| [7506] | 1 | /* | 
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|  | 2 | The zlib/libpng License | 
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|  | 3 |  | 
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|  | 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) | 
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|  | 5 |  | 
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|  | 6 | This software is provided 'as-is', without any express or implied warranty. In no event will | 
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|  | 7 | the authors be held liable for any damages arising from the use of this software. | 
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|  | 8 |  | 
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|  | 9 | Permission is granted to anyone to use this software for any purpose, including commercial | 
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|  | 10 | applications, and to alter it and redistribute it freely, subject to the following | 
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|  | 11 | restrictions: | 
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|  | 12 |  | 
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|  | 13 | 1. The origin of this software must not be misrepresented; you must not claim that | 
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|  | 14 | you wrote the original software. If you use this software in a product, | 
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|  | 15 | an acknowledgment in the product documentation would be appreciated but is | 
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|  | 16 | not required. | 
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|  | 17 |  | 
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|  | 18 | 2. Altered source versions must be plainly marked as such, and must not be | 
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|  | 19 | misrepresented as being the original software. | 
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|  | 20 |  | 
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|  | 21 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 22 | */ | 
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|  | 23 | #ifndef OIS_MultiTouch_H | 
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|  | 24 | #define OIS_MultiTouch_H | 
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|  | 25 | #include "OISObject.h" | 
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|  | 26 | #include "OISEvents.h" | 
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|  | 27 |  | 
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|  | 28 | #include <set> | 
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|  | 29 | #include <vector> | 
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|  | 30 |  | 
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|  | 31 | #define OIS_MAX_NUM_TOUCHES 4   // 4 finger touches are probably the highest we'll ever get | 
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|  | 32 |  | 
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|  | 33 | namespace OIS | 
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|  | 34 | { | 
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|  | 35 | /** | 
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|  | 36 | Represents the state of the multi-touch device | 
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|  | 37 | All members are valid for both buffered and non buffered mode | 
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|  | 38 | */ | 
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|  | 39 |  | 
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|  | 40 | //! Touch Event type | 
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|  | 41 | enum MultiTypeEventTypeID | 
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|  | 42 | { | 
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|  | 43 | MT_None = 0, MT_Pressed, MT_Released, MT_Moved, MT_Cancelled | 
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|  | 44 | }; | 
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|  | 45 |  | 
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|  | 46 | class _OISExport MultiTouchState | 
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|  | 47 | { | 
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|  | 48 | public: | 
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|  | 49 | MultiTouchState() : width(50), height(50), touchType(MT_None) {}; | 
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|  | 50 |  | 
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|  | 51 | /** Represents the height/width of your display area.. used if touch clipping | 
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|  | 52 | or touch grabbed in case of X11 - defaults to 50.. Make sure to set this | 
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|  | 53 | and change when your size changes.. */ | 
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|  | 54 | mutable int width, height; | 
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|  | 55 |  | 
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|  | 56 | //! X Axis component | 
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|  | 57 | Axis X; | 
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|  | 58 |  | 
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|  | 59 | //! Y Axis Component | 
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|  | 60 | Axis Y; | 
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|  | 61 |  | 
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|  | 62 | //! Z Axis Component | 
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|  | 63 | Axis Z; | 
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|  | 64 |  | 
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|  | 65 | int touchType; | 
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|  | 66 |  | 
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|  | 67 | inline bool touchIsType( MultiTypeEventTypeID touch ) const | 
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|  | 68 | { | 
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|  | 69 | return ((touchType & ( 1L << touch )) == 0) ? false : true; | 
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|  | 70 | } | 
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|  | 71 |  | 
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|  | 72 | //! Clear all the values | 
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|  | 73 | void clear() | 
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|  | 74 | { | 
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|  | 75 | X.clear(); | 
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|  | 76 | Y.clear(); | 
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|  | 77 | Z.clear(); | 
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|  | 78 | touchType = MT_None; | 
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|  | 79 | } | 
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|  | 80 | }; | 
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|  | 81 |  | 
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|  | 82 | /** Specialised for multi-touch events */ | 
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|  | 83 | class _OISExport MultiTouchEvent : public EventArg | 
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|  | 84 | { | 
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|  | 85 | public: | 
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|  | 86 | MultiTouchEvent( Object *obj, const MultiTouchState &ms ) : EventArg(obj), state(ms) {} | 
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|  | 87 | virtual ~MultiTouchEvent() {} | 
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|  | 88 |  | 
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|  | 89 | //! The state of the touch - including axes | 
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|  | 90 | const MultiTouchState &state; | 
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|  | 91 | }; | 
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|  | 92 |  | 
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|  | 93 | /** | 
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|  | 94 | To receive buffered touch input, derive a class from this, and implement the | 
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|  | 95 | methods here. Then set the call back to your MultiTouch instance with MultiTouch::setEventCallback | 
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|  | 96 | */ | 
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|  | 97 | class _OISExport MultiTouchListener | 
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|  | 98 | { | 
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|  | 99 | public: | 
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|  | 100 | virtual ~MultiTouchListener() {} | 
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|  | 101 | virtual bool touchMoved( const MultiTouchEvent &arg ) = 0; | 
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|  | 102 | virtual bool touchPressed( const MultiTouchEvent &arg ) = 0; | 
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|  | 103 | virtual bool touchReleased( const MultiTouchEvent &arg ) = 0; | 
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|  | 104 | virtual bool touchCancelled( const MultiTouchEvent &arg ) = 0; | 
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|  | 105 | }; | 
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|  | 106 |  | 
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|  | 107 | /** | 
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|  | 108 | MultiTouch base class. To be implemented by specific system (ie. iPhone UITouch) | 
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|  | 109 | This class is useful as you remain OS independent using this common interface. | 
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|  | 110 | */ | 
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|  | 111 | class _OISExport MultiTouch : public Object | 
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|  | 112 | { | 
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|  | 113 | public: | 
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|  | 114 | virtual ~MultiTouch() {} | 
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|  | 115 |  | 
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|  | 116 | /** | 
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|  | 117 | @remarks | 
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|  | 118 | Register/unregister a MultiTouch Listener - Only one allowed for simplicity. If broadcasting | 
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|  | 119 | is necessary, just broadcast from the callback you registered. | 
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|  | 120 | @param touchListener | 
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|  | 121 | Send a pointer to a class derived from MultiTouchListener or 0 to clear the callback | 
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|  | 122 | */ | 
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|  | 123 | virtual void setEventCallback( MultiTouchListener *touchListener ) {mListener = touchListener;} | 
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|  | 124 |  | 
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|  | 125 | /** @remarks Returns currently set callback.. or 0 */ | 
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|  | 126 | MultiTouchListener* getEventCallback() {return mListener;} | 
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|  | 127 |  | 
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|  | 128 | /** @remarks Clear out the set of input states.  Should be called after input has been processed by the application */ | 
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|  | 129 | void clearStates(void) { mStates.clear(); } | 
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|  | 130 |  | 
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|  | 131 | /** @remarks Returns the state of the touch - is valid for both buffered and non buffered mode */ | 
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|  | 132 | std::vector<MultiTouchState> getMultiTouchStates() const { return mStates; } | 
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|  | 133 |  | 
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|  | 134 | /** @remarks Returns the first n touch states.  Useful if you know your app only needs to | 
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|  | 135 | process n touches.  The return value is a vector to allow random access */ | 
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|  | 136 | const std::vector<MultiTouchState> getFirstNTouchStates(int n) { | 
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|  | 137 | std::vector<MultiTouchState> states; | 
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|  | 138 | for( unsigned int i = 0; i < mStates.size(); i++ ) { | 
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|  | 139 | if(!(mStates[i].touchIsType(MT_None))) { | 
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|  | 140 | states.push_back(mStates[i]); | 
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|  | 141 | } | 
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|  | 142 | } | 
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|  | 143 | return states; | 
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|  | 144 | } | 
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|  | 145 |  | 
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|  | 146 | /** @remarks Returns the first n touch states.  Useful if you know your app only needs to | 
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|  | 147 | process n touches.  The return value is a vector to allow random access */ | 
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|  | 148 | const std::vector<MultiTouchState> getMultiTouchStatesOfType(MultiTypeEventTypeID type) { | 
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|  | 149 | std::vector<MultiTouchState> states; | 
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|  | 150 | for( unsigned int i = 0; i < mStates.size(); i++ ) { | 
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|  | 151 | if(mStates[i].touchIsType(type)) { | 
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|  | 152 | states.push_back(mStates[i]); | 
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|  | 153 | } | 
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|  | 154 | } | 
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|  | 155 | return states; | 
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|  | 156 | } | 
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|  | 157 |  | 
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|  | 158 | protected: | 
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|  | 159 | MultiTouch(const std::string &vendor, bool buffered, int devID, InputManager* creator) | 
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|  | 160 | : Object(vendor, OISMultiTouch, buffered, devID, creator), mListener(0) {} | 
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|  | 161 |  | 
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|  | 162 | //! The state of the touch device, implemented in a vector to store the state from each finger touch | 
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|  | 163 | std::vector<MultiTouchState> mStates; | 
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|  | 164 |  | 
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|  | 165 | //! Used for buffered/actionmapping callback | 
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|  | 166 | MultiTouchListener *mListener; | 
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|  | 167 | }; | 
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|  | 168 | } | 
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|  | 169 | #endif | 
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