| Last change
                  on this file since 11224 was
                  5781,
                  checked in by rgrieder, 16 years ago | 
        
          | 
Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).
 | 
        
          | 
              
                  Property svn:eol-style set to
                  native | 
        | File size:
            1.6 KB | 
      
      
        
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| 1 | /* | 
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| 2 | Bullet Continuous Collision Detection and Physics Library | 
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| 3 | Copyright (c) 2003-2006 Erwin Coumans  http://continuousphysics.com/Bullet/ | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied warranty. | 
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| 6 | In no event will the authors be held liable for any damages arising from the use of this software. | 
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| 7 | Permission is granted to anyone to use this software for any purpose, | 
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| 8 | including commercial applications, and to alter it and redistribute it freely, | 
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| 9 | subject to the following restrictions: | 
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| 10 |  | 
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| 11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. | 
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| 12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. | 
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| 13 | 3. This notice may not be removed or altered from any source distribution. | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #ifndef BT_MOTIONSTATE_H | 
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| 17 | #define BT_MOTIONSTATE_H | 
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| 18 |  | 
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| 19 | #include "btTransform.h" | 
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| 20 |  | 
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| 21 | ///The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics | 
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| 22 | ///For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation) | 
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| 23 | class   btMotionState | 
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| 24 | { | 
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| 25 | public: | 
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| 26 |  | 
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| 27 | virtual ~btMotionState() | 
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| 28 | { | 
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| 29 |  | 
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| 30 | } | 
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| 31 |  | 
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| 32 | virtual void    getWorldTransform(btTransform& worldTrans ) const =0; | 
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| 33 |  | 
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| 34 | //Bullet only calls the update of worldtransform for active objects | 
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| 35 | virtual void    setWorldTransform(const btTransform& worldTrans)=0; | 
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| 36 |  | 
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| 37 |  | 
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| 38 | }; | 
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| 39 |  | 
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| 40 | #endif //BT_MOTIONSTATE_H | 
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