
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| 198 |  | 
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| 199 | std::string             name_;                     //!< The name of the object | 
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| 200 | std::string             oldName_;                  //!< The old name of the object | 
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| 201 | mbool                   bActive_;                  //!< True = the object is active | 
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| 202 | mbool                   bVisible_;                 //!< True = the object is visible | 
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| 203 | std::string             mainStateName_; | 
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| 204 | FunctorPtr              mainStateFunctor_; | 
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| 205 | std::set<std::string>   networkTemplateNames_; | 
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| 206 |  | 
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| 207 | private: | 
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| 208 | /** @brief Adds an object which listens to the events of this object. */ | 
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| 209 | void registerEventListener(BaseObject* object); | 
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| 210 | /** @brief Removes an event listener from this object. */ | 
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| 211 | inline void unregisterEventListener(BaseObject* object) | 
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| 212 | { this->eventListeners_.erase(object); } | 
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| 213 |  | 
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| 214 | void setXMLName(const std::string& name); | 
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| 215 | const std::string& getSingleTemplate(void) const; | 
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| 216 | Template* getTemplate(unsigned int index) const; | 
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| 217 | void registerEventStates(); | 
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| 218 |  | 
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| 219 | bool                   bInitialized_;              //!< True if the object was initialized (passed the object registration) | 
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| 220 | const XMLFile*         file_;                      //!< The XMLFile that loaded this object | 
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| 221 | Element*               lastLoadedXMLElement_;      //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map | 
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| 222 | std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes | 
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| 223 | std::string            loaderIndentation_;         //!< Indentation of the debug output in the Loader | 
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| 224 | SmartPtr<Namespace>    namespace_; | 
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| 225 | BaseObject*            creator_; | 
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| 226 | SmartPtr<Scene>        scene_; | 
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| 227 | uint32_t               sceneID_; | 
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| 228 | SmartPtr<Gametype>     gametype_; | 
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| 229 | Gametype*              oldGametype_; | 
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| 230 | SmartPtr<Level>        level_; | 
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| 231 | std::set<Template*>    templates_; | 
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| 232 |  | 
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| 233 | std::map<BaseObject*, std::string>  eventSources_;           //!< List of objects which send events to this object, mapped to the state which they affect | 
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| 234 | std::set<BaseObject*>               eventListeners_;         //!< List of objects which listen to the events of this object | 
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| 235 | std::set<BaseObject*>               eventListenersXML_;      //!< List of objects which listen to the events of this object through the "eventlisteners" subsection in XML | 
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| 236 | std::map<std::string, EventState*>  eventStates_;            //!< Maps the name of the event states to their helper objects | 
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| 237 | bool                                bRegisteredEventStates_; //!< Becomes true after the object registered its event states (with XMLEventPort) | 
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| 238 | }; | 
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| 239 |  | 
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| 240 | SUPER_FUNCTION(0, BaseObject, XMLPort, false); | 
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| 241 | SUPER_FUNCTION(2, BaseObject, changedActivity, false); | 
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| 242 | SUPER_FUNCTION(3, BaseObject, changedVisibility, false); | 
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| 243 | SUPER_FUNCTION(4, BaseObject, XMLEventPort, false); | 
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| 244 | SUPER_FUNCTION(8, BaseObject, changedName, false); | 
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| 245 | SUPER_FUNCTION(9, BaseObject, changedGametype, false); | 
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| 246 | } | 
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| 247 |  | 
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| 248 | #endif /* _BaseObject_H__ */ | 
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