| [1505] | 1 | /* | 
|---|
 | 2 | The zlib/libpng License | 
|---|
 | 3 |  | 
|---|
 | 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) | 
|---|
 | 5 |  | 
|---|
 | 6 | This software is provided 'as-is', without any express or implied warranty. In no event will | 
|---|
 | 7 | the authors be held liable for any damages arising from the use of this software. | 
|---|
 | 8 |  | 
|---|
 | 9 | Permission is granted to anyone to use this software for any purpose, including commercial | 
|---|
 | 10 | applications, and to alter it and redistribute it freely, subject to the following | 
|---|
 | 11 | restrictions: | 
|---|
 | 12 |  | 
|---|
 | 13 |     1. The origin of this software must not be misrepresented; you must not claim that | 
|---|
 | 14 |                 you wrote the original software. If you use this software in a product, | 
|---|
 | 15 |                 an acknowledgment in the product documentation would be appreciated but is | 
|---|
 | 16 |                 not required. | 
|---|
 | 17 |  | 
|---|
 | 18 |     2. Altered source versions must be plainly marked as such, and must not be | 
|---|
 | 19 |                 misrepresented as being the original software. | 
|---|
 | 20 |  | 
|---|
 | 21 |     3. This notice may not be removed or altered from any source distribution. | 
|---|
 | 22 | */ | 
|---|
 | 23 | #ifndef OIS_Effect_H | 
|---|
 | 24 | #define OIS_Effect_H | 
|---|
 | 25 |  | 
|---|
 | 26 | #include "OISPrereqs.h" | 
|---|
 | 27 |  | 
|---|
 | 28 | namespace OIS | 
|---|
 | 29 | { | 
|---|
 | 30 |         //Predeclare some Effect Property structs | 
|---|
 | 31 |         class ForceEffect; | 
|---|
 | 32 |         class ConstantEffect; | 
|---|
 | 33 |         class RampEffect; | 
|---|
 | 34 |         class PeriodicEffect; | 
|---|
 | 35 |         class ConditionalEffect; | 
|---|
 | 36 |  | 
|---|
 | 37 |         /** | 
|---|
 | 38 |                 Force Feedback is a relatively complex set of properties to upload to a device. | 
|---|
 | 39 |                 The best place for information on the different properties, effects, etc is in | 
|---|
 | 40 |                 the DX Documentation and MSDN - there are even pretty graphs ther =) | 
|---|
 | 41 |                 As this class is modeled on the the DX interface you can apply that same | 
|---|
 | 42 |                 knowledge to creating effects via this class on any OS supported by OIS. | 
|---|
 | 43 |  | 
|---|
 | 44 |                 In anycase, this is the main class you will be using. There is *absolutely* no | 
|---|
 | 45 |                 need to instance any of the supporting ForceEffect classes yourself. | 
|---|
 | 46 |         */ | 
|---|
 | 47 |         class _OISExport Effect | 
|---|
 | 48 |         { | 
|---|
 | 49 |                 /** | 
|---|
 | 50 |                         hidden so this class cannot be instanced with default constructor | 
|---|
 | 51 |                 */ | 
|---|
 | 52 |                 Effect(); | 
|---|
 | 53 |         public: | 
|---|
 | 54 |                 //! Type of force | 
|---|
 | 55 |                 enum EForce | 
|---|
 | 56 |                 { | 
|---|
 | 57 |                         UnknownForce = 0, | 
|---|
 | 58 |                         ConstantForce, | 
|---|
 | 59 |                         RampForce, | 
|---|
 | 60 |                         PeriodicForce, | 
|---|
 | 61 |                         ConditionalForce, | 
|---|
| [5695] | 62 |                         CustomForce, | 
|---|
 | 63 |                         _ForcesNumber // Always keep in last position. | 
|---|
| [1505] | 64 |                 }; | 
|---|
 | 65 |  | 
|---|
| [5695] | 66 |                 static const char* getForceTypeName(EForce eValue); | 
|---|
 | 67 |  | 
|---|
| [1505] | 68 |                 //! Type of effect | 
|---|
 | 69 |                 enum EType | 
|---|
 | 70 |                 { | 
|---|
 | 71 |                         //Type ----- Pairs with force: | 
|---|
 | 72 |                         Unknown = 0, //UnknownForce | 
|---|
 | 73 |                         Constant,    //ConstantForce | 
|---|
 | 74 |                         Ramp,        //RampForce | 
|---|
 | 75 |                         Square,      //PeriodicForce | 
|---|
 | 76 |                         Triangle,    //PeriodicForce | 
|---|
 | 77 |             Sine,        //PeriodicForce | 
|---|
 | 78 |                         SawToothUp,  //PeriodicForce | 
|---|
 | 79 |                         SawToothDown,//PeriodicForce | 
|---|
 | 80 |                         Friction,    //ConditionalForce | 
|---|
 | 81 |                         Damper,      //ConditionalForce | 
|---|
 | 82 |                         Inertia,     //ConditionalForce | 
|---|
 | 83 |                         Spring,      //ConditionalForce | 
|---|
| [5695] | 84 |                         Custom,      //CustomForce | 
|---|
 | 85 |                         _TypesNumber // Always keep in last position. | 
|---|
| [1505] | 86 |                 }; | 
|---|
 | 87 |  | 
|---|
| [5695] | 88 |                 static const char* getEffectTypeName(EType eValue); | 
|---|
 | 89 |  | 
|---|
| [1505] | 90 |                 //! Direction of the Force | 
|---|
 | 91 |                 enum EDirection | 
|---|
 | 92 |                 { | 
|---|
 | 93 |                         NorthWest, | 
|---|
 | 94 |                         North, | 
|---|
 | 95 |                         NorthEast, | 
|---|
 | 96 |                         East, | 
|---|
 | 97 |                         SouthEast, | 
|---|
 | 98 |                         South, | 
|---|
 | 99 |                         SouthWest, | 
|---|
| [5695] | 100 |                         West, | 
|---|
 | 101 |                         _DirectionsNumber // Always keep in last position. | 
|---|
| [1505] | 102 |                 }; | 
|---|
 | 103 |  | 
|---|
| [5695] | 104 |                 static const char* getDirectionName(EDirection eValue); | 
|---|
 | 105 |  | 
|---|
| [1505] | 106 |                 /** | 
|---|
 | 107 |                         This constructor allows you to set the force type and effect. | 
|---|
 | 108 |                 */ | 
|---|
 | 109 |                 Effect(EForce ef, EType et); | 
|---|
 | 110 |                 virtual ~Effect(); | 
|---|
 | 111 |  | 
|---|
 | 112 |                 const EForce force; | 
|---|
 | 113 |                 const EType type; | 
|---|
 | 114 |  | 
|---|
 | 115 |                 //Infinite Time | 
|---|
 | 116 |                 static const unsigned int OIS_INFINITE = 0xFFFFFFFF; | 
|---|
 | 117 |  | 
|---|
 | 118 |                 //-------------------------------------------------------------------// | 
|---|
 | 119 |                 //--- Set these variables before uploading or modifying an effect ---// | 
|---|
 | 120 |  | 
|---|
 | 121 |                 //Direction to apply to the force - affects two axes+ effects | 
|---|
 | 122 |                 EDirection direction; | 
|---|
 | 123 |  | 
|---|
 | 124 |                 //Number of button triggering an effect (-1 means no trigger) | 
|---|
 | 125 |                 short trigger_button; | 
|---|
 | 126 |  | 
|---|
 | 127 |                 //Time to wait before an effect can be re-triggered (microseconds) | 
|---|
 | 128 |                 unsigned int trigger_interval; | 
|---|
 | 129 |  | 
|---|
 | 130 |                 //Duration of an effect (microseconds) | 
|---|
 | 131 |                 unsigned int replay_length; | 
|---|
 | 132 |  | 
|---|
 | 133 |                 //Time to wait before to start playing an effect (microseconds) | 
|---|
 | 134 |                 unsigned int replay_delay; | 
|---|
 | 135 |  | 
|---|
 | 136 |                 //Get the specific Force Effect. This should be cast depending on the EForce | 
|---|
 | 137 |                 ForceEffect* getForceEffect() const; | 
|---|
 | 138 |  | 
|---|
 | 139 |                 /** | 
|---|
 | 140 |                 @remarks | 
|---|
 | 141 |                         Set the number of Axes to use before the initial creation of the effect. | 
|---|
 | 142 |                         Can only be done prior to creation! Use the FF interface to determine | 
|---|
 | 143 |                         how many axes can be used (are availiable) | 
|---|
 | 144 |                 */ | 
|---|
 | 145 |                 void setNumAxes(short nAxes); | 
|---|
 | 146 |  | 
|---|
 | 147 |                 /** | 
|---|
 | 148 |                 @remarks | 
|---|
 | 149 |                         Returns the number of axes used in this effect | 
|---|
 | 150 |                 */ | 
|---|
 | 151 |                 short getNumAxes() const; | 
|---|
 | 152 |  | 
|---|
 | 153 |                 //------------- Library Internal -------------------------------------// | 
|---|
 | 154 |                 /** | 
|---|
 | 155 |                         set internally.. do not change or you will not be able to upload/stop | 
|---|
 | 156 |                         this effect any more. It will become lost. It is mutable so even | 
|---|
 | 157 |                         with const reference it can/will be changed by this lib | 
|---|
 | 158 |                 */ | 
|---|
 | 159 |                 mutable int _handle; | 
|---|
 | 160 |         protected: | 
|---|
 | 161 |                 ForceEffect* effect; //Properties depend on EForce | 
|---|
 | 162 |                 short axes;          //Number of axes to use in effect | 
|---|
 | 163 |         }; | 
|---|
 | 164 |  | 
|---|
 | 165 |         //-----------------------------------------------------------------------------// | 
|---|
 | 166 |         /** | 
|---|
 | 167 |                 Base class of all effect property classes | 
|---|
 | 168 |         */ | 
|---|
 | 169 |         class _OISExport ForceEffect | 
|---|
 | 170 |         { | 
|---|
 | 171 |         public: | 
|---|
 | 172 |                 virtual ~ForceEffect() {} | 
|---|
 | 173 |         }; | 
|---|
 | 174 |  | 
|---|
 | 175 |         //-----------------------------------------------------------------------------// | 
|---|
 | 176 |         /** | 
|---|
 | 177 |                 An optional envelope to be applied to the start/end of an effect. If any of | 
|---|
 | 178 |                 these values are nonzero, then the envelope will be used in setting up the | 
|---|
| [5695] | 179 |                 effect. | 
|---|
| [1505] | 180 |         */ | 
|---|
 | 181 |         class _OISExport Envelope : public ForceEffect | 
|---|
 | 182 |         { | 
|---|
 | 183 |         public: | 
|---|
 | 184 |                 Envelope() : attackLength(0), attackLevel(0), fadeLength(0), fadeLevel(0) {} | 
|---|
 | 185 | #if defined(OIS_MSVC_COMPILER) | 
|---|
 | 186 |   #pragma warning (push) | 
|---|
 | 187 |   #pragma warning (disable : 4800) | 
|---|
 | 188 | #endif | 
|---|
| [5695] | 189 |                 bool isUsed() const { return attackLength | attackLevel | fadeLength | fadeLevel; } | 
|---|
| [1505] | 190 | #if defined(OIS_MSVC_COMPILER) | 
|---|
 | 191 |   #pragma warning (pop) | 
|---|
 | 192 | #endif | 
|---|
 | 193 |  | 
|---|
| [5695] | 194 |                 // Duration of the attack (microseconds) | 
|---|
 | 195 |                 unsigned int attackLength; | 
|---|
 | 196 |  | 
|---|
 | 197 |                 // Absolute level at the beginning of the attack (0 to 10K) | 
|---|
 | 198 |                 // (automatically signed when necessary by FF core according to effect level sign) | 
|---|
| [1505] | 199 |                 unsigned short attackLevel; | 
|---|
| [5695] | 200 |  | 
|---|
 | 201 |                 // Duration of fade (microseconds) | 
|---|
 | 202 |                 unsigned int fadeLength; | 
|---|
 | 203 |  | 
|---|
 | 204 |                 // Absolute level at the end of fade (0 to 10K) | 
|---|
 | 205 |                 // (automatically signed when necessary by FF core according to effect level sign) | 
|---|
| [1505] | 206 |                 unsigned short fadeLevel; | 
|---|
 | 207 |         }; | 
|---|
 | 208 |  | 
|---|
 | 209 |         //-----------------------------------------------------------------------------// | 
|---|
 | 210 |         /** | 
|---|
 | 211 |                 Use this class when dealing with Force type of Constant | 
|---|
 | 212 |         */ | 
|---|
 | 213 |         class _OISExport ConstantEffect : public ForceEffect | 
|---|
 | 214 |         { | 
|---|
 | 215 |         public: | 
|---|
 | 216 |                 ConstantEffect() : level(5000) {} | 
|---|
 | 217 |  | 
|---|
 | 218 |                 class Envelope envelope; //Optional envolope | 
|---|
 | 219 |                 signed short level;       //-10K to +10k | 
|---|
 | 220 |         }; | 
|---|
 | 221 |  | 
|---|
 | 222 |         //-----------------------------------------------------------------------------// | 
|---|
 | 223 |         /** | 
|---|
 | 224 |                 Use this class when dealing with Force type of Ramp | 
|---|
 | 225 |         */ | 
|---|
 | 226 |         class _OISExport RampEffect : public ForceEffect | 
|---|
 | 227 |         { | 
|---|
 | 228 |         public: | 
|---|
 | 229 |                 RampEffect() : startLevel(0), endLevel(0) {} | 
|---|
 | 230 |  | 
|---|
| [5695] | 231 |         class Envelope envelope; //Optional envelope | 
|---|
| [1505] | 232 |                 signed short startLevel;  //-10K to +10k | 
|---|
 | 233 |                 signed short endLevel;    //-10K to +10k | 
|---|
 | 234 |         }; | 
|---|
 | 235 |  | 
|---|
 | 236 |         //-----------------------------------------------------------------------------// | 
|---|
 | 237 |         /** | 
|---|
 | 238 |                 Use this class when dealing with Force type of Periodic | 
|---|
 | 239 |         */ | 
|---|
 | 240 |         class _OISExport PeriodicEffect : public ForceEffect | 
|---|
 | 241 |         { | 
|---|
 | 242 |         public: | 
|---|
 | 243 |                 PeriodicEffect() : magnitude(0), offset(0), phase(0), period(0) {} | 
|---|
 | 244 |  | 
|---|
 | 245 |                 class Envelope envelope;  //Optional Envelope | 
|---|
 | 246 |  | 
|---|
 | 247 |                 unsigned short magnitude;  //0 to 10,0000 | 
|---|
 | 248 |                 signed short   offset; | 
|---|
 | 249 |                 unsigned short phase;      //Position at which playback begins 0 to 35,999 | 
|---|
 | 250 |                 unsigned int   period;     //Period of effect (microseconds) | 
|---|
 | 251 |         }; | 
|---|
 | 252 |  | 
|---|
 | 253 |         //-----------------------------------------------------------------------------// | 
|---|
 | 254 |         /** | 
|---|
 | 255 |                 Use this class when dealing with Force type of Condional | 
|---|
 | 256 |         */ | 
|---|
 | 257 |         class _OISExport ConditionalEffect : public ForceEffect | 
|---|
 | 258 |         { | 
|---|
 | 259 |         public: | 
|---|
 | 260 |                 ConditionalEffect() : | 
|---|
 | 261 |             rightCoeff(0), leftCoeff(0), rightSaturation(0), leftSaturation(0), | 
|---|
 | 262 |                         deadband(0), center(0) {} | 
|---|
 | 263 |  | 
|---|
 | 264 |                 signed short   rightCoeff;      //-10k to +10k (Positive Coeff) | 
|---|
 | 265 |                 signed short   leftCoeff;       //-10k to +10k (Negative Coeff) | 
|---|
 | 266 |  | 
|---|
 | 267 |                 unsigned short rightSaturation; //0 to 10k (Pos Saturation) | 
|---|
 | 268 |                 unsigned short leftSaturation;  //0 to 10k (Neg Saturation) | 
|---|
 | 269 |  | 
|---|
 | 270 |                 //Region around center in which the condition is not active, in the range | 
|---|
 | 271 |                 //from 0 through 10,000 | 
|---|
 | 272 |                 unsigned short deadband; | 
|---|
 | 273 |  | 
|---|
 | 274 |                 //(Offset in DX) -10k and 10k | 
|---|
 | 275 |                 signed short center; | 
|---|
 | 276 |         }; | 
|---|
 | 277 | } | 
|---|
 | 278 | #endif //OIS_Effect_H | 
|---|