| 1 | /* |
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| 2 | Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/ |
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| 3 | |
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| 4 | This software is provided 'as-is', without any express or implied warranty. |
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| 5 | In no event will the authors be held liable for any damages arising from the use of this software. |
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| 6 | Permission is granted to anyone to use this software for any purpose, |
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| 7 | including commercial applications, and to alter it and redistribute it freely, |
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| 8 | subject to the following restrictions: |
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| 9 | |
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| 10 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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| 11 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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| 12 | 3. This notice may not be removed or altered from any source distribution. |
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| 13 | */ |
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| 14 | |
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| 15 | |
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| 16 | |
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| 17 | #ifndef SIMD__QUATERNION_H_ |
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| 18 | #define SIMD__QUATERNION_H_ |
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| 19 | |
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| 20 | |
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| 21 | #include "btVector3.h" |
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| 22 | #include "btQuadWord.h" |
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| 23 | |
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| 24 | /**@brief The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. */ |
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| 25 | class btQuaternion : public btQuadWord { |
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| 26 | public: |
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| 27 | /**@brief No initialization constructor */ |
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| 28 | btQuaternion() {} |
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| 29 | |
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| 30 | // template <typename btScalar> |
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| 31 | // explicit Quaternion(const btScalar *v) : Tuple4<btScalar>(v) {} |
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| 32 | /**@brief Constructor from scalars */ |
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| 33 | btQuaternion(const btScalar& x, const btScalar& y, const btScalar& z, const btScalar& w) |
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| 34 | : btQuadWord(x, y, z, w) |
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| 35 | {} |
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| 36 | /**@brief Axis angle Constructor |
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| 37 | * @param axis The axis which the rotation is around |
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| 38 | * @param angle The magnitude of the rotation around the angle (Radians) */ |
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| 39 | btQuaternion(const btVector3& axis, const btScalar& angle) |
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| 40 | { |
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| 41 | setRotation(axis, angle); |
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| 42 | } |
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| 43 | /**@brief Constructor from Euler angles |
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| 44 | * @param yaw Angle around Y unless BT_EULER_DEFAULT_ZYX defined then Z |
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| 45 | * @param pitch Angle around X unless BT_EULER_DEFAULT_ZYX defined then Y |
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| 46 | * @param roll Angle around Z unless BT_EULER_DEFAULT_ZYX defined then X */ |
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| 47 | btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) |
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| 48 | { |
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| 49 | #ifndef BT_EULER_DEFAULT_ZYX |
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| 50 | setEuler(yaw, pitch, roll); |
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| 51 | #else |
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| 52 | setEulerZYX(yaw, pitch, roll); |
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| 53 | #endif |
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| 54 | } |
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| 55 | /**@brief Set the rotation using axis angle notation |
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| 56 | * @param axis The axis around which to rotate |
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| 57 | * @param angle The magnitude of the rotation in Radians */ |
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| 58 | void setRotation(const btVector3& axis, const btScalar& angle) |
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| 59 | { |
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| 60 | btScalar d = axis.length(); |
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| 61 | btAssert(d != btScalar(0.0)); |
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| 62 | btScalar s = btSin(angle * btScalar(0.5)) / d; |
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| 63 | setValue(axis.x() * s, axis.y() * s, axis.z() * s, |
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| 64 | btCos(angle * btScalar(0.5))); |
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| 65 | } |
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| 66 | /**@brief Set the quaternion using Euler angles |
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| 67 | * @param yaw Angle around Y |
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| 68 | * @param pitch Angle around X |
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| 69 | * @param roll Angle around Z */ |
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| 70 | void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) |
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| 71 | { |
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| 72 | btScalar halfYaw = btScalar(yaw) * btScalar(0.5); |
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| 73 | btScalar halfPitch = btScalar(pitch) * btScalar(0.5); |
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| 74 | btScalar halfRoll = btScalar(roll) * btScalar(0.5); |
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| 75 | btScalar cosYaw = btCos(halfYaw); |
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| 76 | btScalar sinYaw = btSin(halfYaw); |
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| 77 | btScalar cosPitch = btCos(halfPitch); |
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| 78 | btScalar sinPitch = btSin(halfPitch); |
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| 79 | btScalar cosRoll = btCos(halfRoll); |
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| 80 | btScalar sinRoll = btSin(halfRoll); |
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| 81 | setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, |
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| 82 | cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, |
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| 83 | sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, |
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| 84 | cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); |
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| 85 | } |
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| 86 | /**@brief Set the quaternion using euler angles |
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| 87 | * @param yaw Angle around Z |
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| 88 | * @param pitch Angle around Y |
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| 89 | * @param roll Angle around X */ |
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| 90 | void setEulerZYX(const btScalar& yaw, const btScalar& pitch, const btScalar& roll) |
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| 91 | { |
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| 92 | btScalar halfYaw = btScalar(yaw) * btScalar(0.5); |
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| 93 | btScalar halfPitch = btScalar(pitch) * btScalar(0.5); |
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| 94 | btScalar halfRoll = btScalar(roll) * btScalar(0.5); |
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| 95 | btScalar cosYaw = btCos(halfYaw); |
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| 96 | btScalar sinYaw = btSin(halfYaw); |
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| 97 | btScalar cosPitch = btCos(halfPitch); |
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| 98 | btScalar sinPitch = btSin(halfPitch); |
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| 99 | btScalar cosRoll = btCos(halfRoll); |
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| 100 | btScalar sinRoll = btSin(halfRoll); |
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| 101 | setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x |
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| 102 | cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y |
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| 103 | cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z |
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| 104 | cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx |
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| 105 | } |
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| 106 | /**@brief Add two quaternions |
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| 107 | * @param q The quaternion to add to this one */ |
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| 108 | SIMD_FORCE_INLINE btQuaternion& operator+=(const btQuaternion& q) |
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| 109 | { |
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| 110 | m_floats[0] += q.x(); m_floats[1] += q.y(); m_floats[2] += q.z(); m_floats[3] += q.m_floats[3]; |
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| 111 | return *this; |
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| 112 | } |
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| 113 | |
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| 114 | /**@brief Subtract out a quaternion |
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| 115 | * @param q The quaternion to subtract from this one */ |
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| 116 | btQuaternion& operator-=(const btQuaternion& q) |
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| 117 | { |
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| 118 | m_floats[0] -= q.x(); m_floats[1] -= q.y(); m_floats[2] -= q.z(); m_floats[3] -= q.m_floats[3]; |
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| 119 | return *this; |
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| 120 | } |
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| 121 | |
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| 122 | /**@brief Scale this quaternion |
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| 123 | * @param s The scalar to scale by */ |
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| 124 | btQuaternion& operator*=(const btScalar& s) |
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| 125 | { |
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| 126 | m_floats[0] *= s; m_floats[1] *= s; m_floats[2] *= s; m_floats[3] *= s; |
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| 127 | return *this; |
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| 128 | } |
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| 129 | |
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| 130 | /**@brief Multiply this quaternion by q on the right |
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| 131 | * @param q The other quaternion |
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| 132 | * Equivilant to this = this * q */ |
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| 133 | btQuaternion& operator*=(const btQuaternion& q) |
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| 134 | { |
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| 135 | setValue(m_floats[3] * q.x() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.z() - m_floats[2] * q.y(), |
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| 136 | m_floats[3] * q.y() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.x() - m_floats[0] * q.z(), |
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| 137 | m_floats[3] * q.z() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.y() - m_floats[1] * q.x(), |
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| 138 | m_floats[3] * q.m_floats[3] - m_floats[0] * q.x() - m_floats[1] * q.y() - m_floats[2] * q.z()); |
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| 139 | return *this; |
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| 140 | } |
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| 141 | /**@brief Return the dot product between this quaternion and another |
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| 142 | * @param q The other quaternion */ |
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| 143 | btScalar dot(const btQuaternion& q) const |
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| 144 | { |
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| 145 | return m_floats[0] * q.x() + m_floats[1] * q.y() + m_floats[2] * q.z() + m_floats[3] * q.m_floats[3]; |
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| 146 | } |
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| 147 | |
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| 148 | /**@brief Return the length squared of the quaternion */ |
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| 149 | btScalar length2() const |
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| 150 | { |
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| 151 | return dot(*this); |
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| 152 | } |
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| 153 | |
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| 154 | /**@brief Return the length of the quaternion */ |
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| 155 | btScalar length() const |
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| 156 | { |
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| 157 | return btSqrt(length2()); |
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| 158 | } |
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| 159 | |
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| 160 | /**@brief Normalize the quaternion |
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| 161 | * Such that x^2 + y^2 + z^2 +w^2 = 1 */ |
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| 162 | btQuaternion& normalize() |
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| 163 | { |
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| 164 | return *this /= length(); |
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| 165 | } |
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| 166 | |
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| 167 | /**@brief Return a scaled version of this quaternion |
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| 168 | * @param s The scale factor */ |
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| 169 | SIMD_FORCE_INLINE btQuaternion |
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| 170 | operator*(const btScalar& s) const |
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| 171 | { |
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| 172 | return btQuaternion(x() * s, y() * s, z() * s, m_floats[3] * s); |
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| 173 | } |
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| 174 | |
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| 175 | |
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| 176 | /**@brief Return an inversely scaled versionof this quaternion |
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| 177 | * @param s The inverse scale factor */ |
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| 178 | btQuaternion operator/(const btScalar& s) const |
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| 179 | { |
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| 180 | btAssert(s != btScalar(0.0)); |
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| 181 | return *this * (btScalar(1.0) / s); |
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| 182 | } |
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| 183 | |
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| 184 | /**@brief Inversely scale this quaternion |
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| 185 | * @param s The scale factor */ |
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| 186 | btQuaternion& operator/=(const btScalar& s) |
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| 187 | { |
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| 188 | btAssert(s != btScalar(0.0)); |
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| 189 | return *this *= btScalar(1.0) / s; |
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| 190 | } |
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| 191 | |
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| 192 | /**@brief Return a normalized version of this quaternion */ |
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| 193 | btQuaternion normalized() const |
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| 194 | { |
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| 195 | return *this / length(); |
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| 196 | } |
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| 197 | /**@brief Return the angle between this quaternion and the other |
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| 198 | * @param q The other quaternion */ |
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| 199 | btScalar angle(const btQuaternion& q) const |
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| 200 | { |
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| 201 | btScalar s = btSqrt(length2() * q.length2()); |
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| 202 | btAssert(s != btScalar(0.0)); |
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| 203 | return btAcos(dot(q) / s); |
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| 204 | } |
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| 205 | /**@brief Return the angle of rotation represented by this quaternion */ |
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| 206 | btScalar getAngle() const |
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| 207 | { |
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| 208 | btScalar s = btScalar(2.) * btAcos(m_floats[3]); |
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| 209 | return s; |
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| 210 | } |
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| 211 | |
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| 212 | |
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| 213 | /**@brief Return the inverse of this quaternion */ |
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| 214 | btQuaternion inverse() const |
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| 215 | { |
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| 216 | return btQuaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]); |
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| 217 | } |
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| 218 | |
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| 219 | /**@brief Return the sum of this quaternion and the other |
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| 220 | * @param q2 The other quaternion */ |
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| 221 | SIMD_FORCE_INLINE btQuaternion |
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| 222 | operator+(const btQuaternion& q2) const |
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| 223 | { |
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| 224 | const btQuaternion& q1 = *this; |
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| 225 | return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_floats[3] + q2.m_floats[3]); |
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| 226 | } |
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| 227 | |
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| 228 | /**@brief Return the difference between this quaternion and the other |
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| 229 | * @param q2 The other quaternion */ |
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| 230 | SIMD_FORCE_INLINE btQuaternion |
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| 231 | operator-(const btQuaternion& q2) const |
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| 232 | { |
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| 233 | const btQuaternion& q1 = *this; |
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| 234 | return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_floats[3] - q2.m_floats[3]); |
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| 235 | } |
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| 236 | |
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| 237 | /**@brief Return the negative of this quaternion |
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| 238 | * This simply negates each element */ |
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| 239 | SIMD_FORCE_INLINE btQuaternion operator-() const |
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| 240 | { |
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| 241 | const btQuaternion& q2 = *this; |
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| 242 | return btQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2.m_floats[3]); |
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| 243 | } |
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| 244 | /**@todo document this and it's use */ |
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| 245 | SIMD_FORCE_INLINE btQuaternion farthest( const btQuaternion& qd) const |
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| 246 | { |
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| 247 | btQuaternion diff,sum; |
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| 248 | diff = *this - qd; |
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| 249 | sum = *this + qd; |
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| 250 | if( diff.dot(diff) > sum.dot(sum) ) |
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| 251 | return qd; |
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| 252 | return (-qd); |
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| 253 | } |
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| 254 | |
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| 255 | /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion |
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| 256 | * @param q The other quaternion to interpolate with |
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| 257 | * @param t The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q. |
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| 258 | * Slerp interpolates assuming constant velocity. */ |
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| 259 | btQuaternion slerp(const btQuaternion& q, const btScalar& t) const |
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| 260 | { |
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| 261 | btScalar theta = angle(q); |
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| 262 | if (theta != btScalar(0.0)) |
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| 263 | { |
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| 264 | btScalar d = btScalar(1.0) / btSin(theta); |
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| 265 | btScalar s0 = btSin((btScalar(1.0) - t) * theta); |
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| 266 | btScalar s1 = btSin(t * theta); |
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| 267 | return btQuaternion((m_floats[0] * s0 + q.x() * s1) * d, |
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| 268 | (m_floats[1] * s0 + q.y() * s1) * d, |
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| 269 | (m_floats[2] * s0 + q.z() * s1) * d, |
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| 270 | (m_floats[3] * s0 + q.m_floats[3] * s1) * d); |
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| 271 | } |
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| 272 | else |
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| 273 | { |
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| 274 | return *this; |
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| 275 | } |
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| 276 | } |
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| 277 | |
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| 278 | static const btQuaternion& getIdentity() |
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| 279 | { |
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| 280 | static const btQuaternion identityQuat(btScalar(0.),btScalar(0.),btScalar(0.),btScalar(1.)); |
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| 281 | return identityQuat; |
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| 282 | } |
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| 283 | |
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| 284 | SIMD_FORCE_INLINE const btScalar& getW() const { return m_floats[3]; } |
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| 285 | |
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| 286 | |
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| 287 | }; |
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| 288 | |
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| 289 | |
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| 290 | /**@brief Return the negative of a quaternion */ |
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| 291 | SIMD_FORCE_INLINE btQuaternion |
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| 292 | operator-(const btQuaternion& q) |
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| 293 | { |
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| 294 | return btQuaternion(-q.x(), -q.y(), -q.z(), -q.w()); |
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| 295 | } |
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| 296 | |
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| 297 | |
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| 298 | |
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| 299 | /**@brief Return the product of two quaternions */ |
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| 300 | SIMD_FORCE_INLINE btQuaternion |
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| 301 | operator*(const btQuaternion& q1, const btQuaternion& q2) { |
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| 302 | return btQuaternion(q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(), |
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| 303 | q1.w() * q2.y() + q1.y() * q2.w() + q1.z() * q2.x() - q1.x() * q2.z(), |
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| 304 | q1.w() * q2.z() + q1.z() * q2.w() + q1.x() * q2.y() - q1.y() * q2.x(), |
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| 305 | q1.w() * q2.w() - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z()); |
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| 306 | } |
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| 307 | |
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| 308 | SIMD_FORCE_INLINE btQuaternion |
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| 309 | operator*(const btQuaternion& q, const btVector3& w) |
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| 310 | { |
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| 311 | return btQuaternion( q.w() * w.x() + q.y() * w.z() - q.z() * w.y(), |
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| 312 | q.w() * w.y() + q.z() * w.x() - q.x() * w.z(), |
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| 313 | q.w() * w.z() + q.x() * w.y() - q.y() * w.x(), |
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| 314 | -q.x() * w.x() - q.y() * w.y() - q.z() * w.z()); |
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| 315 | } |
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| 316 | |
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| 317 | SIMD_FORCE_INLINE btQuaternion |
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| 318 | operator*(const btVector3& w, const btQuaternion& q) |
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| 319 | { |
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| 320 | return btQuaternion( w.x() * q.w() + w.y() * q.z() - w.z() * q.y(), |
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| 321 | w.y() * q.w() + w.z() * q.x() - w.x() * q.z(), |
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| 322 | w.z() * q.w() + w.x() * q.y() - w.y() * q.x(), |
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| 323 | -w.x() * q.x() - w.y() * q.y() - w.z() * q.z()); |
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| 324 | } |
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| 325 | |
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| 326 | /**@brief Calculate the dot product between two quaternions */ |
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| 327 | SIMD_FORCE_INLINE btScalar |
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| 328 | dot(const btQuaternion& q1, const btQuaternion& q2) |
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| 329 | { |
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| 330 | return q1.dot(q2); |
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| 331 | } |
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| 332 | |
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| 333 | |
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| 334 | /**@brief Return the length of a quaternion */ |
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| 335 | SIMD_FORCE_INLINE btScalar |
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| 336 | length(const btQuaternion& q) |
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| 337 | { |
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| 338 | return q.length(); |
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| 339 | } |
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| 340 | |
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| 341 | /**@brief Return the angle between two quaternions*/ |
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| 342 | SIMD_FORCE_INLINE btScalar |
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| 343 | angle(const btQuaternion& q1, const btQuaternion& q2) |
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| 344 | { |
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| 345 | return q1.angle(q2); |
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| 346 | } |
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| 347 | |
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| 348 | /**@brief Return the inverse of a quaternion*/ |
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| 349 | SIMD_FORCE_INLINE btQuaternion |
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| 350 | inverse(const btQuaternion& q) |
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| 351 | { |
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| 352 | return q.inverse(); |
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| 353 | } |
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| 354 | |
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| 355 | /**@brief Return the result of spherical linear interpolation betwen two quaternions |
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| 356 | * @param q1 The first quaternion |
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| 357 | * @param q2 The second quaternion |
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| 358 | * @param t The ration between q1 and q2. t = 0 return q1, t=1 returns q2 |
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| 359 | * Slerp assumes constant velocity between positions. */ |
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| 360 | SIMD_FORCE_INLINE btQuaternion |
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| 361 | slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t) |
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| 362 | { |
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| 363 | return q1.slerp(q2, t); |
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| 364 | } |
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| 365 | |
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| 366 | SIMD_FORCE_INLINE btVector3 |
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| 367 | quatRotate(const btQuaternion& rotation, const btVector3& v) |
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| 368 | { |
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| 369 | btQuaternion q = rotation * v; |
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| 370 | q *= rotation.inverse(); |
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| 371 | return btVector3(q.getX(),q.getY(),q.getZ()); |
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| 372 | } |
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| 373 | |
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| 374 | SIMD_FORCE_INLINE btQuaternion |
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| 375 | shortestArcQuat(const btVector3& v0, const btVector3& v1) // Game Programming Gems 2.10. make sure v0,v1 are normalized |
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| 376 | { |
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| 377 | btVector3 c = v0.cross(v1); |
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| 378 | btScalar d = v0.dot(v1); |
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| 379 | |
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| 380 | if (d < -1.0 + SIMD_EPSILON) |
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| 381 | return btQuaternion(0.0f,1.0f,0.0f,0.0f); // just pick any vector |
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| 382 | |
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| 383 | btScalar s = btSqrt((1.0f + d) * 2.0f); |
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| 384 | btScalar rs = 1.0f / s; |
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| 385 | |
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| 386 | return btQuaternion(c.getX()*rs,c.getY()*rs,c.getZ()*rs,s * 0.5f); |
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| 387 | } |
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| 388 | |
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| 389 | SIMD_FORCE_INLINE btQuaternion |
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| 390 | shortestArcQuatNormalize2(btVector3& v0,btVector3& v1) |
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| 391 | { |
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| 392 | v0.normalize(); |
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| 393 | v1.normalize(); |
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| 394 | return shortestArcQuat(v0,v1); |
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| 395 | } |
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| 396 | |
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| 397 | #endif |
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| 398 | |
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| 399 | |
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| 400 | |
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| 401 | |
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