| [1638] | 1 | /************************************************************************ | 
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| [2602] | 2 | filename:       OgreCEGUIRenderer.cpp | 
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|  | 3 | created:        11/5/2004 | 
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|  | 4 | author:         Paul D Turner | 
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| [2791] | 5 |  | 
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| [2602] | 6 | purpose:        Implementation of Renderer class for Ogre engine | 
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| [1638] | 7 | *************************************************************************/ | 
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|  | 8 | /************************************************************************* | 
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|  | 9 | Crazy Eddie's GUI System (http://www.cegui.org.uk) | 
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|  | 10 | Copyright (C)2004 - 2005 Paul D Turner (paul@cegui.org.uk) | 
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|  | 11 |  | 
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|  | 12 | This library is free software; you can redistribute it and/or | 
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|  | 13 | modify it under the terms of the GNU Lesser General Public | 
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|  | 14 | License as published by the Free Software Foundation; either | 
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|  | 15 | version 2.1 of the License, or (at your option) any later version. | 
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|  | 16 |  | 
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|  | 17 | This library is distributed in the hope that it will be useful, | 
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|  | 18 | but WITHOUT ANY WARRANTY; without even the implied warranty of | 
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|  | 19 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU | 
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|  | 20 | Lesser General Public License for more details. | 
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|  | 21 |  | 
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|  | 22 | You should have received a copy of the GNU Lesser General Public | 
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|  | 23 | License along with this library; if not, write to the Free Software | 
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|  | 24 | Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA | 
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|  | 25 | *************************************************************************/ | 
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|  | 26 |  | 
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| [8367] | 27 | // Workaround for GCC 4.6 | 
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|  | 28 | #include <cstddef> | 
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|  | 29 |  | 
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| [1638] | 30 | #include <CEGUIImagesetManager.h> | 
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|  | 31 | #include <CEGUIImageset.h> | 
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|  | 32 | #include <CEGUIImage.h> | 
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|  | 33 | #include <CEGUIExceptions.h> | 
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|  | 34 | #include <CEGUISystem.h> | 
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|  | 35 |  | 
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|  | 36 | #include "OgreCEGUIRenderer.h" | 
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|  | 37 | #include "OgreCEGUITexture.h" | 
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|  | 38 | #include "OgreCEGUIResourceProvider.h" | 
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|  | 39 |  | 
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|  | 40 | #include <OgreRenderSystem.h> | 
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|  | 41 | #include <OgreRoot.h> | 
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|  | 42 | #include <OgreHardwareBufferManager.h> | 
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|  | 43 | #include <OgreRenderWindow.h> | 
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|  | 44 |  | 
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|  | 45 | // Start of CEGUI namespace section | 
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|  | 46 | namespace CEGUI | 
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|  | 47 | { | 
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|  | 48 | /************************************************************************* | 
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| [2602] | 49 | Constants definitions | 
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| [1638] | 50 | *************************************************************************/ | 
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|  | 51 | const size_t    OgreCEGUIRenderer::VERTEX_PER_QUAD                      = 6; | 
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|  | 52 | const size_t    OgreCEGUIRenderer::VERTEX_PER_TRIANGLE          = 3; | 
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|  | 53 | const size_t    OgreCEGUIRenderer::VERTEXBUFFER_INITIAL_CAPACITY        = 256; | 
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|  | 54 | const size_t    OgreCEGUIRenderer::UNDERUSED_FRAME_THRESHOLD = 50000; // halfs buffer every 8 minutes on 100fps | 
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|  | 55 |  | 
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|  | 56 | /************************************************************************* | 
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| [2602] | 57 | Utility function to create a render operation and vertex buffer to render quads | 
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| [1638] | 58 | *************************************************************************/ | 
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| [2791] | 59 | static void createQuadRenderOp(Ogre::RenderOperation &d_render_op, | 
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| [1638] | 60 | Ogre::HardwareVertexBufferSharedPtr &d_buffer, size_t nquads) | 
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|  | 61 | { | 
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|  | 62 | using namespace Ogre; | 
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|  | 63 | // Create and initialise the Ogre specific parts required for use in rendering later. | 
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| [2602] | 64 | d_render_op.vertexData = new VertexData; | 
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|  | 65 | d_render_op.vertexData->vertexStart = 0; | 
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| [1638] | 66 |  | 
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| [2602] | 67 | // setup vertex declaration for the vertex format we use | 
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|  | 68 | VertexDeclaration* vd = d_render_op.vertexData->vertexDeclaration; | 
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|  | 69 | size_t vd_offset = 0; | 
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|  | 70 | vd->addElement(0, vd_offset, VET_FLOAT3, VES_POSITION); | 
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|  | 71 | vd_offset += VertexElement::getTypeSize(VET_FLOAT3); | 
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|  | 72 | vd->addElement(0, vd_offset, VET_COLOUR, VES_DIFFUSE); | 
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|  | 73 | vd_offset += VertexElement::getTypeSize(VET_COLOUR); | 
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|  | 74 | vd->addElement(0, vd_offset, VET_FLOAT2, VES_TEXTURE_COORDINATES); | 
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| [1638] | 75 |  | 
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| [2602] | 76 | // create hardware vertex buffer | 
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| [2791] | 77 | d_buffer = HardwareBufferManager::getSingleton().createVertexBuffer(vd->getVertexSize(0), nquads, | 
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| [1638] | 78 | HardwareBuffer::HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE, false); | 
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|  | 79 |  | 
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| [2602] | 80 | // bind vertex buffer | 
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|  | 81 | d_render_op.vertexData->vertexBufferBinding->setBinding(0, d_buffer); | 
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| [1638] | 82 |  | 
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| [2602] | 83 | // complete render operation basic initialisation | 
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|  | 84 | d_render_op.operationType = RenderOperation::OT_TRIANGLE_LIST; | 
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|  | 85 | d_render_op.useIndexes = false; | 
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| [1638] | 86 | } | 
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|  | 87 |  | 
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| [2791] | 88 | static void destroyQuadRenderOp(Ogre::RenderOperation &d_render_op, | 
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| [1638] | 89 | Ogre::HardwareVertexBufferSharedPtr &d_buffer) | 
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|  | 90 | { | 
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|  | 91 | delete d_render_op.vertexData; | 
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|  | 92 | d_render_op.vertexData = 0; | 
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|  | 93 | d_buffer.setNull(); | 
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|  | 94 | } | 
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|  | 95 |  | 
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|  | 96 | /************************************************************************* | 
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| [2602] | 97 | Constructor | 
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| [1638] | 98 | *************************************************************************/ | 
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|  | 99 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) | 
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|  | 100 | { | 
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| [2602] | 101 | constructor_impl(window, queue_id, post_queue, max_quads); | 
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| [1638] | 102 | } | 
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|  | 103 |  | 
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|  | 104 |  | 
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|  | 105 | /************************************************************************* | 
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| [2602] | 106 | Constructor (specifying scene manager) | 
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| [1638] | 107 | *************************************************************************/ | 
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|  | 108 | OgreCEGUIRenderer::OgreCEGUIRenderer(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads, Ogre::SceneManager* scene_manager) | 
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|  | 109 | { | 
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| [2602] | 110 | constructor_impl(window, queue_id, post_queue, max_quads); | 
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| [1638] | 111 |  | 
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| [2602] | 112 | // hook into ogre rendering system | 
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|  | 113 | setTargetSceneManager(scene_manager); | 
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| [1638] | 114 | } | 
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|  | 115 |  | 
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|  | 116 |  | 
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|  | 117 | /************************************************************************* | 
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| [2602] | 118 | Destructor | 
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| [1638] | 119 | *************************************************************************/ | 
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|  | 120 | OgreCEGUIRenderer::~OgreCEGUIRenderer(void) | 
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|  | 121 | { | 
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| [2602] | 122 | setTargetSceneManager(NULL); | 
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| [1638] | 123 |  | 
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| [2602] | 124 | if (d_ourlistener) | 
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|  | 125 | { | 
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|  | 126 | delete d_ourlistener; | 
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|  | 127 | } | 
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| [1638] | 128 |  | 
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| [2602] | 129 | // cleanup vertex data we allocated in constructor | 
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|  | 130 | destroyQuadRenderOp(d_render_op, d_buffer); | 
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| [1638] | 131 | destroyQuadRenderOp(d_direct_render_op, d_direct_buffer); | 
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|  | 132 |  | 
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| [2602] | 133 | destroyAllTextures(); | 
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| [1638] | 134 | } | 
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|  | 135 |  | 
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|  | 136 |  | 
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|  | 137 | /************************************************************************* | 
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| [2602] | 138 | add's a quad to the list to be rendered | 
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| [1638] | 139 | *************************************************************************/ | 
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|  | 140 | void OgreCEGUIRenderer::addQuad(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) | 
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|  | 141 | { | 
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| [2602] | 142 | // if not queueing, render directly (as in, right now!). This is used for the mouse cursor. | 
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|  | 143 | if (!d_queueing) | 
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|  | 144 | { | 
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|  | 145 | renderQuadDirect(dest_rect, z, tex, texture_rect, colours, quad_split_mode); | 
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|  | 146 | } | 
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|  | 147 | else | 
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|  | 148 | { | 
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|  | 149 | d_sorted = false; | 
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|  | 150 | QuadInfo quad; | 
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| [2791] | 151 |  | 
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| [2602] | 152 | // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset | 
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|  | 153 | quad.position.d_left    = dest_rect.d_left; | 
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|  | 154 | quad.position.d_right   = dest_rect.d_right; | 
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|  | 155 | quad.position.d_top             = d_display_area.getHeight() - dest_rect.d_top; | 
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|  | 156 | quad.position.d_bottom  = d_display_area.getHeight() - dest_rect.d_bottom; | 
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|  | 157 | quad.position.offset(d_texelOffset); | 
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| [1638] | 158 |  | 
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| [2602] | 159 | // convert quad co-ordinates for a -1 to 1 co-ordinate system. | 
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|  | 160 | quad.position.d_left    /= (d_display_area.getWidth() * 0.5f); | 
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|  | 161 | quad.position.d_right   /= (d_display_area.getWidth() * 0.5f); | 
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|  | 162 | quad.position.d_top             /= (d_display_area.getHeight() * 0.5f); | 
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|  | 163 | quad.position.d_bottom  /= (d_display_area.getHeight() * 0.5f); | 
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|  | 164 | quad.position.offset(Point(-1.0f, -1.0f)); | 
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| [1638] | 165 |  | 
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| [2602] | 166 | quad.z                          = -1 + z; | 
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|  | 167 | quad.texture            = ((OgreCEGUITexture*)tex)->getOgreTexture(); | 
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|  | 168 | quad.texPosition        = texture_rect; | 
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| [1638] | 169 |  | 
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| [2602] | 170 | // covert colours for ogre, note that top / bottom are switched. | 
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|  | 171 | quad.topLeftCol         = colourToOgre(colours.d_bottom_left); | 
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|  | 172 | quad.topRightCol        = colourToOgre(colours.d_bottom_right); | 
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|  | 173 | quad.bottomLeftCol      = colourToOgre(colours.d_top_left); | 
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|  | 174 | quad.bottomRightCol     = colourToOgre(colours.d_top_right); | 
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| [2791] | 175 |  | 
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| [2602] | 176 | // set quad split mode | 
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|  | 177 | quad.splitMode = quad_split_mode; | 
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| [1638] | 178 |  | 
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| [2602] | 179 | d_quadlist.insert(quad); | 
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|  | 180 | } | 
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| [1638] | 181 | } | 
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|  | 182 |  | 
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|  | 183 |  | 
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|  | 184 |  | 
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|  | 185 | /************************************************************************* | 
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|  | 186 | perform final rendering for all queued renderable quads. | 
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|  | 187 | *************************************************************************/ | 
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|  | 188 | void OgreCEGUIRenderer::doRender(void) | 
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|  | 189 | { | 
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|  | 190 | // Render if overlays enabled and the quad list is not empty | 
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| [2602] | 191 | if (d_render_sys->_getViewport()->getOverlaysEnabled() && !d_quadlist.empty()) | 
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|  | 192 | { | 
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| [1638] | 193 | /// Quad list needs to be sorted and thus the vertex buffer rebuilt. If not, we can | 
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|  | 194 | /// reuse the vertex buffer resulting in a nice speed gain. | 
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|  | 195 | if(!d_sorted) | 
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|  | 196 | { | 
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|  | 197 | sortQuads(); | 
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|  | 198 | /// Resize vertex buffer if it is too small | 
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|  | 199 | size_t size = d_buffer->getNumVertices(); | 
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|  | 200 | size_t requestedSize = d_quadlist.size()*VERTEX_PER_QUAD; | 
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|  | 201 | if(size < requestedSize) | 
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|  | 202 | { | 
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|  | 203 | /// Double buffer size until smaller than requested size | 
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|  | 204 | while(size < requestedSize) | 
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|  | 205 | size = size * 2; | 
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|  | 206 | /// Reallocate the buffer | 
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|  | 207 | destroyQuadRenderOp(d_render_op, d_buffer); | 
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|  | 208 | createQuadRenderOp(d_render_op, d_buffer, size); | 
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|  | 209 | } | 
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|  | 210 | else if(requestedSize < size/2 && d_underused_framecount >= UNDERUSED_FRAME_THRESHOLD) | 
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|  | 211 | { | 
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|  | 212 | /// Resize vertex buffer if it has been to big for too long | 
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|  | 213 | size = size / 2; | 
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|  | 214 | destroyQuadRenderOp(d_render_op, d_buffer); | 
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|  | 215 | createQuadRenderOp(d_render_op, d_buffer, size); | 
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|  | 216 | /// Reset underused framecount so it takes another UNDERUSED_FRAME_THRESHOLD to half again | 
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|  | 217 | d_underused_framecount = 0; | 
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|  | 218 | } | 
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|  | 219 | /// Fill the buffer | 
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|  | 220 | QuadVertex* buffmem; | 
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|  | 221 | buffmem = (QuadVertex*)d_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); | 
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|  | 222 | // iterate over each quad in the list | 
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|  | 223 | for (QuadList::iterator i = d_quadlist.begin(); i != d_quadlist.end(); ++i) | 
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|  | 224 | { | 
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|  | 225 | const QuadInfo& quad = (*i); | 
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|  | 226 | // setup Vertex 1... | 
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|  | 227 | buffmem->x = quad.position.d_left; | 
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|  | 228 | buffmem->y = quad.position.d_bottom; | 
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|  | 229 | buffmem->z = quad.z; | 
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|  | 230 | buffmem->diffuse = quad.topLeftCol; | 
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|  | 231 | buffmem->tu1 = quad.texPosition.d_left; | 
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|  | 232 | buffmem->tv1 = quad.texPosition.d_bottom; | 
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|  | 233 | ++buffmem; | 
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| [2791] | 234 |  | 
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| [1638] | 235 | // setup Vertex 2... | 
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| [2791] | 236 |  | 
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| [1638] | 237 | // top-left to bottom-right diagonal | 
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|  | 238 | if (quad.splitMode == TopLeftToBottomRight) | 
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|  | 239 | { | 
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|  | 240 | buffmem->x = quad.position.d_right; | 
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|  | 241 | buffmem->y = quad.position.d_bottom; | 
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|  | 242 | buffmem->z = quad.z; | 
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|  | 243 | buffmem->diffuse = quad.topRightCol; | 
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|  | 244 | buffmem->tu1 = quad.texPosition.d_right; | 
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|  | 245 | buffmem->tv1 = quad.texPosition.d_bottom; | 
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|  | 246 | } | 
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|  | 247 | // bottom-left to top-right diagonal | 
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|  | 248 | else | 
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|  | 249 | { | 
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|  | 250 | buffmem->x = quad.position.d_right; | 
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|  | 251 | buffmem->y = quad.position.d_top; | 
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|  | 252 | buffmem->z = quad.z; | 
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|  | 253 | buffmem->diffuse = quad.bottomRightCol; | 
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|  | 254 | buffmem->tu1 = quad.texPosition.d_right; | 
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|  | 255 | buffmem->tv1 = quad.texPosition.d_top; | 
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|  | 256 | } | 
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|  | 257 | ++buffmem; | 
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| [2791] | 258 |  | 
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| [1638] | 259 | // setup Vertex 3... | 
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|  | 260 | buffmem->x = quad.position.d_left; | 
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|  | 261 | buffmem->y = quad.position.d_top; | 
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|  | 262 | buffmem->z = quad.z; | 
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|  | 263 | buffmem->diffuse = quad.bottomLeftCol; | 
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|  | 264 | buffmem->tu1 = quad.texPosition.d_left; | 
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|  | 265 | buffmem->tv1 = quad.texPosition.d_top; | 
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|  | 266 | ++buffmem; | 
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| [2791] | 267 |  | 
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| [1638] | 268 | // setup Vertex 4... | 
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|  | 269 | buffmem->x = quad.position.d_right; | 
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|  | 270 | buffmem->y = quad.position.d_bottom; | 
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|  | 271 | buffmem->z = quad.z; | 
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|  | 272 | buffmem->diffuse = quad.topRightCol; | 
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|  | 273 | buffmem->tu1 = quad.texPosition.d_right; | 
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|  | 274 | buffmem->tv1 = quad.texPosition.d_bottom; | 
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|  | 275 | ++buffmem; | 
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| [2791] | 276 |  | 
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| [1638] | 277 | // setup Vertex 5... | 
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|  | 278 | buffmem->x = quad.position.d_right; | 
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|  | 279 | buffmem->y = quad.position.d_top; | 
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|  | 280 | buffmem->z = quad.z; | 
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|  | 281 | buffmem->diffuse = quad.bottomRightCol; | 
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|  | 282 | buffmem->tu1 = quad.texPosition.d_right; | 
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|  | 283 | buffmem->tv1 = quad.texPosition.d_top; | 
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|  | 284 | ++buffmem; | 
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| [2791] | 285 |  | 
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| [1638] | 286 | // setup Vertex 6... | 
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| [2791] | 287 |  | 
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| [1638] | 288 | // top-left to bottom-right diagonal | 
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|  | 289 | if (quad.splitMode == TopLeftToBottomRight) | 
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|  | 290 | { | 
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|  | 291 | buffmem->x = quad.position.d_left; | 
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|  | 292 | buffmem->y = quad.position.d_top; | 
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|  | 293 | buffmem->z = quad.z; | 
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|  | 294 | buffmem->diffuse = quad.bottomLeftCol; | 
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|  | 295 | buffmem->tu1 = quad.texPosition.d_left; | 
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|  | 296 | buffmem->tv1 = quad.texPosition.d_top; | 
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|  | 297 | } | 
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|  | 298 | // bottom-left to top-right diagonal | 
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|  | 299 | else | 
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|  | 300 | { | 
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|  | 301 | buffmem->x = quad.position.d_left; | 
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|  | 302 | buffmem->y = quad.position.d_bottom; | 
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|  | 303 | buffmem->z = quad.z; | 
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|  | 304 | buffmem->diffuse = quad.topLeftCol; | 
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|  | 305 | buffmem->tu1 = quad.texPosition.d_left; | 
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|  | 306 | buffmem->tv1 = quad.texPosition.d_bottom; | 
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|  | 307 | } | 
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|  | 308 | ++buffmem; | 
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|  | 309 | } | 
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| [2791] | 310 |  | 
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| [1638] | 311 | // ensure we leave the buffer in the unlocked state | 
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|  | 312 | d_buffer->unlock(); | 
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|  | 313 | } | 
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| [2791] | 314 |  | 
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| [1638] | 315 | /// Render the buffer | 
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|  | 316 | d_bufferPos = 0; | 
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| [2602] | 317 | bool first = true; | 
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| [1638] | 318 |  | 
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|  | 319 | // Iterate over each quad in the list and render it | 
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|  | 320 | QuadList::iterator i = d_quadlist.begin(); | 
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|  | 321 | while(i != d_quadlist.end()) | 
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|  | 322 | { | 
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| [2791] | 323 |  | 
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| [1638] | 324 | d_currTexture = i->texture; | 
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|  | 325 | d_render_op.vertexData->vertexStart = d_bufferPos; | 
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|  | 326 | for (; i != d_quadlist.end(); ++i) | 
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|  | 327 | { | 
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|  | 328 | const QuadInfo& quad = (*i); | 
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|  | 329 | if (d_currTexture != quad.texture) | 
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| [2602] | 330 | { | 
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| [1638] | 331 | /// If it has a different texture, render this quad in next operation | 
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| [2602] | 332 | /// also need to reset render states | 
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|  | 333 | first = true; | 
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|  | 334 | break; | 
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|  | 335 | } | 
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| [1638] | 336 | d_bufferPos += VERTEX_PER_QUAD; | 
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|  | 337 | } | 
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|  | 338 | d_render_op.vertexData->vertexCount = d_bufferPos - d_render_op.vertexData->vertexStart; | 
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|  | 339 | /// Set texture, and do the render | 
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|  | 340 | d_render_sys->_setTexture(0, true, d_currTexture); | 
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| [2602] | 341 | if (first) | 
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|  | 342 | { | 
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|  | 343 | initRenderStates(); | 
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|  | 344 | first = false; | 
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|  | 345 | } | 
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| [1638] | 346 | d_render_sys->_render(d_render_op); | 
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|  | 347 | } | 
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|  | 348 |  | 
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| [2602] | 349 | } | 
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| [1638] | 350 | /// Count frames to check if utilization of vertex buffer was below half the capacity for 500,000 frames | 
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|  | 351 | if(d_bufferPos < d_buffer->getNumVertices()/2) | 
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|  | 352 | d_underused_framecount++; | 
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|  | 353 | else | 
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|  | 354 | d_underused_framecount = 0; | 
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|  | 355 | } | 
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|  | 356 |  | 
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|  | 357 |  | 
|---|
|  | 358 | /************************************************************************* | 
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| [2602] | 359 | clear the queue | 
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| [1638] | 360 | *************************************************************************/ | 
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|  | 361 | void OgreCEGUIRenderer::clearRenderList(void) | 
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|  | 362 | { | 
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| [2602] | 363 | d_sorted = true; | 
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|  | 364 | d_quadlist.clear(); | 
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| [1638] | 365 | } | 
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|  | 366 |  | 
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|  | 367 |  | 
|---|
|  | 368 | /************************************************************************* | 
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| [2602] | 369 | create an empty texture | 
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| [1638] | 370 | *************************************************************************/ | 
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|  | 371 | Texture* OgreCEGUIRenderer::createTexture(void) | 
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|  | 372 | { | 
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| [2602] | 373 | OgreCEGUITexture* tex = new OgreCEGUITexture(this); | 
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|  | 374 | d_texturelist.push_back(tex); | 
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|  | 375 | return tex; | 
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| [1638] | 376 | } | 
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|  | 377 |  | 
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|  | 378 |  | 
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|  | 379 | /************************************************************************* | 
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| [2602] | 380 | create a texture and load it with the specified file. | 
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| [1638] | 381 | *************************************************************************/ | 
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|  | 382 | Texture* OgreCEGUIRenderer::createTexture(const String& filename, const String& resourceGroup) | 
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|  | 383 | { | 
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| [2602] | 384 | OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); | 
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|  | 385 | tex->loadFromFile(filename, resourceGroup); | 
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| [1638] | 386 |  | 
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| [2602] | 387 | return tex; | 
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| [1638] | 388 | } | 
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|  | 389 |  | 
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|  | 390 |  | 
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|  | 391 | /************************************************************************* | 
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| [2602] | 392 | create a texture and set it to the specified size | 
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| [1638] | 393 | *************************************************************************/ | 
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|  | 394 | Texture* OgreCEGUIRenderer::createTexture(float size) | 
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|  | 395 | { | 
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| [2602] | 396 | OgreCEGUITexture* tex = (OgreCEGUITexture*)createTexture(); | 
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|  | 397 | tex->setOgreTextureSize((uint)size); | 
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| [1638] | 398 |  | 
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| [2602] | 399 | return tex; | 
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| [1638] | 400 | } | 
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|  | 401 |  | 
|---|
|  | 402 |  | 
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|  | 403 | /************************************************************************* | 
|---|
| [2602] | 404 | destroy the given texture | 
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| [1638] | 405 | *************************************************************************/ | 
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|  | 406 | void OgreCEGUIRenderer::destroyTexture(Texture* texture) | 
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|  | 407 | { | 
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| [2602] | 408 | if (texture != NULL) | 
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|  | 409 | { | 
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|  | 410 | OgreCEGUITexture* tex = (OgreCEGUITexture*)texture; | 
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| [1638] | 411 |  | 
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| [2602] | 412 | d_texturelist.remove(tex); | 
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|  | 413 | delete tex; | 
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|  | 414 | } | 
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| [1638] | 415 | } | 
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|  | 416 |  | 
|---|
|  | 417 |  | 
|---|
|  | 418 | /************************************************************************* | 
|---|
| [2602] | 419 | destroy all textures still active | 
|---|
| [1638] | 420 | *************************************************************************/ | 
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|  | 421 | void OgreCEGUIRenderer::destroyAllTextures(void) | 
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|  | 422 | { | 
|---|
| [2602] | 423 | while (!d_texturelist.empty()) | 
|---|
|  | 424 | { | 
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|  | 425 | destroyTexture(*(d_texturelist.begin())); | 
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|  | 426 | } | 
|---|
| [1638] | 427 | } | 
|---|
|  | 428 |  | 
|---|
|  | 429 |  | 
|---|
|  | 430 | /************************************************************************* | 
|---|
| [2791] | 431 | setup states etc | 
|---|
| [1638] | 432 | *************************************************************************/ | 
|---|
|  | 433 | void OgreCEGUIRenderer::initRenderStates(void) | 
|---|
|  | 434 | { | 
|---|
| [2602] | 435 | using namespace Ogre; | 
|---|
| [1638] | 436 |  | 
|---|
| [2602] | 437 | // set-up matrices | 
|---|
|  | 438 | d_render_sys->_setWorldMatrix(Matrix4::IDENTITY); | 
|---|
|  | 439 | d_render_sys->_setViewMatrix(Matrix4::IDENTITY); | 
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|  | 440 | d_render_sys->_setProjectionMatrix(Matrix4::IDENTITY); | 
|---|
| [1638] | 441 |  | 
|---|
| [2602] | 442 | // initialise render settings | 
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|  | 443 | d_render_sys->setLightingEnabled(false); | 
|---|
|  | 444 | d_render_sys->_setDepthBufferParams(false, false); | 
|---|
|  | 445 | d_render_sys->_setDepthBias(0, 0); | 
|---|
|  | 446 | d_render_sys->_setCullingMode(CULL_NONE); | 
|---|
|  | 447 | d_render_sys->_setFog(FOG_NONE); | 
|---|
|  | 448 | d_render_sys->_setColourBufferWriteEnabled(true, true, true, true); | 
|---|
|  | 449 | d_render_sys->unbindGpuProgram(GPT_FRAGMENT_PROGRAM); | 
|---|
|  | 450 | d_render_sys->unbindGpuProgram(GPT_VERTEX_PROGRAM); | 
|---|
|  | 451 | d_render_sys->setShadingType(SO_GOURAUD); | 
|---|
|  | 452 | d_render_sys->_setPolygonMode(PM_SOLID); | 
|---|
| [1638] | 453 |  | 
|---|
| [2602] | 454 | // initialise texture settings | 
|---|
|  | 455 | d_render_sys->_setTextureCoordCalculation(0, TEXCALC_NONE); | 
|---|
|  | 456 | d_render_sys->_setTextureCoordSet(0, 0); | 
|---|
|  | 457 | d_render_sys->_setTextureUnitFiltering(0, FO_LINEAR, FO_LINEAR, FO_POINT); | 
|---|
|  | 458 | d_render_sys->_setTextureAddressingMode(0, d_uvwAddressMode); | 
|---|
|  | 459 | d_render_sys->_setTextureMatrix(0, Matrix4::IDENTITY); | 
|---|
| [2757] | 460 | d_render_sys->_setAlphaRejectSettings(CMPF_ALWAYS_PASS, 0, false); | 
|---|
| [2602] | 461 | d_render_sys->_setTextureBlendMode(0, d_colourBlendMode); | 
|---|
|  | 462 | d_render_sys->_setTextureBlendMode(0, d_alphaBlendMode); | 
|---|
|  | 463 | d_render_sys->_disableTextureUnitsFrom(1); | 
|---|
| [1638] | 464 |  | 
|---|
| [2602] | 465 | // enable alpha blending | 
|---|
|  | 466 | d_render_sys->_setSceneBlending(SBF_SOURCE_ALPHA, SBF_ONE_MINUS_SOURCE_ALPHA); | 
|---|
| [1638] | 467 | } | 
|---|
|  | 468 |  | 
|---|
|  | 469 |  | 
|---|
| [2791] | 470 |  | 
|---|
| [1638] | 471 | /************************************************************************* | 
|---|
| [2791] | 472 | sort quads list according to texture | 
|---|
| [1638] | 473 | *************************************************************************/ | 
|---|
|  | 474 | void OgreCEGUIRenderer::sortQuads(void) | 
|---|
|  | 475 | { | 
|---|
| [2602] | 476 | if (!d_sorted) | 
|---|
|  | 477 | { | 
|---|
|  | 478 | d_sorted = true; | 
|---|
|  | 479 | } | 
|---|
| [1638] | 480 |  | 
|---|
|  | 481 | } | 
|---|
|  | 482 |  | 
|---|
|  | 483 | /************************************************************************* | 
|---|
|  | 484 | render a quad directly to the display | 
|---|
|  | 485 | *************************************************************************/ | 
|---|
|  | 486 | void OgreCEGUIRenderer::renderQuadDirect(const Rect& dest_rect, float z, const Texture* tex, const Rect& texture_rect, const ColourRect& colours, QuadSplitMode quad_split_mode) | 
|---|
|  | 487 | { | 
|---|
| [2602] | 488 | if (d_render_sys->_getViewport()->getOverlaysEnabled()) | 
|---|
|  | 489 | { | 
|---|
|  | 490 | z = -1 + z; | 
|---|
| [1638] | 491 |  | 
|---|
| [2602] | 492 | Rect final_rect; | 
|---|
| [1638] | 493 |  | 
|---|
| [2602] | 494 | // set quad position, flipping y co-ordinates, and applying appropriate texel origin offset | 
|---|
|  | 495 | final_rect.d_left       = dest_rect.d_left; | 
|---|
|  | 496 | final_rect.d_right      = dest_rect.d_right; | 
|---|
|  | 497 | final_rect.d_top        = d_display_area.getHeight() - dest_rect.d_top; | 
|---|
|  | 498 | final_rect.d_bottom     = d_display_area.getHeight() - dest_rect.d_bottom; | 
|---|
|  | 499 | final_rect.offset(d_texelOffset); | 
|---|
| [1638] | 500 |  | 
|---|
| [2602] | 501 | // convert quad co-ordinates for a -1 to 1 co-ordinate system. | 
|---|
|  | 502 | final_rect.d_left       /= (d_display_area.getWidth() * 0.5f); | 
|---|
|  | 503 | final_rect.d_right      /= (d_display_area.getWidth() * 0.5f); | 
|---|
|  | 504 | final_rect.d_top        /= (d_display_area.getHeight() * 0.5f); | 
|---|
|  | 505 | final_rect.d_bottom     /= (d_display_area.getHeight() * 0.5f); | 
|---|
|  | 506 | final_rect.offset(Point(-1.0f, -1.0f)); | 
|---|
| [1638] | 507 |  | 
|---|
| [2602] | 508 | // convert colours for ogre, note that top / bottom are switched. | 
|---|
| [1638] | 509 | uint32 topLeftCol       = colourToOgre(colours.d_bottom_left); | 
|---|
|  | 510 | uint32 topRightCol      = colourToOgre(colours.d_bottom_right); | 
|---|
|  | 511 | uint32 bottomLeftCol    = colourToOgre(colours.d_top_left); | 
|---|
|  | 512 | uint32 bottomRightCol= colourToOgre(colours.d_top_right); | 
|---|
|  | 513 |  | 
|---|
| [2602] | 514 | QuadVertex*     buffmem = (QuadVertex*)d_direct_buffer->lock(Ogre::HardwareVertexBuffer::HBL_DISCARD); | 
|---|
| [1638] | 515 |  | 
|---|
| [2602] | 516 | // setup Vertex 1... | 
|---|
|  | 517 | buffmem->x      = final_rect.d_left; | 
|---|
|  | 518 | buffmem->y      = final_rect. d_bottom; | 
|---|
|  | 519 | buffmem->z      = z; | 
|---|
|  | 520 | buffmem->diffuse = topLeftCol; | 
|---|
|  | 521 | buffmem->tu1    = texture_rect.d_left; | 
|---|
|  | 522 | buffmem->tv1    = texture_rect.d_bottom; | 
|---|
|  | 523 | ++buffmem; | 
|---|
| [1638] | 524 |  | 
|---|
| [2602] | 525 | // setup Vertex 2... | 
|---|
| [2791] | 526 |  | 
|---|
| [2602] | 527 | // top-left to bottom-right diagonal | 
|---|
|  | 528 | if (quad_split_mode == TopLeftToBottomRight) | 
|---|
|  | 529 | { | 
|---|
|  | 530 | buffmem->x      = final_rect.d_right; | 
|---|
|  | 531 | buffmem->y = final_rect.d_bottom; | 
|---|
|  | 532 | buffmem->z      = z; | 
|---|
|  | 533 | buffmem->diffuse = topRightCol; | 
|---|
|  | 534 | buffmem->tu1    = texture_rect.d_right; | 
|---|
|  | 535 | buffmem->tv1    = texture_rect.d_bottom; | 
|---|
|  | 536 | ++buffmem; | 
|---|
|  | 537 | } | 
|---|
|  | 538 | // bottom-left to top-right diagonal | 
|---|
|  | 539 | else | 
|---|
|  | 540 | { | 
|---|
|  | 541 | buffmem->x      = final_rect.d_right; | 
|---|
|  | 542 | buffmem->y = final_rect.d_top; | 
|---|
|  | 543 | buffmem->z      = z; | 
|---|
|  | 544 | buffmem->diffuse = bottomRightCol; | 
|---|
|  | 545 | buffmem->tu1    = texture_rect.d_right; | 
|---|
|  | 546 | buffmem->tv1    = texture_rect.d_top; | 
|---|
|  | 547 | ++buffmem; | 
|---|
|  | 548 | } | 
|---|
| [1638] | 549 |  | 
|---|
| [2602] | 550 | // setup Vertex 3... | 
|---|
|  | 551 | buffmem->x      = final_rect.d_left; | 
|---|
|  | 552 | buffmem->y      = final_rect.d_top; | 
|---|
|  | 553 | buffmem->z      = z; | 
|---|
|  | 554 | buffmem->diffuse = bottomLeftCol; | 
|---|
|  | 555 | buffmem->tu1    = texture_rect.d_left; | 
|---|
|  | 556 | buffmem->tv1    = texture_rect.d_top; | 
|---|
|  | 557 | ++buffmem; | 
|---|
| [1638] | 558 |  | 
|---|
| [2602] | 559 | // setup Vertex 4... | 
|---|
|  | 560 | buffmem->x      = final_rect.d_right; | 
|---|
|  | 561 | buffmem->y      = final_rect.d_bottom; | 
|---|
|  | 562 | buffmem->z      = z; | 
|---|
|  | 563 | buffmem->diffuse = topRightCol; | 
|---|
|  | 564 | buffmem->tu1    = texture_rect.d_right; | 
|---|
|  | 565 | buffmem->tv1    = texture_rect.d_bottom; | 
|---|
|  | 566 | ++buffmem; | 
|---|
| [1638] | 567 |  | 
|---|
| [2602] | 568 | // setup Vertex 5... | 
|---|
|  | 569 | buffmem->x      = final_rect.d_right; | 
|---|
|  | 570 | buffmem->y      = final_rect.d_top; | 
|---|
|  | 571 | buffmem->z      = z; | 
|---|
|  | 572 | buffmem->diffuse = bottomRightCol; | 
|---|
|  | 573 | buffmem->tu1    = texture_rect.d_right; | 
|---|
|  | 574 | buffmem->tv1    = texture_rect.d_top; | 
|---|
|  | 575 | ++buffmem; | 
|---|
| [1638] | 576 |  | 
|---|
| [2602] | 577 | // setup Vertex 6... | 
|---|
| [2791] | 578 |  | 
|---|
| [2602] | 579 | // top-left to bottom-right diagonal | 
|---|
|  | 580 | if (quad_split_mode == TopLeftToBottomRight) | 
|---|
|  | 581 | { | 
|---|
|  | 582 | buffmem->x      = final_rect.d_left; | 
|---|
|  | 583 | buffmem->y = final_rect.d_top; | 
|---|
|  | 584 | buffmem->z      = z; | 
|---|
|  | 585 | buffmem->diffuse = bottomLeftCol; | 
|---|
|  | 586 | buffmem->tu1    = texture_rect.d_left; | 
|---|
|  | 587 | buffmem->tv1    = texture_rect.d_top; | 
|---|
|  | 588 | } | 
|---|
|  | 589 | // bottom-left to top-right diagonal | 
|---|
|  | 590 | else | 
|---|
|  | 591 | { | 
|---|
|  | 592 | buffmem->x      = final_rect.d_left; | 
|---|
|  | 593 | buffmem->y = final_rect.d_bottom; | 
|---|
|  | 594 | buffmem->z      = z; | 
|---|
|  | 595 | buffmem->diffuse = topLeftCol; | 
|---|
|  | 596 | buffmem->tu1    = texture_rect.d_left; | 
|---|
|  | 597 | buffmem->tv1    = texture_rect.d_bottom; | 
|---|
|  | 598 | } | 
|---|
| [1638] | 599 |  | 
|---|
| [2602] | 600 | d_direct_buffer->unlock(); | 
|---|
| [1638] | 601 |  | 
|---|
|  | 602 | // | 
|---|
| [2602] | 603 | // perform rendering... | 
|---|
|  | 604 | // | 
|---|
|  | 605 | d_render_sys->_setTexture(0, true, ((OgreCEGUITexture*)tex)->getOgreTexture()->getName()); | 
|---|
|  | 606 | initRenderStates(); | 
|---|
|  | 607 | d_direct_render_op.vertexData->vertexCount = VERTEX_PER_QUAD; | 
|---|
|  | 608 | d_render_sys->_render(d_direct_render_op); | 
|---|
|  | 609 | } | 
|---|
| [1638] | 610 |  | 
|---|
|  | 611 | } | 
|---|
|  | 612 |  | 
|---|
|  | 613 | /************************************************************************* | 
|---|
| [2602] | 614 | convert ARGB colour value to whatever the Ogre render system is | 
|---|
| [2791] | 615 | expecting. | 
|---|
| [1638] | 616 | *************************************************************************/ | 
|---|
|  | 617 | uint32 OgreCEGUIRenderer::colourToOgre(const colour& col) const | 
|---|
|  | 618 | { | 
|---|
| [2602] | 619 | Ogre::ColourValue cv(col.getRed(), col.getGreen(), col.getBlue(), col.getAlpha()); | 
|---|
| [1638] | 620 |  | 
|---|
|  | 621 | uint32 final; | 
|---|
| [2602] | 622 | d_render_sys->convertColourValue(cv, &final); | 
|---|
| [1638] | 623 |  | 
|---|
| [2602] | 624 | return final; | 
|---|
| [1638] | 625 | } | 
|---|
|  | 626 |  | 
|---|
|  | 627 |  | 
|---|
|  | 628 | /************************************************************************* | 
|---|
| [2791] | 629 | Set the scene manager to be used for rendering the GUI. | 
|---|
| [1638] | 630 | *************************************************************************/ | 
|---|
|  | 631 | void OgreCEGUIRenderer::setTargetSceneManager(Ogre::SceneManager* scene_manager) | 
|---|
|  | 632 | { | 
|---|
| [2602] | 633 | // unhook from current scene manager. | 
|---|
|  | 634 | if (d_sceneMngr != NULL) | 
|---|
|  | 635 | { | 
|---|
|  | 636 | d_sceneMngr->removeRenderQueueListener(d_ourlistener); | 
|---|
|  | 637 | d_sceneMngr = NULL; | 
|---|
|  | 638 | } | 
|---|
| [1638] | 639 |  | 
|---|
| [2602] | 640 | // hook new scene manager if that is not NULL | 
|---|
|  | 641 | if (scene_manager != NULL) | 
|---|
|  | 642 | { | 
|---|
|  | 643 | d_sceneMngr = scene_manager; | 
|---|
|  | 644 | d_sceneMngr->addRenderQueueListener(d_ourlistener); | 
|---|
|  | 645 | } | 
|---|
| [1638] | 646 |  | 
|---|
|  | 647 | } | 
|---|
|  | 648 |  | 
|---|
|  | 649 |  | 
|---|
|  | 650 | /************************************************************************* | 
|---|
| [2791] | 651 | Set the target render queue for GUI rendering. | 
|---|
| [1638] | 652 | *************************************************************************/ | 
|---|
|  | 653 | void OgreCEGUIRenderer::setTargetRenderQueue(Ogre::uint8 queue_id, bool post_queue) | 
|---|
|  | 654 | { | 
|---|
| [2602] | 655 | d_queue_id              = queue_id; | 
|---|
|  | 656 | d_post_queue    = post_queue; | 
|---|
| [1638] | 657 |  | 
|---|
| [2602] | 658 | if (d_ourlistener != NULL) | 
|---|
|  | 659 | { | 
|---|
|  | 660 | d_ourlistener->setTargetRenderQueue(queue_id); | 
|---|
|  | 661 | d_ourlistener->setPostRenderQueue(post_queue); | 
|---|
|  | 662 | } | 
|---|
| [1638] | 663 |  | 
|---|
|  | 664 | } | 
|---|
|  | 665 |  | 
|---|
|  | 666 |  | 
|---|
|  | 667 | /************************************************************************* | 
|---|
| [2602] | 668 | perform main work of the constructor | 
|---|
| [1638] | 669 | *************************************************************************/ | 
|---|
|  | 670 | void OgreCEGUIRenderer::constructor_impl(Ogre::RenderWindow* window, Ogre::uint8 queue_id, bool post_queue, uint max_quads) | 
|---|
|  | 671 | { | 
|---|
| [2602] | 672 | using namespace Ogre; | 
|---|
| [1638] | 673 |  | 
|---|
| [2602] | 674 | // initialise the renderer fields | 
|---|
|  | 675 | d_queueing              = true; | 
|---|
|  | 676 | d_queue_id              = queue_id; | 
|---|
|  | 677 | d_currTexture.isNull(); | 
|---|
|  | 678 | d_post_queue    = post_queue; | 
|---|
|  | 679 | d_sceneMngr             = NULL; | 
|---|
|  | 680 | d_bufferPos             = 0; | 
|---|
|  | 681 | d_sorted                = true; | 
|---|
|  | 682 | d_ogre_root             = Root::getSingletonPtr(); | 
|---|
|  | 683 | d_render_sys    = d_ogre_root->getRenderSystem(); | 
|---|
| [1638] | 684 | // set ID string | 
|---|
|  | 685 | d_identifierString = "CEGUI::OgreRenderer - Official Ogre based renderer module for CEGUI"; | 
|---|
|  | 686 |  | 
|---|
| [2602] | 687 | // Create and initialise the Ogre specific parts required for use in rendering later. | 
|---|
| [1638] | 688 | // Main GUI | 
|---|
|  | 689 | createQuadRenderOp(d_render_op, d_buffer, VERTEXBUFFER_INITIAL_CAPACITY); | 
|---|
|  | 690 | d_underused_framecount = 0; | 
|---|
|  | 691 |  | 
|---|
|  | 692 | // Mouse cursor | 
|---|
|  | 693 | createQuadRenderOp(d_direct_render_op, d_direct_buffer, VERTEX_PER_QUAD); | 
|---|
|  | 694 |  | 
|---|
| [2602] | 695 | // Discover display settings and setup d_display_area | 
|---|
|  | 696 | d_display_area.d_left   = 0; | 
|---|
|  | 697 | d_display_area.d_top    = 0; | 
|---|
|  | 698 | d_display_area.d_right  = window->getWidth(); | 
|---|
|  | 699 | d_display_area.d_bottom = window->getHeight(); | 
|---|
| [1638] | 700 |  | 
|---|
| [2602] | 701 | // initialise required texel offset | 
|---|
|  | 702 | d_texelOffset = Point((float)d_render_sys->getHorizontalTexelOffset(), -(float)d_render_sys->getVerticalTexelOffset()); | 
|---|
| [1638] | 703 |  | 
|---|
| [2602] | 704 | // create listener which will handler the rendering side of things for us. | 
|---|
|  | 705 | d_ourlistener = new CEGUIRQListener(this, queue_id, post_queue); | 
|---|
| [1638] | 706 |  | 
|---|
| [2602] | 707 | // Initialise blending modes to be used. | 
|---|
|  | 708 | d_colourBlendMode.blendType     = Ogre::LBT_COLOUR; | 
|---|
|  | 709 | d_colourBlendMode.source1       = Ogre::LBS_TEXTURE; | 
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|  | 710 | d_colourBlendMode.source2       = Ogre::LBS_DIFFUSE; | 
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|  | 711 | d_colourBlendMode.operation     = Ogre::LBX_MODULATE; | 
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| [1638] | 712 |  | 
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| [2602] | 713 | d_alphaBlendMode.blendType      = Ogre::LBT_ALPHA; | 
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|  | 714 | d_alphaBlendMode.source1        = Ogre::LBS_TEXTURE; | 
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|  | 715 | d_alphaBlendMode.source2        = Ogre::LBS_DIFFUSE; | 
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|  | 716 | d_alphaBlendMode.operation      = Ogre::LBX_MODULATE; | 
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| [1638] | 717 |  | 
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| [2602] | 718 | d_uvwAddressMode.u = Ogre::TextureUnitState::TAM_CLAMP; | 
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|  | 719 | d_uvwAddressMode.v = Ogre::TextureUnitState::TAM_CLAMP; | 
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|  | 720 | d_uvwAddressMode.w = Ogre::TextureUnitState::TAM_CLAMP; | 
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| [1638] | 721 | } | 
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|  | 722 |  | 
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|  | 723 |  | 
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|  | 724 | /************************************************************************* | 
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| [2791] | 725 | Create a texture from an existing Ogre::TexturePtr object | 
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| [1638] | 726 | *************************************************************************/ | 
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|  | 727 | Texture* OgreCEGUIRenderer::createTexture(Ogre::TexturePtr& texture) | 
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|  | 728 | { | 
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| [2602] | 729 | OgreCEGUITexture* t = (OgreCEGUITexture*)createTexture(); | 
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| [1638] | 730 |  | 
|---|
| [2602] | 731 | if (!texture.isNull()) | 
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|  | 732 | { | 
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|  | 733 | t->setOgreTexture(texture); | 
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|  | 734 | } | 
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| [1638] | 735 |  | 
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| [2602] | 736 | return t; | 
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| [1638] | 737 |  | 
|---|
|  | 738 | } | 
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|  | 739 |  | 
|---|
|  | 740 | /************************************************************************* | 
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| [2602] | 741 | Create a resource provider object | 
|---|
| [1638] | 742 | *************************************************************************/ | 
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|  | 743 | ResourceProvider* OgreCEGUIRenderer::createResourceProvider(void) | 
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|  | 744 | { | 
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|  | 745 | d_resourceProvider = new OgreCEGUIResourceProvider(); | 
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|  | 746 | return d_resourceProvider; | 
|---|
|  | 747 | } | 
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|  | 748 |  | 
|---|
|  | 749 | /************************************************************************* | 
|---|
| [2791] | 750 | Set the size of the display in pixels. | 
|---|
| [1638] | 751 | *************************************************************************/ | 
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|  | 752 | void OgreCEGUIRenderer::setDisplaySize(const Size& sz) | 
|---|
|  | 753 | { | 
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| [2602] | 754 | if (d_display_area.getSize() != sz) | 
|---|
|  | 755 | { | 
|---|
|  | 756 | d_display_area.setSize(sz); | 
|---|
| [1638] | 757 |  | 
|---|
| [2602] | 758 | EventArgs args; | 
|---|
|  | 759 | fireEvent(EventDisplaySizeChanged, args, EventNamespace); | 
|---|
|  | 760 | } | 
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| [1638] | 761 |  | 
|---|
|  | 762 | } | 
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|  | 763 |  | 
|---|
|  | 764 | /************************************************************************* | 
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| [2602] | 765 | Callback from Ogre invoked before other stuff in our target queue | 
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|  | 766 | is rendered | 
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| [1638] | 767 | *************************************************************************/ | 
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| [2791] | 768 | void CEGUIRQListener::renderQueueStarted(Ogre::uint8 id, const Ogre::String& invocation, | 
|---|
| [2602] | 769 | bool& skipThisQueue) | 
|---|
| [1638] | 770 | { | 
|---|
| [2602] | 771 | if ((!d_post_queue) && (d_queue_id == id)) | 
|---|
|  | 772 | { | 
|---|
|  | 773 | CEGUI::System::getSingleton().renderGUI(); | 
|---|
|  | 774 | } | 
|---|
| [1638] | 775 |  | 
|---|
|  | 776 | } | 
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|  | 777 |  | 
|---|
|  | 778 |  | 
|---|
|  | 779 | /************************************************************************* | 
|---|
|  | 780 | Callback from Ogre invoked after other stuff in our target queue | 
|---|
|  | 781 | is rendered | 
|---|
|  | 782 | *************************************************************************/ | 
|---|
|  | 783 | void CEGUIRQListener::renderQueueEnded(Ogre::uint8 id, const Ogre::String& invocation, bool& repeatThisQueue) | 
|---|
|  | 784 | { | 
|---|
| [2602] | 785 | if ((d_post_queue) && (d_queue_id == id)) | 
|---|
|  | 786 | { | 
|---|
|  | 787 | CEGUI::System::getSingleton().renderGUI(); | 
|---|
|  | 788 | } | 
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| [1638] | 789 |  | 
|---|
|  | 790 | } | 
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|  | 791 |  | 
|---|
|  | 792 | } // End of  CEGUI namespace section | 
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