| [1505] | 1 | /* | 
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|  | 2 | The zlib/libpng License | 
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|  | 3 |  | 
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|  | 4 | Copyright (c) 2005-2007 Phillip Castaneda (pjcast -- www.wreckedgames.com) | 
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|  | 5 |  | 
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|  | 6 | This software is provided 'as-is', without any express or implied warranty. In no event will | 
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|  | 7 | the authors be held liable for any damages arising from the use of this software. | 
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|  | 8 |  | 
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|  | 9 | Permission is granted to anyone to use this software for any purpose, including commercial | 
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|  | 10 | applications, and to alter it and redistribute it freely, subject to the following | 
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|  | 11 | restrictions: | 
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|  | 12 |  | 
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|  | 13 | 1. The origin of this software must not be misrepresented; you must not claim that | 
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|  | 14 | you wrote the original software. If you use this software in a product, | 
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|  | 15 | an acknowledgment in the product documentation would be appreciated but is | 
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|  | 16 | not required. | 
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|  | 17 |  | 
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|  | 18 | 2. Altered source versions must be plainly marked as such, and must not be | 
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|  | 19 | misrepresented as being the original software. | 
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|  | 20 |  | 
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|  | 21 | 3. This notice may not be removed or altered from any source distribution. | 
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|  | 22 | */ | 
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|  | 23 | #include "OISEffect.h" | 
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|  | 24 | #include "OISException.h" | 
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|  | 25 |  | 
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|  | 26 | using namespace OIS; | 
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|  | 27 |  | 
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|  | 28 | //VC7.1 had a problem with these not getting included.. | 
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|  | 29 | //Perhaps a case of a crazy extreme optimizer :/ (moved to header) | 
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|  | 30 | //const unsigned int Effect::OIS_INFINITE = 0xFFFFFFFF; | 
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|  | 31 |  | 
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|  | 32 | //------------------------------------------------------------------------------// | 
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| [5695] | 33 | static const char* pszEForceString[] = | 
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|  | 34 | { "UnknownForce", | 
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|  | 35 | "ConstantForce", | 
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|  | 36 | "RampForce", | 
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|  | 37 | "PeriodicForce", | 
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|  | 38 | "ConditionalForce", | 
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|  | 39 | "CustomForce" }; | 
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|  | 40 |  | 
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|  | 41 | const char* Effect::getForceTypeName(Effect::EForce eValue) | 
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|  | 42 | { | 
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|  | 43 | return (eValue >= 0 && eValue < _ForcesNumber) ? pszEForceString[eValue] : "<Bad force type>"; | 
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|  | 44 | } | 
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|  | 45 |  | 
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|  | 46 | static const char* pszETypeString[] = | 
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|  | 47 | { "Unknown", | 
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|  | 48 | "Constant", | 
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|  | 49 | "Ramp", | 
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|  | 50 | "Square", "Triangle", "Sine", "SawToothUp", "SawToothDown", | 
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|  | 51 | "Friction", "Damper", "Inertia", "Spring", | 
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|  | 52 | "Custom" }; | 
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|  | 53 |  | 
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|  | 54 | const char* Effect::getEffectTypeName(Effect::EType eValue) | 
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|  | 55 | { | 
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|  | 56 | return (eValue >= 0 && eValue < _TypesNumber) ? pszETypeString[eValue] : "<Bad effect type>"; | 
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|  | 57 | } | 
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|  | 58 |  | 
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|  | 59 | static const char* pszEDirectionString[] = | 
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|  | 60 | { "NorthWest", "North", "NorthEast", "East", "SouthEast", "South", "SouthWest", "West"}; | 
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|  | 61 |  | 
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|  | 62 | const char* Effect::getDirectionName(Effect::EDirection eValue) | 
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|  | 63 | { | 
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|  | 64 | return (eValue >= 0 && eValue < _DirectionsNumber) ? pszEDirectionString[eValue] : "<Bad direction>"; | 
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|  | 65 | } | 
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|  | 66 |  | 
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|  | 67 | //------------------------------------------------------------------------------// | 
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| [1505] | 68 | Effect::Effect() : | 
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|  | 69 | force(UnknownForce), | 
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|  | 70 | type(Unknown), | 
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|  | 71 | effect(0), | 
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|  | 72 | axes(1) | 
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|  | 73 | { | 
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|  | 74 | } | 
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|  | 75 |  | 
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|  | 76 | //------------------------------------------------------------------------------// | 
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|  | 77 | Effect::Effect(EForce ef, EType et) : | 
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|  | 78 | force(ef), | 
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|  | 79 | type(et), | 
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|  | 80 | direction(North), | 
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|  | 81 | trigger_button(-1), | 
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|  | 82 | trigger_interval(0), | 
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|  | 83 | replay_length(Effect::OIS_INFINITE), | 
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|  | 84 | replay_delay(0), | 
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|  | 85 | _handle(-1), | 
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|  | 86 | axes(1) | 
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|  | 87 | { | 
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|  | 88 | effect = 0; | 
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|  | 89 |  | 
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|  | 90 | switch( ef ) | 
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|  | 91 | { | 
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|  | 92 | case ConstantForce:    effect = new ConstantEffect(); break; | 
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|  | 93 | case RampForce:        effect = new RampEffect(); break; | 
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|  | 94 | case PeriodicForce:    effect = new PeriodicEffect(); break; | 
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|  | 95 | case ConditionalForce: effect = new ConditionalEffect(); break; | 
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|  | 96 | default: break; | 
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|  | 97 | } | 
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|  | 98 | } | 
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|  | 99 |  | 
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|  | 100 | //------------------------------------------------------------------------------// | 
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|  | 101 | Effect::~Effect() | 
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|  | 102 | { | 
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|  | 103 | delete effect; | 
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|  | 104 | } | 
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|  | 105 |  | 
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|  | 106 | //------------------------------------------------------------------------------// | 
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|  | 107 | ForceEffect* Effect::getForceEffect() const | 
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|  | 108 | { | 
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|  | 109 | //If no effect was created in constructor, then we raise an error here | 
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|  | 110 | if( effect == 0 ) | 
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|  | 111 | OIS_EXCEPT( E_NotSupported, "Requested ForceEffect is null!" ); | 
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|  | 112 |  | 
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|  | 113 | return effect; | 
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|  | 114 | } | 
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|  | 115 |  | 
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|  | 116 | //------------------------------------------------------------------------------// | 
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|  | 117 | void Effect::setNumAxes(short nAxes) | 
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|  | 118 | { | 
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|  | 119 | //Can only be set before a handle was assigned (effect created) | 
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|  | 120 | if( _handle != -1 ) | 
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|  | 121 | axes = nAxes; | 
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|  | 122 | } | 
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|  | 123 |  | 
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|  | 124 | //------------------------------------------------------------------------------// | 
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|  | 125 | short Effect::getNumAxes() const | 
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|  | 126 | { | 
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|  | 127 | return axes; | 
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|  | 128 | } | 
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