| 1 | /* | 
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| 2 | The zlib/libpng License | 
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| 3 |  | 
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| 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) | 
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| 5 |  | 
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| 6 | This software is provided 'as-is', without any express or implied warranty. In no event will | 
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| 7 | the authors be held liable for any damages arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, including commercial | 
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| 10 | applications, and to alter it and redistribute it freely, subject to the following | 
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| 11 | restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not claim that | 
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| 14 | you wrote the original software. If you use this software in a product, | 
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| 15 | an acknowledgment in the product documentation would be appreciated but is | 
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| 16 | not required. | 
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| 17 |  | 
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| 18 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 19 | misrepresented as being the original software. | 
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| 20 |  | 
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| 21 | 3. This notice may not be removed or altered from any source distribution. | 
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| 22 | */ | 
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| 23 | #ifndef OIS_Mouse_H | 
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| 24 | #define OIS_Mouse_H | 
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| 25 | #include "OISObject.h" | 
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| 26 | #include "OISEvents.h" | 
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| 27 |  | 
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| 28 | namespace OIS | 
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| 29 | { | 
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| 30 | //! Button ID for mouse devices | 
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| 31 | enum MouseButtonID | 
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| 32 | { | 
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| 33 | MB_Left = 0, MB_Right, MB_Middle, | 
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| 34 | MB_Button3, MB_Button4, MB_Button5, MB_Button6, MB_Button7 | 
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| 35 | }; | 
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| 36 |  | 
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| 37 | /** | 
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| 38 | Represents the state of the mouse | 
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| 39 | All members are valid for both buffered and non buffered mode | 
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| 40 | */ | 
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| 41 | class _OISExport MouseState | 
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| 42 | { | 
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| 43 | public: | 
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| 44 | MouseState() : width(50), height(50), buttons(0) {}; | 
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| 45 |  | 
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| 46 | /** Represents the height/width of your display area.. used if mouse clipping | 
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| 47 | or mouse grabbed in case of X11 - defaults to 50.. Make sure to set this | 
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| 48 | and change when your size changes.. */ | 
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| 49 | mutable int width, height; | 
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| 50 |  | 
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| 51 | //! X Axis component | 
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| 52 | Axis X; | 
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| 53 |  | 
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| 54 | //! Y Axis Component | 
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| 55 | Axis Y; | 
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| 56 |  | 
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| 57 | //! Z Axis Component | 
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| 58 | Axis Z; | 
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| 59 |  | 
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| 60 | //! represents all buttons - bit position indicates button down | 
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| 61 | int buttons; | 
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| 62 |  | 
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| 63 | //! Button down test | 
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| 64 | inline bool buttonDown( MouseButtonID button ) const | 
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| 65 | { | 
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| 66 | return ((buttons & ( 1L << button )) == 0) ? false : true; | 
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| 67 | } | 
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| 68 |  | 
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| 69 | //! Clear all the values | 
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| 70 | void clear() | 
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| 71 | { | 
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| 72 | X.clear(); | 
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| 73 | Y.clear(); | 
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| 74 | Z.clear(); | 
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| 75 | buttons = 0; | 
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| 76 | } | 
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| 77 | }; | 
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| 78 |  | 
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| 79 | /** Specialised for mouse events */ | 
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| 80 | class _OISExport MouseEvent : public EventArg | 
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| 81 | { | 
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| 82 | public: | 
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| 83 | MouseEvent( Object *obj, const MouseState &ms ) : EventArg(obj), state(ms) {} | 
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| 84 | virtual ~MouseEvent() {} | 
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| 85 |  | 
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| 86 | //! The state of the mouse - including buttons and axes | 
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| 87 | const MouseState &state; | 
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| 88 | }; | 
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| 89 |  | 
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| 90 | /** | 
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| 91 | To recieve buffered mouse input, derive a class from this, and implement the | 
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| 92 | methods here. Then set the call back to your Mouse instance with Mouse::setEventCallback | 
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| 93 | */ | 
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| 94 | class _OISExport MouseListener | 
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| 95 | { | 
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| 96 | public: | 
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| 97 | virtual ~MouseListener() {} | 
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| 98 | virtual bool mouseMoved( const MouseEvent &arg ) = 0; | 
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| 99 | virtual bool mousePressed( const MouseEvent &arg, MouseButtonID id ) = 0; | 
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| 100 | virtual bool mouseReleased( const MouseEvent &arg, MouseButtonID id ) = 0; | 
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| 101 | }; | 
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| 102 |  | 
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| 103 | /** | 
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| 104 | Mouse base class. To be implemented by specific system (ie. DirectX Mouse) | 
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| 105 | This class is useful as you remain OS independent using this common interface. | 
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| 106 | */ | 
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| 107 | class _OISExport Mouse : public Object | 
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| 108 | { | 
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| 109 | public: | 
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| 110 | virtual ~Mouse() {} | 
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| 111 |  | 
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| 112 | /** | 
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| 113 | @remarks | 
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| 114 | Register/unregister a Mouse Listener - Only one allowed for simplicity. If broadcasting | 
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| 115 | is neccessary, just broadcast from the callback you registered. | 
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| 116 | @param mouseListener | 
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| 117 | Send a pointer to a class derived from MouseListener or 0 to clear the callback | 
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| 118 | */ | 
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| 119 | virtual void setEventCallback( MouseListener *mouseListener ) {mListener = mouseListener;} | 
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| 120 |  | 
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| 121 | /** @remarks Returns currently set callback.. or 0 */ | 
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| 122 | MouseListener* getEventCallback() const {return mListener;} | 
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| 123 |  | 
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| 124 | /** @remarks Returns the state of the mouse - is valid for both buffered and non buffered mode */ | 
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| 125 | const MouseState& getMouseState() const { return mState; } | 
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| 126 |  | 
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| 127 | protected: | 
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| 128 | Mouse(const std::string &vendor, bool buffered, int devID, InputManager* creator) | 
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| 129 | : Object(vendor, OISMouse, buffered, devID, creator), mListener(0) {} | 
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| 130 |  | 
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| 131 | //! The state of the mouse | 
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| 132 | MouseState mState; | 
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| 133 |  | 
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| 134 | //! Used for buffered/actionmapping callback | 
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| 135 | MouseListener *mListener; | 
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| 136 | }; | 
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| 137 | } | 
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| 138 | #endif | 
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